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Carnyx release - General feedback

First post First post First post
Author
HW5hadow
Ireco Industries
#601 - 2015-06-03 06:51:37 UTC
James IV Enderas wrote:
Could we please for the love of god get the ability to pause the training que of another character on the same account from the one were logged into and trying to train something on. With this game being over 10 years old I would have thought this would have been addressed in a much earlier update. It just doesn't make sense that when the game itself recognizes that one of my other characters is training why there isn't a simple option of pause toon 1 to enable on toon 2 that I'm logged into. Right now i have to exit and log in pause then log out and log back in to the one i'm playing.


They just want to annoy you into paying for multiple accounts or multiple training. :/
Aeon Veritas
Federal Navy Academy
Gallente Federation
#602 - 2015-06-03 06:52:28 UTC
Do I understand that correctly that we can pre-set our default vulnerability timers but they are useless until after Aegis?
That would leave the sation Services 24/7 vulnerable. Hopefully a misunderstanding of mine...

Yesterday I did a Little PVE and I have to say those new icons are not as self explaining as the old ones....
I confused on an regular basis BC with BS because the icons for BC look bigger.
Lyta Jhonson wrote:
+1 for this solution!
AstrumVir Amatin
The Scope
Gallente Federation
#603 - 2015-06-03 06:54:38 UTC
Overview icons , bad bad .. please guys cud you make an option for people who like old overview icons , couse i can't get use to new icons they looks way 2 big and confusing special for pvp they looks like structures or somthing ...
HW5hadow
Ireco Industries
#604 - 2015-06-03 06:58:59 UTC  |  Edited by: HW5hadow
DO THIS :D
Lyta Jhonson wrote:
+2 for this
Circumstantial Evidence
#605 - 2015-06-03 07:01:21 UTC
Aeon Veritas wrote:
Do I understand that correctly that we can pre-set our default vulnerability timers but they are useless until after Aegis? That would leave the sation Services 24/7 vulnerable. Hopefully a misunderstanding of mine...
fyi
Sgt Ocker
What Corp is it
#606 - 2015-06-03 07:04:56 UTC  |  Edited by: Sgt Ocker
Aeon Veritas wrote:
Do I understand that correctly that we can pre-set our default vulnerability timers but they are useless until after Aegis?
That would leave the sation Services 24/7 vulnerable. Hopefully a misunderstanding of mine...

Yesterday I did a Little PVE and I have to say those new icons are not as self explaining as the old ones....
I confused on an regular basis BC with BS because the icons for BC look bigger.
Lyta Jhonson wrote:
+1 for this solution!

Station services will be vulnerable 24/7 even after Aegis - It is part of the design that they be vulnerable at all times.


CCP Lebowski, is correct they were always vulnerable. He just neglected to mention, now they are sooo much more vulnerable now as it only takes 1 person a few mins to achieve what it took a fleet several hours to do.

The fact station services are so easily disabled at any time is meant to be a content driver.. To ensure your station remains usable you only need to have people on 24/7.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#607 - 2015-06-03 07:06:38 UTC
The icons are annoying. It is overly confusing that NPC ships have the exact same icons as player ships. No, the faint grey filling does not make a difference. At all. The shapes are what matter and everytime I warp to a gate in High sec, I now see tons of BS and frigates and have to watch my overview to make sure that there are no player ships or that there are player ships. This is not "more intuitive and it does not give more useful information".

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#608 - 2015-06-03 07:10:48 UTC
Caldari 5 wrote:
I think my biggest issue with the icons currently, is the inability to tell what's a Friendly NPC and what's a Player at Stargates, didn't really notice it testing on SiSi because I never saw another player in space. It would be nice to at least have the NPCs able to be set to a different colour in states or similar change.

To help illustrate my point from earlier, please consider this screenshot I just took in game, http://gyazo.com/4529e9cde09498760554042b64f53d00

Now tell me which icon/s are the NPCs and which are the Player/s?

Frankly if I didn't have those specific NPCs filtered out on my overview I wouldn't be able to tell you either.
Jagious
Dreddit
Test Alliance Please Ignore
#609 - 2015-06-03 07:14:49 UTC
Blood Enslaver wrote:
You people really are afraid of learning new things.


Yeah but when games get a bunch of useless changes that dont need to be changed in the first place, it ruins the gameplay for the veterens. I dont want to see EvE end up like WoW unrecognizable, dull, and easy
Aeon Veritas
Federal Navy Academy
Gallente Federation
#610 - 2015-06-03 07:16:46 UTC
Circumstantial Evidence wrote:
Aeon Veritas wrote:
Do I understand that correctly that we can pre-set our default vulnerability timers but they are useless until after Aegis? That would leave the sation Services 24/7 vulnerable. Hopefully a misunderstanding of mine...
fyi

Well, thanks for the information...What?
sthymj
State War Academy
Caldari State
#611 - 2015-06-03 07:28:56 UTC
I'm sorry but the new icons are just horrible. Yes Im sure we will all get used to them, eventually, thats because humans can get used to anything given enough time, even torture.

Why the hell didnt you go with the icons described in the Dev Blog?

Please allow us to opt out and use the old set until you work out how to fix them.

Thanks
Shon Anzomi
Science and Trade Institute
Caldari State
#612 - 2015-06-03 07:32:38 UTC
I haven't found anything about loot tables being changed, but yesterday I made 400 million from two HS sites - one Dread Gurista had 3 deadspace modules on him, other guy had Worm + another modules.

Maybe just luck, but basically all faction spawns had valuable loot on them.

Also got two escalation from roughly 5 basic hideaways. Both escalations led to lowsec though - first one leading 7 jumps from the place I was, second just four. I guess now it will try to always escalate to lowsec?


The overview thing did confuse the hell out of me, but I guess its just matter of getting used to. To be honest, I don't see the point really...

Suggestion: since you overhauled the icons, why not changing the icons for wrecks also? Just turn the NPC icon upside down and the one with outline will indicate empty wreck, icon with fill will indicate wreck with loot.
Panterata
Federal Navy Academy
Gallente Federation
#613 - 2015-06-03 07:42:28 UTC

Claymore, Lebowski, Surge,

Today fix will be for the old icons right?

As you can see more then 70% of the ppl are for the old one.
Souiginto
Native Freshfood
Minmatar Republic
#614 - 2015-06-03 07:44:08 UTC  |  Edited by: Souiginto
Caldari 5 wrote:

To help illustrate my point from earlier, please consider this screenshot I just took in game, http://gyazo.com/4529e9cde09498760554042b64f53d00

Now tell me which icon/s are the NPCs and which are the Player/s?

No idea but I see some deployables
...oh wait...
Skia Aumer
Planetary Harvesting and Processing LLC
#615 - 2015-06-03 07:48:10 UTC
CCP Claymore wrote:
Thank you for all your feedback so far.

Actually those overview icons are not that bad.
BUT!
Can we please have ye olde colored neocom icons back?
It's been months since you destroyed them, and I still miss their look. My nostalgia tears me apart when I watch youtube videos. How awesome they were and how blunt they are now. I'm not colorblind, why do you make me feel like I am?
Lady Magneta
BALKAN EXPRESS
Shadow Cartel
#616 - 2015-06-03 07:52:34 UTC
"Frequency of Burner Missions offered by level 4 Security agents has been lowered."

So yeah, why don't we bring back the dull and disgustingly bad "normal" level 4s, which we had the pleasure to grind on the last decade.
Burners were are great change and a good risk for isk reward for those willing to take it, I noticed this change was not so small after all, even by adding a new Angel Cartel burner ( which has the same 300k reward and 1800 lp bug the others had when first introduced ), the rate of burner offers was lowered by a not so small margin. This just makes me sad, it was a fun and quick isk to be had.
Squatdog
State Protectorate
Caldari State
#617 - 2015-06-03 08:00:21 UTC
Constructive feedback for the Carnyx update:

The new icons are terrible. How do I disable them?



Bad Bobby
Bring Me Sunshine
In Tea We Trust
#618 - 2015-06-03 08:10:28 UTC
I think that forcing all EVE players, with their many diverse tastes and requirements, to tolerate one centrally mandated UI skin is doomed to failure.

It would be far better to allow the EVE community to produce their own skins.

I certainly wouldn't choose to have the old skin or this new one, because they were both designed by someone who has very different tastes to me and quite obviously doesn't play the game in the same way I do.
Steroidastroid Ormand
#619 - 2015-06-03 08:13:17 UTC  |  Edited by: Steroidastroid Ormand
Just another reply about new icons (yes they're awful)
- With the old overview I was just sweeping my eye across the window and in 1 second I got all the info that I need!
- Now with the new one, even if I learn what each icon means, I will still need much more time to analyze it because I can't just sweep my eye, I have to look specificaly at each icon and think: "Uh... the cruiser icon with a bar underneath it... right, that's a battlecruiser!.. oops I got killed already?"
- And of course: npc friendly ships looking just like player ships is a bad idea
- npc hostile ships... at least they're still red, but same here: you need to look for 5 seconds to understand who's a frig and who's a bs. (they should be at least more bold)

And some small things:
where is the logic?
- why capsule icon is larger than a rookie ship?
- why shuttle icon is larger that a rookie ship?
- and seriously? a special icon for a Venture? (that is smaller than a shuttle)
- and a special icon for orca?? for real?
- jumps freighter icon is just too large (it should be the same as orca's)
- MTU and mob. depot icons are too large. (why it's SO large???)
- And at last - why ship icons aren't sorted??? (by the icon type)

PS: you said you have a team working on this? A WHOLE TEAM??????
Altrue
Exploration Frontier inc
Tactical-Retreat
#620 - 2015-06-03 08:13:59 UTC
CCP Lebowski wrote:
Removing them when they aren't moving or you don't have them selected is on our list for the next iteration.


I'd suggest removing them when they are 100% captured by the owner and not selected. "Not moving" doesn't sound like the wise thing to do, since a 50% disabled service would probably interest pilots, even if its not moving anymore.

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