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Carnyx release - General feedback

First post First post First post
Author
Sgt Aggro
Tau Alpha Corp
#801 - 2015-06-03 17:01:46 UTC
Awful Icons thats all i have to say on the matter.
Dersen Lowery
The Scope
#802 - 2015-06-03 17:03:26 UTC
I can't speak to visual problems: even at my age (mid-40s), my astigmatic eyes can make the icons out clearly at 100% scaling without glasses and without headaches.

I like the consistency of the designs. I love that NPCs use the same icon set. I like that it's now easy to tell destroyers from cruisers from battlecruisers (or, in the case of rats, to tell frigates from destroyers).

If they look like old videogame sprites, it's because they're trying to solve the same problem in the same design space (few pixels, few colors).

Fix the scaling algorithm, migrate the icons to ISIS. Done and well done, as far as I'm concerned.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Dominous Nolen
The Graduates
The Initiative.
#803 - 2015-06-03 17:15:05 UTC  |  Edited by: Dominous Nolen
Shpongled Victim wrote:
dunno why ppl complain about the UI/Neocom colours, theres a option to choose between different themes. Or do i get it wrong?


Their complaint is probably based more on the look of the icons as they are single coloured rather then the old set we had.

Old Neocom

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

juulian
Grey Toxic Sword
Shadow Ultimatum
#804 - 2015-06-03 17:17:10 UTC
I'll throw another stone to the garden dissatisfaction with new icons, introduced only chaos. They are as eloquent as Sphynx and "ergonomic" for efficient differently.
Lahnius
#805 - 2015-06-03 17:18:37 UTC
nothing is going to change, there has obviously been way too much time and effort put into this change ... unfortunate that its an incredibly ugly and poorly thought out change, its the change THEY are going to keep no matter what WE say.

this is business mentality at its best right here; THEY want to implement something THEY feel will work and THEY DO NOT CARE what WE want. even though WE pay to play this game, THEY will do as THEY please.

'nuff said! Roll
Haelie
Horde Vanguard.
Pandemic Horde
#806 - 2015-06-03 17:24:42 UTC  |  Edited by: Haelie
gaiz, really, please!
implement an option for the player to choose between the old and new icon set.
when ur overview is full of ships the most useful icon set is the one who indicate the ship size by icon size, not by shape
what u did was throwing in a lot of icons of the same size but different shape; you have to look at each and mentally process that shape.
some may like that, some may not, and some may want to do that change/transition at their own will/pace

oh,and white npcs at the gates: atleast fill them with full white, not gray
Grubgrafter
Fortis fortuna adiuvat
#807 - 2015-06-03 17:34:03 UTC
Oh my God, just logged in today and had hoped yesterday was a bad dream..... The awful icons are still here.. Evil

Can you please dump them as they are just not up to the job, they don't help they hinder.. Simple is best and the new icon set is an exercise in 'lets break what worked', lets 'over kill the icons' to the point they lose their functionality..

This really is another 'walking around stations moment' for CCP, these icons are the worst innovation by DEVS for years, and there's been some clangers, but these icons come tops...

I've tried them, they are not up to the job... Far to complex way of indicating required information... Roll
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#808 - 2015-06-03 17:34:10 UTC  |  Edited by: epicurus ataraxia
Lahnius wrote:
nothing is going to change, there has obviously been way too much time and effort put into this change ... unfortunate that its an incredibly ugly and poorly thought out change, its the change THEY are going to keep no matter what WE say.

this is business mentality at its best right here; THEY want to implement something THEY feel will work and THEY DO NOT CARE what WE want. even though WE pay to play this game, THEY will do as THEY please.

'nuff said! Roll



That business mentality is the same as the one, where manufacturers started to put milk proteins in every damn food, and then wondered why their customers with milk allergies stopped buying.

Hint! It wasn't because they didn't like the taste.......

Hint! You can't see the icons, you are not going to get used to them.

For God's sake, call it Icons for cripples, icons for those unwilling to change, icons for those who do not appreciate good things, icons that we really should love, but have such bad taste we'll give you these icons.

However you justify it, Give us the option of the old icons back so we can actually continue paying you and play!

There is one EvE. Many people. Many lifestyles. WE are EvE

Dan Seavey Allier
Seavy Acquisitions
#809 - 2015-06-03 17:35:01 UTC


All in all, a good patch.

I'm a little disappointed in the rantings of those who are reacting so negatively to the icon changes.

These were comprehensively announced weeks ago in the dev blogs.
These have been on SISI for some time now.

I hope everyone who is losing their **** here was active on the test servers up until now.....offering more constructive criticism
than the childish, self absorbed, self entitled ranting like I'm seeing in this thread.

There are no surprises here. You were more than forewarned, and your feedback is constantly solicited ALL THE TIME for EVERY CHANGE.

To wake up one day and kick and scream when you had every opportunity to help prevent or modify changes you did not prefer only undermines your current outbursts.

Now adapt, or die.


Dan


Honey Never Sleeps. - John Russell

Firia O'Flame
Gunpoint Mercantile Associates
#810 - 2015-06-03 17:37:30 UTC
I would like to chip in my thoughts on the overview icons as well.

I don't care for them. I didn't react right away in face I was just objecting to the change in general. But then I realized what it was that most rubbed me the wrong way; its complexity. It's not how they look at 90% UI, though that is a concern. It's how complex they are compared to the shorthand information they're supposed to convey.

I work in graphics, and less IS more. The little squares of boxes that identified other players? That was less, and it is more than the new system in place.

A lot of Eve basics can be boiled down to Small >> Medium >> Large >> XL. That is, frig, battlecruiser, Battleship, capital. Knowing that information alone can be a firm foundation for future decisions. Example, frigs orbit the battleship, never gets touched by those large guns. Information that can be gleamed from the simple box size icon from the old overview, and this is the information players are looking for in their overview. The new overview is a plethora of data that takes longer analysis before it can be understood. In a fight, that data is to much to parse.

Graphics 101; less is more.




Early in this thread, someone posted an image featuring ships and rats as a variety of pointed cones. Smaller ships had smaller cone bases, while larger more battleship sized ships had wide bases. This is the sort of information that is useful, and it looks good, if not a little... red. It needs another pass before I'd ship it, but this is easier to understand at a glance, and would be a strict upgrade over both overview iterations.

While no one was asking for an overview overhaul, we are now. Because this new flood of data is to much to handle. And it doesn't look very nice either.

http://cdn1.eveonline.com/www/newssystem/media/66945/1/UIModernization_Blog_Screenshot.jpg
Shpongled Victim
Brutor Tribe
Minmatar Republic
#811 - 2015-06-03 17:38:03 UTC  |  Edited by: Shpongled Victim
Dominous Nolen wrote:
Shpongled Victim wrote:
dunno why ppl complain about the UI/Neocom colours, theres a option to choose between different themes. Or do i get it wrong?


Their complaint is probably based more on the look of the icons as they are single coloured rather then the old set we had.

Old Neocom


Thanks for enlighten me. I still think the new stuff looks cooler and again the new symbols in space are better imo. Its now easyer to tell what ships are fighters and what are just logistic. The small triangle for the frigs, the triangle with the bar beneath for destroyers then going to the double triangles for cruisers and so forth makes completly sense. Before i just saw crosses telling me the size only and not the class so i find it a big improvement now.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#812 - 2015-06-03 17:38:23 UTC  |  Edited by: epicurus ataraxia
Dan Seavey Allier wrote:


All in all, a good patch.

I'm a little disappointed in the rantings of those who are reacting so negatively to the icon changes.

These were comprehensively announced weeks ago in the dev blogs.
These have been on SISI for some time now.

I hope everyone who is losing their **** here was active on the test servers up until now.....offering more constructive criticism
than the childish, self absorbed, self entitled ranting like I'm seeing in this thread.

There are no surprises here. You were more than forewarned, and your feedback is constantly solicited ALL THE TIME for EVERY CHANGE.

To wake up one day and kick and scream when you had every opportunity to help prevent or modify changes you did not prefer only undermines your current outbursts.

Now adapt, or die.


Dan




Dear Dan, excellent troll, you gain a rating of .00000000000000000000000000001 on the good troll guide.

Ps we warned about this train wreck until we were blue in the face.
Maybe you should read the feedback? And not look like an ignorant troll?

There is one EvE. Many people. Many lifestyles. WE are EvE

Sean Roach
Center for Advanced Studies
Gallente Federation
#813 - 2015-06-03 17:45:18 UTC  |  Edited by: Sean Roach
Just a thought on the purportedly blurry icons at 90%.
Have you given any thought to pre-rendering the icons for different resolutions? I know that's more stuff to download, but I'd think even a 10fold increase in the number of sprites would be a small(ish) download, and I doubt anyone will scale things down to 10%.

Granted, the effort of checking each sprite for legibility at a given resolution, and then tweaking it, may be more than CCP wishes to commit its art department to.

Edit: typo.
Sky Marshal
State War Academy
Caldari State
#814 - 2015-06-03 17:47:18 UTC  |  Edited by: Sky Marshal
HW5hadow wrote:
DO THIS :D
Lyta Jhonson wrote:
+2 for this

This, one +1. They are simple and logical compared to the new icons, at least for ships. Still, I would prefer the old ones...

Elise Sancta wrote:
If it isn't broken: don't try to fix it.

The original icons in the overview worked perfect. If you are going to mess with the UI:

-option to add original font back
-option to colour your own UI again
-option to scale font sizes even more
-options to resize every window independently to the size a player wants instead of scaling the entire UI
-option to remove text from chat channels

-option to add more tabs to the overview
-colouring the icons, how does that help colourblind players? (yes, they are out there)

This too. Unfortunately, CCP came from the "school" who pretend that the user don't know what he really wants. Options are good, but not for CCP logic and this despite external disastrous exemples like the failure of the W8 Start Screen...

Elise Sancta wrote:
Or better, make a way to let players mod their UI, so we can make it look the way WE want it. Some games thrive on that possibility and last longer because of it.

This would be even better, there are some MMOs who do that. CCP would have to release old UI material when they update them, to permit to be reused by a mod.

Of course, it is hard to code, but it will permit to contentate any motivated players and so stop all complains about Neocom and others, as we will be able to correct them. [EDIT] Maybe it can be done easily in the code department for a part of the UI, by making the game load the ressources from an unique "mod" folder before SharedCache, and so the first ones would replace the second ones if already existing. CCP will need to tell us how to modify some of the UI ressources, and there you go. It won't permit to mod everything, but it would be a start.
TJ Tadaruwa
Ignotis Imperium
Usurper.
#815 - 2015-06-03 17:50:34 UTC  |  Edited by: TJ Tadaruwa
The main problem I have with the UI changes is that in a seeming attempt to draw more attention to other ships on grid, and create a clear distinction, it has actually made ships less noticeable on grid, and harder to distinguish

If it weren't for the concussion of a ship exiting warp ships would be entering and leaving grid and it is too hard for the player's eyes to track that.

http://cdn1.eveonline.com/www/newssystem/media/66945/1/ORVAR_1.png

The above link was an acceptable change in my mind, and I was under the impression that that's what it was going to look like, but now it looks like some 1st grader came in and tried to draw it.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#816 - 2015-06-03 17:52:43 UTC
Dominous Nolen wrote:
Shpongled Victim wrote:
dunno why ppl complain about the UI/Neocom colours, theres a option to choose between different themes. Or do i get it wrong?


Their complaint is probably based more on the look of the icons as they are single coloured rather then the old set we had.

Old Neocom

Oh, how I miss those old Neocom icons.

Although it is true that we have the option to change the UI/Neocom colours, we can only do so by adopting one of a very small number of pre-defined themes. Unfortunately we don't get to create our own custom theme using colour sliders or anything nice like that. So if there is no theme to suit you, which is sadly the case for me, you just have to tolerate a theme you don't like. Aside from that, changing the theme colours doesn't fix the icons if, like me, you find their design unhelpful and/or unattractive.

I think it's a harsh indictment of the currrent icons (both Neocom and brackets) that so many people express a wish to go back to the old ones. It's not that the old ones were good, it's just the new ones are so very very bad.
Panterata
Federal Navy Academy
Gallente Federation
#817 - 2015-06-03 17:55:14 UTC
TJ Tadaruwa wrote:
The main problem I have with the UI changes is that in a seeming attempt to draw more attention to other ships on grid, and create a clear distinction, it has actually made ships less noticeable on grid, and harder to distinguish

If it weren't for the concussion of a ship exiting warp ships would be entering and leaving grid and it is too hard for the player's eyes to track that.

http://cdn1.eveonline.com/www/newssystem/media/66945/1/ORVAR_1.png

The above link was an acceptable change in my mind, and I was under the impression that that's what it was going to look like, but now it looks like some 1st grader came in and tried to draw it.


Ok but ppl don't want at all new overview icons in the game! How you will solve that?
Lara Divinity
Pidgeon Cartel
#818 - 2015-06-03 18:02:38 UTC
Skia Aumer wrote:
Aeon Veritas wrote:
Now lets talk about the by far most discused feature of this patch, the icons....
Can you at least tell us that they will be reconsidered?

The statement has already been made: get used to them and come back in 3 days to give positive feedback and cheers.

so basically nothing will change
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#819 - 2015-06-03 18:05:30 UTC
Shpongled Victim wrote:
dunno why ppl complain about the UI/Neocom colours, theres a option to choose between different themes. Or do i get it wrong?

Could you please recreate these two interface colours for me with the current options? Thank you!
http://i.imgur.com/V09U77q.png & http://i.imgur.com/FRBYoWs.png


Dersen Lowery wrote:
I can't speak to visual problems: even at my age (mid-40s), my astigmatic eyes can make the icons out clearly at 100% scaling without glasses and without headaches.

I like the consistency of the designs. I love that NPCs use the same icon set. I like that it's now easy to tell destroyers from cruisers from battlecruisers (or, in the case of rats, to tell frigates from destroyers).
Like I mentioned to someone else before, I'm glad you don't have these problems with your age and eye condition, but that does not mean everyone else has the same luck. Especially since you are playing on 100% UI scale, you are shielded from half the issues these new icons are bringing. I invite you to change the UI scale to either 90% or 110% and see how you like them then after a couple of hours? c:

I do agree with you as well about the distinction between destroyer and frigate. Most of the people would agree that we would need more distinguished ship icons, but also most people say the way it has been implemented and the choice of designs was not ideal.


Dan Seavey Allier wrote:
These were comprehensively announced weeks ago in the dev blogs.
These have been on SISI for some time now.
Aaaaaand they have been receiving negative AND constructing feedback on how to improve. Moving on, nothing new to see here c:


Firia O'Flame wrote:
Early in this thread, someone posted an image featuring ships and rats as a variety of pointed cones. Smaller ships had smaller cone bases, while larger more battleship sized ships had wide bases.
While this is all nice and good, the image still had the same problem with UI scaling. Scale this image to 90%, 110% and 125% in your program of choice, then add target brackets and tags into the bottom left corner, and you will see what I mean.
Additionally, even though using the same base shape sounds good at first, these fine nuances get lost in the thick of the fight. The shapes would need to vary a bit stronger than those. The other problem with this image is, it did not show us all ship types.

But if I HAD to choose, right now, between the lesser of two evils, between the ship icons now and the one posted in the picture, I would tend to use the older ones. I still would not be happy, since the same issues are apparent, but at least those have a better consistency within their geometric shape.
Elise Sancta
Durance.
#820 - 2015-06-03 18:13:45 UTC  |  Edited by: Elise Sancta
Shpongled Victim wrote:
dunno why ppl complain about the UI/Neocom colours, theres a option to choose between different themes. Or do i get it wrong?



Everything is too dark. Sometimes it is even difficult to see the close options when you have multiple windows opened or you close the wrong window. It is all 90% black.

At least before they started ruining the UI you could choose a window colour. All the current theme designs are too similar. The dominating colour remains black.

You people do not learn from it. Only responding with a few posts when the damage has been done and you had lots of warning way before the patch was released. And this happens with every patch.

Stop revamping content that is working perfectly fine. If you do want to change, think about the large group of players that will not like it and add the new fluff content as optional. Personally I do not like a UI that I like getting stripped down bit by bit and a new one forced on me where it becomes increasingly difficult to use, if not impossible.

Still no change though in the server downtime window popping up just when I am about to land a superfast tackle and have to click that away first instead of it popping up just as text. That ridiculous stuff remains ingame yet the stuff that does not need revamps get changed.



And CCP, what is the use of releasing new content on Sisi to test when you get pages long of comments, don't read it/forward any comments straight to the trash bin, still release it untouched and act surprised when players do not like it?