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Carnyx release - General feedback

First post First post First post
Author
Drake Barski
Center for Advanced Studies
Gallente Federation
#1181 - 2015-06-05 11:18:12 UTC
I waited a few days before replying to ensure the initial shell shock had worn off and I could give a real and genuine feedback response. Here is that response.

I like the battleship icon because it is easily discernible from the others, as well as mining & industry ships like exhumers & freighters. Cruisers are...okay, I guess. I absolutely hate the frigate & destroyer icons - they are too similar. Perhaps something can be done to tweak this a little...? I had the idea a long time ago that perhaps each type of ship could be represented by its own icon, and now wish I had mentioned it. Ugh

Graphically, the stargate icon is awful. It looks like someone just pulled up the trash bin of their child's science fair project made with clipart. The jump bridge icon is not good either - it is very similar to the station icon. Twice I have jumped back to the station instead of going through the bridge as I had intended. Please change that icon so that it is unique.

Speaking of unique, I also like both the sun & corpse icons. It's kind of satisfying to see so many little person-shaped icons passing me on the overview, especially after a large fight has occurred.
CAPTAIN CRIMSON HAWK
Armilies Corporation
Domain Research and Mining Inst.
#1182 - 2015-06-05 11:20:01 UTC
New icons are ok, I like the attempt. That being said, the old icons worked really well for sleepers. I would like the option to fall back to the old ones for them at least.

I do like having a way to identify at a glace the class of ships, very much a step in the right direction.
uhnboy ghost
Corporation 98237776
#1183 - 2015-06-05 11:20:38 UTC
uhnboy ghost wrote:
uhnboy ghost wrote:
24h since last login...
hey look a new patch, hmm no info on when u can switch back to the old icons so i can play again...

i check back in tomorrow again, i guess i check whats on sale on steam while I wait.


46h since last login...
hey look a new patch, hmm no info on when u can switch back to the old icons so i can play again...

i check back in tomorrow again, hmm maybe do a big cleaning of my appartment while i wait.


70h since last login...
hey look a new patch, hmm no info on when u can switch back to the old icons so i can play again...

i check back in tomorrow again, i guess i... well its friday so time to drown my sorrow and fall asleep crying while watching old eve movies and remembering the good old days when i could play eve.

//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png

Quonne
Deep Core Mining Inc.
Caldari State
#1184 - 2015-06-05 11:22:57 UTC
Pestily wrote:
The icons really are ridiculous and childish looking. Last night in a fleet of 40 ish we all dropped drones and it was like a snow storm, we couldn't see anything on grid so brackets off and still couldn't .


GIVQuestionE US THAttentionE OPTIStraightON OF TAPirateKING THE ICOEvilNS OFCoolF OR RELolVERCoolTING BAOopsCK TShockedO THWhat?E OLBig smileD PRO ONShockedES PLEWhat?ASE.

GET MY POINT ??

If it took you more than a server tick to read it .. your dead ..




Good way of looking at it.. says it all..
Astro Agnon
Brave Newbies Inc.
Brave Collective
#1185 - 2015-06-05 11:27:36 UTC
I do not post much (read the forums yes), so here is my 2isk worth

I am with the majority of players concnering the new icons. They really are hard to use. Yes, I know change is hard at times, I am an advocate of change. However, in this case, perhaps this change was not so good.

Whenever I play, especially PVE, I ALWAYS target the smaller ships first, then work my way up (I like to get rid of the nibblers as I call them, lol, the ones that slowly wear you down, but in large numbers the damage they put out can accumulate quickly). That way all I am left with is usallly BS to kill. Now it is very hard to distinguish between a BS and a BC.

How about the ability to "choose" which icon set we want? New or old?

Also, as another player posted, please let us keep the old map!!!!
darkchild's corpse
Rens Nursing Home
#1186 - 2015-06-05 11:29:45 UTC  |  Edited by: darkchild's corpse
Natya Mebelle wrote:
I'm still curious what you want to do with freighters, industrials, barges, etc.

if you go for the top row, simply do what they did with the old icons: shrink them vertically. in my opinion we don't need to have that many different icons for industrial ships in general. maybe one for mining ships and one for hauling ships. in my opinion the icons should make the decision to run or to fight easier. i don't run from industrial ships :D


Natya Mebelle wrote:
Second: 90% scale is reducing all icons by 2px in total size, so I was accurate with my estimate of 1pixel loss in the corner. A 14x14 becomes 12x12. Good luck c:

if i scale these icons down in my browser or in photoshop, they still look ok and not messed up. so i don't understand the problem here. but i guess thatswhy i'm not the designer here^^


Natya Mebelle wrote:

So in short, I don't think this is going to cut it when you consider other things. It MIGHT look good at first glance. But... you know. It is different when you have to take EVERYTHING else into consideration WHILE playing the game, not just looking at a standalone excerpt.

i play the game since years and i know what i personally would expect. and this is what i create my suggestions based on. unfortunately i can't simply put the icons into the game to test them. CCP... y u no give me source code? :D
but in general i try to keep close to the old icons because i know that they worked great for me.


Natya Mebelle wrote:

Let me put it this way...
I've written more than 30.000 characters of concise information like that "fact" post I did shortly ago, while adding 60 pictures just as starmap feedback. And I was not even done.
I'm in the works to restructure the opportunities and rework the entire new player experience from the ground up, while releasing a "damage control" guide for new players shortly.
Only when that is done, and I still feel the icons, I MIGHT make a complete mockup. I mean, if I have any sanity left at that point c:
That is why I said I'm already too invested without getting anything for it.

alright, didn't knew that... fair enough
X4me1eoH
School of Applied Knowledge
Caldari State
#1187 - 2015-06-05 11:32:58 UTC
X4me1eoH
School of Applied Knowledge
Caldari State
#1188 - 2015-06-05 11:36:51 UTC
I have not seen different between BC and BS icons. Five picsels is not enough difference. You must make BS and capital icons BIGGER than now.
ARMED1
Native Freshfood
Minmatar Republic
#1189 - 2015-06-05 11:39:06 UTC
Astro Agnon wrote:
I Also, as another player posted, please let us keep the old map!!!!


God the new map! While not actually part of this patch I must say I agree.

While it is in a few ways nice - for example it is visually stunning and can make some evaluation easier. Aside from that it is not so great. And to think of scanning with it? Blah just blah.

I have tried it for scanning and it is damn near unusable. I am sure CCP will not remove it since they have spent considerable time and effort (money) on developing it.

My suggestion? Take some of the revenue from the overpriced poster set and use it to pay someone to continue "fixing" the new map.

It has a long way to go.

Another suggestion? Maybe just quit screwing with all these "little things" that arent really broken.

Do we need a new map, new icons, dirt on our ships? Maybe it does make for a more immersive experience in some ways.

But I think there are other bigger things that CCP can do to improve the game first.

This new uptempo schedule of expansions is nice - but we dont need junk just for the sake of CCP being able to claim they added stuff with the latest patch.

Hey CCP - its quality over quantity that we want.
Volery Makanen
Deep Core Mining Inc.
Caldari State
#1190 - 2015-06-05 11:47:06 UTC
CCP this time you lose. return back to the old icons.
Cat silth
Diversity 101
Domain Research and Mining Inst.
#1191 - 2015-06-05 11:49:51 UTC
I want my old icons back , i do not think ccp actually plays this game , you can tell that with all the crap they just keep developing for its player base , you slowly killing the game one bit at a time. so ccp tell me how we quickly tell the Difference between sizes of ships oh wait we cannot, you no how have memorized over 50+ different icons , ccp when will u realize you alienating your player base and soon its gameover.
Desert Ice78
Gryphons of the Western Wind
#1192 - 2015-06-05 11:50:08 UTC
Feedback - (Other then the bloody icons)
The new skin on the Rhea at low settings looks like its diseased. (As in not good diseased.)

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Panterata
Federal Navy Academy
Gallente Federation
#1193 - 2015-06-05 11:52:40 UTC  |  Edited by: Panterata
Yea pls old icons back. It is obviously that we want them

Instead of dealing with something that does not work at all - new icons

why you don't deal with the fitting mechanics?

For example to fit a ship you must have all modules in one place in the hangar right? Why don't you make when you try to fit a ship (click on a fit button) the client to start "looking" for the modules in the station containers which can be named High slot, Med slot, Low slot, Rigs? This will be more useful then then some stupid triangles icons
Ereilian
Doomheim
#1194 - 2015-06-05 12:17:51 UTC
Another day, another set of ignored posts by CCCP. Guys face facts they do not care, and are ignoring feedback so they can plow ahead with next months release of garbage they laughingly call a Sov update.

Welcome back to pre Incarna, when the only thing CCCP want is your money in their bank account. Opinions, ideas, comments and feedback are not welcome.
Myriad Blaze
Common Sense Ltd
Nulli Secunda
#1195 - 2015-06-05 12:36:17 UTC
Natya Mebelle wrote:
[...] so I rather respond to you than that other mockup that was based on the new icons, which is barely any improvement at all.

I assume that would be mine. Ugh

While I think my idea for alterations to the current icons for capital ships would be an improvement, I would agree that my icons for subcaps aren't that good. I tried to find improvements to the current subcap icons but ultimately learned, that a triangle is not well suited as a basic pattern under the given limitations and considering the number of variations needed. A square simply gives a ton more possibilities as can be seen in the approach by darkchild's corpse.

I'm tempted to draw another mockup, but I'm not sure it would be worth the effort (unless CCP decides to make some kind of a contest asking players to submit suggestions or decides to make it possible to use customized icons).

Tao Dolcino
Garoun Investment Bank
Gallente Federation
#1196 - 2015-06-05 13:03:17 UTC  |  Edited by: Tao Dolcino
Yes, that would have been a great idea : a contest for the new icons, with some nice prizes for the fun, and most importantly a poll for the players to choose the winners. Cool

But at the end let's not forget the main question : were the icons really the most urgent thing to spend time on ? Did they really need to be changed ? Aren't there much more important things to be done to improve EVE ?
Rio Bravo
Deep Core Mining Inc.
Caldari State
#1197 - 2015-06-05 13:11:14 UTC
Like the new module iteration. Much variety, and seen some nice surprises in the loot tables too...

Still haven't flown into an unknown wormhole.

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#1198 - 2015-06-05 13:13:26 UTC
Cynos still have the same icon as landmark or monument beacons? Really? Fantastic...

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Cowl Sable
Republic University
Minmatar Republic
#1199 - 2015-06-05 13:22:23 UTC
I think CCP sat down one day and had a meeting to discuss the best way to loose more subscribers.... and they came up with 'hey I know...lets fix things that aren't already broken.... 'what about changing the overview to make it really pointless and give it a 1980's pixel feel....we could mess up all the icons... That will really get our players goat up...all going well we will be successful in loosing players'

Great job (sarcasm).... Idiotic.....

Isn't it about time they concentrated on generating interesting storylines and more interactive playability instead of concentrating all their multiple resources on 'oooooww... lets all work on little icons....
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#1200 - 2015-06-05 13:22:52 UTC
I have given it a few days, here is feedback after i calmed down.

TL:DR - rat icons and pvp icons are bad, wreck,loot, deoployable icons are bad, rest I dont care about, give us old icons back and ability to create our own icons.

Ok, so:

1) Stargates, misc icons, POS icons. Yeah those are whatever - no different to what we had before, i dont really care about those icons. Wormhole icon looks cool I suppose, stargate icon is meh, too bulky.

2) for PvE, rats are too similar. I am having trouble telling apart battleships from cruisers. A big fat cross for battleship rats is much much easier to spot at a glance then a slightly bigger triangle in a sea of triangles. Maybe if you make the triangle a lot bigger and fatter...and add a cross to it...

3) Wrecks, containers, depots, tractor units - barely identifiable, incredibly difficult to sort our in a cluttered battlefield. Old icons were also much better then the new ones.

3) for PvP, new icons are too detailed and small, its just not working. I constantly have to mouse over the icon to see what ship it is, in the middle of combat. All these triangles look the same. I dont really have the time to look closely in a fluid pvp situation, does that triangle have a tiny dot over it, or a line somewhere? And a frigate is the same thing as a destroyer for me, I dont need different triangles to ell them apart. Ditto with haulers. Basically, now I rely on overview Type column to tell me if its a frigate or whatever. Im sorry but tiny similar-looking triangles are just not intuitive, and honestly, unnecessary.

Basically, I dont think we need an icon for each different class of ship. I think a transparent bracket like we had before, of different sizes, was way more useful, less clutter. if you wanted to rejiggle these icons, all you had to do was change the size of them. You know there is nothing wrong with making a capital icon 20 times bigger then everything else, if its a transparent square, who cares.

The way I see it, less is more with icons, same as with EVE map. You dont NEED to make these icons ultra-detailed or whatever - on the contrary, less is more, there needs to be as few icons as possible, and they should be as uniform as possible.

Old system had it nailed pretty well. All PvP ships were a single type of TRANSPARENT square bracket, just different size. And the transparent field could be colored by standings or whatever. Perfect.

All rat icons were a DIFFERENT visually distinct type of icon, a cross, so you could at a glance tell if there were pvp hostiles in a site with you while you were ratting. And by looking at the crosses, i could tell at a glance which was battleship, and which was a cruiser. It was a very good system.

Wreck icons were also good and thought through. White of full, grey for opened, different colors, transparent for empty. Easy to tell at a glance which is which.

Trouble started when you guys started to introduce deployables, thats when it started to clutter the screen. Those needed change. Those were hard to tell apart from each other and to sort our a tractor amid a sea of wrecks was hard, visually. Not this was no reason to go ahead and bork a completely working system of icons otherwise. I think it shows that different people we involved with icon creation from this point on, they just dont fit.

Anyhow, I would strongly suggest the following:

Let the players define their own icons and brackets. Give us a default set, and give us an option to load our own custom icon set. I know that I would tweak the icons, go back to old rat crosses, go back to old pvp square brackets, and I would make my own icons for deployables and wrecks, i dont think you guys can make those right so they dont clutter. Sorry.