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[June] [Updated] Module Tiericide - Afterburners & Microwarpdrives

First post First post
Author
Za'kerak
#421 - 2015-06-02 15:42:00 UTC
Quote:
Q: What happens to my meta (Limited/Experimental) modules
A: This -
"Limited 1MN Afterburner I" become "1MN Y-S8 Compact Afterburner"
"Experimental 1MN Afterburner I" become "1MN Monopropellant Enduring Afterburner"
"Experimental 10MN Afterburner I" become "10MN Monopropellant Enduring Afterburner"
"Experimental 100MN Afterburner I" become "100MN Monopropellant Enduring Afterburner"
"Limited 1MN Microwarpdrive I" become "5MN Y-T8 Compact Microwarpdrive"
"Upgraded 1MN Microwarpdrive I" become "5MN Cold-Gas Enduring Microwarpdrive"
"Experimental 10MN Microwarpdrive I" become "50MN Cold-Gas Enduring Microwarpdrive"
"Prototype 100MN Microwarpdrive I" become "500MN Cold-Gas Enduring Microwarpdrive"


the names are f-ing terrible
Kyra Kitsune
Vapor Lock.
Vapor-Lock
#422 - 2015-06-03 03:01:17 UTC
Thank you for bringing back flavor names!
Y-T8 I'm so happy to see you again!
Now I don't have to keep fitting X5 webs instead of T2 out of stubbornness to the old names.

The 5,50,500 is nice too so I don't have to sift through afterburners when I'm looking for a MWD.

Good work CCP.
Moac Tor
Cyber Core
Immediate Destruction
#423 - 2015-06-04 11:51:11 UTC
I just wanted to repeat something which I posted earlier in this thread as after playing around in EFT my initial prediction is even worse than I predicted.

As of now the 'restrained' meta 1 version of the microwarpdrive is FAR better than the tech II version. The difference in speed is tiny, but that drop in activation time and signature radius are in fact a massive benefit, and that is not to mention the reduced fitting requirements.
Moac Tor
Cyber Core
Immediate Destruction
#424 - 2015-06-04 11:54:50 UTC
Apo Lamperouge wrote:
A: We have looked at this very closely, and we’re comfortable with the very small speed increase MWD fitted ships will get. In most cases its less than 4%. A max faction speed fit overheating Garmur goes from 13085 m/s before the changes, to 13140 m/s after.


WHuuuuuuuuuuuuuuuuuuuuuuuuuuuuut?

If that's not ugly overpowered I don't know what is.


"Does Destiny not have the problems with ludicrous speed anymore?"

If there is Ludicrous Speed in the game, there it is.

The garmur has been broken since it first disgraced these forums in features and ideas. I really don't know what CCP Rise was thinking when he released it other than an attempt to troll us all.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#425 - 2015-06-04 16:15:40 UTC
Moac Tor wrote:
Apo Lamperouge wrote:
A: We have looked at this very closely, and we’re comfortable with the very small speed increase MWD fitted ships will get. In most cases its less than 4%. A max faction speed fit overheating Garmur goes from 13085 m/s before the changes, to 13140 m/s after.


WHuuuuuuuuuuuuuuuuuuuuuuuuuuuuut?

If that's not ugly overpowered I don't know what is.


"Does Destiny not have the problems with ludicrous speed anymore?"

If there is Ludicrous Speed in the game, there it is.

The garmur has been broken since it first disgraced these forums in features and ideas. I really don't know what CCP Rise was thinking when he released it other than an attempt to troll us all.




Yes. Mordu Legion Ships. Totally ridiculous concept from start to finish.

Very fast

Weapon system that doesn't require tracking or capacitor

Weapon system with excellent projection

Bonuses to weapon system to increase projection and give good DPS

Then to cap it all off, they give it a bonus to point range!

WTF?!

If they left everything else in the ship and replaced the point range bonus with a large bonus to Target Painter Effectiveness (and range) it would be tolerable.
Khan Wrenth
Viziam
Amarr Empire
#426 - 2015-06-04 16:49:26 UTC
Spugg Galdon wrote:

Yes. Mordu Legion Ships. Totally ridiculous concept from start to finish.

Very fast

Weapon system that doesn't require tracking or capacitor

Weapon system with excellent projection

Bonuses to weapon system to increase projection and give good DPS

Then to cap it all off, they give it a bonus to point range!

WTF?!

If they left everything else in the ship and replaced the point range bonus with a large bonus to Target Painter Effectiveness (and range) it would be tolerable.



Hmm. Change point range to target painter...change racial from gallente to Minnmitar, and make a lot of people happy that the Cal/Minn faction finally exists. Seems like an all-round win.

Technically I don't want to say I endorse this idea, but I do find it interesting.
Specia1 K
State Protectorate
Caldari State
#427 - 2015-06-04 19:28:59 UTC
I like this redo of the modules, and filling in the extra meta for the medium and large modules.
The little extra speed perk is ok tooBlink

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Moac Tor
Cyber Core
Immediate Destruction
#428 - 2015-06-04 20:54:28 UTC
Khan Wrenth wrote:
Hmm. Change point range to target painter...change racial from gallente to Minnmitar, and make a lot of people happy that the Cal/Minn faction finally exists. Seems like an all-round win.

Technically I don't want to say I endorse this idea, but I do find it interesting.

Exactly. This was the logical move and was suggested by people (myself included) a number of times in the relevant F&I thread when Mordus was first announced.

Giving them a target painter bonus would have synergised greatly with the missiles allowing them to apply very good damage to their targets giving them a very nice role in the game. Instead Rise went with another gallente bonus and gave them point range which made them the most annoying and overpowered ships in the game for the reasons Spugg just mentioned.
Lidia Caderu
Brave Newbies Inc.
Brave Collective
#429 - 2015-06-05 19:16:50 UTC
Too much of MWDs models. Boost a bit basic variant and shrink one module. 4 total variants per module type is totally enough.
Styphon the Black
Forced Euthanasia
#430 - 2015-06-07 04:23:20 UTC  |  Edited by: Styphon the Black
Did the Devs secretly change the Prowlers powergrid? My ship that had previously had been fitted and working fine no longer has enough powergrid for the meta 3 10MN MWD(aka 50MN).

What gives? Now I have to completely gimp my fit because of some stupid "minor" change.
Omnathious Deninard
University of Caille
Gallente Federation
#431 - 2015-06-07 04:57:34 UTC
Styphon the Black wrote:
Did the Devs secretly change the Prowlers powergrid? My ship that had previously had been fitted and working fine no longer has enough powergrid for the meta 3 10MN MWD(aka 50MN).

What gives? Now I have to completely gimp my fit because of some stupid "minor" change.

50MN Cold-Gas Enduring Microwarpdrive Tech I 1 (-2) 150 50 160 -25 500 505 50 Old Module "Experimental 10MN Microwarpdrive I"
If it fit before it should fit now nothing from this has changed in terms of powergrid.

If you don't follow the rules, neither will I.

Caleb Seremshur
Commando Guri
Guristas Pirates
#432 - 2015-06-07 08:17:04 UTC
Za'kerak wrote:
Quote:
Q: What happens to my meta (Limited/Experimental) modules
A: This -
"Limited 1MN Afterburner I" become "1MN Y-S8 Compact Afterburner"
"Experimental 1MN Afterburner I" become "1MN Monopropellant Enduring Afterburner"
"Experimental 10MN Afterburner I" become "10MN Monopropellant Enduring Afterburner"
"Experimental 100MN Afterburner I" become "100MN Monopropellant Enduring Afterburner"
"Limited 1MN Microwarpdrive I" become "5MN Y-T8 Compact Microwarpdrive"
"Upgraded 1MN Microwarpdrive I" become "5MN Cold-Gas Enduring Microwarpdrive"
"Experimental 10MN Microwarpdrive I" become "50MN Cold-Gas Enduring Microwarpdrive"
"Prototype 100MN Microwarpdrive I" become "500MN Cold-Gas Enduring Microwarpdrive"


the names are f-ing terrible


You find 'limited' and 'upgraded' to be easier to understand than 'compact' and 'enduring'?

At least they now do what they say on the tin instead of requiring EVERYTHING to be cross-examined under the compare tool, just to know whether you're plugging in the 'easier to fit' variant of the module.

Honest to god this is not even a practical complaint.
Styphon the Black
Forced Euthanasia
#433 - 2015-06-08 20:56:56 UTC
Why is everything now meta 1?
Frostys Virpio
State War Academy
Caldari State
#434 - 2015-06-08 21:13:00 UTC
Caleb Seremshur wrote:
Za'kerak wrote:
Quote:
Q: What happens to my meta (Limited/Experimental) modules
A: This -
"Limited 1MN Afterburner I" become "1MN Y-S8 Compact Afterburner"
"Experimental 1MN Afterburner I" become "1MN Monopropellant Enduring Afterburner"
"Experimental 10MN Afterburner I" become "10MN Monopropellant Enduring Afterburner"
"Experimental 100MN Afterburner I" become "100MN Monopropellant Enduring Afterburner"
"Limited 1MN Microwarpdrive I" become "5MN Y-T8 Compact Microwarpdrive"
"Upgraded 1MN Microwarpdrive I" become "5MN Cold-Gas Enduring Microwarpdrive"
"Experimental 10MN Microwarpdrive I" become "50MN Cold-Gas Enduring Microwarpdrive"
"Prototype 100MN Microwarpdrive I" become "500MN Cold-Gas Enduring Microwarpdrive"


the names are f-ing terrible


You find 'limited' and 'upgraded' to be easier to understand than 'compact' and 'enduring'?

At least they now do what they say on the tin instead of requiring EVERYTHING to be cross-examined under the compare tool, just to know whether you're plugging in the 'easier to fit' variant of the module.

Honest to god this is not even a practical complaint.


Those words are all right, it's the fluff around it that is terrible and useless.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#435 - 2015-06-09 14:50:11 UTC  |  Edited by: Spugg Galdon
is it just me or are "Restrained" MWD's more "Enduring" than "Enduring".



Further investigation shows that they have extremely similar end results on 50 and 500MN sizes. However, when used on frigates (5 MN sizes) "restrained" MWD's get far better endurance than "Enduring" MWD's.
Aeon Veritas
Federal Navy Academy
Gallente Federation
#436 - 2015-06-10 06:02:40 UTC  |  Edited by: Aeon Veritas
Spugg Galdon wrote:
is it just me or are "Restrained" MWD's more "Enduring" than "Enduring".



Further investigation shows that they have extremely similar end results on 50 and 500MN sizes. However, when used on frigates (5 MN sizes) "restrained" MWD's get far better endurance than "Enduring" MWD's.

Nope, not just you...
I think if you have the fitting space you should always fit "Restrained" and if not, well then you need "Compact" either way.
Which leaves the "Enduring" imho quite worthless (a shame that the existing meta have been converted to "Enduring").

Maybe the cap penalty of "Restrained" and "Enduring" should be set to 22,5%.
That way the "Restrained" still have the advantage of a lesser sig bloom and the "Enduring" is up to its name.
And the T2 will also profit from this since it keeps the 20% cap penalty...
McChicken Combo HalfMayo
The Happy Meal
#437 - 2015-06-10 21:57:06 UTC  |  Edited by: McChicken Combo HalfMayo
Moac Tor wrote:
As of now the 'restrained' meta 1 version of the microwarpdrive is FAR better than the tech II version. The difference in speed is tiny, but that drop in activation time and signature radius are in fact a massive benefit, and that is not to mention the reduced fitting requirements.

Lots of this.

The Restrained takes ~10% lower PG cost, 9% lower capacitor cost and 10% lower signature radius bloom at the cost of 1% lower speed boost. To give an idea of the lack of significance of that speed difference, my MWD Vexor will hit 1677 with the Restrained and 1691 with the T2. A mere 14 m/s. Hardly worth the trade off.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Harvey James
The Sengoku Legacy
#438 - 2015-06-10 23:04:08 UTC
McChicken Combo HalfMayo wrote:
Moac Tor wrote:
As of now the 'restrained' meta 1 version of the microwarpdrive is FAR better than the tech II version. The difference in speed is tiny, but that drop in activation time and signature radius are in fact a massive benefit, and that is not to mention the reduced fitting requirements.

Lots of this.

The Restrained takes ~10% lower PG cost, 9% lower capacitor cost and 10% lower signature radius bloom at the cost of 1% lower speed boost. To give an idea of the lack of significance of that speed difference, my MWD Vexor will hit 1677 with the Restrained and 1691 with the T2. A mere 14 m/s. Hardly worth the trade off.


indeed 5% buff to 505% is just a silly token thing, nerfing the meta's to something like 485% would make more sense

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Specia1 K
State Protectorate
Caldari State
#439 - 2015-06-10 23:35:31 UTC
Tech2 should have a reduction in heat damage over metas.

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