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Carnyx release - General feedback

First post First post First post
Author
Lahnius
#1421 - 2015-06-09 17:21:23 UTC  |  Edited by: Lahnius
Olleybear wrote:
Hmm. Just had a thought. I'm wondering if the new icons were drawn on a larger monitor size than most of us play on. If this is true, this would begin to explain why on a smaller monitor the icons are hard to tell apart. Looking at youtube videos at CCP headquarters we can see large monitors everywhere. 12 minutes in on this video you can see the monitors I am talking about:
Eve Online Show 12 minutes in
Unfortunately I am unable to see the size of the monitors but they do seem big to me.

Another thing that makes me wonder about monitor size at CCP headquarters is the chosen font size at ccpgames website here:
CCP Games
The font size is seriously tiny running both Firefox and Chrome. I'm not a web developer or anything, but I was able to find the size of the font used: font-size: 0.7em. When this font size is unchecked in Firefox's Tools/Webdelveoper/Toggle Tools, the font gets larger and is much easier to read on my monitors.

My home setup and how I play Eve:
Run 2 monitors here with my main monitor 21" and my second monitor 19". Playing 2 accounts at once means I am running my main account in Fixed windowed mode and alt account in unfixed windowed mode, both of which are smaller than my screen size so I have access to icons on my desktop that help me in game, like excel, and have access to watch a movie while mining or waiting for a pvp target to come along. This cuts down even further on the display size of the client and of course the new icons.

Here is a question:
Is a lot of the problems with the new icons we are having simply because our monitor sizes are smaller than at CCP headquarters and the people there only play in full screen mode, and as such CCP can easily tell the difference between the new icons? Perhaps developing the new icons on a 19" monitor would have been a good idea?

** Shrug **, just a thought before I've even had my first cup of coffee drank and breakfast eaten.


im running on 2x 32" Sceptre monitors and the icons STILL look bad ... after about 15 minutes of play, the icons all just kind of blend together ... its a mess and someone needs to clean it up ... i find myself now less and less interested in playing due to eyestrain and frustration ...
Eraza
Fuzzyness Enterprizes
#1422 - 2015-06-09 17:21:46 UTC
Natya Mebelle wrote:
Black Ambulance wrote:
But , I think nothing going to change as the previous feedback thread regarding the new icons filled up with disappointed feedbacks too and CCP completely ignored it.


A hypothetical day at the CCP office:

UI Designer 1: So... they didn't like any of the icon sets we proposed.
Manager: We can't spend much more time on that, we need a decision.
UI Designer 1: Shouldn't we shelve it for later?
Manager: We put it on schedule, so we will deliver it. We need your team free to work on other things.
UI Designer 2: Honestly, the feedback we got was way too one-dimensional, I don't think they're seeing the bigger picture. If we take every change into consideration, then we have to spend more time getting the rest together which hasn't been touched.
Manager: Both of you are not helping, even though what both of you say has merit. Still, they're not UI developers, and you are. I can draw pixels in paint too, that doesn't mean they work as intended.
UI Designer 1: I disagree, our playerbase bring up a lot of valid points, and their feedback and mockups are on the right track too.
UI Designer 2: That doesn't matter, even if we decide to go that route, we can't use those mockups.
UI Designer 1: What?
CCP Lawyer: We can't use player created mockups as part of our client for legal reasons.
UI Designer 1: You've got to be kidding me...
UI Designer 2: Tough luck. I guess we have to ship this. Too many mockups and ideas are around, this does not leave us with much space to find something else in between and we're running out of time anyway.
Manager: Indeed, all very problematic. Well... let's just ship it, and take the flak, maybe we can work something out during this sh!tstorm.
UI Designer 2: Sounds about right.
UI Designer 1: I'm NOT agreeing with this... there has to be a better way and we can't let the next thing happen like that again!
Manager: I'm sorry, that is not your call to make. You can't see in the future how it will work out, forum population is just a small part of the playerbase. We will ship it, and see what happens to player count and subscription changes. There is no point speculating.


*... sometime in the future, a UI designer silently leaves the company.*


Sadly this sounds somewhat likely :(

This should not be hard to fix legally though.
I'm quite sure many of the suggestions would love for their work to be used, and would happily sign over the legal rights to those icon mockups for just the honor of having their suggestion put into the actual game.


If this is the problem, then how about that CCP? you do some simple gesture to make all the lawyers happy, and the rest of us get to play with good icons.. :)


Or do I misunderstand the legal issues here?
If I had made any of those suggestions then I would happily sign over the legal right to CCP for a limited ed ship skin
or probably even just the honor of it.
I'd love to be able to brag that a UI suggestion of mine got implemented into an actual game :P
Natascha Kerenski
Immortal Legion
#1423 - 2015-06-09 17:25:33 UTC
Olleybear wrote:
Hmm. Just had a thought. I'm wondering if the new icons were drawn on a larger monitor size than most of us play on. If this is true, this would begin to explain why on a smaller monitor the icons are hard to tell apart. Looking at youtube videos at CCP headquarters we can see large monitors everywhere. 12 minutes in on this video you can see the monitors I am talking about:
Eve Online Show 12 minutes in
Unfortunately I am unable to see the size of the monitors but they do seem big to me.

Another thing that makes me wonder about monitor size at CCP headquarters is the chosen font size at ccpgames website here:
CCP Games
The font size is seriously tiny running both Firefox and Chrome. I'm not a web developer or anything, but I was able to find the size of the font used: font-size: 0.7em. When this font size is unchecked in Firefox's Tools/Webdelveoper/Toggle Tools, the font gets larger and is much easier to read on my monitors.

My home setup and how I play Eve:
Run 2 monitors here with my main monitor 21" and my second monitor 19". Playing 2 accounts at once means I am running my main account in Fixed windowed mode and alt account in unfixed windowed mode, both of which are smaller than my screen size so I have access to icons on my desktop that help me in game, like excel, and have access to watch a movie while mining or waiting for a pvp target to come along. This cuts down even further on the display size of the client and of course the new icons.

Here is a question:
Is a lot of the problems with the new icons we are having simply because our monitor sizes are smaller than at CCP headquarters and the people there only play in full screen mode, and as such CCP can easily tell the difference between the new icons? Perhaps developing the new icons on a 19" monitor would have been a good idea?

** Shrug **, just a thought before I've even had my first cup of coffee drank and breakfast eaten.



I run 4 19" Monitors and yes the new icons are made for bigger screens to make the UI future proof.
For example: if you implement a new shader technique, you always need to have fallbacks that people
with older hardware still being able to use your program. So why ccp put in icons made for top notch hardware
and dont bring a solution for people with older stuff is a miracle to me. just bad implementation technically and also
from the marketing point of view.

Maybe if i save the 60euro i spend per month for the game i can buy me some bigger screensEvil

“Fighting for peace is like having sex for virginity."

Sere O'Asis
Desert Oasis Investigations
#1424 - 2015-06-09 17:34:18 UTC
Steijn wrote:
I still keep giving these a go, the odd hour here and there. Still cant get used to them, and whats even more worrying for me, eye strain and slight headaches have appeared this past week.

At least Elite Dangerous is around to cure my space thirst.



I am experiencing headaches for the first time, too.
Vol Arm'OOO
Central Co-Prosperity Union
#1425 - 2015-06-09 17:42:26 UTC  |  Edited by: Vol Arm'OOO
Pejlona Parek wrote:
As this is feedback section I'll be as constructive as I can.

ICONS
+ Very happy with the new icons. I disagree that the old ones worked better.. you couldn't tell the difference between frigate/destroyer, cruiser/battlecruiser etc.. now you can = imho improvement. As with every change, takes a while to get used to. After few days I had no problem reading them, even in fleet battles.

- Imo they don't rly fit the modernized UI design, but there is only so much CCP can do with the limited resolution available for the icons.. for example there's no way the icons can look like this ingame, there's just not enough pixels to draw them.
One thing I don't understand is what was the reason for the icons to be hollow.. this is probably what the older players are complaining about when addressing "readability in combat".. before BIG cross (mass of colored pixels) meant BIG rat.. now this "corner of the eye" distinguishability is lost and you have to focus on them a lot more.

SHIP VISUALS
+ Ships look very good now.
+ Caracal looks sick, liking the lamborhini-ish caldari designs
- Also noticed a change in the "hangar" icons. Overall ship brightness on these icons increased a lot and minmatars look pink as a side effect.

CLIENT ISSUES
+ Never had any. Even the Play button in the launcher graying out got fixed.

SOV CHANGES
= Too early to judge those, but I kinda like the direction where this is going.

I know this is an older one, but
BETA MAP
+ much better looking
+ smooth transition between star and solar system maps
+ allows probing/exploration
+ visualizes autopilot path when you click on a system
+ doubleclick to center on item, intuitive
- does not highlight region name when you click on a system
- no search function yet
- wormholes open an extra window inside the map, if map is set to fullscreen the close button for the wormhole system map is located where most players have overview
- the map doesn't follow the player, when you jump to another system you have to press "focus current location" to update (to continue scanning for example, gets annoying)

Hope this helps :)

I dont understand why folk say we needed new icons because the old ones didnt differentiate between a frigate and a destroyer. In the old days, I never had trouble telling a desy from a frig because the type column is right there - there simple were no instances where a rifter was confused with say an algos. The new icons have not improved upon what we had, they only made it worse by cluttering the screen.

In truth, you do not want a system that creates information overload. If everything has a unique icon all you get is a jumble. Instead, you want icons that convey critical information. IMO the only information that should be conveyed by the icons (1) relative size of the ships, i.e. that it is a small, medium or large ship, (2) NPC or Player, and (3) friend, foe or neutral. That way you can say at a glance its hostile or not, and adjust your navigation/approach according to relative size of the ship. Any other information you get by glancing at the type column.

As for the map - it is so broken as to be useless. Sure with all that zooming from universe view to system gives you a gee wiz google earth feel - but people dont drive down the highway doing 80 mph (I have know idea what that is in metric for you eu types) with google earth as their default gps map. The reason is simple - you dont want to have fiddle with your map as you are trying to extract important info while doing something important such as avoiding crashing. Here, its always fiddle with this, fiddle with that - which is just not viable, unless you happen to be sitting in one place doing nothing important. The map would be much more useful if it was less graphically gee whiz and more map like - its for this reason why imo both the old map and eve dotlan are still better in just about every respect.

I don't play, I just fourm warrior.

Roosterman Clown-lover
Temple of the Five Elements
#1426 - 2015-06-09 17:56:44 UTC
FIRST!!!!!

oh, wait a minute...


AAAAAAAAAAARRRRRRRRGGGGGGGGHHH!!!!! THE ICONS!!!!!!!


anyhoo.. 2 acounts with 3 toons on each. I will, of course, continue training my main on both accounts but the other 4 will be falling off in a few days and will not be adding time to them until something occurs to fix this. I have also been getting headaches the last few days or so and wondered what have been differences in my behavior. Nothing has changed. Been doing the same stuff.. playing the same amount. Only 1 thing has changed...

Also sad that there has been no CCP response in the last few days. It would be nice to hear something...

fly safe o7
Jeven HouseBenyo
Vanity Thy Name Is
#1427 - 2015-06-09 18:00:00 UTC  |  Edited by: Jeven HouseBenyo
So the answer we receive about this icon disaster in this morning's patch was... strip out the remnants of the old ones you missed to stuff in more of the new icons of migraine induction. AYFKM?????

Starting the hunt for the international dialing code to Iceland and a phone number. Since you won't respond here, perhaps a female voice from Texas will get better attention and a response other than 'get used to it' or blatant silence. Since 2 accounts are inactive in protest on this fiasco, I can pay for the call when the cellphone bill comes in.

What happened to the theory that CCP was the unique MMO company that actually gave a flip about their customer base? And where are those CSM reps that blew me off in a Petition a couple months ago, dealing with issues just like this on the fast track release schedule and the attack of the chiggers?

I wasn't around for Incarna, but it looks like I'm here for Carnyx. So what is getting blown to bits in protest this time, and which system is it in?

>Jeven

Minny boat flyer, unofficial squeaky wheel.

'Game Ethics and Morality Monitor' I remember promises.

Snark at 11-24/7/365.25. Overshare? Yup.

Yes it's my fault. And if you don't staap it I'll do it again. ;-P

No you can't has my stuffs OR my SPs.

Grubgrafter
Fortis fortuna adiuvat
#1428 - 2015-06-09 18:23:14 UTC
and there was me getting all excited on having to patch only to find frigging new icons still here........ Evil
Nya Kittenheart
Science and Trade Institute
Caldari State
#1429 - 2015-06-09 18:30:27 UTC
Where is CSM to handle this ....?
Jeven HouseBenyo
Vanity Thy Name Is
#1430 - 2015-06-09 18:59:32 UTC
Nya Kittenheart wrote:
Where is CSM to handle this ....?


They're doing the same thing as CCP. Not undocking. Silence speaks volumes.

>Jeven

Minny boat flyer, unofficial squeaky wheel.

'Game Ethics and Morality Monitor' I remember promises.

Snark at 11-24/7/365.25. Overshare? Yup.

Yes it's my fault. And if you don't staap it I'll do it again. ;-P

No you can't has my stuffs OR my SPs.

Natya Mebelle
Center for Advanced Studies
Gallente Federation
#1431 - 2015-06-09 19:02:34 UTC  |  Edited by: Natya Mebelle
Olleybear wrote:
Here is a question:
Is a lot of the problems with the new icons we are having simply because our monitor sizes are smaller than at CCP headquarters?
Natascha Kerenski wrote:
I run 4 19" Monitors and yes the new icons are made for bigger screens to make the UI future proof.

But the icons are not future proof for bigger screens, this is the big hilarious laughing stock of all this :c If you scale them up, they look just as bad as if you would scale them down.
So instead of implementing a technology in the engine that will either scale them properly, OR make these icons to vectors OR craft each icon set individually, the new icons have been squished into the current client without modification. So they will remain a failure even on bigger screens. Here is case and proof

And even IF the icons would scale absolutely perfectly and would display exactly as they should... I would still have severe issues with the choice of the icons for certain ships. I'm here to place spaceships online and not Monopoly Online

Vol Arm'OOO wrote:
I dont understand why folk say we needed new icons because the old ones didnt differentiate between a frigate and a destroyer. In the old days, I never had trouble telling a desy from a frig because the type column is right there
You are missing the point. You STILL had to look at the type column to see the difference. This means you had to doublecheck at all times. You got a general size idea, based on small, medium and large weapon systems. Except that was no longer the case the moment when one type of Battlecruisers got large weapons. And the other thing was, a capital ship had no distinction between a battleship icon either, and capital ships are surely a different beast. Although I admit I'm not 100% certain on this one, but I believe the capital ship icon was the same size as battleship.

The idea was to give a distinction on the general ship type, so you would only need the column to check for the tech1 or tech2 variant. While it never was a game-breaking thing, some people have said over the years it might be nice to have something like that. It definitely was not a priority, but it seems CCP hooked on the "screen size grows bigger, so our icons need to match" train. Let us ignore for now how (un)well 4K screens are for gaming, but we've all seen people with very nice large screens... who STILL decide to play on 90% to get even MORE space... without complaining. I mean, they didn't complain back then. Nowadays... well. We know the story.

The idea was well intended, the prioritization unfitting, the design was bad, and the implementation was worse.
CCP used too many pixels per type with not enough consistency in shapes and theme. And among all of the things, the implementation was the worse. The new icons as a beta feature was the LEAST they could do.

But hey, I guess they just ran out of time because... someone is cracking the whip hard for a 6 week update schedule.
Who cares if the previous features are broken, as long as the money flows?
Oh wait...

Nya Kittenheart wrote:
Where is CSM to handle this ....?
I don't even want to know how many things the CSM hasn't even remotely seen or had enough time to respond because of this fast update schedule. To me, there is only one fitting definition left...
E6o5
Sebiestor Tribe
Minmatar Republic
#1432 - 2015-06-09 19:15:37 UTC
[]
Myrrax
Apotheosis of Caledvwich
#1433 - 2015-06-09 19:25:13 UTC  |  Edited by: Myrrax
Ok, my two cents - I was directed here fro feedback.

The Wrecks resemble smaller ships to closely to "Quickly" identify them. The wreck icons need to be changed to something not even close to a ship.

yes I can remove them from the overview blah blah yea yea. However if im salvaging I need to see them and identifying a frigate in that mess is nearly impossible to do in time. That's just the first example that came to mind.

Now as for the Icons themselves. I understand why it was needed and I don't mind change at all. As a matter a fact I live ti every day at work. I cannot clearly identify a ship -

Cruiser and BS are very close.
Frig and Dessie are distinguishable
POS icons - holy crap just stop.
Bubbles? why did it need a change? because everything else was?

Change for the sake of change isn't worth it.

Right now my biggest issue is identyfing just ships versus wrecks and other things on grid. Maybe make ships a different color?

rats are red, ships are green - I don't care but something.
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#1434 - 2015-06-09 19:25:41 UTC
CCP Claymore and Surge, typing an answer here to tell us of your intentions takes only a few minuts.
Your silence is insulting. Won't you show the most basic and minimal respect for your customers ?
CCP will you ever learn ?
Morihei Akachi
Doomheim
#1435 - 2015-06-09 20:19:36 UTC
Eraza wrote:
I'm quite sure many of the suggestions would love for their work to be used, and would happily sign over the legal rights to those icon mockups for just the honor of having their suggestion put into the actual game.

If this is the problem, then how about that CCP? you do some simple gesture to make all the lawyers happy, and the rest of us get to play with good icons.. :)

Or do I misunderstand the legal issues here?
If I had made any of those suggestions then I would happily sign over the legal right to CCP for a limited ed ship skin
or probably even just the honor of it.
I'd love to be able to brag that a UI suggestion of mine got implemented into an actual game :P

I’m sure it’s not that simple. Otherwise it would not have taken so long to get the alliance logo problem sorted out.

"Enduring", "restrained" and "ample" as designations for starship components are foreign to the genre of high-tech science fiction and don’t belong in Eve Online. (And as for “scoped” …)

Tipa Riot
Federal Navy Academy
Gallente Federation
#1436 - 2015-06-09 20:19:57 UTC
Can't get used to the new icons, though I can adapt, but ... I have the feeling EvE lost something important. Ugh

I'm my own NPC alt.

Black Ambulance
#1437 - 2015-06-09 20:22:45 UTC
Tipa Riot wrote:
Can't get used to the new icons, though I can adapt, but ... I have the feeling EvE lost something important. Ugh


It will lose players , I unsubbed like 6 months ago my another 4 accounts due to the minicom icons bad design. I guess CCP want the EVE space just for themselves.
Shpongled Victim
Brutor Tribe
Minmatar Republic
#1438 - 2015-06-09 20:27:04 UTC
Said it allready but everything else got said again dozens of time aswell so im again saying:

Love the new icons, dont have a problem while exploring, mission running and salvaging. Im not scaling, playing high sec mostly and do no pvp yet. 22" monitor and HD resolution.

So whatever causes eyestraining and headache and all this rant remains a miracle to me .

What i dont like is the new asteroid/rocks design and why ships that were implementet much later become new skins before ships that were allready in ages ago (e.g. my loki)
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#1439 - 2015-06-09 20:51:01 UTC  |  Edited by: Natya Mebelle
Shpongled Victim wrote:
Love the new icons, dont have a problem while exploring, mission running and salvaging. Im not scaling, playing high sec mostly and do no pvp yet. 22" monitor and HD resolution.
So whatever causes eyestraining and headache and all this rant remains a miracle to me .
Please try to play the game at 90% scaling and tell me if you still don't get any eyestrain and headaches either c:

Are you playing PvE in highsec? If so, then you can take all the time you want in locking and switching targets, you know what is coming at you, and you know you're not in danger at all. Depending on the ship you're flying, it doesn't even matter what you target because you treat all targets the same. This take away a lot of eyestrain and headaches because you simply don't need to bother. I'm curious if that is the case with your example.

Quote:
What i dont like is the new asteroid/rocks design and why ships that were implementet much later become new skins before ships that were allready in ages ago (e.g. my loki)

This is a technical limitation. Tech3 Cruisers are basically a modular polygon puzzle, which makes it difficult to paint it properly when taking all possible variations into account. Else it simply does not look good enough.

Actually, you provide a wonderful example! Only because the icons work for a limited, risk free environment at 100% scaling, does not mean they are perfectly fine everywhere else :D
I'm not hating or am envious, I just want to know how you would do at 90% and if my speculation about your gaming situation was right.
Vol Arm'OOO
Central Co-Prosperity Union
#1440 - 2015-06-09 20:59:57 UTC  |  Edited by: Vol Arm'OOO
Natya Mebelle wrote:
Olleybear wrote:


[quote=Vol Arm'OOO]I dont understand why folk say we needed new icons because the old ones didnt differentiate between a frigate and a destroyer. In the old days, I never had trouble telling a desy from a frig because the type column is right there
You are missing the point. You STILL had to look at the type column to see the difference. This means you had to doublecheck at all times. You got a general size idea, based on small, medium and large weapon systems. Except that was no longer the case the moment when one type of Battlecruisers got large weapons. And the other thing was, a capital ship had no distinction between a battleship icon either, and capital ships are surely a different beast. Although I admit I'm not 100% certain on this one, but I believe the capital ship icon was the same size as battleship.

The idea was to give a distinction on the general ship type, so you would only need the column to check for the tech1 or tech2 variant. While it never was a game-breaking thing, some people have said over the years it might be nice to have something like that. It definitely was not a priority, but it seems CCP hooked on the "screen size grows bigger, so our icons need to match" train. Let us ignore for now how (un)well 4K screens are for gaming, but we've all seen people with very nice large screens... who STILL decide to play on 90% to get even MORE space... without complaining. I mean, they didn't complain back then. Nowadays... well. We know the story.

The idea was well intended, the prioritization unfitting, the design was bad, and the implementation was worse.
CCP used too many pixels per type with not enough consistency in shapes and theme. And among all of the things, the implementation was the worse. The new icons as a beta feature was the LEAST they could do.

But hey, I guess they just ran out of time because... someone is cracking the whip hard for a 6 week update schedule.
Who cares if the previous features are broken, as long as the money flows?
Oh wait...



Things shouldnt have icons just for the sake of having icons. Capital ships are big giant ships. You can tell what they are simply by looking at them in your overview. No special Icon is necessary. As for having to do a double check - honestly is that a problem? Most of combat navigation in eve is based upon ship size. So if you are in a battle cruiser - you dont want to let the small ship get under your guns or if you are in a frig you want to try to get under the guns of the larger ship, etc. . . But you still always have to look at the ship type because you know you want to know if a ship is logi or a brawler or is going to neut you or something or other. The icons do not convey enough information so, you still have to do your doubletake regardless of whether the icon shows you that it is a frig or not. So all CCP has done is clutter the overview without providing any new useful information. They have made it harder to conduct combat because now you cant see what is going on because of the blizzard of tiny pointless near identical shapes.

I don't play, I just fourm warrior.