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Carnyx release - General feedback

First post First post First post
Author
Tyr Dolorem
State War Academy
Caldari State
#1501 - 2015-06-10 17:33:55 UTC
I for one am disappointed that http://puu.sh/ijKqU/2719430789.jpg these structures do not have unique icons to express their individuality.
Joia Crenca
Science and Trade Institute
Caldari State
#1502 - 2015-06-10 18:01:24 UTC  |  Edited by: Joia Crenca
TuCZnak wrote:
Looking at the data from eve-offline, it seems like EVE has lost 10% of active players based on login count since the deployment of Carnyx.

And looking at the Dotlan statistics, if we compare statistics for the first 10 days of June and first 10 days of May, there are:

15k less highsec kills
12k less lowsec kills
16k less nullsec kills

4M less highsec jumps
700k less lowsec jumps
1,5M less nullsec jumps

All these statistics amount to roughly 15% loss of active players, varying slightly by region. So 10% of players don't login anymore and additional 5% went from playing to ship spinning... Just some food for thought. My personal guess, somebody's getting fired because of this mess.



I hope nobody gets fired. As has been said, they tend to blame someone who had no say. What CCP's been known to do in regards to 'holding someone responsible for mistakes' is about the same as executing a private for what a general decided to do. On the counter side, if a loss of the job is the response to EVERY mistake, then you end up with a culture where nobody takes responsibility and change is always a life-threatening event. Not good for a company that depends on creativity for its existence. (That culture also doesn't do important fixes or make good changes and additions such as some of the great things we HAVE seen from our CCP folks.)

These numbers are pretty good. It's nice to have an apples-to-apples comparison.
MaverickScot
Diminishing Returns.
#1503 - 2015-06-10 18:28:33 UTC
I have given it time and I still dislike the icons. I would like it to be reverted or switchable with the new icons.

Sorry,
Valterra Craven
#1504 - 2015-06-10 18:34:41 UTC
I was looking over corp chat last night and someone brought up a point I thought was worth repeating.

Why are art people designing something as utilitarian as icons in the first place? Wouldn't that job be better left up to someone like an engineer?
Dersen Lowery
The Scope
#1505 - 2015-06-10 18:46:50 UTC
Please realize that the scaling issue is not minor. Design for 90% and test it to make sure it scales up. Even if you have to have the icons rendered in different sizes, that's cheap and it works.

Otherwise, I liked the new icons and the way of distinguishing hostile NPC ships, but v0v.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Vic Jefferson
Stimulus
Rote Kapelle
#1506 - 2015-06-10 20:26:06 UTC
What do we want?
ROLLBACK.

When do we want it?
NOW.

Say NO to crucial game elements being iterated on the live server.

Vote Vic Jefferson for CSM X.....XI.....XII?

Natya Mebelle
Center for Advanced Studies
Gallente Federation
#1507 - 2015-06-10 20:51:29 UTC
Joia Crenca wrote:
I hope nobody gets fired. As has been said, they tend to blame someone who had no say.
I hope nobody gets fired either. But I'd like to know where you take evidence for your blaming. Apparently CCP Zulu was long and hard involved in the making of Incarna, at the time being senior producer. After the apology by "the head" CCP Hellmar, it took two months until CCP Zulu stepped down from his role. The nature of these events is not obviously linked, so everybody can draw their own conclusions about these events.


Valterra Craven wrote:
Why are art people designing something as utilitarian as icons in the first place? Wouldn't that job be better left up to someone like an engineer?
This is hilarious. By this logic, an Architect is unfitting to design a building. A brick layer should design buildings. Seriously now? Apparently those people who discussed in whatever corp chat you were in have no idea how the schooling for a Major / Master in "User interface engineering" or "Human computer interaction" is being schooled.
They are still designers, and often their work is art in itself. Not because it is pretty, but because it works so well.

"A good UI is so intuitive and fitting, it becomes virtually invisible. You don't even think of it as interface but as a natural extension of you."

Of course, there are bad design choices too. That is out of the question, and currently happening. Despite the hard work the UI designers certainly did, their effort did not work out. This defines an artist, this is the one big barrier. If it is poop, you need to be able to throw it away. You need to be able to let go and move on.
But the generalization in the corp chat you were in is breathtakingly insulting.
Louanne Barros
Brutor Tribe
Minmatar Republic
#1508 - 2015-06-10 21:09:26 UTC
The tracking camera changes in Carnyx 1.4 seem to have made things much worse as well.
If you zoom out (enough to see the whole tactical overlay disk) and then activate the tracking camera, it flips around and takes a while to decide how to present the camera movement.

Anyone else able to verify that?
Rio Bravo
Deep Core Mining Inc.
Caldari State
#1509 - 2015-06-10 21:21:25 UTC  |  Edited by: Rio Bravo
Like the new icons! When I first started reading the forums I thought...'What are these new Icons they are talking about? It's going to ruin the game'! Well, I think they convey more information, and I have gotten used to them now, they are far superior to the old. Now when I look at my OH I can deduce what ships are around me very easily.
I don't know how the 90% scaling effects them, maybe that is a real problem. For me though, instead of complaining, I just adapted. Now I don't even want the old ones back...I got used to the new.
Everything is otherwise grand. Love the ships!...the musics a bit tepid, but eh, next time...STILL, haven't been into an unknown WH yet.

I did post about corp logo's though. If you could fix the icons, maybe next you could give us a visually appealing corp logo system. It shouldn't be as daunting as me asking for WIS...station walking will be technology for future generations of the New Eden citizen. STILL, haven't been into an unknown WH yet.

+1

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Terminus Antollare
Un4seen Development
Goonswarm Federation
#1510 - 2015-06-10 21:32:58 UTC
Louanne Barros wrote:
The tracking camera changes in Carnyx 1.4 seem to have made things much worse as well.
If you zoom out (enough to see the whole tactical overlay disk) and then activate the tracking camera, it flips around and takes a while to decide how to present the camera movement.

Anyone else able to verify that?


Yes. It seems to be worse when selecting items that aren't already targeted. The distance from the ship doesn't seem to make any difference
Dangeresque Too
Pistols for Pandas
#1511 - 2015-06-10 21:39:20 UTC
Tyr Dolorem wrote:
I for one am disappointed that http://puu.sh/ijKqU/2719430789.jpg these structures do not have unique icons to express their individuality.
The thing that confuses me the most with these types of "structures" is that they are usually piled on top of each other to form a larger structure, thereby massively increasing load to show all those redundant and hidden polys. Why not just make a more generic larger structure to take their place?

And why the heck do you have walls and fences in space?
Dominous Nolen
The Graduates
The Initiative.
#1512 - 2015-06-10 21:40:31 UTC
Terminus Antollare wrote:
Louanne Barros wrote:
The tracking camera changes in Carnyx 1.4 seem to have made things much worse as well.
If you zoom out (enough to see the whole tactical overlay disk) and then activate the tracking camera, it flips around and takes a while to decide how to present the camera movement.

Anyone else able to verify that?


Yes. It seems to be worse when selecting items that aren't already targeted. The distance from the ship doesn't seem to make any difference


Noticed this last night. If you cycle the tracking camera off /on it appears to correct it self, but the camera seems to heavily wander

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Morihei Akachi
Doomheim
#1513 - 2015-06-10 21:43:04 UTC  |  Edited by: Morihei Akachi
TuCZnak wrote:
Looking at the data from eve-offline, it seems like EVE has lost 10% of active players based on login count since the deployment of Carnyx.

Carnyx was deployed just as many US universities were reaching the end of the spring quarter, so that presumably at least some of that 10% are putting exam preparation above gaming for the time being.

"Enduring", "restrained" and "ample" as designations for starship components are foreign to the genre of high-tech science fiction and don’t belong in Eve Online. (And as for “scoped” …)

Alundil
Rolled Out
#1514 - 2015-06-10 21:43:09 UTC
Louanne Barros wrote:
The tracking camera changes in Carnyx 1.4 seem to have made things much worse as well.
If you zoom out (enough to see the whole tactical overlay disk) and then activate the tracking camera, it flips around and takes a while to decide how to present the camera movement.

Anyone else able to verify that?

I can verify - I posted about a tracking camera issue in the Issues Thread. I experience it when ever I select something on the overvview for the first time after loading grid (either after jumping into a system or coming out of warp).

Very annoying.

I'm right behind you

Alundil
Rolled Out
#1515 - 2015-06-10 21:44:08 UTC
Morihei Akachi wrote:
TuCZnak wrote:
Looking at the data from eve-offline, it seems like EVE has lost 10% of active players based on login count since the deployment of Carnyx.

And looking at the Dotlan statistics, if we compare statistics for the first 10 days of June and first 10 days of May, there are:

15k less highsec kills
12k less lowsec kills
16k less nullsec kills

4M less highsec jumps
700k less lowsec jumps
1,5M less nullsec jumps

All these statistics amount to roughly 15% loss of active players, varying slightly by region. So 10% of players don't login anymore and additional 5% went from playing to ship spinning... Just some food for thought. My personal guess, somebody's getting fired because of this mess.

Carnyx was deployed just as many US universities were reaching the end of the spring quarter, so that presumably at least some of that 10% are putting exam preparation above gaming for the time being.

Basically ^^

Something something correlation doesn't equal......

I'm right behind you

Alundil
Rolled Out
#1516 - 2015-06-10 21:46:31 UTC
Dangeresque Too wrote:
Tyr Dolorem wrote:
I for one am disappointed that http://puu.sh/ijKqU/2719430789.jpg these structures do not have unique icons to express their individuality.
The thing that confuses me the most with these types of "structures" is that they are usually piled on top of each other to form a larger structure, thereby massively increasing load to show all those redundant and hidden polys. Why not just make a more generic larger structure to take their place?

And why the heck do you have walls and fences in space?

Space Cattle

I'm right behind you

Louanne Barros
Brutor Tribe
Minmatar Republic
#1517 - 2015-06-10 21:59:10 UTC
Also, the icon sort order is still incorrect on the overview.
It puts things in order like: Celestial, Battlecruiser, Battleship, Cruiser
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#1518 - 2015-06-11 01:23:27 UTC
Dangeresque Too wrote:
Why not just make a more generic larger structure to take their place?
And why the heck do you have walls and fences in space?
Probably so they can just "assemble" whatever structure they want with smaller parts. Doesn't mean that is a good way to do it though.


Morihei Akachi wrote:
Carnyx was deployed just as many US universities were reaching the end of the spring quarter, so that presumably at least some of that 10% are putting exam preparation above gaming for the time being.
If you look at statistics from previous years at the same time frame, this is not exactly a "forgiving" reason. Especially when some years actually had an increase in player activity during the same time window we're talking about.

Another thing that keeps being forgotten is the continuous issues with the launcher, especially since Download on Demand was patched. For some people, every new major patch is a huge gamble. Eventually, people are getting tired of trying again and again, eventually not even logging in any more.
Torxx Maxx
NemoThrax Mining Inc.
#1519 - 2015-06-11 02:48:43 UTC
Just make the crappy icons go away or have them an option like the star map so I can play my damn game again.

I hate to say this as I love(ed) Eve so much but the unusable icons is a deal breaker for me, played since 2010 and if the icons are not rolled back or become an option I will have no choice but stop playing the game I love, I tried them on sisi before they hit TQ, they sucked then and suck even more on TQ.

Wave by-by to my three accounts CCP as I have a bad feeling this will be shoved down our throats with a "use it like it or not" attitude, it was a fun ride for me but sadly it's probably over now.
Matrim Boirelle
Dead Star Syndicate
#1520 - 2015-06-11 03:17:19 UTC
Please rollback the overview icons.