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Carnyx release - General feedback

First post First post First post
Author
Cj Allyn
Un4seen Development
Goonswarm Federation
#481 - 2015-06-02 23:17:16 UTC
Icons: Look like they are 8 years older than the game. The gate icons not even a circle its a square with round corners. The asteriod symbol looks like a 9 year old drew it with a crayon. Its a cutting edge modern space game treat it as such please.



The intentions are great yeah the different sized boxes were boring but they looked good. Use a higher resolution symbol system then im sure people will be happier.

Jackdaw slow as hell. that is all.

Pod has more vents? for the non atmosphere im sure.

Caracal model. DUDES! you made the ugliest ship the nicest ship in like 5 mb lol good job. when can the thorax get a new model?PLZZZZZZ

a little guide to the icons would be nice too please before we undock tackle a brutix cause i thought it was a incursus
Milla Goodpussy
Garoun Investment Bank
#482 - 2015-06-02 23:19:20 UTC
Spc One wrote:
CCP Lebowski wrote:
DexterShark wrote:
- I am not sure why all the station services have a circle around them. Presumably this is the Entosis counter, which is fine if those services are being contested, but it displays all the time. Can you confirm that this is a bug to be ironed out?
You're right that the circles around the station services represent the entosis status of the service.

Removing them when they aren't moving or you don't have them selected is on our list for the next iteration.

Thanks for the feedback!

Well i saw few people in 0.0 taking out services with noob ships in 5minutes.
So now, everyone with 5minutes time and noob ship can take out any station service, later stations i guess.
I think people will stop using conquerable stations, because this mechanic is just dumb.



I must agree, that's exactly what I witnessed today out in null..

wow talk about a motivational killer for pushing folks into living in null secWhat?
Circumstantial Evidence
#483 - 2015-06-02 23:19:43 UTC
Its about time the art department discovered that other shapes besides the rectangle, could be used in icons. Industrials and freighters sharing the same rectangle looked weird, every time. Some of those rectangles seemed just one pixel different from each other.
Zeus Cronus
Brutor Tribe
Minmatar Republic
#484 - 2015-06-02 23:21:30 UTC
CCP Lebowski wrote:


Removing them when they aren't moving or you don't have them selected is on our list for the next iteration.

Thanks for the feedback!

It quite honestly shouldnt have been released until that feature is in, cause atm its freaking annoying, specially if u actually warp in at range, cause then all you see are those damn things.
Dangeresque Too
Pistols for Pandas
#485 - 2015-06-02 23:26:41 UTC  |  Edited by: Dangeresque Too
CCP Surge wrote:
Also to address some of the concerns voiced, our overall aim was not to change the old icons just for the sake of something new or because we thought they weren't working, but to provide better granularity and at-a-glance awareness of the objects on grid.
Yet somehow "better granularity" and quick "at-a-glance awareness" can't be part of the same sentence describing the same thing, they are opposites, adding more detail and variance does not make things quicker and easier to identify, simplification does that.

CCP Surge wrote:
Post back in a few days and share if they've changed your game for better or worse after you've gotten a little more comfortable identifying them.
So the days and days and weeks and weeks of testing we continued to do on Sisi was different somehow? You said back then in the early Sisi threads to give them a few days, and then CCP never came back as if they couldn't find the icon for the forum thread anymore.

CCP Surge wrote:
While “deconstructive feedback” is cathartic in some ways I am sure, it’s likely not going to help get your point across. We are looking for specific feedback: What specifically don't you like about the new icons?
To be completely honest here... when you have weeks and weeks of constructive feedback in the Sisi thread YOU started but then left for dead, can you really say you didn't see this coming?. And due to that outright ignoring of the "good" feedback, you WILL get massive amounts of "bad" feedback. I mean you didn't bother to read the thought out, carefully constructed and informationally backed feedback, so maybe you will pay more attention to the easier to read short qibs about how terribad your decision to push this change to TQ was. I hate having to be this honest, but reading the feedback when you ask for it is your job, not mine to catalog and document each instance so I can bring it up later in detail when you conveniently forgot it existed in the first place. Now maybe if you paid me to do it for you, that would be a different story.

Morihei Akachi wrote:
What amuses me is that we have module tiericide busy cutting down on unneeded complexity (slow complexity that didn't require quick decision making in most cases), but then with the overview icons we have a massive proliferation of added complexity (for a situation in which rapid recognition of and instant decision-making). Do these guys even talk to each other?
This over complification (new word, opposite of simplification) of the icon set seems to go against the removing unnecessary complexity in the game, and these different groups most definitely aren't on the same page as far as goals for the game's design.

Anyone remember the last time CCP decided to fix and update something to have much more detail than needed that wasn't broken to begin with? I know I sure do..., still get the shivers when I see those screenshots. Sad part is, took CCP 3 months to realize they were bad and give us the old turret icons back.

Lastly, I will leave you with the definition of "overview":

"A general outline of a subject or situation; survey or summary".

An overview icon needs to be concise, clean, simple. KISS. As stated by numerous constructive posts all throughout the various "icon disaster" threads in months prior, you don't need to try to push all the info that is already stated in both the name and type etc etc as well as listed in other overview columns. Needs to be more simple, not more complex.

Examples of too much info:
1) Drones, only need to know its a drone, the old and simple X worked perfect. If any info is needed it can be gathered by hovering over it or looking at the listing in the overview. Heck, the only new drone icon that most people can easily separate as not a ship is the one that looks closest to the old X and furthest from the massive pile of space invaders.

2) Cargo containers... 12 variations? What for, really. You took a single icon from the old system, and split it into a billion new icons to learn and work with on a regular basis.

3) 5 variations on frigate hull icons. For what, single one off ships that is the only ship using the different icon? Frigate is a frigate, let's just leave it at that.

4) If you really feel it necessary to get more granular than the old icons, http://go-dl1.eve-files.com/media/1505/NoUTVmZ3.png is a perfect example of simple and progressive, also the cruiser isn't 3 pixels from a dread.

5) I'm not even going to get started on celestials or the rest of the structures or objects. They should be separated and handled on their own after you fix this. You can't just throw hundreds of newly complicated and switched around icons at your player base and say "eh, get used to it" or "its better because we say so".

Gah, wow, that was a lot of text, but we'll see if it was even worth the effort, probably wasn't.
Vol Arm'OOO
Central Co-Prosperity Union
#486 - 2015-06-02 23:26:56 UTC
My 2 cents - the icons are terribad. Over complicated and way too small to convey and useful information. Its not a question of getting used to them since they are so small as to basically merge into a fuzzy blob of meaninglessness. Icons should be simplistic so that people can classify objects into appropriate categories quickly, these fail that test. Hopefully, there will be an opt out button soon and they can be relegated to the meaningless dungeon inhabited by captains quarters, industry teams, and the new map.

I don't play, I just fourm warrior.

Zeus Cronus
Brutor Tribe
Minmatar Republic
#487 - 2015-06-02 23:27:29 UTC
Milla Goodpussy wrote:
Spc One wrote:
CCP Lebowski wrote:
DexterShark wrote:
- I am not sure why all the station services have a circle around them. Presumably this is the Entosis counter, which is fine if those services are being contested, but it displays all the time. Can you confirm that this is a bug to be ironed out?
You're right that the circles around the station services represent the entosis status of the service.

Removing them when they aren't moving or you don't have them selected is on our list for the next iteration.

Thanks for the feedback!

Well i saw few people in 0.0 taking out services with noob ships in 5minutes.
So now, everyone with 5minutes time and noob ship can take out any station service, later stations i guess.
I think people will stop using conquerable stations, because this mechanic is just dumb.



I must agree, that's exactly what I witnessed today out in null..

wow talk about a motivational killer for pushing folks into living in null secWhat?

Not sure about you, but ive never had much trouble killing noob ships, so im quite sure the owners of those outposts would have been able to as well if they really wanted
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#488 - 2015-06-02 23:30:52 UTC  |  Edited by: epicurus ataraxia
CCP Surge wrote:
Also to address some of the concerns voiced, our overall aim was not to change the old icons just for the sake of something new or because we thought they weren't working, but to provide better granularity and at-a-glance awareness of the objects on grid.

But change is tough and we are definitely keeping an eye on your feedback in all channels as we had been during testing on Singularity for the past while. This relatively small icons swap isn't an end-all-be-all "tough luck" change we're aiming to saddle the playerbase with.

For now a few things

  • I urge patience. There are dozens of new icons to learn, and it might take the brain a while to untangle the new "messy blob" at first. Post back in a few days and share if they've changed your game for better or worse after you've gotten a little more comfortable identifying them. We'll be keeping an eye on this post initial-reaction feedback closely.
  • Check out this image to help learn your icons: http://images.contentful.com/kvd74o0q2fjg/4Hgu1BcYAE22wgokiKeYO4/4001f1c3132cc7749d9d25ec8851798e/NewOvervieBracket-IconsImage.jpg?w=1920&fm=jpg&q=85
  • While “deconstructive feedback” is cathartic in some ways I am sure, it’s likely not going to help get your point across. We are looking for specific feedback: What specifically don't you like about the new icons? Can you share an in-game story or experience which backs up your conclusions? It's the kind of feedback that's most useful to us when making calls on these types of things.
  • We've taken seriously the calls to include a "use classic bracket icons" option. Originally we thought having two sets of icons in the client might just cause confusion and miscommunication among players, and tough learning/teaching decisions for newbros as well as vets welcoming them in. However these concerns might be overblown, especially in regards to little bracket icons. In any case its definitely a debate worth having.


Thanks for reading!

Thanks for the reply, please be aware that quite a few of us are quite familiar with the icons, we have followed their development since the beginning, and have used them extensively on sisi. I do not want this to sound purely negative, but most are not against change, we are against bad change.
You have been informed repeatedly by many, as to the failings of the new icons, in brief the issues boil down to, increased clutter, reusing similar icons to current icons, in different roles, over granularity. Insufficient differentiation between player and non player icons And most importantly illegible icons for cruisers and below at all resolutions and Scaling including 100%.
These were all repeatedly pointed out, and whilst you may have hoped that the wider user base may have embraced them, the opposite has happened and the main user base has reacted even more strongly than the test players.

Please do not ignore these issues, the legibility issues are NOT something that can be got used to, some may be able to tolerate it, those with perfect eyesight etc, but for many this is a make or break issue. Not for esthetic reasons or resistant to change, but literally some are going to, and are suffering from real eye strain, and that is a physical limit we cannot adapt to, no matter how willing we are to accept things.

I really hope you can find a resolution, even if it is only giving us the chance to use clearer original settings, until you can revisit the issue possibly with the aid of outside help with experience of legibility and vision issues.

Thanks for your reply, I truly hope you can help with this.

There is one EvE. Many people. Many lifestyles. WE are EvE

Di Mulle
#489 - 2015-06-02 23:32:05 UTC
CCP Surge wrote:

  • While “deconstructive feedback” is cathartic in some ways I am sure, it’s likely not going to help get your point across. We are looking for specific feedback: What specifically don't you like about the new icons? Can you share an in-game story or experience which backs up your conclusions? It's the kind of feedback that's most useful to us when making calls on these types of things.


  • Thanks for reading!


    Still haven't an opportunity to see a really big fleet to tell if it feels such a clusterf...k others are telling.

    But one very specific feedback I can make. Wreck icons. WHAT was wrong with the old way - empty wreck icon is, you know, empty, and vice versa ?

    My age starts to show and the eyes aren't perfectly sharp anymore. Trying to fish whether that wreck icon has a small pixel above or not already is a horrible strain. And that with 100% UI scaling. Ah, ofc, there is a tooltip...I should stop the sarcasm now.
    Same for cargo container icon. Just ti...iiny.

    However, if CCP wishes to make some donations in the name of my optician, I think we can settle things. Not asking much, just the price of my subscriptions.
    <<Insert some waste of screen space here>>
    
    Maki Talie-Kuo
    Garoun Investment Bank
    Gallente Federation
    #490 - 2015-06-02 23:35:12 UTC
    The new icons are bad bring back the old ones or give us an option for it, nuff said.
    Sky Marshal
    State War Academy
    Caldari State
    #491 - 2015-06-02 23:36:16 UTC  |  Edited by: Sky Marshal
    I try to find what modifications of the UI made this last months are good... we have lost nearly all real customization (the "themes" are inferior to the previous slider system, sorry CCP but it is a fact. I have hard time to deal with your dark UI), we get discutable icons in a neocom who can't be opaque anymore, etc.

    And now, we have a overview who fell cluttered, because there are too much different icons. Well, why do something simple when you can do it very complex...

    CCP should fire all the UI team. I mean, seriously. The UI is what all players encounter at all time, you just can't fix what wasn't broken as you do usually or you will demotivate some new players to stay. The previous "operating system" UI was better, and the previous icons was simpler.

    In fact, the previous UI was FUNCTIONAL and that was great. It is not the case since few recent updates as you try to make it more flashy.
    Celgar Thurn
    Department 10
    #492 - 2015-06-02 23:43:09 UTC
    Regarding the icons in the overview and in space they are quite hard to differentiate from each other. If we were not able to hover the cursor over them to find out what the items were it would honestly be a game-breaking issue. I can see you were trying to be clever maybe or trying to help us out but it truly was unnecessary work on your part. The old icons were not broken and served their purpose. Sometimes less is more. Those four words covers this situation completely.

    My old phrase is coming back to bite you on the bum : " Only fix things that are actually broken." .

    Regarding the nerf to sentry drones I was worried this would make them not as good on my Dominix for doing level four missions. I have only recently skilled into them fully so I was pleasantly surprised today to find they still do the job. As many have pointed out to you the main problem that actually did need fixing was that battleship weapons should not be allowed on cruisers. So if you remove their use from Ishtars it will please a lot of people I expect. I don't own an Ishtar or have that much at all to do with their use so it's not a problem for me. But I gather a lot of others are waiting for you to fix that baby.

    Regarding the Entosis Link I haven't fully looked into how they operate. I'm probably putting my foot in it as I know nothing about them but I hope a war-dec has to be initiated before they can be used on structures. If not and you implement that methodology in high sec you will likely have a riot on your hands.
    Ploing
    Blue Republic
    RvB - BLUE Republic
    #493 - 2015-06-02 23:52:28 UTC  |  Edited by: Ploing
    Sky Marshal wrote:


    In fact, the previous UI was FUNCTIONAL and that was great.


    so ccp why dont you create an icon for each ship? come on. Lol simply to clarify. yes you can. ...wait not...


    overview is a simple detail but such important.
    Gallente Citizen 92785395
    Center for Advanced Studies
    Gallente Federation
    #494 - 2015-06-02 23:52:43 UTC
    Any cool space games out there? I can't even pay this one anymore. It has to be a free one 'cause I can't afford another subscription. I so thought I was gonna be able to get back into this...
    Desert Ice78
    Gryphons of the Western Wind
    #495 - 2015-06-02 23:56:25 UTC
    CCP Surge wrote:


    • While “deconstructive feedback” is cathartic in some ways I am sure, it’s likely not going to help get your point across. We are looking for specific feedback: What specifically don't you like about the new icons? Can you share an in-game story or experience which backs up your conclusions? It's the kind of feedback that's most useful to us when making calls on these types of things.


    Thanks for reading!

    This is ******* ridiculous. There is a whole thread of feedback full of specifics from the test server which you ignored and now you want me to do it again??

    I took the time to do it before, so no, I'm not going to do it again - its your problem if you can't read or understand it.

    I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

    CCP Zulu: Came expecting a discussion about computer monitors, left confused.

    McChicken Combo HalfMayo
    The Happy Meal
    #496 - 2015-06-02 23:56:48 UTC  |  Edited by: McChicken Combo HalfMayo
    It would have been better to use lettering instead of icons in the overview. You can fit two letters into that small space pretty elegantly. I'm not sure if this was already suggested in the original icons thread so apologies if that's the case.

    Ships (always in capitals):
    F
    D
    C
    BC
    BS
    DR
    CA
    SC
    T
    CD (combat drone)
    ED (ewar drone)

    Celestials (always lower case):
    s
    p
    m
    ab
    co
    cf

    The lettering instead of icons would allow for more or less instant recognition of what the overview entry is.

    There are all our dominion

    Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

    Di Mulle
    #497 - 2015-06-02 23:57:42 UTC
    Saisin wrote:
    Hope CCP can sift the number of real humans on this thread...

    I suspect a lot of those new icons tears are coming from different alts of the same people Twisted


    I also suspect the tears loving posts " are coming from different alts of the same people".

    <<Insert some waste of screen space here>>
    
    Gabriel Ironfist
    Brutor Tribe
    Minmatar Republic
    #498 - 2015-06-02 23:57:46 UTC
    Arzi Reece wrote:
    Can't Launch the game....Great


    I think this is one of the most constructive comment CCP got for this Release...

    On the launcher, under settings there is a " Run Repair tool" Option m8. Try that out. 99.9% it solves problems....
    dongoble
    Teh Hive Collective
    Carebear News Network
    #499 - 2015-06-02 23:58:18 UTC
    love the new overview options
    loquacious7
    KarmaFleet
    Goonswarm Federation
    #500 - 2015-06-02 23:59:26 UTC
    Icon bad, very bad. and it even looks cheaply done. I bet the Atari references were received well :p
    Change is good, but bad change is worse than no change.
    BAD CHANGE is worse than no change.
    Icon Bad.
    Icon bad
    Icon bad
    ...