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Carnyx release - General feedback

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Author
Blue Harrier
#1261 - 2015-06-06 11:55:02 UTC
The more I use the game with the new icons the more I dislike them. If a person is colour blind like myself then to see a colour against a coloured background you either need a bold red or a block red colour.

Unfortunately the new icons achieve neither of these criteria, the single pixel lines do not carry enough colour and the red is not bold enough to be seen against bold bright backgrounds. I also note from some comments that some icons have subtle shading within or around the icon, please be aware colour blind people like primary colours, shading is of little use to us unless it’s bold, full blocked and large.

You should also note that colour is perceived differently by the user depending on monitor settings (warm/cold/bright/game/internet/etc) and by background reflections (walls/doors/windows/etc) from within the room, think of ‘That Dress’ that changed colour depending on how the viewer perceived the picture.

When I play the game I only need to know, is the icon approaching hostile (red) or not (any other colour), the rest is in the overview. The overview icons are the useful bit the ‘in space icons’ most of the time are just clutter.

How much would it take to include a ‘colour blind’ pallet of colours in the game so we could either select it as an option or adjust colours to suite our needs?

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Lahnius
#1262 - 2015-06-06 11:57:27 UTC
i am seriously hoping that something a little like this is happening right now at CCP in reference to the MASSIVE number of dislikes towards the new icons:


https://www.youtube.com/watch?v=AS9j_-mqSWc
Iphigeneia
Center for Advanced Studies
Gallente Federation
#1263 - 2015-06-06 12:03:27 UTC
Speaking as a vaguely new player.

It took me literally hours to get used to the old icons and how they worked when I first started. Even up till the day before the patch launched, though, I was still mousing over to see what things were. I've been playing every day -- running missions, traveling through space, visiting trade hubs -- so I've seen pretty much most of the new icons in action.

I'm having a really hard time getting used to them. And honestly, each day I play, I like them a whole lot less. I'm wishing more each time I undock that I'll be able to see the old, clean icons. They are not any quicker to recognise, and I suspect that these icons I will still be mousing over to find out what they are 3-6+ months from now unless they are changed/improved.

I haven't resized my UI, almost everything is still the default for a brand new noob account. I think the icons look sloppy and without clean, clear, simple lines. The icons for battleships, cruisers/battlecruisers, wrecks, mobile depots, stations, stargates, pods don't seem to accurately convey what they're meant to depict. Granted, the triangles for the mobile depot don't seem to be much more intuitive than the pacman ghost shaped thing, but the new one isn't all that helpful. Especially since you reused that triangle shape from the old mobile depot to signify frigate-class ships! Good god, talk about a poor choice. If you had to reuse that triangle shape, could it not have been something else stationary or at least something that can't target/shoot you? The old big-fat-cross for an NPC battleship felt like a battleship. But this--whateverthing that conveys battleships now feels a whole lot less intimidating to face. It just feels wrong. And that's just *one* of the icons. The wreck icons leave me completely disoriented, and I'm not sure I can explain why other than that they feel so cramped and messy.

And they all look messy. Blurry. No clean, clear, simple lines, as I said before. I don't exactly think the old icons were perfect but they were far clearer and quicker to parse at a glance.

I do like the drone icons and the corpse icons and the asteroid icons. Admittedly, however, I agree with above posters who have said that differentiation between the different drone varieties and the different asteroid sizes isn't strictly necessary.

I do see where the improvement was needed, in that the old icons didn't quite say *enough*, but these icons certainly aren't the improvement that was needed. I think it would be better to return the old icons while beta-testing a different set of new icons on the test server. I mean, isn't that what that's there for? And please for the love of god: we need new icons that have clear, sharp lines -- icons that can scale with UI size adjustments -- icons that don't look messy, blurry, or just plain silly for the items they represent.

And I realise I've said the word messy a whole lot of times but that's what this has felt like, after several days and many hours of playing and attempting to get used to this change. A mess. Not an improvement.
Benito Arias
Angry Mustellid
#1264 - 2015-06-06 12:19:46 UTC
Natya Mebelle wrote:
I'm still not sure if opening a new topic about those questions would be useful or not.


I think it would, if only to separate a poll from feedback on what's already there.
Myriad Blaze
Common Sense Ltd
Nulli Secunda
#1265 - 2015-06-06 14:35:26 UTC  |  Edited by: Myriad Blaze
Myriad Blaze wrote:
I'm tempted to draw another mockup, but I'm not sure it would be worth the effort (unless CCP decides to make some kind of a contest asking players to submit suggestions or decides to make it possible to use customized icons).

Bah, did it anyway. P

Modified the old brackets and the current capital ship icons. I think something like this would work: Ship Icons

- All subcaps brackets are squares, all capital ships are represented by diamonds (for consistency).
- The dots in the cruiser (solid dot) and battleship (hollow dot) icons are debatable. I added them for all those, who think that the old bracket size differences weren't discernable enough.
- Different orientation of the slash for destroyers and battlecruisers to help keep them apart .
- No brackets for capsules and shuttles, because neither has combat capabilities.
- Rounded brackets for mining barge and industrial to make them stand out more when it gets crowded.
- All combat capital ships have one half of the diamond shaped icons with a double line (titan is two intersecting diamonds).
- Capital industrial and freighter icons have the same interior as mining barge and industrial respectively, to stay consistent with regard to typical ship useage.
- Made sure that icons scale well to 90% (12px base) and 110% (16px base).
Benito Arias
Angry Mustellid
#1266 - 2015-06-06 14:59:24 UTC
Myriad Blaze wrote:


Very nice. Looks like an improvement over classic brackets, for the most part.

What I think have an I issue with.
-- Different slashes and dots in subcaps. Still think it's too much detail for a bracket. I'd use a single kind of slash (or maybe a dot) to differentiate between frigate/destroyer and cruiser/BC.
-- Titan icon is too much of a zebra. Interchanging 1-2px lines and spaces make it look... more filled than the others and thus deviating from 'non-filled PC icons theme'

Non-combat ships, I don't really know, don't encounter them often enough to have an opinion.
Myriad Blaze
Common Sense Ltd
Nulli Secunda
#1267 - 2015-06-06 15:28:12 UTC  |  Edited by: Myriad Blaze
Benito Arias wrote:
Myriad Blaze wrote:


Very nice. Looks like an improvement over classic brackets, for the most part.

What I think have an I issue with.
-- Different slashes and dots in subcaps. Still think it's too much detail for a bracket. I'd use a single kind of slash (or maybe a dot) to differentiate between frigate/destroyer and cruiser/BC.
-- Titan icon is too much of a zebra. Interchanging 1-2px lines and spaces make it look... more filled than the others and thus deviating from 'non-filled PC icons theme'

Non-combat ships, I don't really know, don't encounter them often enough to have an opinion.

Titan icon still had the "doomsday dot" from an earlier version. It was supposed to be just two intersecting diamonds. Edited my other post and replaced the picture with a corrected version.

Regarding dots and slashes, I originally intended to use a dot to go from frigate to destroyer and a slash from bottom left to top right to go from cruiser to battlecruiser. But then I thought I remembered some people complaining, that the old brackets were looking too much the same and went with what I have now. (EDIT: Since it is only a minor change, here are those icons)
Canon Makanen
Science and Trade Institute
Caldari State
#1268 - 2015-06-06 15:39:27 UTC
Benito Arias wrote:
Myriad Blaze wrote:


Very nice. Looks like an improvement over classic brackets, for the most part.

What I think have an I issue with.
-- Different slashes and dots in subcaps. Still think it's too much detail for a bracket. I'd use a single kind of slash (or maybe a dot) to differentiate between frigate/destroyer and cruiser/BC.
-- Titan icon is too much of a zebra. Interchanging 1-2px lines and spaces make it look... more filled than the others and thus deviating from 'non-filled PC icons theme'

Non-combat ships, I don't really know, don't encounter them often enough to have an opinion.


this is really nice, much much better than the triangles in space right now!! The icons right now is not bad in the overview, but they are indistinguishable in the space.
E6o5
Sebiestor Tribe
Minmatar Republic
#1269 - 2015-06-06 15:47:12 UTC
day one of the War: Tyler Durden Demolitions vs. C C P Alliance: they choose to stay docked, probably due to crappy icons.
Lahnius
#1270 - 2015-06-06 16:16:49 UTC  |  Edited by: Lahnius
E6o5 wrote:
day one of the War: Tyler Durden Demolitions vs. C C P Alliance: they choose to stay docked, probably due to crappy icons.



hahahahaha ... good one ... i can hear it now:

CCP Pilot1: ok these new icons ... which one is the war target?

CCP Pilot2: the red ones duh!

CCP Pilot1: wait, thats a NPC, im confused!

CCP Pilot2: oh damnit, we should have done this better!



ok that was mean of me ... im sorry ... lol ... Shocked
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#1271 - 2015-06-06 16:56:14 UTC
Tao Dolcino wrote:
Yes, that would have been a great idea : a contest for the new icons, with some nice prizes for the fun, and most importantly a poll for the players to choose the winners. Cool

But at the end let's not forget the main question : were the icons really the most urgent thing to spend time on ? Did they really need to be changed ? Aren't there much more important things to be done to improve EVE ?
The problem with those contests is that no matter how clear and detailed the requirements are, some people will misread certain requirements, and then there is the chance that the moderators going through the selections are missing that (this has happened elsewhere, I'm not making this up) and then an invalid design gets voted upon. Then there is the issue with voting itself. Only a small portion of the playerbase gets to vote on the poll. Now imagine the fallout when the invalid design starts winning and people point out that it does not meet all rules. It has happened.
I'm not going to even touch the human relations part with existing UI developers. Making a contest to fix a failed development is... not okay.


Red Deck wrote:
I can't imagine what my workaround would be if I was a new player overwhelmed by the number of ship types appearing in the column.
A new player would learn the icons as they were without any previous associations to overwrite. I mean, sure, a new player is probably going to take longer to make proper distinctions among the icons presented, but a new player will never have an issue like "why is a mobile depot shooting at me" because his eve icon memory is a clean slate.


Louanne Barros wrote:
I mean, look at this. Show this to an independent UX/UI professional and ask them what their reactions are.
https://puu.sh/ielys/69f788c875.png
That's not a hypothetical situation, I am looking at that in space right now.
I knooooow, it is terrible :c The station and stargate and beacon icons are waaay too huge among other things


Heinrich Rotwang wrote:
Overview is actually one of the only 2 areas that already have an option to use smaller fonts (the other is the chat window - for mysterious reasons it won't let you use a smaller font on the user list tho).
You can only check between "use small fonts" or not, which squishes the horizontal lines closer together, making it even less easy to distinguish huge icons from another, so it introduces another issue even if you use 100% UI scaling. Also, the overview is more than just the matrix content of it. There are also the size of the buttons from the "Selected" window.


epicurus ataraxia wrote:
Well, it's saturday, instead of having a nice afternoon, early evening playing EVE , I will be doing something else.
I will force myself to sign on before bed tonigt to update PI, but in order to avoid the headaches, I am limiting my playtime. Interesting thing is that With the nice weather, I am not missing EVE as much as I thought.

PS my wife thanks you for the new Icon design, you have achieved what she was unable to.
I don't want to sound rude, but if this is not sarcasm but actual reality, then you might have a game addiction problem.
Firia O'Flame
Gunpoint Mercantile Associates
#1272 - 2015-06-06 17:10:22 UTC
Lahnius wrote:
Firia O'Flame wrote:
Has there been any word from CCP on their take on the feedback provided on the new icons? Are we at the stage like we were with turret icons yet? Where we roll back to something that at least worked?



last message from CCP was a couple days ago:

https://forums.eveonline.com/default.aspx?g=posts&m=5794965#post5794965


... not a peep since ...Roll


Well even that little bit is nice. I wish we knew more, and were looped in a bit more, but the above link does say that we'll be stuck with what we have for a little while longer. It needs to sit a while, and then proper action can be taken. Like garbage day.
Olleybear
Infinite Point
Pandemic Horde
#1273 - 2015-06-06 17:28:16 UTC
Natya Mebelle wrote:
I don't want to sound rude, but if this is not sarcasm but actual reality, then you might have a game addiction problem.


Gaming addiction? No such thing. * downs a Mtn Dew in one gulp *

Just the other day I was chatting with a corpie on coms when this very subject came up. During the convo he was complaining about hearing what I was doing in the bathroom because of my wireless mic. I just told him the wireless mic was necessary because there are some things that a bottle beside the computer desk just cant take care of.

He proceeded to point out that I might have a gaming problem because he overheard my conversation with the city official talking about how tall my grass was and how they were gonna charge me if they had to come out and cut it. Can you imagine the nerve of those people? I think I lost a few million isk on the market because of that interruption and I told the official I was going to look into getting that isk back when next I talked to my internet lawyer friend on Eve.

* grabs tissue to stop todays nose bleed while downing a Mtn Dew *

Anyways, the corpie also pointed out how I lost my job recently. He implied it was because of my forum warrioring while I was at work. I told him the boss was being unreasonable and I was looking for a new job anyway. Just like my last job. They actually tracked my total internet use and came up with some absurd numbers like my spending 6 hours a day commenting on the forums and how I wasn't productive as an employee. Yea, I left that place straight away.

* downs another Mtn Dew *

Haha! Did you see that? What? Yes, I'm fine. Why does everyone keep asking me that?

Gaming addiction. Pfft!!!

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

Eli Stan
Center for Advanced Studies
Gallente Federation
#1274 - 2015-06-06 17:44:04 UTC
Myriad Blaze wrote:
Myriad Blaze wrote:
I'm tempted to draw another mockup, but I'm not sure it would be worth the effort (unless CCP decides to make some kind of a contest asking players to submit suggestions or decides to make it possible to use customized icons).

Bah, did it anyway. P

Modified the old brackets and the current capital ship icons. I think something like this would work: Ship Icons

- All subcaps brackets are squares, all capital ships are represented by diamonds (for consistency).
- The dots in the cruiser (solid dot) and battleship (hollow dot) icons are debatable. I added them for all those, who think that the old bracket size differences weren't discernable enough.
- Different orientation of the slash for destroyers and battlecruisers to help keep them apart .
- No brackets for capsules and shuttles, because neither has combat capabilities.
- Rounded brackets for mining barge and industrial to make them stand out more when it gets crowded.
- All combat capital ships have one half of the diamond shaped icons with a double line (titan is two intersecting diamonds).
- Capital industrial and freighter icons have the same interior as mining barge and industrial respectively, to stay consistent with regard to typical ship useage.
- Made sure that icons scale well to 90% (12px base) and 110% (16px base).


Thank you for producing these. However, to me they are less distinguishable than CCP's new icons. Slight size differences, like between cruiser and battleship, are difficult to judge. The differences in the central dots isn't obvious enough. The differences between a slash to the left and a slash to the right, or a up and down chevrons, are arbitrary to me. The lack or presence of an underline is more intuitive.

But then, I like the triangle/house/chevron style of CCP's new icons. Just my personal taste. :-)
Vol Arm'OOO
Central Co-Prosperity Union
#1275 - 2015-06-06 18:09:27 UTC
Yet another bizarre update - when dealing with pve the "name" of the rat is now identical to the "type." For instance, Sansha's Phantasms which are battle cruiser type rats are listed as "sansha's Phantasm" under both the name and type columns. If you want to know that it is a battle cruiser you have to look at the icon - but since the icon is indecipherable you have to hover over it to see that it is actually a battlecruiser. Honestly it was so much easier in pre-patch - you saw the relative size of the ship from the icon and then could see that it was a battle cruiser from the type column - now all the useful information is hidden.

I don't play, I just fourm warrior.

Koba Kyogen
State War Academy
Caldari State
#1276 - 2015-06-06 18:32:32 UTC
Lahnius wrote:
i am seriously hoping that something a little like this is happening right now at CCP in reference to the MASSIVE number of dislikes towards the new icons:


https://www.youtube.com/watch?v=AS9j_-mqSWc


Awesome.


KK
ARMED1
Native Freshfood
Minmatar Republic
#1277 - 2015-06-06 18:44:56 UTC
So now 64 pages of mostly hate for the icons from the last patch...

CCP do you get it yet?

Seems that most of the patch isn't an issue except THE ICONS!

Ffs how many more pages of hate do you need before you get the point.

Safe to say that if something doesn't happen in relation to the icons that it will be obvious that CCP does not care what it's player base thinks.

Yay for the most annoying gameplay change since I have been a subscriber. Yay for CCP paying lip service to its player community while not really caring at all.
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#1278 - 2015-06-06 19:18:59 UTC
And now for something completely different.

Go to character customization. Next step, towards portrait mode. Open lights, hover the section. Notice something? The popup for the 7 secondary light sources and the brightness slider is gone. This did not happen in Mosaic.
How many things are you continuing to break? :c Since we can't play properly due to the icons, now we can't even play dress-up properly any more. Well... poop.
Ida Aurlien
HIgh Sec Care Bears
Brothers of Tangra
#1279 - 2015-06-06 19:50:57 UTC
Let's all go to a new game......by the time they finish with their rebuilding of this 1 it will not resemble the 1 it was

it's better to add content than constantly change it
Terminus Antollare
Un4seen Development
Goonswarm Federation
#1280 - 2015-06-06 19:54:14 UTC
I like the new icons. There I said it