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Wardecs: Noob-UnFriendly

Author
Alenn G'kar
Deep Core Mining Inc.
Caldari State
#1 - 2015-06-08 17:53:28 UTC  |  Edited by: Alenn G'kar
I am here just to tell somebody that wardecs are really great fun in EvE, but:


  • 200 "elite" people vs. 20 noob miners aren't fair (I know ... EVE)
  • small strategical use (not like in SOV) maybe some logistical limitation
  • merc's exploit (one char - 30d old - declare war, no **** given, then other people join corporation and kill one golem, that's all
  • only kemping (I know ... EVE)


RESULT:
If you want to force people to join bigger groups, you don't Fozzie -SOV- right!? =), then this is not the way. I have corporation based in helping new players, but now I recommend them just to leave because we dont have any power to kill them in 5 frigs.
This lead to unfriendly mechanics in my opinion. Wardecs are mostly annoying than useful.

SOLUTION:
As I said wardecs are great, but it has to have some limitation, you are in HS!:

  • corp or alli pay 5M for each player (P) to declare war.
  • corp or alli recieve 2M for each player target (T)
  • Minimum 50M maximum 5B


P-T = +-ISK <50M;5B>

So if is there 10 against 50 they will earn 50mil, but if it will be conversely they loose 230M (you can now split strategical use and wardecs for fun, it will also force corporations to clear themselves from nonactive members)

Sorry for my english, thx Alenn.
Zimmer Jones
Aliastra
Gallente Federation
#2 - 2015-06-08 18:38:51 UTC
Its very unfortunate that the game comes across as EvE: unfriendly to noobs but it really is. At least for harvesting tasks, it takes a lot of hand holding to learn the fitting tricks and scouting tips.

The ganking groups seem to be noob friendly though.

But ganking is working as intended, according to devs.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Frostys Virpio
State War Academy
Caldari State
#3 - 2015-06-08 18:46:35 UTC
Alenn G'kar wrote:
I am here just to tell somebody that wardecs are really great fun in EvE, but:


  • 200 "elite" people vs. 20 noob miners aren't fair (I know ... EVE)
  • small strategical use (not like in SOV) maybe some logistical limitation
  • merc's exploit (one char - 30d old - declare war, no **** given, then other people join corporation and kill one golem, that's all
  • only kemping (I know ... EVE)


RESULT:
If you want to force people to join bigger groups, you don't Fozzie -SOV- right!? =), then this is not the way. I have corporation based in helping new players, but now I recommend them just to leave because we dont have any power to kill them in 5 frigs.
This lead to unfriendly mechanics in my opinion. Wardecs are mostly annoying than useful.

SOLUTION:
As I said wardecs are great, but it has to have some limitation, you are in HS!:

  • corp or alli pay 5M for each player (P) to declare war.
  • corp or alli recieve 2M for each player target (T)
  • Minimum 50M maximum 5B


P-T = +-ISK <50M;5B>

So if is there 10 against 50 they will earn 50mil, but if it will be conversely they loose 230M (you can now split strategical use and wardecs for fun, it will also force corporations to clear themselves from nonactive members)

Sorry for my english, thx Alenn.


Except this is EVE so the CEO will keep all and the actual noobs won't even know about the mechanic and never ask for the money.

YES, EVE is hard but this is NOT a solution to this.
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2015-06-08 20:00:03 UTC
Where does the ISK come from? Does it get pulled from the defender's wallet, created out of thin air, or what?
ShahFluffers
Ice Fire Warriors
#5 - 2015-06-08 20:46:45 UTC
I don't see what the problem is here. It is only natural for predators to go after the small, weak, and defesneless.

And the comment about, "it's hi-sec, there should be limits" let me just say a few things...

- "one more nerf! one more nerf and everything will be better!"
No, it won't. You (or someone like you) will just be here in 6 months asking for another nerf.

- high-sec =/= safe.
People can kill you for whatever reason they deem legitimate... even if you do not. The same is true in any other area of space.

- by creating more combat restrictions in high-sec you actually make it psychologically harder for people to aclimate to low and null-sec... where there are functionlly no restrictions regarding combat (penalties, yes.... but people will still shoot despite them).

- think less about avoidance and more about how to inflict maximum frustration on your aggressors with minimal time, resources, and manpower.
Hint: ECM and sensor dampeners
Pro-tip: we do this in low sec against groups much larger and powerful than us.
Black Pedro
Mine.
#6 - 2015-06-08 21:15:14 UTC
Alenn G'kar wrote:

SOLUTION:
As I said wardecs are great, but it has to have some limitation, you are in HS!:

  • corp or alli pay 5M for each player (P) to declare war.
  • corp or alli recieve 2M for each player target (T)
  • Minimum 50M maximum 5B


P-T = +-ISK <50M;5B>

No, increasing costs will just force mercenary groups to become even larger and wars more unbalanced. Costs should in fact be lowered so that small groups can actually use this mechanic.

In an open world PvP game like Eve you cannot allow small size or the abdication of a defense to be a viable defensive strategy or established players will just abuse these mechanics to hide from aggressors kind of like they already do now with NPC corps which they flee to to shed wardecs. Risk vs. reward needs to be respected or no one will bother forming and defending a real player corp when they can get free protection and all the benefits by hiding in a one-man corp.

-1
Rowells
Pator Tech School
Minmatar Republic
#7 - 2015-06-08 23:08:46 UTC  |  Edited by: Rowells
A note on that '1 man wardec then 50 players join' thing.

Is that a real thing?

Also, why not have a portion of the wardec fee go to the defender? So a big fee for a large vs small group could at least have potential for fun to happen. Heavy risk aversion aside.

E: somewhat like he said in OP
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#8 - 2015-06-09 01:41:36 UTC
even if you were new combat pilots doing missions, it would be unfair due to skill difference of the attacking fleet and superior numbers

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Hopelesshobo
Hoboland
#9 - 2015-06-09 02:11:55 UTC
Rowells wrote:

Also, why not have a portion of the wardec fee go to the defender?


So if I get wardecced, I have to bribe concord to look the other way for the week when I'm not the one that's paying concord off to look the other way? If anything give the defenders an option to end the war early (The earlier the more it would cost) if you wanted to create another isk sink around wardecs.

Lowering the average to make you look better since 2012.

Alexis Nightwish
#10 - 2015-06-09 02:13:38 UTC
Sadly there's no easy fix for this. The best way to help newbies, IMO, is to educate them as much as you can on the basics of how EVE works, then get them the **** out of HS. HS is **** because its mechanics are **** and it is fertile ground for griefing. LS, NS, and WH are all better places to play than HS.

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Black Pedro
Mine.
#11 - 2015-06-09 06:44:02 UTC  |  Edited by: Black Pedro
Hopelesshobo wrote:
Rowells wrote:

Also, why not have a portion of the wardec fee go to the defender?


So if I get wardecced, I have to bribe concord to look the other way for the week when I'm not the one that's paying concord off to look the other way? If anything give the defenders an option to end the war early (The earlier the more it would cost) if you wanted to create another isk sink around wardecs.

Letting a corp end a war early with ISK is a non-starter. All that would do is give richer and established corporations an ability to opt-out of wars that new players cannot afford. This would push wardeccers to target new players even more, the exact opposite of what this proposal is intending.

Giving some of the wardec fee to the defender is not a bad idea if it is tied to kills or otherwise encourages players to defend their corp to earn that ISK. It might help the truly new player, but the amounts are so small this mechanism wouldn't likely change much player behaviour.

Wars are a part of Eve and Eve is an PvP sandbox with few mechanisms to balance fights. It is not designed to be "fair". The best way to help new players is educate them to this reality, and get them into, or allies with, veteran corps who can teach them and assist them to defend themselves. Players need to understand that all of Eve is built on player conflict, and when you join or start a corporation you are opening yourself to another aspect of that conflict. Risk vs. reward and all that.

If you don't want that then use the mechanism CCP has given you to opt-out of wars: the NPC corp.
Anthar Thebess
#12 - 2015-06-09 07:40:22 UTC
Remove ability to wardec <10 man corps , and to balance this , remove the CONCORD from higsec.
Ju0ZaS
The Scope
Gallente Federation
#13 - 2015-06-09 08:52:32 UTC
The war mechanics are good. I think it's ok to give the noobs a harsh leason, some times it makes them stronger.

I like to think of a war as a prison. A pending one is like a new prison bus arriving to drop of some new flesh. And we're the big black dudes waiting for them. Some of them may be ok but those other ones you gotta beat their ass up with a flip flop and make them suck some ****. So they know whachu about.

Are you going to fight me or do you expect to bore me to death with your forum pvp?

Lokar Griman
Di-Tron Heavy Industries
OnlyFleets.
#14 - 2015-06-09 09:02:50 UTC
yea it does look like experiance 50 palyer corp vs experainced ceo and 10 noob starters is like ccp is cutting off his leg. From starter player view yea why the f should even join player corp if this kind of **** happens. I would not have even inaf isk to take part of the wardec let alone it will take time for new player to get use to the all the tips and tricks of the game 30days isn't realy inaf time to ptep him for wardec against better players, which leaves no choise but an npc corp. Since the game is more mento play as group not solo. Why the f should i even pay money for game where group of ppl won't let you play it and youl have to wait week or 2 to avoid them and hide in the back end of less popualted high sec for week or 2 till the wardec drops.
Alenn G'kar
Deep Core Mining Inc.
Caldari State
#15 - 2015-06-09 09:07:00 UTC  |  Edited by: Alenn G'kar
Anthar Thebess wrote:
Remove ability to wardec <10 man corps , and to balance this , remove the CONCORD from higsec.



All of you asked some real questions thank you. I know that removing CONCORD would be the best solution, but we have it so deal with it.

It's not increasing fees, it's otherwise: Now if alliance (1500 members) gets wardecked from corp (50) they will pay fee 50+1450M (500M)?

You can see that they are going to be outnumbered
and will pay half plex, which is 10M for one.

Change your side and alli pay 50M, which is 33k for one member P (5B limit is pretty high I admit, but in NS you spend it only for logistics for one week)


"All that matters is that one stood against many." You can still reward this effort Lol
Its like when USA sending weapons to weaker opponent just for extension war, you can put here some NPC & political profits ect. to justify this "rewarding" weaker sides.

Lokar Griman that my point, you should't play eve on expense on others "FUN".
Lokar Griman
Di-Tron Heavy Industries
OnlyFleets.
#16 - 2015-06-09 09:28:08 UTC  |  Edited by: Lokar Griman
Don' know if its a good idea but il write it here anyways.
Let wardec take account how much total combat kill history, combat skill points and how many players each side has its more costly for experinced corp dec the weaker ones plus there will be extra fee which ever side anytime when new player or new allie group joins the war.

Its not perfect idea, but somthing along the line.

Forgot to add that this only in high sec, not in low sec or null sec.
Celthric Kanerian
Viziam
Amarr Empire
#17 - 2015-06-09 10:08:37 UTC
Alenn G'kar wrote:
that wardecs are really great fun in EvE,

You're the first person that I've ever seen with that attitude in the 4½ years of playing...

I personally think the wardeccing system is completely broken.
Amra Ni-Yesta
Wormhole Police Department
THE Wormhole Police Department
#18 - 2015-06-09 13:11:27 UTC
This is not eve. If this is eve, then everybody leave his corportation. No war anymore, and no eve, no corporations. Noob corps are part of eve as well older one.

The actual wardec system is too old and need to be adapted.

The best solution : 50 million first week (like it is now) then : times 5 ----> 250 million second week. 1b25 the third week. Lets keep the prices like they are. Once you stop the war vs a corp/alliance, a timer of 1 week is needed to wait before making the war against same corp/alliance.

THis is it....

Noob corporations need to encounter wardec because it is an aspect of the game, but we need to find a simple way to prevent spam wardec that can erase a corp.
James Zimmer
Republic University
Minmatar Republic
#19 - 2015-06-09 14:08:28 UTC
I agree that wardecs are terrible for newb corps. My first corp was destroyed be a bunch of griefers who used every underhanded trick in the book: Spies, out of corp alt scouts and fleet boosters. They had someone online to keep us pinned down 24/7. I couldn't use the MWD/cloak trick yet to get throuh gates, so my only really good option was to not log in and wait it out. That is terrible for the game.

I question the value of wardecs at all since they are almost exclusively used for griefing, but if they must exist, I think that the aggressors should be made much more vulnerable. CONCORD should take no ACTIVE measures against them by warping in and shooting their ships, but they should get suspect timers whenever they aggress a war target, and the reverse should not be true.

This will make newb corps less vulnerable, because the aggressor will always have to consider the possibility that those random battleships traveling through system may be the newb's alts, friends, or just aggressive players looking for a fight.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#20 - 2015-06-09 14:44:05 UTC
Zimmer Jones wrote:
Its very unfortunate that the game comes across as EvE: unfriendly to noobs but it really is. At least for harvesting tasks, it takes a lot of hand holding to learn the fitting tricks and scouting tips.

The ganking groups seem to be noob friendly though.

But ganking is working as intended, according to devs.


You know if resources depleted in a believable way then noone stay in highsec. CCP can and should go through and do some serious tweaks to highsec such as that unlimited mining etc cannot occur.

Infact just delete things like ice fields outright and move them all to lowsec. There's all sorts of beneficial outcomes to that.

Also reduce the number of missions an agent can issue concurrently THEN reduce the number of agents. Add something like the ESS as a function of FW space and allow it to be deployable in lowsec so that groups can farm the LP in a more natural and organic way.

And I'm gonna stop there, been saying this for years but the one golden rule of eve is DONT ROCK THE BOAT.
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