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Carnyx release - General feedback

First post First post First post
Author
Ploing
Blue Republic
RvB - BLUE Republic
#461 - 2015-06-02 22:25:20 UTC
Lara Divinity wrote:
Spc One wrote:
CCP Surge wrote:

  • We've taken seriously the calls to include a "use classic bracket icons" option. Originally we thought having two sets of icons in the client might just cause confusion and miscommunication among players, and tough learning/teaching decisions for newbros as well as vets welcoming them in. However these concerns might be overblown, especially in regards to little bracket icons. In any case its definitely a debate worth having.

  • Yes please include "use classic icons" in options so people can choose what they want.

    agreed free choice of options this is just gettin forced onto us wether we like it or not



    +1

    less is often more. ccp looks like there flooded with fresh bachelors. Roll
    Trajan Unknown
    State War Academy
    Caldari State
    #462 - 2015-06-02 22:25:28 UTC
    moep wrote:
    The new overview icons? Well test your brain in a simulated pvp situation:

    You jump through gate, hostiles camping, quick decision needs to be taken, your heart is beating like a jungle drum, engage or not?


    Let's get this one started with old icons:


    Overview loads, 3...2....1.... Let's go!

    Old icons

    => Quick decision to engage, lights on green!


    Ok, same situation, new icons:


    Overview loads, 3...2....1.... Let's go!

    New overview

    => You get it? Lol


    Military experts are calling this a cynosural.... ah wait.....information overflow!


    moep moep



    It might too late for me and I completely miss understood your point but for me the new Icons are exactly what I needed. The old ones weren´t exactly information overflow but to put it in military terms. A recruit on comms during an hostile assault. Better have a neckbeard next to him to slap the panic out of his head so he´s giving proper intel over comms instead of babbling nonsense. Old icons were nonsense, non useable for proper information and simply a hindrance. Sure, you got used to it but that doesn´t mean they were useful.

    If you call that information overflow have a seat into a fighter simulator and talk about information overflow again. EvE has by no means an information overflow. There is bad information flow so we could agree there is some kind of overflow but that´s not the icon stuff.

    Natya Mebelle
    Center for Advanced Studies
    Gallente Federation
    #463 - 2015-06-02 22:26:55 UTC
    CCP Surge wrote:
    1) Our overall aim was because we thought they weren't working, but to provide better granularity and at-a-glance awareness of the objects on grid.

    2) But change is tough and we are definitely keeping an eye on your feedback in all channels as we had been during testing on Singularity for the past while. This relatively small icons swap isn't an end-all-be-all "tough luck" change we're aiming to saddle the playerbase with.

    3) Post back in a few days and share if they've changed your game for better or worse after you've gotten a little more comfortable identifying them. We'll be keeping an eye on this post initial-reaction feedback closely.

    4) Check out this image to help learn your icons:

    5) We are looking for specific feedback: What specifically don't you like about the new icons? Can you share an in-game story or experience which backs up your conclusions? It's the kind of feedback that's most useful to us when making calls on these types of things.

    6) We've taken seriously the calls to include a "use classic bracket icons" option. Originally we thought having two sets of icons in the client might just cause confusion and miscommunication among players, and tough learning/teaching decisions for newbros as well as vets welcoming them in.

    7) Anyone else think a custom "icon color" would be a good option to expose to aid in situational awareness?

    8) The 90% scaling problem is engine-level. Specifically our UI renderer doesn't support any texture filtering or anti-aliasing, which makes any non-100% scale texture look pretty bad across the UI.


    Let me tackle this one by one:

    1) The reasons to overhaul icons are profound and correct. I enjoy the different asteroid icons now, and old ship brackets did not convey information properly. But I have never heard anyone saying they have problems with icons OTHER than ships.
    Not only are you confusing people by re-using the same icon for something DIFFERENT, but you are not using the icon real estate well enough, by not using enough different forms and fills.
    You should have only touched ship icons for now. A "tiericide" of the overview icons instead of a full blown revamp. Ship icons do not follow a pattern which is distinguishable enough to make a difference. This is the reason why the previous test was an utter failure because it relied on one basic shape alone.

    2) Please don't say that. The feedback was bad enough, both times. We are concerned that you will actually never change a thing because since the last patch there have been ZERO improvements on Opportunities, and of the 4 starmap changes only ONE was significant since it was a bug fix. Opportunities affect "only" new players (it's just your future income) and we can still revert to the old map. We cannot revert icons.

    3) You mean like the people who tested the icons on sisi for weeks already?

    4) I'm sorry to say this, but this image is incomplete, and you know it. Why do you post incomplete information? This is like opportunities. They're half baked and clearly not finished, and now everybody has to pay the price. Please update the image with all icons, thank you.

    5) Counter question: Are you going to pay the people who do your job? Are there going to be rewards for people who spend their free time to explain the issue of a product they are already paying for, and even invest more time to come up with solutions, all voluntarily? I can make a full set of icons which fix the issues with ships people are having, and I can scale the new ones AND the icons which are fine for all 4 sets. But who will reward me for doing so? Who will reward me with the time I can NOT spend playing in game? Talk to CCP Larrikin about my extensive feedback on the starmap which was not posted in the forum. He asked for it. And that was not even the full thing.

    But to satisfy you with a little bit here: MOSTLY ship icons are bad, but overall you got too much into detail. The cargo container and wreck variance is useless. You brought too many distinctions which were not needed or wanted.

    6) You are absolutely correct, it is an all or nothing scenario, and you were right to NOT allow the other set of icons for exactly this reason. This is proof that you all have the brains to make the right decisions! Which makes it even extra sad as to why some things go so horribly wrong :c

    7) Not custom, but FIXED first. We have yellow for destinations. We have red for hostile NPCs. We only use white for neutral NPC and player ships. To avoid the green, give player ships AND player structures a light teal, which makes all NPC owned entities keep their white. Or do the reverse. Either way, let it be consistent. We had a great distinction between player and NPC before due to two completely different shapes. Now you are stuck with only two scenarios: colour one different than white, or fill out the player owned entities, while keeping the NPC ones empty. colour customization on an individual basis can be implemented LATER, since it won't magically make the problems with ship icons disappear.

    8) I repeat what I wrote earlier:
    "If you have an UI that allows fixed scaling, then you need to design from the SMALLEST possible UI choice first, and then HANDCRAFT upwards for the next versions. If it looks crisp and good on smallest size, it will look good on larger versions since you have more space to fill pixels with. Going from one size and scale it to smaller and larger sizes is the worst kind of lazy."

    You KNEW about scaling issues AND ignored it? Designing one set per scale is not super hard work once the figures have been designed once. You do not have a seamless percentage slider from 75% to 150% . You only have 4 specific scaling sets. I could demonstrate you a full mockup, but who pays me with ISK for this demonstration for time I would not be playing Eve?
    Tex Steele
    The Scope
    Gallente Federation
    #464 - 2015-06-02 22:27:51 UTC
    So far, I do NOT like the new icons.

    The ship icons are virtually unusable because they are SO TINY.

    HELLO DEVS!!!!

    Not everyone playing this game is a teenager with fresh eyes. I am myopic, colorblind between most of the pastel shades you use in the ring around the Capacitor ring, and my eyes are old and tired. ( the rest of me is too, but I don't like to think about that.)

    Seriously, how about OPTIONS?????????

    Like the neocon icons and now the overview icons - LET US CHOOSE, rather than simply DICTATE to us.

    Please, give us the OPTION to use the old or new.

    Let us configure our game settings to suit us, rather than forcing a one-size-fits-all game upon us.
    Cephalosa Galactica
    conch entertainment
    #465 - 2015-06-02 22:31:16 UTC
    DEAR CCCP...WTF HAVE YOU DONE TO MY GAME...i pay to play not to sit here and wait for you to unfuk the game so it can run again in my pc....i hope you reimburse at least the skillpoints of those that due to your unannounced and rapid changes can now NOT play the game they pay for due to your quality control being so ****** that you put out a product that works for half the community. I hope you fire the ones responsible for this fukup and get your sheet together..cccp...remmeber there are plenty of games out there competing and some...are getting better thatn the crap you insist on putting out for the past few patches. So once again CCP GET, YOUR, ****, TOGETHER.
    Koba Kyogen
    State War Academy
    Caldari State
    #466 - 2015-06-02 22:35:57 UTC
    Natascha Kerenski wrote:
    I am an old Dinosaur so adapting to new things is always hard for me....but after just a few minutes pre patch i counted at least
    5 different symbols for frig class vessels (and i wouldn't be suprised if there are more) in my opinion the new symbols just add unnecessary complexity to the overview. I mean there is a column named type and you can get all the needed information there.
    The old symbols are just plain and simple and that is what matters to me.



    Spot on perfect.

    Bring the old icons back, CCP. Di-di-mao!
    Ben Zaye
    Harakiri Cleaning services
    #467 - 2015-06-02 22:43:58 UTC  |  Edited by: Ben Zaye
    Hello,

    My first feedback :

    Ships :
    Note : In the configuration of the game, I use the maximum level of detail.
    +1 For the new Caracal look (Navy and standard). The level of detail, sharpness and vessel form are really great.Big smile
    -1 Golem new look. It is too dirty. And the corners and edges of vessel worn are very ugly. The ship did not look real. The ship definition level is poor.Ugh
    -1 Bustard new look. Same problem as the Golem. Ugh
    -1 Widow look. Same problem as the Golem. Ugh
    Note : If you want to put some dirty and worn on a ship, put your effect on Armor tank ship. It would be more logical!Idea

    Skin :
    -1 New Kaalakiota Golem skin . The ship definition level is poor and same problems as above.Ugh

    Ui:
    -1 for Icon in Overview window. I don't understand why I have more than one type of icon for representing asteroid (example : 2 different icons for representing Plagioglase and Azure plagioglase) . I don't understand why the pod icon don't have the egg form. The new icon for pod look asteroid form. You need to reduce the number of icons Ugh

    Ship preview window : At the opening of the preview window the ship appears in black and after a few seconds, details and color appears.

    Ship hangar window : We also have extra delays when selecting another vessel on the Ship hangar window.
    Natalia Abre-Kai
    #468 - 2015-06-02 22:45:57 UTC
    I like the new overview icons. :)
    Jenn aSide
    Soul Machines
    The Initiative.
    #469 - 2015-06-02 22:46:37 UTC
    Samuel Triptee wrote:
    I am enjoying the new icons and the information they give me at a glance. Now I am wondering what column I will use instead of "type"...

    I hope it's a scaling issue with the capsuleers who are having difficulties getting used to them, because these work very well.


    It's not a matter of getting used to them. I already have, I've been in a pvp fleet and incursion fleet and I'm currently running missions (vacation time is wonderful lol). It's a matter of the being ugly, unnecessary, hard to see for some people, less functional in some ways than the old icons and generally overcomplicated for their purpose. In other words, the whole thing is a generally bad idea.

    It reminds me of all the times I ended up buying a new piece of some kind of tech only to find out that it was overly complex and buggy and thus less useful than the older version I was using. With a classic icon toggle switch it'd never see these things again, just like the Captains Quarters and the EVE launcher lol.
    Hakaari Inkuran
    State War Academy
    Caldari State
    #470 - 2015-06-02 22:49:33 UTC
    Makkuro Tatsu wrote:
    Taru Audeles wrote:
    People are unlucky with the new icons and with the way you sneak them in without any information and warning.

    That is nonsense. There were blogs, and the new icons were around long enough on Singularity. There was no "sneaking in". Besides, some players like the new icons -- I do -- so don't assume you speak for everybody.

    I mostly like them but cruisers are houses and drones do not need icons the size of ship icons.
    Benito Arias
    Angry Mustellid
    #471 - 2015-06-02 22:50:30 UTC  |  Edited by: Benito Arias
    CCP Surge wrote:
    Also to address some of the concerns voiced, our overall aim was not to change the old icons just for the sake of something new or because we thought they weren't working, but to provide better granularity and at-a-glance awareness of the objects on grid.

    Well, you failed at that. If your idea of better at-a-glance awareness involves processing dozens of different shapes that are moving around, you have no understanding of how important it is to react quickly to changes in tactical situation.


    Quote:
    This relatively small icons swap isn't an end-all-be-all "tough luck" change we're aiming to saddle the playerbase with.

    It was not relatively small, it turned the perception of any grid rich with players, NPCs, drones, cans, wrecks and other entities upside down.

    Quote:
    There are dozens of new icons to learn, and it might take the brain a while to untangle the new "messy blob" at first.

    This is what the overview is for. In space-brackets are there to tell you whether it's time to use it. The more different types of icons are there, the more time it takes to untangle the messy blob.

    Quote:
    What specifically don't you like about the new icons?

    -- PCs and NPCs share the same icon.
    -- Drones come with a dozen icons, while most of the time not being important enough to call for that much attention. E-war drones are the exception I can think of. Hull bonused drones might be important because of the ship that controls them, but one might know what ship types are present on grid, and go from there.
    -- Knowing a player ship class from looking at an icon is still not enough to make tactical decision, one has to mouse-over it or read the overview. Meaning, having different icons for different classes creates visual noise.
    -- All of the new icons have those tiny bits and circles and whatnot, and that adds to the noise.
    -- Some of the new icons look very much like old icons while representing wholly different things. Hello: having to re-invent decision making patterns. Not an improvement at all.


    Quote:
    Can you share an in-game story or experience which backs up your conclusions? It's the kind of feedback that's most useful to us when making calls on these types of things.

    Yes, I warped to CA1 in 6-CZ on Sisi, and I could not understand if there were any ships on grid without using the overview because of ovewhelming amount of different icons, blending with and obscuring each other.
    Kreethos
    Republic Military School
    Minmatar Republic
    #472 - 2015-06-02 22:53:08 UTC  |  Edited by: Kreethos
    Joia Crenca wrote:
    Kreethos wrote:
    Alt-tab in space BLAMM client hangs--have to end task.

    (alt-tab in station, no problem)




    I'm on a Windows 7 computer, x64, Nvidia Geforce, and alt-tabbing in space without an issue. What are you running?


    win7 x64 amd 7790

    yesterday alt-tab was fine, today BIG N O......

    edit: Legion tends be invisibile (not cloaked) for about minute after gate jumps
    Natya Mebelle
    Center for Advanced Studies
    Gallente Federation
    #473 - 2015-06-02 22:55:12 UTC  |  Edited by: Natya Mebelle
    Trajan Unknown wrote:
    I am over 30 and I don´t have any problems at all. Not pointed towards you but when people play EvE on potato machines with bad screens I don´t wonder that there are issues with the icons. Get some proper hardware to not wreck your eyes and game pleasure. Just as a reference, I am "starring" at a screen for over 10hours a day for more than 17years now and my eye sight is above average. I am using an expensive screen and good lightning so a good screen with good lightning should do the trick if you´re not starring at the screen for more than 3hours a day. Oh and relax your eyes every now and than to not cripple them.
    Only because you do not have a problem does not mean that others don't have either. Humans are not born equal, not even in the first world. Some specimen are more healthier by default than others, some had more luck than others too. I'm talking about accidents or other unfortunate events that caused health issues, not what people voluntarily did to destroy their body.

    It is good for you that you have an expensive screen and not a potato. Not everybody can afford this, but I also don't ask you to buy them better gear, and never will. But should they stop playing a game they come to like? Stop playing with people they enjoy being around? People which are the entire reason they log on every day?

    Some people even use expensive gear to make the issues at hand not WORSE than they otherwise would be. So please do not judge everybody who has a problem with the icons to be automatically poor and physically disadvantaged (*). A good screen with good lighting is not going to solve every issue. Also, please take to heart what other people have told you about the older sisi feedback and the recent one. It seems you are clearly missing out on the bigger picture. I advise you step out of your golden cage and look at the facts.
    I'm glad you have the brains and body to be free of these cumbersome issues. Now please don't degrade other people and talk down to them who HAVE these issues. Do we have an agreement?

    So why is the backlash so huge compared to other things? Well, most people don't care about new players once they already know what to do. Which is why the opportunities have not received as much flak as they should have. And the map? Well, the old one is still accessible.
    Here? Now? There is no alternative. It is forced Captain's quarters like we had in Incarna all over the place again. Turn off the old map for real, and keep the new one as it is... and people will voice their concerns just as loud. How long did it take for CCP to understand it and apologize? Look it up. How many of us thought that CCP learned the lesson and will not do it again? Plenty. Which have, as of today at least, been sorely disappointed again.

    I'm seeing long term veterans (not writing in this forum) unsubscribing because they are physically unable to work with the game any more, which might have been a little tough before but at least bearable.

    Changes like these rip communities apart. Changes like these drop subscription counts. Less money means a less developed game. Nobody wants that. Not developers, not players.

    (*) look at reason for edit please.
    Nym Doe
    Bear Bones Brigade
    #474 - 2015-06-02 22:59:08 UTC
    As a 2003 player..

    I have multiple accounts/toons across most areas of new eden. I have a healthy PVP record and a healthy PVE wallet. I'm a wormholer, pirate, fw runner, hisec carebear and (in previous times) a nullsec player

    The issue with the icons is that the previous incarnation excelled in it's simplicity - is the ship bigger than me or smaller than me. i.e do I engage or do I run. I don't need to differentiate to this degree over the ship class when a split decision is required, nor do I need the additional brain bleed that comes with learning new icons. If it's not helping, it's a hindrance and unnecessary chaff.

    However.

    Change is a good thing - but polling the user base is also a good thing. To me, a simple solution to understand the usability now that it has hit tranquility is to provide the option to turn it off and gather statistics. To a degree, you are not interested in the numbers that turn it off straight away as this could easily be bittervet syndrome. Equally, you're not interested in the stats of people that live with the new icons, as these may be new players that don't know different. The player base stats that you should be most interested in is those that try it for a few days, and then turn it off in favour of the old icons. This will tell you much more than sifting through simple rage on the forums.

    My other issue with the icons, while I'm here, is that they appear too much like a cartoon to fit in with the immersion of EVE. The drones as an example don't 'feel' right with everything else that is going on onscreen.
    Milla Goodpussy
    Garoun Investment Bank
    #475 - 2015-06-02 22:59:59 UTC
    CCP,

    I gotta say this you guys seem to be sticking to the exact excuse statements and reasons, yet you will continue to drive forward and roll out what you wish to have done in this game. I sit on my wallet for now you have proven even more that as a paying customer the entire community's feedbacks go ignored.. all cause you think its better your way and not the way of the community.

    I have to sit on reserve now watching these changes impact the game and my gameplay, feels as if I like many others are reaching crossroads to deciding to continue paying to play eve online.

    im very disappointed in you ccp and whats even worse the near future changes coming to the game it just is too much.

    these outcries can not be ignored, its simple reasoning and no confusion at all to include "opt out" options when adding new features to the overview/hud or anything else....

    why just why do you continue going down the same road again and again..( you caused rage at 1st with the sensor overlay, finally it was resolved with a turn off option) yet its like you never paid attention to that phase and did it all over again today with the icons.

    the new icons are incredibly awful.. its an eye sore, I absolutely have no idea why you focused on that instead of the many I repeat many issues going on in eve online.. its like you turn blinds-eye to important stuff then move that down the list and decide to mess with something that wasn't even broken..

    so if its working.. its broken.. If its broken you'll get to it later.

    awful.. just awful..

    burn everything peeps if you can manage to figure out what you're targeting.. burn jita, amarr, rens, burn it all.. burn this bish down!
    CCP Lebowski
    C C P
    C C P Alliance
    #476 - 2015-06-02 23:06:34 UTC
    DexterShark wrote:
    - I am not sure why all the station services have a circle around them. Presumably this is the Entosis counter, which is fine if those services are being contested, but it displays all the time. Can you confirm that this is a bug to be ironed out?
    You're right that the circles around the station services represent the entosis status of the service.

    Removing them when they aren't moving or you don't have them selected is on our list for the next iteration.

    Thanks for the feedback!

    CCP Lebowski | EVE Quality Assurance | Team Five-0

    @CCP_Lebowski

    Spc One
    The Chodak
    Void Alliance
    #477 - 2015-06-02 23:11:56 UTC
    CCP Lebowski wrote:
    DexterShark wrote:
    - I am not sure why all the station services have a circle around them. Presumably this is the Entosis counter, which is fine if those services are being contested, but it displays all the time. Can you confirm that this is a bug to be ironed out?
    You're right that the circles around the station services represent the entosis status of the service.

    Removing them when they aren't moving or you don't have them selected is on our list for the next iteration.

    Thanks for the feedback!

    Well i saw few people in 0.0 taking out services with noob ships in 5minutes.
    So now, everyone with 5minutes time and noob ship can take out any station service, later stations i guess.
    I think people will stop using conquerable stations, because this mechanic is just dumb.
    Viktor Koraka
    Caldari Provisions
    Caldari State
    #478 - 2015-06-02 23:13:11 UTC
    Just providing some feedback -

    The new UI Icons make me feel like I'm looking at Space Invaders... It feels very "old school" and rigid.

    I do, however, like how there are different icons for different ships. It does help to spot the types of ships that are in your area.

    Arzi Reece
    Deep Inside Your Hole
    #479 - 2015-06-02 23:13:51 UTC
    Can't Launch the game....Great
    Array Aggression
    Caomhnoir Onoir
    #480 - 2015-06-02 23:17:00 UTC
    Not that I don't want to scroll through the rest of the 23 pages, but after like 10 I was a little burnt out. That being saved, we ever find a solution to making the game load? Or should I just be thankful I have a queue set out for months..?