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Carnyx release - General feedback

First post First post First post
Author
Masao Kurata
Perkone
Caldari State
#1521 - 2015-06-11 06:06:59 UTC
CCP Surge wrote:

  1. First we hear from many of you the difference between NPC and player ships is simply too subtle with the new icon set, and we're right now experimenting with alternatives to separate these groups more, maybe adding entirely new shapes for NPC ships to make them more clearly stand out from players.

How about simply removing the outline from NPC ships altogether and leaving the filled area? That would make them significantly less pronounced than player ships while retaining the same icon scheme.
E6o5
Sebiestor Tribe
Minmatar Republic
#1522 - 2015-06-11 06:12:03 UTC
[]
Unezka Turigahl
Det Som Engang Var
#1523 - 2015-06-11 07:32:38 UTC  |  Edited by: Unezka Turigahl
Is this better? Edited Overview Icons

Also, would it be possible for CCP to retool the overview so that it uses vector graphics for the icons rather than rasterized ones? That would solve all scaling issues I would think?
Strykr X
University of Caille
Gallente Federation
#1524 - 2015-06-11 08:17:52 UTC  |  Edited by: Strykr X
Louanne Barros wrote:
The tracking camera changes in Carnyx 1.4 seem to have made things much worse as well.
If you zoom out (enough to see the whole tactical overlay disk) and then activate the tracking camera, it flips around and takes a while to decide how to present the camera movement.

Anyone else able to verify that?

Yes! I thought it was just something I did, but the camera seems to be going psychotic constantly.
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#1525 - 2015-06-11 08:42:59 UTC
Subscription cancelled until we get the possibility to choose between the old icons and the new ones.
Or maybe forever if i find a better online space game.
Panterata
Federal Navy Academy
Gallente Federation
#1526 - 2015-06-11 10:44:11 UTC  |  Edited by: Panterata
I will reposting again and again

Quote:
1. First we hear from many of you the difference between NPC and player ships is simply too subtle with the new icon set, and we're right now experimenting with alternatives to separate these groups more, maybe adding entirely new shapes for NPC ships to make them more clearly stand out from players.




Jesus

Are you deaf or blind or again you are doing what you want?! I will try with simple English words

1. PVP overview icons - simple SQUARE as before for ANY SHIPS CLASS!!!
2. NPC overview icons - BIG cross for BS, med cross for BC, small cross for frigates as before!!!

3. IF SOMEONE wants to use new icons make an option to change it if player wish!!
Rain6637
GoonWaffe
Goonswarm Federation
#1527 - 2015-06-11 11:04:51 UTC  |  Edited by: Rain6637
Hey so the worn paint thing, is that from playing too much Warhammer ya think? Just in case it is, I want to say maybe rethink that, because that look is good for things like body armor and weapons, but space ships are more like cars. Those should look shiny and pretty.

The Golem received the worn look treatment as if it was Minmatar.

I honestly, legitimately feel less affection for the hull because it looks so beaten and battered. Related to that, destroying a Caldari ship that looks old just isn't as satisfying.

xoxo
Fatoria Hemah
Imperial Academy
Amarr Empire
#1528 - 2015-06-11 11:47:43 UTC
Old Icon System -> Never saw anyone complaining
New Icon System -> Complaints over complaints (even from color-blind people as they cant disdinguish blue from red now <- wtf CCP)

Seriously, isn't there something better for those Dev-Hours to do then fix an unbroken, customer-happy-with system?

PLEASE at least let us choose old/new icons
Eke Patang
Republic Military School
Minmatar Republic
#1529 - 2015-06-11 11:59:30 UTC
New patch today raised my hopes for an option to choose icons Big smile

Hopes dashed nothing another day of confusion Ugh
Cat silth
Diversity 101
Domain Research and Mining Inst.
#1530 - 2015-06-11 12:20:36 UTC  |  Edited by: Cat silth
Masao Kurata wrote:
CCP Surge wrote:

  1. First we hear from many of you the difference between NPC and player ships is simply too subtle with the new icon set, and we're right now experimenting with alternatives to separate these groups more, maybe adding entirely new shapes for NPC ships to make them more clearly stand out from players.

How about simply removing the outline from NPC ships altogether and leaving the filled area? That would make them significantly less pronounced than player ships while retaining the same icon scheme.


Ya thats the points shapes there far to many shapes as it is - why not make it simple ? oh wait we had a simple design thats worked for 10 years + now we have an unworkable overview thats everyone hates
Shai'd Hulud
Federal Navy Academy
Gallente Federation
#1531 - 2015-06-11 12:30:35 UTC
Rain6637 wrote:
Hey so the worn paint thing, is that from playing too much Warhammer ya think? Just in case it is, I want to say maybe rethink that, because that look is good for things like body armor and weapons, but space ships are more like cars. Those should look shiny and pretty.

The Golem received the worn look treatment as if it was Minmatar.

I honestly, legitimately feel less affection for the hull because it looks so beaten and battered. Related to that, destroying a Caldari ship that looks old just isn't as satisfying.

xoxo


Hello,

You are right . Basic skin Golem and also new skin Golem Kaalakiota are very ugly. There is too much dust and wear and scratches on the ship. In addition, the level of detail is quite low enough. That lack of definition.

I was advised to reduce in the game configuration level "Shader Quality" and it does not give anything. The ship is still as ugly and dirty.

CCP: For your information, we want for the Golem and his skin the same level of detail and quality that the Cerberus for basic skin and Rook for Kaalakiota skin .


Natya Mebelle
Center for Advanced Studies
Gallente Federation
#1532 - 2015-06-11 12:45:26 UTC
Rain6637 wrote:
Hey so the worn paint thing, is that from playing too much Warhammer ya think? Just in case it is, I want to say maybe rethink that, because that look is good for things like body armor and weapons, but space ships are more like cars. Those should look shiny and pretty.
I never even got how that dirt thing really should work. My Amarr ships do not have a single speck of dirt on them, and I fly them constantly ever since patch deployment. So we're not gathering any dirt but the dirt is a preset depending on ship type? So silly.

CCP, we have Janitors that keep our ships clean an there is maintenance crew in stations. The only think that COULD be acceptable is wear and tear from damage, but then again we're repairing armor damage simply with our armor repairers. And shield tanked ships which never receive a single scratch on the paint should never get "combat scars" ever.
Sure, that damage can be displayed until repaired. Or keeping that scratch of hull damage while having the armor fully repaired, and this is displayed as some defect. Sure. Why not. But... wouldn't it be much more useful to fulfil the original promise of making T2 ship hulls more distinct? Doesn't that fall into the line of ship designers too?

And even if we disregard all that... aren't ship skins enough?
Ben Zaye
Harakiri Cleaning services
#1533 - 2015-06-11 12:49:33 UTC
Shai'd Hulud wrote:

....
You are right . Basic skin Golem and also new skin Golem Kaalakiota are very ugly. There is too much dust and wear and scratches on the ship. In addition, the level of detail is quite low enough. That lack of definition.
....
CCP: For your information, we want for the Golem and his skin the same level of detail and quality that the Cerberus for basic skin and Rook for Kaalakiota skin .




+1 For your comment.

You are right to say that the 2 new skins for the Golem is not a success

"Flying trash look" should not be on the ship basic skin but rather on skin that the player could buy.
Jeven HouseBenyo
Vanity Thy Name Is
#1534 - 2015-06-11 13:10:58 UTC
Here I am again, asking as a paying customer for the same thing over and over. Old or classic icon choice put into the game client. Last night gave it my all to 'get used to them' and the headache was agonizing. I can't 'get used' to this specific type of physical pain. I certainly will not recommend Eve Online to friends when it is in this awful condition, they're waiting until a few things once again pass the sniff and squint test.

So pitiful, making it over the first year mark and facing the possibility of no longer playing when that's not by personal choice. Was that the idea, run the fresh frozen meat out of the 'bitter vets' personal use sandbox?

>Jeven

Minny boat flyer, unofficial squeaky wheel.

'Game Ethics and Morality Monitor' I remember promises.

Snark at 11-24/7/365.25. Overshare? Yup.

Yes it's my fault. And if you don't staap it I'll do it again. ;-P

No you can't has my stuffs OR my SPs.

Vol Arm'OOO
Central Co-Prosperity Union
#1535 - 2015-06-11 13:41:09 UTC
Unezka Turigahl wrote:
Is this better? Edited Overview Icons

Also, would it be possible for CCP to retool the overview so that it uses vector graphics for the icons rather than rasterized ones? That would solve all scaling issues I would think?


Still too many icons. Rookie ships and mining frigs dont need their own icon as they are all frigs. There is also no need for individual capital ship icons as capital ships are so big as to be generally visible just by looking at the screen. If you cant tell a titan from a dread by looking at it well then the icon is not going to help.

I don't play, I just fourm warrior.

Vol Arm'OOO
Central Co-Prosperity Union
#1536 - 2015-06-11 13:44:55 UTC
Shai'd Hulud wrote:
Rain6637 wrote:
Hey so the worn paint thing, is that from playing too much Warhammer ya think? Just in case it is, I want to say maybe rethink that, because that look is good for things like body armor and weapons, but space ships are more like cars. Those should look shiny and pretty.

The Golem received the worn look treatment as if it was Minmatar.

I honestly, legitimately feel less affection for the hull because it looks so beaten and battered. Related to that, destroying a Caldari ship that looks old just isn't as satisfying.

xoxo


Hello,

You are right . Basic skin Golem and also new skin Golem Kaalakiota are very ugly. There is too much dust and wear and scratches on the ship. In addition, the level of detail is quite low enough. That lack of definition.

I was advised to reduce in the game configuration level "Shader Quality" and it does not give anything. The ship is still as ugly and dirty.

CCP: For your information, we want for the Golem and his skin the same level of detail and quality that the Cerberus for basic skin and Rook for Kaalakiota skin .




Got to first make the ships ugly so you will buy the skins to make them "purty."

I don't play, I just fourm warrior.

Kovares Arnolds
Perkone
Caldari State
#1537 - 2015-06-11 13:49:48 UTC
Hello.

I wanted to give my feedback after playing for some time.

I quite like the new icons. Great addition for PvE, where the difference for frigates vs destroyers and cruisers vs battecruisers is quite important. Especially for factions like Sansha, because they have the same ship model for those clases.

In both PvE and PvP you can identify any ship, and I like it very much. With lots of ships around in PvP, it was hard to find destroyers you needed to target and so on.

Maybe the cruiser and BC icons could be little bit more thicker, to make them stand out little bit more.

To other icons than ship icons, stargate icons stand out more than in the past (positive), the same for stations.

I also appreciate the content / story additions of Driftes and Sleepers, atmospheric and gives you exploration opportunities.
I tried new scanning in new map and it is better than I thought. I did not feel the urge to scan in the old map, it is nicely usable. What could be improved in the new map are the information in the header and choices you made last time (the information you check often are left there for you to choose quickly). The list of options is not big enough, so you have to scroll, and the frequent choices make the selectable new information space even smaller.

New Caracal looks great, the graphic improvements are also welcome.
Unezka Turigahl
Det Som Engang Var
#1538 - 2015-06-11 14:07:02 UTC  |  Edited by: Unezka Turigahl
Rain6637 wrote:

The Golem received the worn look treatment as if it was Minmatar.


Hah. Yeah, they've gone in and worn the edges of every single panel. That doesn't make sense. Wear would occur on the edges of the ship primarily, with maybe a few scrapes and scuffs on the interior. But right now it looks like the paint is chipping off of every single edge of every single little panel. A tad overboard. And also messy looking. It reminds me of when people first start trying to learn to draw and they shade everything the same, dark to light from each and every edge with no regard for any sort of main light source. "Pillow shading". Result is the same, a busy jumble.

Though, I don't own a Golem. I'm just looking at it in the ship viewer which isn't always the best view of a ship. Lighting is different than in actual space or something. Rhea seems to have the ridiculous worn panels as well, even worse than Golem.
Steijn
Quay Industries
#1539 - 2015-06-11 14:20:52 UTC
Jeven HouseBenyo wrote:
Was that the idea, run the fresh frozen meat out of the 'bitter vets' personal use sandbox?

>Jeven


if it was, it failed. Ive been here 6 years but am on the way out because of this.
Shai'd Hulud
Federal Navy Academy
Gallente Federation
#1540 - 2015-06-11 14:37:59 UTC
Vol Arm'OOO wrote:

....


Got to first make the ships ugly so you will buy the skins to make them "purty."


Wear, dust, scratches must be the result of actions made by the player and not a skin!
When a player buys a ship, it should be look new!

So, for the Golem and his new skins we need the same level of detail and quality that the Cerberus for basic skin and Rook for Kaalakiota skin .