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Carnyx release - General feedback

First post First post First post
Author
Black Ambulance
#1321 - 2015-06-07 16:15:20 UTC
Ryan Richards wrote:
As a casual observer to this thread over the last several days, and numerous hours of trying to adjust to the new Icons, I'd like CCP to add me to the HATE THE NEW ICON group. A lot of people have said it better than I could about what is wrong and what needs to be fixed. Personally, I would just prefer the old system.

Based on your refusal? to take into consideration the previous feedback provided to you about proposed changes Icons, one can only assume that you have told your player base, "Here's your crap sandwich, get used to it, and enjoy".

I have three paying accounts and I am seriously considering finding something else to do with my entertainment money!



Well said !! , Add me to the HATE THE NEW ICON group too.

But , I think nothing going to change as the previous feedback thread regarding the new icons filled up with disappointed feedbacks too and CCP completely ignored it.
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#1322 - 2015-06-07 16:59:18 UTC
Black Ambulance wrote:
But , I think nothing going to change as the previous feedback thread regarding the new icons filled up with disappointed feedbacks too and CCP completely ignored it.


A hypothetical day at the CCP office:

UI Designer 1: So... they didn't like any of the icon sets we proposed.
Manager: We can't spend much more time on that, we need a decision.
UI Designer 1: Shouldn't we shelve it for later?
Manager: We put it on schedule, so we will deliver it. We need your team free to work on other things.
UI Designer 2: Honestly, the feedback we got was way too one-dimensional, I don't think they're seeing the bigger picture. If we take every change into consideration, then we have to spend more time getting the rest together which hasn't been touched.
Manager: Both of you are not helping, even though what both of you say has merit. Still, they're not UI developers, and you are. I can draw pixels in paint too, that doesn't mean they work as intended.
UI Designer 1: I disagree, our playerbase bring up a lot of valid points, and their feedback and mockups are on the right track too.
UI Designer 2: That doesn't matter, even if we decide to go that route, we can't use those mockups.
UI Designer 1: What?
CCP Lawyer: We can't use player created mockups as part of our client for legal reasons.
UI Designer 1: You've got to be kidding me...
UI Designer 2: Tough luck. I guess we have to ship this. Too many mockups and ideas are around, this does not leave us with much space to find something else in between and we're running out of time anyway.
Manager: Indeed, all very problematic. Well... let's just ship it, and take the flak, maybe we can work something out during this sh!tstorm.
UI Designer 2: Sounds about right.
UI Designer 1: I'm NOT agreeing with this... there has to be a better way and we can't let the next thing happen like that again!
Manager: I'm sorry, that is not your call to make. You can't see in the future how it will work out, forum population is just a small part of the playerbase. We will ship it, and see what happens to player count and subscription changes. There is no point speculating.


*... sometime in the future, a UI designer silently leaves the company.*
Mark Yanning
Zeura Brotherhood
#1323 - 2015-06-07 17:21:09 UTC  |  Edited by: Mark Yanning
Hello guys, please add me as well into the HATE THE NEW ICONS group. Roll

After several days of discussion and many (bad) feedbacks from pilots about new icons I really wanna make CCP only few easy questions.

-CCP, are you going to keep this new icons system?

-Is there any possibility we can choose to be back to the old system? (sigh)

-Are you aware of the hundreds/thousands complains about the new icons?

-Do you know that for many pilots now (especially the pvp ones), the gaming experience of Eve is a nightmare with the new icons?

-Can you please give customers/pilots/capsulers any sort of answer about future plan on icons?

Many thanks

Mark Yanning
Ceo "Give us old icons or fix it please"
Captain Nuf
Zeura Brotherhood
#1324 - 2015-06-07 17:27:01 UTC
I like the new icons. I understand that someone worked hard on them and that lots of people hates em. Just make them toggleable in General Settings or something. I see them as an improvement and I got used to them and appreciate them, but for #^$&'s sake, I need my CEO to undock and shoot stuff and he hates the icons. X
Orm Magnustat
Red Serpent Industries
Red Serpent Alliance
#1325 - 2015-06-07 18:46:30 UTC
Natya Mebelle wrote:

..........................
Manager: I'm sorry, that is not your call to make. You can't see in the future how it will work out, forum population is just a small part of the playerbase. We will ship it, and see what happens to player count and subscription changes. There is no point speculating.
........
[/i]


.... a very well done piece on the speculative discussions in the CCP dev teams Blink

I want to stress especially the quoted part, about just ignoring those (always complaining) forum warriors, that always make the most noise but actually dont matter THAT much - cause its true in many cases P


BUT NOT IN ALL Twisted

Just look at my personal case - I havent cared to post on the forums for almost 2 years..... how did this change lately?!

The simple reason is in some HORRIBLE DESIGN DECISIONS that question the way I like to play this game and the time I invested in it! (be it the unusable new map for scanning or this icon debacle)

Dear CCP, when people like me start posting in your forums you can safely assume that something is going horribly wrong ..... you have all the statistics, just take your time and check if its just me.


To add some constructive ideas: Perhaps it wasnt the brightest idea to accelerate the release schedule like you did (for quite some different reasons) Question
Andy Lorentz
Sebiestor Tribe
Minmatar Republic
#1326 - 2015-06-07 20:21:44 UTC  |  Edited by: Andy Lorentz
CCP Surge wrote:
I agree NPC distinction is rather nuanced with the new icon set - NPC icons have a faint inner fill compared to players ships.


It is far too subtle a distinction, particularly in Min/Amarr FW space with red/orange backgrounds and whether the icon is filled or not is not easy to see immediately. Being able to quickly differentiate between players and NPCs is, in my opinion, much more important than being able to quickly differentiate between ship classes, though I'm not opposed to the concept.

I think players should have a standings box fill around the new icons, particularly the Bracket icons. That way we can see the new class and still immediately determine when a player warps on grid, or when warping to a grid with both players and NPCs.
Salo LaZuri
Center for Advanced Studies
Gallente Federation
#1327 - 2015-06-07 20:54:01 UTC
My biggest complaint with the new ship icons is that they blend too much with the other icons. The previous ones were basically blank spaces and stood out more, now I have a hard time telling the difference between them and celestials.

I wish there was a way to change the color of different icons or make them stand out more.
Strykr X
University of Caille
Gallente Federation
#1328 - 2015-06-07 21:18:34 UTC
Orm Magnustat wrote:


Just look at my personal case - I havent cared to post on the forums for almost 2 years..... how did this change lately?!



Exact same situation for me. The fact I'm bothering to post on the forums at all should be a big warning flag that the icon issue hits wide on the playerbase, not just a few veterans really deeply.

I do not like the new neocom icons at all compared to the previous ones, and it has already been months attempting to adjust to that. These new overview icons feel much more insulting now that I expect, like the neocom icons, that we will never be allowed to use the previous overview icons again.

I understand that CCP is trying to make EVE feel more like a "space" game, but FFS, the recent changes force me to notice just how drab and gray everything is.

And in case CCP doesn't understand basic human psychology, GRAY=DEPRESSION. It'd be just great if only my character felt the depression of living in a bleak hyper-capitalist utopia, but my HUMAN BRAIN playing the game is the one that feels the sadness from the UI changes.

Eve pilots should be able to live happily if they so choose, because they get to be IMMORTAL in a universe where mortals are generally not even given a moment of thought. You can bet your ass that Dust players feel a hell of a lot more "alive" in their world, despite the fact they know they are eminently disposable.

Seriously CCP, what are you doing?
Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#1329 - 2015-06-07 21:31:11 UTC
Just wanted to chime in and note that the new icon set is just pants-on-head-stupid.

Not gonna rehash all the issues noted already, but I HATE it.
Grubgrafter
Fortis fortuna adiuvat
#1330 - 2015-06-07 21:42:51 UTC
Well its Monday tomorrow, I'm seriously hoping CCP have a meeting and ditch these icons and soon!

The quietest Sunday ops this alliance has had in years, peeps are just not fleeting up 'cos of the confusion these icons cause....

The longer CCP leaves it the more disenchanted peeps will become, particularly when CCP go awol which is interpreted as not listening to their customer base...
Drake Barski
Center for Advanced Studies
Gallente Federation
#1331 - 2015-06-07 21:48:37 UTC
CAPTAIN CRIMSON HAWK wrote:
I do like having a way to identify at a glace the class of ships, very much a step in the right direction.


As do I. My only issue is the similarity between icons - putting a line underneath to differentiate frig from destroyer is okay, but then they do the same for cruisers, and each time I see that, I think at first it's a destroyer instead of the larger class ship. I'd really like to see a chevron over the bigger ship icon (/\) because that would still make it show it's larger than the standard 'house-shape' icon, but it would also allow a clear differentiation from the destroyer icon, too. That would be another step in the right direction - making shiptypes easily discernible.

In addition to my first post, since I've had the chance to view a few different icons, I'd like to add the following:

I LOVE the wormhole icon - looks very unique & accurate. Sentry batteries similar modules I like, too. There was more, but I cannot recall at the moment.
Kujun Nashja
Federal Navy Academy
Gallente Federation
#1332 - 2015-06-07 22:19:02 UTC  |  Edited by: Kujun Nashja
This is feedback on the new Icons.

My Background: Solo/small Scale PvP / Exploration PvE. Tested the new overview and brackets on SiSi before it was implemented on TQ. Had some days to let the changes sink in now.

Major issues i encountered:

- NPC- and Playericons have the same shape while featuring different coloring:

Huge NoNo! In a universe where human players pose the biggest threat, the one thing that has to work reliably is that you are able to distinguish a player from a NPC in no time. NPCs need a distinct set of icons. The FN/Concord Icons are basically identical to respective player icons. I have huge problems recognizing players entering a grid when there are NPC icons on my current overview. Also: Visually impaired people. Same goes for drones: Allthough different from player icons, many of them now feature the same basic shape (triangle), which makes it much harder to quickly identify the overview icons when you are not focusing on them. Also there are way to many triangular shapes in general.

- Details of Icons (namely Beacons, Sun, Structures, Deployables, Belts) :

I actually think that the different player ship icons are fine and i didn´t expect to distinguish them from each other in so little time, even in hectic situations. I like them and think that the additional information they display helps with identifying stuff on your overview and in space. What i found to be an issue is the detail level of other icons. It´s just way to high. Again this is an issue for threat assessment in peripheral vision. The detail level of non player/non NPC icons clutters up the overview and i need to take a closer look each time something pops up.

Minor issues:

- "Rectangular" shape of the stargate icon:

The celestial that is probably the most common round shape on overviews and gets selected for warping, broadcasting, aligning, etc. the most. A rectangular shape makes it less distinct from station and container icons. This is only a very minor problem. But i wish that in numerous situations throughout the past few days, i would have been able to recognize the stargate icons earlier.

Overall i think that the new icons don´t look all that bad. The additional information carried by player ship icons is helpful and just needs some time to get used to. It´s the discriminability between player icons and icons of secondary concern that causes alot of trouble.
Circumstantial Evidence
#1333 - 2015-06-07 22:26:02 UTC
The rectangles had to go. Let's not forget that CCP responded to feedback after the initial dev blog, and reworked the entire concept. I think this new set is more practical than the heavily styled original set, which I think needed high resolution to differentiate them, due to the... consistent style.

I'm still getting used to them, "Oh, what's THIS one I haven't noticed before - " but I will get used to them, and whatever other curveballs CCP cares to throw.
Tyr Dolorem
State War Academy
Caldari State
#1334 - 2015-06-07 22:45:28 UTC
I'd get used to only having one leg but that doesn't mean i wasn't better off with two.
Vic Jefferson
Stimulus
Rote Kapelle
#1335 - 2015-06-07 23:06:46 UTC
Just posting to let you know, I still am having extreme trouble with these damn new icons.

Please, PLEASE let us have the old icons.

Vote Vic Jefferson for CSM X.....XI.....XII?

Sgt Ocker
What Corp is it
#1336 - 2015-06-07 23:08:12 UTC
Arrow New neocom icons - Boring, indistinct at a glance and just left there for players to "get used to"

Arrow New Map, just left there in the hope people will "just get used to it", faults and all.

Arrow New Icons, going the same way?

This is a slippery slope, where is the bottom?
Is the ladder tall enough for CCP to climb back to where they used to be?
Forget about going higher on the ladder (for now) just get back to what used to be suitable and usable.


I would so love to have a job where I get to just ignore customers and do as I please.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Eke Patang
Republic Military School
Minmatar Republic
#1337 - 2015-06-07 23:11:33 UTC
Circumstantial Evidence wrote:
The rectangles had to go. Let's not forget that CCP responded to feedback after the initial dev blog, and reworked the entire concept. I think this new set is more practical than the heavily styled original set, which I think needed high resolution to differentiate them, due to the... consistent style.

I'm still getting used to them, "Oh, what's THIS one I haven't noticed before - " but I will get used to them, and whatever other curveballs CCP cares to throw.


67 pages and a vast majority seem more inclined to the idea that the rectangles didn't HAVE to go Blink
Firia O'Flame
Gunpoint Mercantile Associates
#1338 - 2015-06-07 23:38:24 UTC  |  Edited by: Firia O'Flame
This thread is roughly over 1320'ish posts. I'd wager about 1300 of them thusfar are "critical" about the overview icons. In that people don't care for them, and would rather an alternative solution be found.

Edit: Alternative = roll back to the old until a better solution is found.

This would be a great time to tap into your CSM resources.
Kaarous Aldurald
Black Hydra Consortium.
#1339 - 2015-06-07 23:45:26 UTC
Natya Mebelle wrote:

*sighs* Oblivious and ignorant people like you make it much more difficult to communicate properly with the developers, since they have to sift through the rubble to find the useful information worth reading.


Excuse me?

First of all "I hate it" is perfectly acceptable feedback, since apparently they didn't listen to the feedback from the test server and just rolled it out anyway.

Secondly, where do you get off telling anyone what their reactions to this UI change should or should not be? How do you possibly have the gall to say **** like that?

I am here precisely to communicate "properly" with the developers. My communication consists of the following:

"This is a bad change."

"This change was also implemented badly."

"This did not need to be changed in the first place. If you think it did, explain your reasoning."

"Change for it's own sake is bad, so if that's why you did this, revert it as fast as is possible."

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ddolik
Bohemian Veterans
Pandemic Horde
#1340 - 2015-06-08 00:22:22 UTC
the overview icons.. damn you ccp... not this, please just let us turn that **** off and go the old one