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Carnyx release - General feedback

First post First post First post
Author
Ralph King-Griffin
New Eden Tech Support
#441 - 2015-06-02 21:54:23 UTC
Malcanis wrote:
I guess I'm the only one who kind of likes the new icons?

No I like them, just a pity about the 90% scaling.
Lil' Brudder Too
Pistols for Pandas
#442 - 2015-06-02 21:55:39 UTC  |  Edited by: Lil' Brudder Too
CCP Surge wrote:
We are looking for specific feedback: What specifically don't you like about the new icons?

You got plenty of this, in the SiSi thread. But no dev response in that for weeks...in the thread CCP started....start there.

CCP Surge wrote:
This relatively small icons swap

200 and how many icons? Relatively small? 12 seperate container icons...small medium and large asteroids? There is more but alas, i'm paying YOU to do that kind of legwork...
Hita321
Perkone
Caldari State
#443 - 2015-06-02 21:56:47 UTC
I do not need detail here, her mother. You need a simple and informative.
Not bulky and congestion, and clarity.
And I'm such and choose what is this? star or a wormhole?
Make like a map.Evil
Ciprian
Fat Dragon Pirate Co.
Domain Research and Mining Inst.
#444 - 2015-06-02 21:56:59 UTC
New icons are unbearable. Can you pls give us a option to choose, like with a new map?
Lara Divinity
Pidgeon Cartel
#445 - 2015-06-02 21:57:03 UTC
Lil' Brudder Too wrote:
CCP Surge wrote:
We are looking for specific feedback: What specifically don't you like about the new icons?

You got plenty of this, in the SiSi thread. But no dev response in that for weeks...in the thread CCP started....start there.

u actually do sound surprised
moep
Doomheim
#446 - 2015-06-02 21:57:59 UTC  |  Edited by: moep
The new overview icons? Well test your brain in a simulated pvp situation:

You jump through gate, hostiles camping, quick decision needs to be taken, your heart is beating like a jungle drum, engage or not?


Let's get this one started with old icons:


Overview loads, 3...2....1.... Let's go!

Old icons

=> Quick decision to engage, lights on green!


Ok, same situation, new icons:


Overview loads, 3...2....1.... Let's go!

New overview

=> You get it? Lol


Military experts are calling this a cynosural.... ah wait.....information overflow!


moep moep
Spc One
The Chodak
Void Alliance
#447 - 2015-06-02 21:59:05 UTC  |  Edited by: Spc One
CCP Surge wrote:

  • We've taken seriously the calls to include a "use classic bracket icons" option. Originally we thought having two sets of icons in the client might just cause confusion and miscommunication among players, and tough learning/teaching decisions for newbros as well as vets welcoming them in. However these concerns might be overblown, especially in regards to little bracket icons. In any case its definitely a debate worth having.

  • Yes please include "use classic icons" in options so people can choose what they want.
    chmeee kzin
    Republic University
    Minmatar Republic
    #448 - 2015-06-02 22:01:14 UTC
    CCP Surge wrote:
    Also to address some of the concerns voiced, our overall aim was not to change the old icons just for the sake of something new or because we thought they weren't working, but to provide better granularity and at-a-glance awareness of the objects on grid.

    But change is tough and we are definitely keeping an eye on your feedback in all channels as we had been during testing on Singularity for the past while. This relatively small icons swap isn't an end-all-be-all "tough luck" change we're aiming to saddle the playerbase with.

    For now a few things

    • I urge patience. There are dozens of new icons to learn, and it might take the brain a while to untangle the new "messy blob" at first. Post back in a few days and share if they've changed your game for better or worse after you've gotten a little more comfortable identifying them. We'll be keeping an eye on this post initial-reaction feedback closely.
    • Check out this image to help learn your icons: http://images.contentful.com/kvd74o0q2fjg/4Hgu1BcYAE22wgokiKeYO4/4001f1c3132cc7749d9d25ec8851798e/NewOvervieBracket-IconsImage.jpg?w=1920&fm=jpg&q=85
    • While “deconstructive feedback” is cathartic in some ways I am sure, it’s likely not going to help get your point across. We are looking for specific feedback: What specifically don't you like about the new icons? Can you share an in-game story or experience which backs up your conclusions? It's the kind of feedback that's most useful to us when making calls on these types of things.
    • We've taken seriously the calls to include a "use classic bracket icons" option. Originally we thought having two sets of icons in the client might just cause confusion and miscommunication among players, and tough learning/teaching decisions for newbros as well as vets welcoming them in. However these concerns might be overblown, especially in regards to little bracket icons. In any case its definitely a debate worth having.


    Thanks for reading!


    okay,
    Constructive feedback:
    1. Learning curve. For those who have played for any length of time, their brain has already "learned' the symbols, associated it with an object(s), assigned it a logical order, and prioritized it accordingly ( threat, non-threat ). This is critical because reaction time and ability to process loads of incoming information in Eve counts for a lot. To the new player, there is nothing to Un-Learn, one needs to simply learn.

    2. Object recognition. When the brain sees an unrecognizable symbol or character, it automatically begins to search memory for an association, when it returns with a query or "closest approximation" result instead of an answer, the process that relies upon retrieving that information halts. Now introduce multiple unrecognizable symbols and the process becomes even more confusing. That confusion results in brain lag (for lack of a better word ) because as humans, we are by nature "problem solvers".

    3. Essentially, by introducing numerous icon changes with different meanings, associations, you have created learning chaos instead of a structured learning curve. introduce one related symbol at a time ( ships, celestial s, deployable, etc. ) over a period of weeks to allow the human brain to un-learn and re-learn what it is supposed to know. Data dumps are not productive!
    Zan- nah
    Science and Trade Institute
    Caldari State
    #449 - 2015-06-02 22:03:34 UTC
    After seeing the foums explode during lunch I was freaking out. I thought " Oh no what will it be like?"

    I get home and log in.....

    Not bad. Man people do not like change. Roll

    I do need to use it a bit more but my first impression is that it is not bad at all. Blink



    Alvarez Akachi
    CSR Star Command
    Citizen's Star Republic
    #450 - 2015-06-02 22:10:12 UTC
    Sigh.....we really need a 'use old icon' option here.

    See the problem here with the new icons is this.....

    An idiot savant genius of a CIVILIAN thought that the same symbols used on a map boar belonged on the battlefield..............

    Wrong, battlefield is required for simple....very simple icons and understanding for the sake of speed and efficiency.
    Tactics.

    Now strategy....where you use a mapboard with many different units of varying sizes, types, and unit identifiers....yeah thats where you use this stuff.

    The eye will try to process the symbols over the text next to them...causing confusion and mistakes. and that eats up time...time precious for those attempting to fight on the battlefield.

    There is your answer Devs, thats the problem with the new overview icons. if some want them then fine, but those that dont...which is many to include myself should have the option to us the old icon system. its that or get rid of them.....period.

    We do not need to know roles and stuff like that measured by icons on a battlefiled.....hell most vets already know them by ship type.....or what they set the meta up as.
    So please smack your idiot CIVILIAN in the head who thought this was a good idea and do something about it.
    BrundleMeth
    State War Academy
    Caldari State
    #451 - 2015-06-02 22:10:44 UTC
    FFS this is the WORST patch ever....

    Hey wait, I'm still downloading...

    Never mind...
    Lara Divinity
    Pidgeon Cartel
    #452 - 2015-06-02 22:11:45 UTC
    Spc One wrote:
    CCP Surge wrote:

  • We've taken seriously the calls to include a "use classic bracket icons" option. Originally we thought having two sets of icons in the client might just cause confusion and miscommunication among players, and tough learning/teaching decisions for newbros as well as vets welcoming them in. However these concerns might be overblown, especially in regards to little bracket icons. In any case its definitely a debate worth having.

  • Yes please include "use classic icons" in options so people can choose what they want.

    agreed free choice of options this is just gettin forced onto us wether we like it or not

    Makkuro Tatsu
    Spontaneous Massive Existence Failure
    #453 - 2015-06-02 22:15:36 UTC
    Taru Audeles wrote:
    People are unlucky with the new icons and with the way you sneak them in without any information and warning.

    That is nonsense. There were blogs, and the new icons were around long enough on Singularity. There was no "sneaking in". Besides, some players like the new icons -- I do -- so don't assume you speak for everybody.
    Caldari 5
    D.I.L.L.I.G.A.F. S.A.S
    Affirmative.
    #454 - 2015-06-02 22:15:50 UTC  |  Edited by: Caldari 5
    CCP Surge wrote:
    Anyone else think a custom "icon color" would be a good option to expose to aid in situational awareness?

    HELL YES !!!!


    Edit: Heck I would even like to Colour Drone and Ships different colours.
    Example for me would be:
    Red = Hostile NPCs
    White = Friendly NPCs
    Orange = Players
    Blue = Drones
    Vic Jefferson
    Stimulus
    Rote Kapelle
    #455 - 2015-06-02 22:16:10 UTC
    CCP Surge wrote:
    I urge patience.


    Reasonable enough. Echoing many here, patience would be amazingly easier if the players had the choice to use the old or the new, akin to the new map, rather than their normal game play experience being interrupted abruptly.

    Vote Vic Jefferson for CSM X.....XI.....XII?

    Altrue
    Exploration Frontier inc
    Tactical-Retreat
    #456 - 2015-06-02 22:17:05 UTC
    CCP Surge wrote:
    to provide better granularity and at-a-glance awareness of the objects on grid.


    Sorry to say that, because I know there have been efforts for that specific issue already, but the drone icons... It prevents a lot of that at a glance awareness.

    Maybe remove the colored aura they have around them? And instead fill them with whatever color the aura should've had?

    Signature Tanking Best Tanking

    [Ex-F] CEO - Eve-guides.fr

    Ultimate Citadel Guide - 2016 EVE Career Chart

    Samuel Triptee
    Drunken Beaver Mining
    #457 - 2015-06-02 22:17:44 UTC
    I am enjoying the new icons and the information they give me at a glance. Now I am wondering what column I will use instead of "type"...

    I hope it's a scaling issue with the capsuleers who are having difficulties getting used to them, because these work very well.

    Have You Hugged Your Frigate Today?

    Duo Roman
    The Dark Space Initiative
    Scary Wormhole People
    #458 - 2015-06-02 22:18:13 UTC
    At first I thought the launcher was not downloading the patch, but you need to hover the mouse over the launcher to the update bar move.
    Velarra
    #459 - 2015-06-02 22:22:40 UTC  |  Edited by: Velarra
    Dear CCP,

    The positive:

    -General rendering, and lighting of things in space: ships, stations, structures and similar seems quite nice and seemingly improved.

    -Load time from pressing play via the launcher, choosing a character and logging into the game is near instant. I get the impression various optimizations related to loading from the resource cache have been made in this login sequence? With the whole clients' shared data files loaded from ramdisk, the game seems even faster than in your last patch. Instant log-in is amazing!

    Negative:

    Not fond of the new icons and no, i don't like the new map either or anything you've been doing with it. Extra, distracting eye candy isn't as valuable as plain, super-functional straightforward, easy to understand UI. Don't fix, what isn't broken.

    Edit: The load times btw apply to -everything- especially when loading CQ, Loading a busy grid or landing in a new star system. It's just incredible stuff between this patch and the last. The last, which i thought couldn't be better for load times via ramdisk.
    Natascha Kerenski
    Immortal Legion
    #460 - 2015-06-02 22:24:38 UTC  |  Edited by: Natascha Kerenski
    I am not writing on the forums much. The last time i think was in the days of the jita riots.
    That i am here again now is because, the overview/icon issue concerns me on nearly the same level.

    Also i wasnt on Sissi the last weeks and didnt become aware of this changes at all. So it hits
    me like a sledgehammer when i undocked after the patch. I looked into some keynotes from fanfest 2015
    and became the impression that textures, shaders and pretty shiny stuff is very much in the focus.
    That the game also has to attract the pixel perverts is something i fully understand. If you messed up
    something there i can just scroll out (as it is mostly in space) and live with it.

    The overview is holy! It is THE crucial tool we need to earn our daily bread (at least when you do pvp)
    If changes are planned, the more i wonder now why this wasnt a focus on Fanfest? not just in a small roundtable room,
    on a big forum with questions and answer and so on... things could have been sort out for costumer
    satisfaction before getting live on Tranq?

    CCP Surge wrote:
    Also to address some of the concerns voiced, our overall aim was not to change the old icons just for the sake of something new or because we thought they weren't working, but to provide better granularity and at-a-glance awareness of the objects on grid.


    for me things are worse now because:

    there is no clear progression from small to big
    Npcs and players are messed up now
    most of the new icons make no sense for me

    beside the fact, new players now have to know not only the different ships, but also dozens of different
    icons for them, i dosent get why this should be needed? (except special situation...you are a ganker on a gate
    waiting for a special type of hull)

    When it comes to the situation that two players meet on a grid (d-scan beside)
    first look is size than the type column....why messing up the space with dozens of icons

    In big fleet fights its again columns...sorted by type or name or you lock the target from fleet broadcast
    again no real need to float space with dozens of different icons

    Edit: why you are trying to squeeze the information of three columns into a single one???

    sarkasm on //
    i mean why not using this 2d code
    all the player has to do than is taking a picture with his smartphone, waiting for google to tell him
    what kind of entity he just encounter and maybe after that the player has enough time to react properly //sarkasm off


    from time to time i get e-mails from your marketing department, and been kindly asked:
    how long i play..what i do...how i get into the game

    maybe other than optimizing how people get into the game you should also optimize people staying in it!
    After nearly a decade now this mess and after shooting a monument in jita, what else can the players do
    to be heard.....i guess airlines didnt like the idea of people with pitchforks and torches on trans-atlantic travels.

    “Fighting for peace is like having sex for virginity."