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Carnyx release - General feedback

First post First post First post
Author
Unezka Turigahl
Det Som Engang Var
#1541 - 2015-06-11 15:06:23 UTC  |  Edited by: Unezka Turigahl
Vol Arm'OOO wrote:
Unezka Turigahl wrote:
Is this better? Edited Overview Icons

Also, would it be possible for CCP to retool the overview so that it uses vector graphics for the icons rather than rasterized ones? That would solve all scaling issues I would think?


Still too many icons. Rookie ships and mining frigs dont need their own icon as they are all frigs. There is also no need for individual capital ship icons as capital ships are so big as to be generally visible just by looking at the screen. If you cant tell a titan from a dread by looking at it well then the icon is not going to help.


I'd be inclined to agree. I can see why having separate icons for the different types of capitals would be helpful though. In a big capital fight if you want to go after titans first then you could quickly sort them in the overview. But this could also be accomplished if we could specify secondary sorting parameters. Sort by icons primary, sort by type secondary... to lump titans together within the capital icon group. Though I don't really know what capital fights are like to be honest, or massive fleet fights in general.

But anyway, the main point of the edit was to make the icons easier to differentiate from one another. Make battleships pop out among the cruisers and battlecruisers. And also to make player ships pop out more from other junk on the overview. It seems like maybe CCP is in love with ISIS and is making ship icons for that first, then forcing them over to the overview. But what works for the overview is most important, and should dictate everything else.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#1542 - 2015-06-11 15:18:12 UTC
Unezka Turigahl wrote:
I'd be inclined to agree. I can see why having separate icons for the different types of capitals would be helpful though. In a big capital fight if you want to go after titans first then you could quickly sort them in the overview. But this could also be accomplished if we could specify secondary sorting parameters. Sort by icons primary, sort by type secondary... to lump titans together within the capital icon group. Though I don't really know what capital fights are like to be honest, or massive fleet fights in general.

We have supercap only and cap only overview tabs for this. Unlike big fleet fights where, generally speaking, we're all trying to shoot the same thing, in supercap fights we may each be asked to ECM burst or DD different targets (or at least not all shooting our DD load on the same dude).
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#1543 - 2015-06-11 15:18:36 UTC  |  Edited by: Natya Mebelle
The only difference between NPC and player ship is colour, which is again a problem. Either NPCs or player ships need to be "hollowed out". The problem with big icons that have a complete fill inside them is "pixel pollution" which is not helping at a glance to differentiate well enough from other icons.
The previous attempt for battlecruisers and cruisers was not so bad, removing one extra horizontal line would be beneficial to avoid making it look like a battleship scaled down. Virtually anything is better than monopoly houses.
Lahnius
#1544 - 2015-06-11 16:34:29 UTC
... several days in and i still will not get used to these s**t icons ... theyre a serious eyestrain, theyre farkin ugly as sin, they blend all together after only a few minutes of gameplay ...

... i ask myself now; "why in the F**K am i still playing this damn game?"


... Ugh
Lara Divinity
Pidgeon Cartel
#1545 - 2015-06-11 17:09:07 UTC
Louanne Barros wrote:
The tracking camera changes in Carnyx 1.4 seem to have made things much worse as well.
If you zoom out (enough to see the whole tactical overlay disk) and then activate the tracking camera, it flips around and takes a while to decide how to present the camera movement.

Anyone else able to verify that?

i can verify because im having the same issues and have noway to fix it just another reason to let the game go its gettin worse day by day ...wake me up when things r goin as intented again ill be in my cryo chambers regards Lara
Grubgrafter
Fortis fortuna adiuvat
#1546 - 2015-06-11 17:20:49 UTC
Anyone else unable to patch this evening??

Olleybear
Infinite Point
Pandemic Horde
#1547 - 2015-06-11 17:48:44 UTC  |  Edited by: Olleybear
Natya Mebelle wrote:

Another thing that keeps being forgotten is the continuous issues with the launcher, especially since Download on Demand was patched. For some people, every new major patch is a huge gamble. Eventually, people are getting tired of trying again and again, eventually not even logging in any more.


Agreeing with you here about the launcher and Download on Demand.

If you sneeze during a update / cache check, your not getting on for a good 1/2 hour. During the update / cache check there have been times when the activity light on the modem stops and the launcher looks like its crashed because it hasnt updated itself while the play button is still greyed out. We players then have a choice. Do we take a chance and close the launcher, knowing that we might have to go through another 30 minutes or more of whatever it is the launcher is doing, or do we hope the launcher is just buggy ( just buggy??!?!? ) and it is instead really ready to let us play but hasnt updated itself to tell us by ungreying the play button?

Download on Demand.... yea. New guy at work installs Eve for the first time. Comes back to work and tells me all he is seeing is a black screen with a light in the background, the activity light on his modem shows activity, but he cant do anything. I've no idea what is going on until I install Eve on a PC I am working on about a week later to test out the power supply I had just installed. Same thing happened with the black screen and a light in the background. Joy! Eve was still loading the station environment and after 1/2 hour of downloading with no change to the screen I gave up.

In the rush to get someone into the game as fast as possible, neglecting to have the station environment preloaded or even telling the person just what is going on with an estimated time to completion risked that guy at work quitting before he even got started. If I hadnt told him to go to bed and let the download continue while he slept, he would have never subscribed to the game and quit on day one of his 14 day trial.

I'm sure this is costing us players to shoot in the face and customers for ccp. Cry

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

Rio Bravo
Deep Core Mining Inc.
Caldari State
#1548 - 2015-06-11 18:45:03 UTC
The launcher was teasing me a bit too, I have to wait maybe 5 minutes sometimes, or I will restart my computer and it works then. Not all the time, but often enough. Glad to know wasn't only me that was having a problem.

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Joia Crenca
Science and Trade Institute
Caldari State
#1549 - 2015-06-11 20:12:44 UTC  |  Edited by: Joia Crenca
TuCZnak wrote:
Looking at the data from eve-offline, it seems like EVE has lost 10% of active players based on login count since the deployment of Carnyx.

And looking at the Dotlan statistics, if we compare statistics for the first 10 days of June and first 10 days of May, there are:

15k less highsec kills
12k less lowsec kills
16k less nullsec kills

4M less highsec jumps
700k less lowsec jumps
1,5M less nullsec jumps

All these statistics amount to roughly 15% loss of active players, varying slightly by region. So 10% of players don't login anymore and additional 5% went from playing to ship spinning... Just some food for thought. My personal guess, somebody's getting fired because of this mess.



I was looking at the eve-offline site, that's some AWESOME work by Chribba. I'll have to look at Dotlan later. It'd be interesting to see what things look like in 10 days.
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#1550 - 2015-06-11 20:13:47 UTC
I just found something hilarious, believing they fixed all inconsistencies in the new icons.
I was laughing hysterical, and short, in a disbelieving manner: What do you mean, that is a drone icon?
Lil' Brudder Too
Pistols for Pandas
#1551 - 2015-06-11 21:23:37 UTC
CCP Surge wrote:
I just finished reading through the latest rounds of feedback, and we've discussed the situation internally in depth now. So here's where we're at now, and the options we're considering with the icons:

  • We're meeting with the CSM later this week to discuss much of this feedback, and I'm sure many of your concerns will be represented as well. Either way the significance of this and your well reasoned responses in this thread aren't lost on us. I'll keep poking in here to keep you guys updated on any further actions coming with regards to the icons.
  • [/list]

    Again i ask...why wasn't the feedback from the month of SiSi "testing" taken seriously? Pretty much everything stated here was stated there....just in a much calmer and constructive manor. You guys knew about nearly all of this ahead of time, and still chose to ignore all of it in favor of your agenda. Why was all that very valuable feedback flat out ignored while you still had the time to 'not-deploy' it...
    Eraza
    Fuzzyness Enterprizes
    #1552 - 2015-06-11 21:59:05 UTC
    Natya Mebelle wrote:
    I just found something hilarious, believing they fixed all inconsistencies in the new icons.
    I was laughing hysterical, and short, in a disbelieving manner: What do you mean, that is a drone icon?

    please tell me this is a joke...
    Natya Mebelle
    Center for Advanced Studies
    Gallente Federation
    #1553 - 2015-06-11 22:12:28 UTC
    Eraza wrote:
    please tell me this is a joke...
    But then I would be lying to you, and that is bad! *giggles*

    This happens in the Military Career mission named "Cash flow for capsuleers ( 3 of 10 )"
    Koba Kyogen
    State War Academy
    Caldari State
    #1554 - 2015-06-12 00:54:06 UTC
    Lantyss wrote:
    Well .... I read the post by CCP Surge several times and then ran the text through my version of the Universal Translator (with the BS filter activated) and was not surprised for the result to be "No reversion to old icons - CCP to make attempt to deceive players into thinking their comments are being considered seriously. Continue to stall and ignore the unacceptability of new icons. Carry on!"

    I've seen stuff like this before - in companies that no longer exist...


    Accurate.

    I hear John Smedley is hiring....



    KK
    Sykaotic
    Doomheim
    #1555 - 2015-06-12 00:58:31 UTC
    I found a fix. I removed all of the icons from overview. Big smile
    TuCZnak
    Cyber Dong Industries
    #1556 - 2015-06-12 04:39:58 UTC
    So, I suppose the CSM meeting was either scrapped or is happening today, in which case the soonest we're gonna get something new out of CCP is Monday. Oh well, they're gonna say new icons are staying anyway...
    Dominous Nolen
    The Graduates
    The Initiative.
    #1557 - 2015-06-12 04:46:34 UTC  |  Edited by: Dominous Nolen
    The camera glitch is starting to really make narrow d-scanning a pain, not to mention somewhat disorienting and nauseating.

    Bug report filed
    EBR-39654 >> Status now shows attached... whatever that means in the bug reporting tool \o/

    @dominousnolen

    "Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

    Jessica Serrato
    Serrato Collective
    #1558 - 2015-06-12 05:31:51 UTC
    Think of the new icons, the same as the new beta map.....both are OVERLY Complex and not very useful. The map luckily can be switch back to the old style or it would make exploration just awful....can we please have something to swap back to the old icons as well....they are an eye sore for me
    Quadima
    HyperDreams Studios
    #1559 - 2015-06-12 07:34:19 UTC  |  Edited by: Quadima
    Ever since I saw the dev blog I wondered why do they all have to be....

    TRIANGLES

    (even worse, all pointing upwards)

    ---
    How about using that wonderful shape recognition which CCP belives that everyone loves (riiiight) and make themes for each ship class:

    - frigate / destroyer => triangle [ filled ]

    - cruiser / battecruiser => rhombus / square (most common ships) [ filled ]

    - battleship - pentagon [ filled ]

    - dread - five pointed star (related to pentagon, since the purpose is similar) [ filled ]

    - carrier / supercarrier / titan - different variations of a "shield" shape ( like police badges ) - they are mostly "support" ships all of them

    - industrial / hauler - circle ( outline )

    - mining vessel - hammer /pickaxe shape ( filled )

    - drone - little cross

    - all sorts of containers - box with an X through it [ outline ]

    - gate - spiral ( the idea of a vortex )

    - starbase structures - Who gives a f*** ? (they are probably fine the way they are now)

    ====
    Color themes:

    - NPC enemy - RED
    - NPC friendly - GREEN
    - PLAYER - WHITE


    Just a simple idea... but compared to what is now, still better.
    The lack of imagination of CCP designers in the latest months is mind-boggling... !
    TrickyBlackSteel
    Black Consuls
    #1560 - 2015-06-12 07:52:33 UTC
    just let ccp to turn the time back,i dont need new icons,i need new ships!Do what the people wants,dont just do smth new we dont need!