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Carnyx release - General feedback

First post First post First post
Author
Kiera Oramara
Roadkill Limited
#1481 - 2015-06-10 11:57:14 UTC
Please stop dragging your feets Just give us the old icons back........
Sophia Mileghere
Scandium Defense and Security Inc.
Sleeper Protocol
#1482 - 2015-06-10 12:12:21 UTC
@CCP

Can you please tell us what you plan with the icons or what options you discussed?

Will come the (clear) old icons back or will there be a choice between old and new or will coming completely different icons up or will you ignore the concerns of the players base?

Is there a problem that keeps you from going into the desires or needs it just time for a rollback respectively a choice between old and new?
The selection would be I think the best way. Although like most the new icons do not, but a few like this.

Please talk to us, your community, your paying customers!
Orm Magnustat
Red Serpent Industries
Red Serpent Alliance
#1483 - 2015-06-10 12:36:37 UTC  |  Edited by: Orm Magnustat
Ereilian wrote:
[
..............................................
In other words, business as usual. Deploy stuff no one wants, ignore stuff that are still broken 12 years later, if anyone mentions fixing POS kill the post with fire.
..............................................



Yep, except for the little detail that for the POS example they decided to just kill it off completely instead of fixing it. Twisted

If that decision was made out of laziness ("ah ****, lets just grab this standard ship coding modules, do some little modifications and get away with it..."), incompetence ("uh, look at that mass of poor documented code - there´s no way I´m gonna get that right... ") or true insight in the better for the game ("its too complex, nuanced and flexible for our players and this game!") is up to anyones guess.

- if the player base thinks a feature is fine and no one is complaining (overview) => it gets fixed with a complete overhaul

- if the player base wants a fix for a feature (certain pos aspects like containers and some menues) => the feature gets completely discontinued and replaced by something completely new that makes part of the old users vomit blood ....

good job devs .... really good job.

It´s sad too see, but for me it feels like its CCP itself, that needs some overhaul.
Ida Aurlien
HIgh Sec Care Bears
Brothers of Tangra
#1484 - 2015-06-10 13:22:58 UTC
This is totally a joke.... yesterday took 45 min to get on...and had to reload old repair tool to do so... today had to do the same as it rewrites the new 1 they are not fixing anything just working around things....and launcher should b correct at all times.... not even getting into the game issues
Ida Aurlien
HIgh Sec Care Bears
Brothers of Tangra
#1485 - 2015-06-10 13:40:49 UTC
lol maybe we need to post on all forum threads... then maybe they will get the picture as they will b at least seeing them as they delete them
Vol Arm'OOO
Central Co-Prosperity Union
#1486 - 2015-06-10 13:53:09 UTC
Shpongled Victim wrote:
Desert Ice78 wrote:
CCP Surge wrote:


  1. First we hear from many of you the difference between NPC and player ships is simply too subtle with the new icon set, and we're right now experimenting with alternatives to separate these groups more, maybe adding entirely new shapes for NPC ships to make them more clearly stand out from players.


Have you tried big crosses?


Everything, but please no fckn bold red crosses again! Oh my god, people have to look more sci fi movies to get away with fat red crosses....even the military uses icons that offers more information than a big or small red cross....


When the military make icons for use, they use them to convey only important information, generally on specialized displays viewed by highly trained individuals.. In contrast, EVE users have standard, sometimes small old monitors, and are not heavily trained. Moreover, CCP has been slapping icons on to everything, regardless of importance - so now its "oh look there is a rock," "hey over there is even a bigger rock." In short, EVE needs a very limited set of simple icons which only display information that is critical to core game play, e.g. npc or player, hostile or not, size of ship. The original set, while not fancy, fit almost perfectly. In truth anything more complicated and fancy, such as what ccp has now proposed leads to information overload, clutter, and confusion.

I don't play, I just fourm warrior.

Jungleland Roy
#1487 - 2015-06-10 13:55:47 UTC

CCP I appreciate a response but honestly this is just not good enough.

You have underestimated the number of players who use 90% and accepted that the icons don't look good at 90% also. Now as to whether you should have known how many players use 90% - that is a debatable point – the discussion of which probably won't yield any fruitful results.

But there is a known problem with UI scaling so let's draw a line under this, revert to the old icons and let people play again. Then you can begin the big discussion with players and CSM and see what options are available to move forward – but at least roll it back first.

Is there some loss of face associated with a roll back that you are not willing to countenance? Come on – just take the big decision and get the game playable for the majority.

It's not just the mistake of underestimating the numbers who use 90% scaling – it's also your actions upon discovering the mistake that says a lot about the company attitude. We all make mistakes – I haven't got a problem with that. But “toughing” it out and saying we are looking at it while leaving the game in such a state is going to get people quitting. Something no-one wants.

Roy

_if you could fly it before, you can fly it now. _ Read the Blog.

Vol Arm'OOO
Central Co-Prosperity Union
#1488 - 2015-06-10 14:02:18 UTC
Orm Magnustat wrote:
Ereilian wrote:
[
..............................................
In other words, business as usual. Deploy stuff no one wants, ignore stuff that are still broken 12 years later, if anyone mentions fixing POS kill the post with fire.
..............................................



Yep, except for the little detail that for the POS example they decided to just kill it off completely instead of fixing it. Twisted

If that decision was made out of laziness ("ah ****, lets just grab this standard ship coding modules, do some little modifications and get away with it..."), incompetence ("uh, look at that mass of poor documented code - there´s no way I´m gonna get that right... ") or true insight in the better for the game ("its too complex, nuanced and flexible for our players and this game!") is up to anyones guess.

- if the player base thinks a feature is fine and no one is complaining (overview) => it gets fixed with a complete overhaul

- if the player base wants a fix for a feature (certain pos aspects like containers and some menues) => the feature gets completely discontinued and replaced by something completely new that makes part of the old users vomit blood ....

good job devs .... really good job.

It´s sad too see, but for me it feels like its CCP itself, that needs some overhaul.


IMO CCP development has been on a downward slide for a couple of years now. They've lost sight of what made the game good, i.e. that it was a niche game that reveled in its difficulty and apparent player freedom. For a while now they have been chipping away at the sandbox. For instance, tiercide (giving roles to every ship) was a direct assault on player freedom - basically it amounted to CCP saying this is what this ship is for and this is how you should fly it, which is the exact opposite of what you want in a sandbox. The cumulative effect has been that people have been voting with their feet. Eve no longer sees ever increasing subscriptions but instead a gradual leveling off and/or slide. Its unfortunate.

I don't play, I just fourm warrior.

Panterata
Federal Navy Academy
Gallente Federation
#1489 - 2015-06-10 14:44:42 UTC
I try to send them a fax but it's off because it is obviously that they not read the forum.

Why don't you make a vote for the icons? Old one VS new one
TuCZnak
Cyber Dong Industries
#1490 - 2015-06-10 14:47:03 UTC
Looking at the data from eve-offline, it seems like EVE has lost 10% of active players based on login count since the deployment of Carnyx.

And looking at the Dotlan statistics, if we compare statistics for the first 10 days of June and first 10 days of May, there are:

15k less highsec kills
12k less lowsec kills
16k less nullsec kills

4M less highsec jumps
700k less lowsec jumps
1,5M less nullsec jumps

All these statistics amount to roughly 15% loss of active players, varying slightly by region. So 10% of players don't login anymore and additional 5% went from playing to ship spinning... Just some food for thought. My personal guess, somebody's getting fired because of this mess.
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#1491 - 2015-06-10 14:50:50 UTC  |  Edited by: Natya Mebelle
Sophia Mileghere wrote:
Is there a problem that keeps you from going into the desires or needs it just time for a rollback respectively a choice between old and new?
My guess is: Management says "nope" but I will stand corrected if I am proven wrong.


Orm Magnustat wrote:
1) If that decision was made out of laziness ("ah ****, lets just grab this standard ship coding modules, do some little modifications and get away with it...")...

2) if the player base thinks a feature is fine and no one is complaining (overview) => it gets fixed with a complete overhaul
1) Actually, I liked the idea to use it like modules and ship fitting. This feels a lot more like "Eve" than "windows online"

2) You mean icons. The overview itself SHOULD receive a facelift. 5 tabs is clearly not enough for some, there are still options lacking, sorting doesn't work the way it should, filters are being ignored, making a second instance of the Overview is something the vast majority of people that I asked would like, etc. About the icons... well... only because people didn't COMPLAIN means every single one of them was perfectly fine with the icons. Most just got used to them so much that they didn't bother to think about improvements. Some however, did.


Vol Arm'OOO wrote:
Shpongled Victim wrote:
even the military uses icons that offers more information than a big or small red cross....
1) When the military make icons for use, they use them to convey only important information, generally on specialized displays viewed by highly trained individuals.. In contrast, EVE users have standard, sometimes small old monitors, and are not heavily trained.

2) They've lost sight of what made the game good, i.e. that it was a niche game that reveled in its difficulty and apparent player freedom. For instance, tiercide (giving roles to every ship) was a direct assault on player freedom - basically it amounted to CCP saying this is what this ship is for and this is how you should fly it
1) Vol beat me to it, thank you *snickers*

2) Wait a minute... what?
Players still can and do fit the ship how they want to. I'm seeing Procurers and Nereus kill people. But wait, no, those are clearly designed for mining and hauling goods... I must be spreading lies!
Tiericide was important in the case that a player would get something out of a ship sooner, and being able to pick a ship easier based on what they want to do. Remember the old Merlin? to make it really effective, you had to have missile and gunnery skills BOTH up to par. Or think about the Venture. This was a godsent and managed to give left-out frigates finally a distinct reason to exist as their mining bonuses were removed. Sure, some things are weird. For example, why Gallente Command ships need two missile launcher hardpoints. But to call tiericide a complete failure is simply not cutting it.

I also question everyone who says "eve is only for the smart". It should not be hard to learn, it should be hard to master. A game is not difficult because the information how to play better it is hidden deep within the mechanics. That just makes it unnecessarily convoluted.
If anyone needs to feel like a special snowflake because they require high mathematics to actually play the game, then that is their "problem".

TuCZnak wrote:
Looking at the data from eve-offline, it seems like EVE has lost 10% of active players based on login count since the deployment of Carnyx.
10% is more than I anticipated. When I just look at concurrent players, we've lost 1500 people on average, which is less than 10% of the concurrent player counter. Who knows where the true number lies.
TrickyBlackSteel
Black Consuls
#1492 - 2015-06-10 15:32:42 UTC
Yea,same think,i`m logging rarely and rarely ,these icons...
DexterShark
Trask Industries
#1493 - 2015-06-10 15:38:57 UTC  |  Edited by: DexterShark
The CCP response to this thread is painful.

Let me make this easy for you, CCP:-

[ ] This is a player ship, the bigger the size, the bigger the ship class. A rectangle shape is an industrial ship.

+ This is an NPC, the bigger the size, the bigger the ship class. A red cross is a rat / hostile, white is concord / peaceful.

x This is a drone.

If I want to see the specific type of ship or drone, I look at the name and category in the overview list.

Also:-
Square = Station
Filled circle = Sun
Empty circle = Planet
Empty circle with a side dot = Moon
Empty circle with a side wedge = Stargate
etc.... so, yeah, back to what we had before, and we can all just move on.

You're welcome.
Vol Arm'OOO
Central Co-Prosperity Union
#1494 - 2015-06-10 15:40:30 UTC
Natya Mebelle wrote:



Vol Arm'OOO wrote:
Shpongled Victim wrote:
even the military uses icons that offers more information than a big or small red cross....
1) When the military make icons for use, they use them to convey only important information, generally on specialized displays viewed by highly trained individuals.. In contrast, EVE users have standard, sometimes small old monitors, and are not heavily trained.

2) They've lost sight of what made the game good, i.e. that it was a niche game that reveled in its difficulty and apparent player freedom. For instance, tiercide (giving roles to every ship) was a direct assault on player freedom - basically it amounted to CCP saying this is what this ship is for and this is how you should fly it
1) Vol beat me to it, thank you *snickers*

2) Wait a minute... what?
Players still can and do fit the ship how they want to. I'm seeing Procurers and Nereus kill people. But wait, no, those are clearly designed for mining and hauling goods... I must be spreading lies!
Tiericide was important in the case that a player would get something out of a ship sooner, and being able to pick a ship easier based on what they want to do. Remember the old Merlin? to make it really effective, you had to have missile and gunnery skills BOTH up to par. Or think about the Venture. This was a godsent and managed to give left-out frigates finally a distinct reason to exist as their mining bonuses were removed. Sure, some things are weird. For example, why Gallente Command ships need two missile launcher hardpoints. But to call tiericide a complete failure is simply not cutting it.



I counter your procurers and nereus with an osprey. Once upon a time it was a newbee mining platform, a logi, and a great can baiter. Now all it is, is a logi. What else is it used for? Look at mining barges -- the relevant choices have been made by ccp, not the players - you want tank you pick skiff/procurer, cargo space reteriver, yield mack, and as for the hulk it has been largely relegated to null sec fleet mining ops. The list goes on. Sure there are one offs such as the procurers or nereus where they are used in unexpected ways, but there are substantially more ships that have been constrained by their role and fitting requirements be nothing but what the role indicates it should be. Roles are a terrible idea for a sandbox. Why should it be ccp that is saying this is a missile boat while that is ac; or this is armor and that is shield? IMO tiercide failed because it did not achieve ship balance, instead merely causing a changing in the fotm - and worse caused a net decrease in player freedom and choice. Sure it was not all bad, as we got to see more use of some little used ships, but it was an the expense of net player freedom of choice. And those previously little favored ships have now become dominate, so we are basically back to where we started from but with less room for player innovation.

I don't play, I just fourm warrior.

Natya Mebelle
Center for Advanced Studies
Gallente Federation
#1495 - 2015-06-10 15:53:51 UTC
This is definitely not the place to discuss fittings and tiericide, which is why I am not going to reply to you in detail and continue to throw counters to your counters. So of all the things I would like to say, I only pick one, and that is: Osprey is a better logistics ship now than it ever was before, and it was stupid anyway to skill into combat ships if you wanted to get started with mining in the game. The response was the Venture, and what an amazing response it was. Oh and Battle-Venture is not an uncommon sight either.
Other players completely ignore inherent ship bonuses and do something else with it, which means they're also breaking expectations, which is a very interesting element of surprise in pvp. Only because a ship has bonuses to something, doesn't mean it cannot be used for anything else.
So this is largely opinion based and not fact based anyway, and I guess we will agree to disagree in the end. How relevant is your signature anyway these days? c:
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#1496 - 2015-06-10 16:21:32 UTC  |  Edited by: Tao Dolcino
TuCZnak wrote:
Looking at the data from eve-offline, it seems like EVE has lost 10% of active players based on login count since the deployment of Carnyx.

And looking at the Dotlan statistics, if we compare statistics for the first 10 days of June and first 10 days of May, there are:

15k less highsec kills
12k less lowsec kills
16k less nullsec kills

4M less highsec jumps
700k less lowsec jumps
1,5M less nullsec jumps

All these statistics amount to roughly 15% loss of active players, varying slightly by region. So 10% of players don't login anymore and additional 5% went from playing to ship spinning... Just some food for thought. My personal guess, somebody's getting fired because of this mess.


I think that no one will be fired, or if so, not the right person (the decision maker), just a poor scapegoat who had no other choice than to follow the orders. Why ? Because they don't acknoledge the facts.
All what they think is : "stupid vets, they are conservative, narrow minded and unable to adapt to the changes, they are never happy, they are unable to appreciate the wonderful thing we are bringing to them".
CCP are too proud to consider the possibility that their genial ideas are bad for the game and put live half-finished, half-tested.
It's just like Incarna, the similarity is striking.
Tyr Dolorem
State War Academy
Caldari State
#1497 - 2015-06-10 16:59:12 UTC  |  Edited by: Tyr Dolorem
Large Collidable Structure brackets do not show in space until clicked on, not particularly helpful. Also large collidable objects have been neglected an icon, while there are 12 different icons for different types of containers. Roll
Eraza
Fuzzyness Enterprizes
#1498 - 2015-06-10 17:02:03 UTC  |  Edited by: Eraza
Tao Dolcino wrote:
TuCZnak wrote:
Looking at the data from eve-offline, it seems like EVE has lost 10% of active players based on login count since the deployment of Carnyx.

And looking at the Dotlan statistics, if we compare statistics for the first 10 days of June and first 10 days of May, there are:

15k less highsec kills
12k less lowsec kills
16k less nullsec kills

4M less highsec jumps
700k less lowsec jumps
1,5M less nullsec jumps

All these statistics amount to roughly 15% loss of active players, varying slightly by region. So 10% of players don't login anymore and additional 5% went from playing to ship spinning... Just some food for thought. My personal guess, somebody's getting fired because of this mess.


I think that no one will be fired, or if so, not the right person (the decision maker) just a poor scapegoat who had no other choice than to follow the orders. Why ? Because they don't acknoledge the facts.
All what they think is : "stupid vets, they are conservative, narrow minded and unable to adapt to the changes, they are never happy, they are unable to appreciate the wonderful thing we are bringing to them".
CCP are too proud to consider the possibility that their genial ideas are bad for the game and put live half-finished, half-tested.
It's just like Incarna, the similarity is striking.


All blame aside, I have to agree on the similarity, I don't think the ideas are bad though.
I quite liked the idea of updating the icons, I am however VERY disappointed in the execution of that plan.

Similar to Incarna, the captains quarters we got was about.. 3% of what Incarna promised to deliver.
We were promised a whole new world in the game, to explore, and interact with..
and got:
One room, with heavy microtransaction flavor.


So yeah, I was fuming at Incarna, the microtransactions being a particularly painful bit of salt in that wound, and am very disappointed and annoyed now, not because I dislike the ideas in question, quite the opposite in fact,
but because the execution was so bad that I cant find any excuse for it.
just should not have been released in this state..
it's not ready.. :(
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#1499 - 2015-06-10 17:14:45 UTC
Natya Mebelle wrote:
Bad Bobby wrote:
The apparent surprise and lack of preparedness on the part of the developers leads me to question whether it really is a case of the changes failing regression testing and then being released regardless. As I find it hard to believe that they would be so clearly blindsided by their own substandard work only days after they choose to release it.
It becomes more and more clear to me that developers simply do not have the time to work on features properly because management thinks it is a great idea to poop out content faster than they can eat. Case and proof for that: https://updates.eveonline.com/ . Do you remember when we had a lot of patches in the future? Now we barely see the next one with meagre features. Not only seems CCP to have run dry on content that can be delivered, but they're caught neck deep in the problems of previous patches.
Next, if we look at devblogs... there is nothing on the horizon. What will happen after fozzysov is deployed completely? Where are Eve's goals?

I agree totally.

It does really appear to me that the quality and vision of the changes has been sharply curtailed.

I've heard Seagull speak about how much they have achieved, but I'm afraid that positive spin is somewhat empty when I consider the amount of things that have been destroyed and the amount of changes that have been botched.

I prefer a small amount of quality work delivered in a reasonable timescale and followed up quickly to deal with any issues, not this rapid fire of mixed quality changes hammered in to a suffering sandbox with inadequate follow up to clean up the inevitable mess.

There have totally been positives in the last year, but that is not the overwhelming memory of what has been for me the darkest time of my EVE playing career.
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#1500 - 2015-06-10 17:24:02 UTC  |  Edited by: Natya Mebelle
Tao Dolcino wrote:
It's just like Incarna, the similarity is striking.

Which is why I hope history will repeat itself in a way that CCP "gets it" again. After the Incarna fiasco CCP got the gist again and player numbers have been rising again. I just hope we're not going to wait another 4 to 5 months for this to happen.


Bad Bobby wrote:
I've heard Seagull speak about how much they have achieved, but I'm afraid that positive spin is somewhat empty when I consider the amount of things that have been destroyed and the amount of changes that have been botched.

I prefer a small amount of quality work delivered in a reasonable timescale and followed up quickly to deal with any issues, not this rapid fire of mixed quality changes hammered in to a suffering sandbox with inadequate follow up to clean up the inevitable mess.
Oh yes. I don't know, maybe I was living under a rock, but how many people have said "Gee CCP... your expansions come WAY too slow. Two expansions a year is pitiful."
Please correct me if I'm wrong, but I never heard anyone complain about the old expansion schedule. I heard the opposite in fact. Lots of praise for continuous, no-extra-payment expansions. But again, I might be wrong, someone please correct me if I am.

Another question is, how much of those achievements are really ... achievements. It is like... "Carnyx has been successfully deployed." Well... deployed, yes. Successfully? I beg to differ.
And yet another question is, how much of those achievements have been made on the expense of something else. If not on expense of the playerbase.


Edit:
Tyr Dolorem wrote:
Large Collidable Structure brackets do not show in space until clicked on, not particularly helpful. Also large collidable objects have been neglected an icon, while there are 12 different icons for different types of containers. Roll
Oh god... ohgodohgodohgod... DON'T GIVE THEM IDEAS! D: