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Carnyx release - General feedback

First post First post First post
Author
Tren-chance Kumamato
The Chaos Void
#261 - 2015-06-02 18:22:49 UTC


The icons look like crap, They were fine they way they were, like most of the other UI changes ccp has made in my time playing.
Still prefer the square targeting instead of the round targeting, The square ones fit on the screen better, etc. Wish I could CHOOSE between one or the other..


I don't think I care for the need to change things that were fine to make it look like you're doing something, anything, at all.

*this alt expiring in seven days, main character is already expired many days ago*

\o
Panterata
Federal Navy Academy
Gallente Federation
#262 - 2015-06-02 18:23:46 UTC
Claymore you do the same mistake with the Tooltips and with the Opportunities - you just ignore the players!

Please just this time make the things right and make an option to use the old icon style!
Vol Arm'OOO
Central Co-Prosperity Union
#263 - 2015-06-02 18:23:55 UTC
Natya Mebelle wrote:
Let's see...

Getting rid of 50mm plates and micro shield extenders is good, further tiericide on those modules is good either.
BUT. You should have named them Size - codename - fluff name - Armor Plates / Shield Extender.
Next step to Sovereignty... I remain hopeful, let's see how it goes.
This concludes the positive changes.

Negative changes and absences?
ZERO improvements on opportunities, which are direly needed.
ZERO improvements on starmap, which are direly needed.

Overview icons which are not optimized for all UI scales.
Overview icons are now IDENTICAL to players and NPCs in shape.

You got a good amount of flak for the previous overview icon "attempts" of yours, and you didn't learn anything of it? Great, now the icons are "hollow" and you got a bit more abstracts into the triangle shapes. But the problem is, that there are too many things that still can be confused with existing overview icons.

So, you don't have any "bracket" and "cross" shaped icons any more? If that really is the case, then this is by all means THREE steps backwards while taking only one step forward.
Yes, the ship icons needed an overhaul.
No, the direction of the change was not good.

Making frigates now look like mobile depots is like the worst thing ever.


Regarding the star map - there is one improvement that needs to be made - turn off the beta/new map as default. Fortunately there is a fix - go to your settings and turn off the beta/new map. With the beta/new map turned off everything is good.

I don't play, I just fourm warrior.

Lahnius
#264 - 2015-06-02 18:25:59 UTC  |  Edited by: Lahnius
omg ... the overview now reminds me of space invaders from 1979 ... this is absolutely horrible ...

someone took a corvette and turned it into a volkswagon. ack!
gigX
CircleOfTwo Holding
Circle-Of-Two
#265 - 2015-06-02 18:26:20 UTC  |  Edited by: gigX
CCP Claymore wrote:
Panterata wrote:
Hey Lebowski, who is responsible for the icons?

Tell him to write something here on the players and not hide as a mouse!


That would be me and my team, Team Game of Drones.

We are reading the feedback you are providing.

All I can say at the moment is please take some time to get used to the new icons if this is the first time you are seeing them. It has been a while since they last changed, if ever, and it will take a while to learn them again.

We are aware that the new icons do not look great with 90% UI Scaling. This is an issue we are looking at but is a bigger project due to the nature of UI Scaling.

We are monitoring your feedback and will try and respond to your issues and concerns.

Thank you for all your feedback so far.








The new icons are totally r e t a r d e d and it looks like I`m playing tetris now and not eve online.
Is this copy/paste from world of tanks? (Is this Heavy Tank or Tank Destroyer?)
What was wrong with old icons? (After 10+ years of playing this game you are changing something that still works and looks ok)

So whats next? Game will look like Minecraft?
xSlaughtershy
Asteroid Farm Unlimited
Goonswarm Federation
#266 - 2015-06-02 18:27:16 UTC
who the hell QA'd this? Fire this group of employees yesterday.
Slava Gagarin
Space Traffic Control
The Flying Elk
#267 - 2015-06-02 18:27:38 UTC
Niraia wrote:
I don't know what all these new icons mean.

I don't see why I should have to learn them after using the old ones with no problems for 10 years. Roll




please change back

people need old icons
Miss Blueprint
BIueprints
#268 - 2015-06-02 18:28:44 UTC
xSlaughtershy wrote:
who the hell QA'd this? Fire this group of employees yesterday.



They just need to learn from their mistakes, and give us an option to change back Blink
Tyr Dolorem
State War Academy
Caldari State
#269 - 2015-06-02 18:29:26 UTC
Was it bring your daughter to work day when you did pos mods?

http://i.imgur.com/HwVv8oA.jpg

Dear god...
Draganica
Illusion of Solitude.
Illusion of Solitude
#270 - 2015-06-02 18:29:55 UTC
I embrace change. Really I do. But the new overview icons are f***ing awful.
Nightfox BloodRaven
Federal Navy Academy
Gallente Federation
#271 - 2015-06-02 18:30:20 UTC
my god... i almost got killed by a destroyer.. thought it was a mobile tractor unit was like why is that moving and locking me LMFAO LOL..

plz go back to bracket it was simple easy to use..
Joia Crenca
Science and Trade Institute
Caldari State
#272 - 2015-06-02 18:31:09 UTC
CCP Claymore wrote:
Panterata wrote:
Hey Lebowski, who is responsible for the icons?

Tell him to write something here on the players and not hide as a mouse!


That would be me and my team, Team Game of Drones.

We are reading the feedback you are providing.

All I can say at the moment is please take some time to get used to the new icons if this is the first time you are seeing them. It has been a while since they last changed, if ever, and it will take a while to learn them again.

We are aware that the new icons do not look great with 90% UI Scaling. This is an issue we are looking at but is a bigger project due to the nature of UI Scaling.

We are monitoring your feedback and will try and respond to your issues and concerns.

Thank you for all your feedback so far.








Thanks for responding!

I'm also getting the feeling that it's not just at 90% that it's a problem, and even after some time, the testing folks still were not happy. We were actually given the same response during Incarna, concerning the unusable/unreadable UI icons then.
Golemag
Out of Focus
Odin's Call
#273 - 2015-06-02 18:31:45 UTC
CCP Claymore wrote:
Panterata wrote:
Hey Lebowski, who is responsible for the icons?

Tell him to write something here on the players and not hide as a mouse!


That would be me and my team, Team Game of Drones.

We are reading the feedback you are providing.

All I can say at the moment is please take some time to get used to the new icons if this is the first time you are seeing them. It has been a while since they last changed, if ever, and it will take a while to learn them again.

We are aware that the new icons do not look great with 90% UI Scaling. This is an issue we are looking at but is a bigger project due to the nature of UI Scaling.

We are monitoring your feedback and will try and respond to your issues and concerns.

Thank you for all your feedback so far.




hey CCP Claymore,
as a real world genius and a guy responsible for many improvements in the tech field in the past 20 years, take my 2 cents:

"Sometimes we lose objectivity while in process of bettering ourselves and our products. Inevitably, everyone comes to the point where we have to look back at the first step and see why we started it. Most of the time we come to realize that we didn't have to do anything at all.
So you have a choice:
- Keep looking forward for the potential of new customer base while leaving all your current customers to leave disappointed.
- Step back and make sure you have your consumers on solid ground happy with your product. Then human nature always pushes us to look forward again, this time with new ideas and solid legacy.
"

“Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid.”
Roy Stoneheart
Northstar Patrol
#274 - 2015-06-02 18:32:58 UTC
Muahaha, continue crying about icon change volks. I love to see you cry and not actually do anythinga bout it but cry :D.

Let it sink - all the sudden they are good :D
haralampijem
Fatal and The rabbit
The G0dfathers
#275 - 2015-06-02 18:33:07 UTC
The new icons are awful!
Mark Onzolov
Revolution in Perfektion
#276 - 2015-06-02 18:34:32 UTC
Hi,

the new icons are a no go for me, sry but on 90% UI-Scale i couldnt identify the icons.

Make an option in the settings for switching between old and new icon style and i believe all players will be happy Big smile

Fly safe
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#277 - 2015-06-02 18:36:53 UTC
Kaldi Tsukaya wrote:
Tough art project when you are given <40 pixels to work with...

Only tough when you limit yourself with geometry willingly, which they did.
And it's more like 144 pixels to work with.
And yes, I do know what I am talking about c: Maybe I bring my very own mockup, if I am not busy any more trying to save little podlings from ragequitting on the game without even passing their trial time.

If you have an UI that allows fixed scaling, then you need to design from the SMALLEST possible UI choice first, and then HANDCRAFT upwards for the next versions. If it looks crisp and good on smallest size, it will look good on larger versions since you have more space to fill pixels with. Going from one size and scale it to smaller and larger sizes is the worst kind of lazy.

Vol Arm'OOO wrote:
Regarding the star map - there is one improvement that needs to be made - turn off the beta/new map as default. Fortunately there is a fix - go to your settings and turn off the beta/new map. With the beta/new map turned off everything is good.

That is a counter-productive statement, and you know it. Evidently, the old map is legacy code, which means no room for improvement. So it has to be rebuilt from scratch in order to get the improvements done that so many people asked for so many years. The new map will be functional in time, but it was a grave mistake to push it as "live default". It would have been better to keep it on beta status and opt-in only.
Lahnius
#278 - 2015-06-02 18:40:01 UTC
Lahnius wrote:
omg ... the overview now reminds me of space invaders from 1979 ... this is absolutely horrible ...

someone took a corvette and turned it into a volkswagon. ack!


i am begging here, PLEASE either change it back or provide option to choose ... this is almost a game breaker for me.
EpicDouble Facepalm
Armilies Corporation
Domain Research and Mining Inst.
#279 - 2015-06-02 18:40:26 UTC
dear ccp im kind of going to have a little moan inevitably you knew there would be people that dislike the new icons yet there was not even an option for keeping them. give the players the choice and im sure there will be a lot less complaints.
Kione Keikira
Perkone
Caldari State
#280 - 2015-06-02 18:40:26 UTC
Whatever happened to these? I thought they were an amazing concept for ships, and it fits in well with InterBus SIS.
http://cdn1.eveonline.com/www/newssystem/media/66945/1/ORVAR_1.png

I don't like how the icons are on top of the ships, it's kinda hard to see the actual ship. Instead put the icon to the lower right with a small diamond bracket around the ship so we can gauge distance at a glance. Something like this: http://imgur.com/a/kBLEz

Ship hangar icons need to have the background darker. Some of the ships blend into it, especially the Caldari ones.

The Cerberus and Caracal need something other than a witches nose stuck on the front, make it shorter or something less out of place. Kinda like this: http://cdn1.eveonline.com/community/reddit/cerberus.jpg

The rendering system does feel improved, and dirt looks pretty awesome on some ships like the Drake / Raven ( or at least I think it's dirt ) since it adds a nice level of detail to them. I still feel like lighting could be improved, ships need to stand out more compared to the spacebox ( skybox ).

Master of being misunderstood.