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Carnyx release - General feedback

First post First post First post
kai il
#661 - 2015-06-03 10:32:34 UTC
The problem with these new icon is "At a glance" they are to detailed and vague at the same time, one of my alliance mates linked a image that shows this, a small 11v10 fight on sisi "at a glance" most of the icons look the same, looking again closely you can see the difference.

But this was taken during AT practice, And the entire time I was flying the new icons were nothing ore than a eye sore if I wanted to look at the range I was from another ship or object the first thing my eyes went to were these icons, it was beyond distracting. And the only time I really use the icons in a pvp setting is not looking at my overview column but looking in space to see whats near me,and my looking at that image once again its a cluster **** of whats what. This is made worse because drones frigates and wrecks are all triangles of the same size.

This is not a good change and it effects THE PRIMARY way we interact with things in eve online, This is not bitter vets being bitter at change, this is people being upset at changes that are bad.
Elsa Hayes
Science and Trade Institute
Caldari State
#662 - 2015-06-03 10:38:19 UTC  |  Edited by: Elsa Hayes
Dear Eve Devs are you even interested in feedback? No one asked for new icons, no one, why do you waste man hours on things that do NOT need a fix and completely ignore player feedback on other things. Is this the 1000$ in game pants all over again? Because some "geniuses" among your employees thought this was needed and important?
Mashie Saldana
French Drop-O-Panache
Snuffed Out
#663 - 2015-06-03 10:39:21 UTC  |  Edited by: Mashie Saldana
Where do I sign to get the good old icons back ?
Caps Locked
#664 - 2015-06-03 10:44:18 UTC
New icons are really awful.

Can we please have the olds ones back.
#665 - 2015-06-03 10:44:57 UTC
i remember when eve felt like this:


well now its increasingly feeling like this:

Unezka Turigahl
Det Som Engang Var
#666 - 2015-06-03 10:45:04 UTC  |  Edited by: Unezka Turigahl
I also found it hard to see player ships on grid with me. When I logged in I was at a highsec anomaly killing NPCs and it took me a while to realize a Tengu had landed. Then another cruiser landed, and again, it wasn't totally obvious like it was before. They don't seem to stand out as much as they did before. However I think I do like the icons. The icons themselves communicate more information and do it faster than the old ones did. They just blend in too much with everything else. Allowing us to change the color of player ship icons would be cool. I've finally gone into the overview settings and done what many people have been doing all along - give all player ships a background color. I now have all players of all standings with a bright orange background. Problem solved.

However new players will not know to do this. I am sure older players are having a hard time with these new icons in part because they are simply used to the old ones, but I don't think that is the only issue. I think they truly do blend in too much with the other icons, and there are so many different types of shapes on the overview now. CCP needs to come up with new default overview settings to counterbalance this.

I would suggest making the background of all player ships colored by default. Or implement the colored icon idea.

I also think we really need to be able to set a secondary sorting priority. Right now if I sort the overview by icons, each group is in turn sorted alphabetically. Which is useless to me. I want to sort by icon, so that all player ships land at the top over the overview, but I want each individual group to then be sorted by distance. So I get a list of player ships, sorted by distance. Then a list of NPCs, sorted by distance. Then a list of stations, sorted by distance. Then a list of gates, sorted by distance. Or whatever.

I also want the 'player ship' group to ignore the various different types of icons for player ships, when I have the overview sorted by icon type. So if there is a destroyer at 2km, and another at 20km, but a battlecruiser at 10km... then it will be arranged destroyer, battlecruiser, destroyer. Make sense? Of course there are situations when people sorting by icon would WANT the player ships sorted by icon as well. So there would need to be a way to toggle this. For example I personally would probably want NPCs to continue to sort themselves by icon/ship size. But for players it is more important for me to know who is closest to me, regardless of icon/size. There is no way to do this without making two separate overviews, one for players and one for NPCs, and then constantly tabbing back and fourth. Not useful.

In summary, I think CCP should make the default overview sorted by icon with distance as the secondary sorting criteria. Player ships should be at the top and have a colored icon or background to make them pop. And we need more control over management of the overview. We have more visual information on the overview now, which COULD be a good thing, but the overview is managed in the same way as it was when things were much more simplistic. This is causing problems.
Science and Trade Institute
Caldari State
#667 - 2015-06-03 10:45:41 UTC
Like the old wiyrkomi skins much better especially raven. Evil

Caracal model is nice. Cool

Yet to acquire a taste for the new overview icons. They are much harder to distinguish. Cry

#668 - 2015-06-03 10:46:05 UTC
You need to post Videos of how you tar and feather the guy that came up with those horrible new icons.

If you want to keep that crap, at least allow us to select what icons we want to use with a simple checkbox
in the settings. Couldnt be too hard, right?

Dreadnaught X
Imperial Shipment
Amarr Empire
#669 - 2015-06-03 10:48:59 UTC  |  Edited by: Dreadnaught X
The new icons are horrible and unreadable . Very confusing now. Please bring back the old ones they worked perfectly.
Lara Divinity
Pidgeon Cartel
#670 - 2015-06-03 10:51:29 UTC
this game is goin from good to bad to worse if we were 1957 id say tthese icons were epic but were 2015 and whats up with the functionality ? its like having a nice car with a ****** engine but hey is nice to look at altough it drives like ****
Ava Fortune
Deep Core Mining Inc.
Caldari State
#671 - 2015-06-03 10:57:19 UTC
As a new player, these icon changes are amazing! I was still trying to be able to differentiate between different ship sizes with the old icons, but was able to do so immediately with the new ones. A very appreciated change.
State War Academy
Caldari State
#672 - 2015-06-03 10:58:56 UTC
it's allready said but here's one more ..
all the changes and rebalances are great, but new icons are not.
Overview and inspace picture are essential to play and old system was really much better, more acurate and at point.
I know manhours have been spent, but having at least an option to have old icons back would be appreciated...

/out of all the players i spoke with, only my 11yo son sad it's awesome.. and his not really paying customer.../

Spc One
The Chodak
Void Alliance
#673 - 2015-06-03 11:00:23 UTC
Kurt Hectic wrote:
in my opinion the ship skin prices are to high by atleast 25% maybe 50% also the fact u can only use the qaufe megathron skin on normal megathrons and not on kronos, navy mega and vindi seems like a missed oportunity for ccp to prove to the player base they learned from ther past money grubbing mistakes...

even tho a few skins got added this patch i was really looking forward to the sisters of eve ship skins.. wich arent ingame yet for some reason... looking at all the skins currently availeble i have to say that a good 75% of them seem a bit boring and not THAT great... especially keeping in my mind what was possible during the glorious ship skin bugg weekend

before disapointing things like this made me wanna shoot a monument.... now i think i just wanna have a awesome summer... check back with eve in 6 months or so

I agree with this, because skin is for 1 ship only it should be reduced in price, it's not for a hull that is used on mega/kronos/vindi but only 1 specific ship.
Unchained Alliance
#674 - 2015-06-03 11:01:20 UTC
In what sense were the old icons "perfect"? You couldn't even tell the difference between a frigate and destroyer for goodness sake.

Zappity's Adventures for a taste of lowsec and nullsec.

Benito Arias
Angry Mustellid
Lost Obsession
#675 - 2015-06-03 11:04:00 UTC
Zappity wrote:
In what sense were the old icons "perfect"? You couldn't even tell the difference between a frigate and destroyer for goodness sake.

In a sense that one could tell any player ship from any NPC from any drone without any thought. These brackets were so very different they were actually useful.
Tyr Dolorem
Capital Fusion.
Pandemic Horde
#676 - 2015-06-03 11:04:19 UTC
Zappity wrote:
In what sense were the old icons "perfect"? You couldn't even tell the difference between a frigate and destroyer for goodness sake.

No but you could tell the difference between a frigate and a wreck VoV.

I didn't care that i could't tell if it was a frigate or a dessie, because i could check my type column and see exactly what it was. I cared that I was able to immediately recognize that it was a player ship, and not an ogre...
Thukker Punch
Unspoken Alliance.
#677 - 2015-06-03 11:05:18 UTC  |  Edited by: IndyGos
Loving the new icons, and having no issues with scaling at 90 or 100%. *Dodges projectiles*

Nice to be able to differentiate between previously indistinguishable things :)

Although there's likely room for improvement.... overall I prefer these ones :D
Singularity s
Species 8472 Assimilated
#678 - 2015-06-03 11:11:09 UTC
Can't stand the new icons after all the bad feedback when you guys posted the initial icons. I am shocked that you still went ahead with it. Not sure if anything we actually post or say makes a difference with you guys.
Spc One
The Chodak
Void Alliance
#679 - 2015-06-03 11:11:28 UTC
Zappity wrote:
In what sense were the old icons "perfect"? You couldn't even tell the difference between a frigate and destroyer for goodness sake.

Well now you can't tell a difference between friendly npc battleship and player battleship (both white) at 90% UI scaling.
Amarr Empire
#680 - 2015-06-03 11:16:31 UTC
Seems like with the new icons you are trying to do something as seen in perhaps X3 reunion or something.

I personally don't like them, didn't need to be changed.

Simply having the overview was enough, feels like i have to spend more time trying to distinguish what is what all the time, thus distracting me from what is actually happening in space.

Also came across a bug yesterday where i was able to undock and warp to celestial , but my station environment was still loaded. had my station environment and my overview on same screen at same time.