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Wardecs: Noob-UnFriendly

Author
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#21 - 2015-06-09 14:47:25 UTC
Celthric Kanerian wrote:
Alenn G'kar wrote:
that wardecs are really great fun in EvE,

You're the first person that I've ever seen with that attitude in the 4½ years of playing...

I personally think the wardeccing system is completely broken.


Wardecs are a weak mans way of waging war.

But this is really more of a problem with highsec itself being too safe, too accessible and too easy. I've lived almost non-stop in lowsec and null for 3 years as parts of big alliances and 1-man corps. I feel nothing but scorn for those vets with 6 years under their belt doing nothing but killing newbies and also nothing but scorn for people running L4's in 2bil pirate BS's for they are equally exploiting a broken and unfair part of the game.
Amra Ni-Yesta
Wormhole Police Department
THE Wormhole Police Department
#22 - 2015-06-09 16:10:38 UTC  |  Edited by: Amra Ni-Yesta
Caleb Seremshur wrote:
Zimmer Jones wrote:
Its very unfortunate that the game comes across as EvE: unfriendly to noobs but it really is. At least for harvesting tasks, it takes a lot of hand holding to learn the fitting tricks and scouting tips.

The ganking groups seem to be noob friendly though.

But ganking is working as intended, according to devs.


You know if resources depleted in a believable way then noone stay in highsec. CCP can and should go through and do some serious tweaks to highsec such as that unlimited mining etc cannot occur.

Infact just delete things like ice fields outright and move them all to lowsec. There's all sorts of beneficial outcomes to that.

Also reduce the number of missions an agent can issue concurrently THEN reduce the number of agents. Add something like the ESS as a function of FW space and allow it to be deployable in lowsec so that groups can farm the LP in a more natural and organic way.

And I'm gonna stop there, been saying this for years but the one golden rule of eve is DONT ROCK THE BOAT.


I agree with you about real rare ressources like ice who shoudl be found only in low null wh only. For eve is : more you want more you have to take risks. I can also understand the casual player who has pleasure to mine his veldspar spot to sell tritanium only, even if it is in 10000000 miles away of my vision of the game and I think you miss so many aspects of the game by doing it only. Suicide gankers says : i do it because i can, smart bombs gate campers low sec say the same thing, I can understand that high sec noob / casual miners want to say the same : I do it afk bcse i can. If the gain is low, lt them do and sometimes a war to remember them that the world is dangerous. No ned of griefing. Wardec has sens between alliances and corps, a gameplay sens and about the univers too. But like in every war : a long war has to costs a lot , like a middle age siege, cost in men and ressources.

I got some friends in wardec corps, they regreat this bashing for free aspect of wardec and would have more poeple who come to really fight them. Actually this is not the case. Everybody learned to avoid wardec at some point, only casuals or not attentive players get catched. The meaning of a wardec is in my opinion completly not what it should be. By increasing hardly the cost of wardec, it means less wardecs but more valuable wardecs.

Look what is happining now : Marmites got like 400 actives war, a great score, but if you think behind it is meaningless.

I would like to add : poeple who lives in high sec are part of the economy ( i want guys who farm asteros, stratios and other stuff for me) It is indeed boring in my opinion to chain l4's. But, by game mecanic it is an obligation for jumps clones if you don't go trough a corp dedicated for it. So yeah, in a way when you start eve you "have" to stay a bit in high sec. They changed the data by making wh "more open to new players", witch is really good i think.
Serendipity Lost
Repo Industries
#23 - 2015-06-09 16:28:58 UTC
War decs and their fees are upside down from what they were a few years back. Personally I think they are upside period at this time. I think the mechanic should be as follows:

1. It should be relatively cheap for a small group to war dec a large group (larger group more capable of defending itself)
2. It should be relatively expensive for a large group to dec a small group (minimize the bully aspect - it's not really fun for either side)
3. Get rid of the assist thing in its current form. Limit it to 1-3 allowed to assist. The group getting assistance then has to choose wisely as to the assistance they aquire. Again, if you want a large group to assist against a small group, then it should cost a large amount.
4. Go back to the ramp up of successive decs. Nothing personal to the marmites, but being able to carry 100 decs and shoot barrel fish on the Jita undock doesn't really add anything to the game. The ramp made war decs strategic and something to think about.

Here's the thing. Current Marmites (and others) aren't really mercs. They just buy in or have folks buy them into every dec that gets put in the game. It's too easy and takes a lot of the meaning out of the game. These large groups mostly agree to not mix it up w/ each other. Then it's a turkey shoot and choke systems and hub undocks.

The current mechanics have sucked the fun out of merc work. The current mechanics have taken a lot of the personal out of war decs. The whole thing is a mess.

It got made a mess by the big sov null alliances crying to CCP because their empire dwellers tended to get pounded by empire mercs. The mechanics got reworked and now you have massive alliances full of alts blowing stuff up at 3 hubs and 3 choke points. The ships destroyed in these 6 places is totally lopsided, just like the mechanic. Large groups can now dec small groups for cheap and most small groups couldn't bankroll deccing a large alliance if the eve lives depended on it.

To be clear. I'm not against merc corps (Repo industries used to be one). I don't dislike Marmites (they are just using the current crap mechanics to their advantage - they aren't the bad guys in this). I don't agree with the OP reasoning on this, but I do think the current mechanics are all wrong.
Serendipity Lost
Repo Industries
#24 - 2015-06-09 16:31:10 UTC
Caleb Seremshur wrote:
Zimmer Jones wrote:
Its very unfortunate that the game comes across as EvE: unfriendly to noobs but it really is. At least for harvesting tasks, it takes a lot of hand holding to learn the fitting tricks and scouting tips.

The ganking groups seem to be noob friendly though.

But ganking is working as intended, according to devs.


You know if resources depleted in a believable way then noone stay in highsec. CCP can and should go through and do some serious tweaks to highsec such as that unlimited mining etc cannot occur.

Infact just delete things like ice fields outright and move them all to lowsec. There's all sorts of beneficial outcomes to that.

Also reduce the number of missions an agent can issue concurrently THEN reduce the number of agents. Add something like the ESS as a function of FW space and allow it to be deployable in lowsec so that groups can farm the LP in a more natural and organic way.

And I'm gonna stop there, been saying this for years but the one golden rule of eve is DONT ROCK THE BOAT.


Are you including moon goo in this reasonable depletion? or do you want it both ways?
Kitty Bear
Deep Core Mining Inc.
Caldari State
#25 - 2015-06-09 16:44:42 UTC
Rowells wrote:
A note on that '1 man wardec then 50 players join' thing.

Is that a real thing?

Also, why not have a portion of the wardec fee go to the defender? So a big fee for a large vs small group could at least have potential for fun to happen. Heavy risk aversion aside.

E: somewhat like he said in OP


yeah it's a thing

also known as griefing, coz that 1 person ain't really interested in a war
he just wants easy, risk-free, concorde free, industrial kills

in the event that the 'soft target' undocks in something that can actually shoot back ... he's gone

wardecs are fine
station games need to go
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#26 - 2015-06-09 17:24:37 UTC
Amra Ni-Yesta wrote:
Caleb Seremshur wrote:
Zimmer Jones wrote:
Its very unfortunate that the game comes across as EvE: unfriendly to noobs but it really is. At least for harvesting tasks, it takes a lot of hand holding to learn the fitting tricks and scouting tips.

The ganking groups seem to be noob friendly though.

But ganking is working as intended, according to devs.


You know if resources depleted in a believable way then noone stay in highsec. CCP can and should go through and do some serious tweaks to highsec such as that unlimited mining etc cannot occur.

Infact just delete things like ice fields outright and move them all to lowsec. There's all sorts of beneficial outcomes to that.

Also reduce the number of missions an agent can issue concurrently THEN reduce the number of agents. Add something like the ESS as a function of FW space and allow it to be deployable in lowsec so that groups can farm the LP in a more natural and organic way.

And I'm gonna stop there, been saying this for years but the one golden rule of eve is DONT ROCK THE BOAT.


I agree with you about real rare ressources like ice who shoudl be found only in low null wh only. For eve is : more you want more you have to take risks. I can also understand the casual player who has pleasure to mine his veldspar spot to sell tritanium only, even if it is in 10000000 miles away of my vision of the game and I think you miss so many aspects of the game by doing it only. Suicide gankers says : i do it because i can, smart bombs gate campers low sec say the same thing, I can understand that high sec noob / casual miners want to say the same : I do it afk bcse i can. If the gain is low, lt them do and sometimes a war to remember them that the world is dangerous. No ned of griefing. Wardec has sens between alliances and corps, a gameplay sens and about the univers too. But like in every war : a long war has to costs a lot , like a middle age siege, cost in men and ressources.

I got some friends in wardec corps, they regreat this bashing for free aspect of wardec and would have more poeple who come to really fight them. Actually this is not the case. Everybody learned to avoid wardec at some point, only casuals or not attentive players get catched. The meaning of a wardec is in my opinion completly not what it should be. By increasing hardly the cost of wardec, it means less wardecs but more valuable wardecs.

Look what is happining now : Marmites got like 400 actives war, a great score, but if you think behind it is meaningless.

I would like to add : poeple who lives in high sec are part of the economy ( i want guys who farm asteros, stratios and other stuff for me) It is indeed boring in my opinion to chain l4's. But, by game mecanic it is an obligation for jumps clones if you don't go trough a corp dedicated for it. So yeah, in a way when you start eve you "have" to stay a bit in high sec. They changed the data by making wh "more open to new players", witch is really good i think.

Ice should not be just in null, or were you not around for GOONSWARM WAR ON ICE, where they make ganking trips in several regions causing ice products to spike.

people tore down poses and parked capitals due to the fuel cost.

The problem with assist is a lot of assist are an alt corp of the one that war dec you, ive been in a number of wars where the war deccer has wanted his value of dec fee back and even had an assist corp magically appear that I was going to pay to bring in.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Malcanis
Vanishing Point.
The Initiative.
#27 - 2015-06-10 07:07:02 UTC
ShahFluffers wrote:
I don't see what the problem is here. It is only natural for predators to go after the small, weak, and defesneless.

And the comment about, "it's hi-sec, there should be limits" let me just say a few things...

- "one more nerf! one more nerf and everything will be better!"
No, it won't. You (or someone like you) will just be here in 6 months asking for another nerf.


6 months?

Heh. Such adorable optimism.

The answer to this "problem" is to prmote the idea that those "20 noob miners" shouldn't be setting up on their own, but joining forces with a group that's willing and able to defend them.

Oh and also the idea that those noob miners in turn support this group.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Alenn G'kar
Deep Core Mining Inc.
Caldari State
#28 - 2015-06-10 09:42:45 UTC
Quote:

6 months?

The answer to this "problem" is to prmote the idea that those "20 noob miners" shouldn't be setting up on their own, but joining forces with a group that's willing and able to defend them.

Oh and also the idea that those noob miners in turn support this group.


Like you can see in sov nerfs, this is not the way they want it to be. Small groups are more socially based and everybody has own voice.

You can join large group, but how many noobs doing that?
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#29 - 2015-06-10 14:12:28 UTC  |  Edited by: Vimsy Vortis
Celthric Kanerian wrote:
Alenn G'kar wrote:
that wardecs are really great fun in EvE,

You're the first person that I've ever seen with that attitude in the 4½ years of playing...

I personally think the wardeccing system is completely broken.

And approximately how many wars have you declared?
Malcanis
Vanishing Point.
The Initiative.
#30 - 2015-06-10 14:18:16 UTC
Alenn G'kar wrote:
Quote:

6 months?

The answer to this "problem" is to prmote the idea that those "20 noob miners" shouldn't be setting up on their own, but joining forces with a group that's willing and able to defend them.

Oh and also the idea that those noob miners in turn support this group.


Like you can see in sov nerfs, this is not the way they want it to be. Small groups are more socially based and everybody has own voice.

You can join large group, but how many noobs doing that?


That's your personal reading of the intentions behind the changes, can you support the assertion that it's CCP's aim for the wardec system?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#31 - 2015-06-10 23:44:05 UTC
I personally think CCP want war declarations to be any particular way at all.

All of the inferno war changes were implemented with individual reasons behind them, but with no overall direction in mind whatsoever.

If you take the end results to indicate CCPs intent then CCP were very clearly trying to incentivize the creation of very large, very powerful dedicated wardec groups while making the mechanic practically useless to everyone but them.

Somehow I don't think that is what they were going for.
McChicken Combo HalfMayo
The Happy Meal
#32 - 2015-06-11 00:14:59 UTC  |  Edited by: McChicken Combo HalfMayo
None of these "problems" are preventable. It's not just highsec where they happen.

200 elite vs noobs? What do you think PL and NC were doing in BRAVE space?
Merc's exploit? No different than various kinds of traps and hotdrops you see everywhere.
Only camping? Fly through Tama if you think this is a highsec problem.


What defenders need is a way to win the wars. Once the war is won it cannot be declared again between the two corps for a set period of time. The war would be won through completing a set of "objectives".

This will allow smaller and lesser skilled corporations to actually fight back with purpose. They can't beat the mercs in a straight up fight. In today's wars it would be a slaughter or another week in station. With objectives, since the mercs have for example 20 active wardecs, some defenders would be able to successfully complete these objectives. This would promote staying in corp and undocking during wars as you can actually end the war for an extended period of time. At the very least you can be big enough pests to decrease the motivation for further wardecs against you.

What those "objectives" are is a matter of discussion. Entosis hacking a series of structures?

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#33 - 2015-06-11 01:22:36 UTC
That mechanic already exists. It's called a surrender.

If you can get the aggressor to surrender the war ends and they can't declare war on you again for two weeks.

Adding meaningless structure tickling mechanics to wars wouldn't make them better, it would make them more convoluted and confusing while undermining the fact that the objectives in wars are totally player-defined.
Hopelesshobo
Hoboland
#34 - 2015-06-11 04:15:54 UTC
Black Pedro wrote:
Hopelesshobo wrote:
Rowells wrote:

Also, why not have a portion of the wardec fee go to the defender?


So if I get wardecced, I have to bribe concord to look the other way for the week when I'm not the one that's paying concord off to look the other way? If anything give the defenders an option to end the war early (The earlier the more it would cost) if you wanted to create another isk sink around wardecs.

Letting a corp end a war early with ISK is a non-starter. All that would do is give richer and established corporations an ability to opt-out of wars that new players cannot afford. This would push wardeccers to target new players even more, the exact opposite of what this proposal is intending.

Giving some of the wardec fee to the defender is not a bad idea if it is tied to kills or otherwise encourages players to defend their corp to earn that ISK. It might help the truly new player, but the amounts are so small this mechanism wouldn't likely change much player behaviour.

Wars are a part of Eve and Eve is an PvP sandbox with few mechanisms to balance fights. It is not designed to be "fair". The best way to help new players is educate them to this reality, and get them into, or allies with, veteran corps who can teach them and assist them to defend themselves. Players need to understand that all of Eve is built on player conflict, and when you join or start a corporation you are opening yourself to another aspect of that conflict. Risk vs. reward and all that.

If you don't want that then use the mechanism CCP has given you to opt-out of wars: the NPC corp.


-There is already a cost of a wardec to the defender, its called not being able to do their daily activities
-Is setting up a viable corp something that a 2 day old char can do anyways? I mean if a CEO and its directors want to create a halfway decent corp, they will have to shell out a bunch of initial capital so it can offer its member something other then being taxed.

The only part I said about ending the war early is the only way I can see that would be reasonable for adding an isk sink around wardecs for the defenders. Otherwise forcing a mandatory cost on a defender when they get wardecced would be more detrimental to the noobs then an optional one to end a war early. I mean a noob won't have the isk/hour generation then most wardeccers, and they wont have the wallet to ride out a long string of wardecs.

Lowering the average to make you look better since 2012.

Khan Wrenth
Viziam
Amarr Empire
#35 - 2015-06-11 06:58:22 UTC
MY SOLUTION TO WARDECS

1: Recruit newbies into corps. Explain the basics of EVE to the newbies. What the meaning is behind security levels on systems, the basic nature of combat in each area.

2: Work with newbies to figure out how they want to accumulate isk in the game. Market trading? Mission-running? Mining? Whatever. Help them set up appropriate systems and/or alts.

3: Once they have a basic understanding of how EVE works and how they want to make a bit of money, get them on a basic skill plan that puts them into a decent frigate with weapons and/or utility on day 1.

The above steps, I'm imagining these discussions should take maybe an hour, perhaps less. Everything should be kept basic.

4: Once those conversations have taken place, have them ship up some sort of frigate with weapons, get them into a group, and roam into lowsec with the express purpose of pewpew and losing everything.

5: Once everyone has flown/podded home, congratulate them on their battle, go over the battle and debrief them. Remind them to accumulate isk to buy ships and equipment.

6: Repeat steps 4 and 5 on a daily basis.

Learning how to combat in EVE is a monumental task, but getting newbies over the fear of losing their ship (just one letter off from having a tantrum, how convenient) has to happen from day 1. Then wardecs come along, and instead of lowsec roams, you do highsec roams. Whether or not you kill stuff is irrelevant, because you're engaging in combat and learning. The nuances of EVE combat can be taught before and after each roam, a little more learned each day so it is not as overwhelming.

You don't have to win the war to win EVE. If those guys have a lot of fun, maybe they'll get recruited INTO those highsec war groups and have a blast! That's what EVE is about.
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