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Carnyx release - General feedback

First post First post First post
Author
Panterata
Federal Navy Academy
Gallente Federation
#221 - 2015-06-02 17:26:55 UTC
DDemon wrote:
Most terrible icon design ever.

If you are insisting on leaving these space invader like icons in the game, at least give us the option to use the old simple and obvious icons.



YES we want to choose between old and new! Turn on/off option
Ripblade Falconpunch
Deep Core Mining Inc.
Caldari State
#222 - 2015-06-02 17:28:44 UTC
Hey CCP.....

I know it's hard, but could you please back off from trying to "compete" with the flashy UI's and whatnot in "those other space games" and go back to what EVE does best - namely, being FUNCTIONAL.

First it was the star map - I'd be interested in seeing the statistics on how many people have turned it off and are using the old ones. I'm guessing the percentage is pretty high.

Now it's these..... icons. Or whatever you are calling them.

It's ok CCP - you don't have to try and make your interface look pretty just for the sake of looking pretty. We love you even when you're not pretty, because... you are FUNCTIONAL. (Or were. Now, I don't know.)
Assassin Drevon
Perkone
Caldari State
#223 - 2015-06-02 17:28:54 UTC
Steijn wrote:
first impression, new overview icons are *****!!!!!!! absolutely awful.



I think the icons are here to stay!!! Learn them because they will change again in the future. Lol
Lord Makk
Trust Doesn't Rust
Goonswarm Federation
#224 - 2015-06-02 17:28:57 UTC
Revert the UI icons, they are horrible.
CCP Lebowski
C C P
C C P Alliance
#225 - 2015-06-02 17:30:04 UTC  |  Edited by: CCP Lebowski
SilentAsTheGrave wrote:
Someone explain to me the reason the notification caused by the Entosis Link is game wide? System or constellation wide sure, but universe wide goes directly against the idea of the new sov system.
This was always part of our design. The full system will also include a dashboard showing you the status of all Sov structures in your alliance, what matters is that you will need to be there to defend it.

Edit: I should add that as always these notifications can be disabled from the notifications settings.

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Madred Nero
Interstellar Reposession Company
#226 - 2015-06-02 17:30:15 UTC
I have not had any trouble with the game running, but I personally feel the icons were fine the way they were. If anything change some colors on them,[ i.e. Planets, Pocos, Stations ] But leave the icon design the same.
Hengle Teron
Red Sky Morning
The Amarr Militia.
#227 - 2015-06-02 17:34:01 UTC  |  Edited by: Hengle Teron
welcome to the overview: hieroglyph style

e: just to be clear, they're ******* terrible
Lara Divinity
Pidgeon Cartel
#228 - 2015-06-02 17:34:23 UTC
SERIOUSLY CCP why change things that arent broken?
why not fix things that are actually broken or neglected?
but instead we get huge icons on overview slower loading times n idk whatever elses,stop changing things n start fixin issues that has been around for umm ages.
Panterata
Federal Navy Academy
Gallente Federation
#229 - 2015-06-02 17:34:45 UTC  |  Edited by: Panterata
Hey Lebowski, who is responsible for the icons?

Tell him to write something here on the players and not hide as a mouse!
Tomski Ruslav
Center for Advanced Studies
Gallente Federation
#230 - 2015-06-02 17:38:23 UTC
You ruined my freaking overview, it looks awefull Shocked

One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.

Joia Crenca
Science and Trade Institute
Caldari State
#231 - 2015-06-02 17:39:11 UTC
Assassin Drevon wrote:
Steijn wrote:
first impression, new overview icons are *****!!!!!!! absolutely awful.



I think the icons are here to stay!!! Learn them because they will change again in the future. Lol



I'll use Assassin's post as his name is subtly apt for what this icon issue does to player participation. You had a very solid set of feedback on SiSi. Now, in the General Feedback, the issue has arisen again, and seems to be ignored. (I realize that CCP Lebowski is in charge of what he's responding to, so I don't fault him for not addressing an issue that he doesn't have input into).

The Icon issue is a specific on, but the general issue is the treatment of the playerbase by CCP. There's too much competition out there now, for CCP to be driving players away and counting on some kind of miracle to replace the lost subscription income.

Back to specifics, changing the UI to something that makes the game much less fun for the playerbase was an additional issue in Incarna. I think the 'testers' were ignored on that too. Let's not redo that mistake as we're not in as strong a position to survive it.

Sorry for the negativity, but when negative elements are forced on us, they need to be addressed.
Artimidus Antariouse
Viziam
Amarr Empire
#232 - 2015-06-02 17:42:41 UTC  |  Edited by: Artimidus Antariouse
well since this update i have not been able to properly play the game, i have send a crash report in game with screenshots, but i thought id post it on here as well, basically the game works ok when docked up except i cant open the fitting window, and when i undock, i get a black screen, however the UI and icons are still there, from what i can tell my ship still moves and flies though space but its still a black screen, i left it stationary for a good 15 minutes in case it was some kind of lag but still nothing, even after a fresh install its the same.
i have tried going into planet view and back, into map and back (f10), a new install, and still nothing, once more when these icons were used on SIS i had the same issues, and i could no longer practice with my corporation members for the Alliance Tournament.

Could anyone help me, as from what I've researched I'm not the only one going though this problem?

On a better note i do personally like the new icons, helps you to better identify a ship/s type on the fly, and they do stand out well, in my opinion, however that is because to me I'm used to icon setups like that from other games, on the other hand, most of my fellow corporation members do not seem to like them much at all, they believe they are not clear enough, and are in some cases a little bit confusing, which sadly one or two icons like the capsule icon and a couple others like that i must agree on. However i think maybe with a couple small minor teaks and time everyone will grow a custom to them.
Panterata
Federal Navy Academy
Gallente Federation
#233 - 2015-06-02 17:43:55 UTC  |  Edited by: Panterata
Can I have the e-mail and phone of DEV supervisor or manger??


Probably he is not doing his job - and his job is to read the feedback, listen the players and control the DEV

Quote:
On a better note i do personally like the new icons, helps you to better identify a ship/s type on the fly


Why should I identify the ship/s type from the icons when I see and lock them from the overview?!
Eli Stan
Center for Advanced Studies
Gallente Federation
#234 - 2015-06-02 17:46:35 UTC
Natya Mebelle wrote:
Hello Eli *snickers*

You are right, we are closer now, but there are STILL ships which share icons with each other. So what is the purpose of overhauling an icon system when not even going the whole way? Delivering half finished products as "release" is nothing to be applauded for. I yield to your point with the "I don't need to know which exact type of Tech 2 cruiser". But do you think it would be important to see at a single glance if you are swarmed by a bunch of Merlins, or a bunch of either Harpies or Hawks? Or do you make this all out by looking at the ship type column to the side? *insert my wish to have multiple overview windows at once again*

But we had those feedback on sisi, and it was profoundly ignored? And again, why only do half the work?

Well, okay, but that means you had to customize the User interface in the first place to make this distinction. Not everybody wants that or does that. So why screw these players who don't want to? The mini-icons on the bottom corners can even obfuscate the new icons to make them even harder to read. Colouring them to your preference also is prone to miscommunication. I remember during a roam, and I think it was you in there too, where people discussed about the colour of an enemy in lowsec, and people got confused because individuals had different colours used.

So, I hope you don't get the impression I'm bashing on your opinion c: I just want to remind you what you said above: It works for you because you have already customized things way before the patch. If we want to make an objective verdict on the new icons then we need to take every aspect of players into consideration, and this means there are more disadvantages than benefits to the new icons, EVEN if I pretend that I already got used to them and the memory and association lanes in my head work fine.


Hmm, Merlins vs Harpies and Hawks... Or even more important, Cormorant vs Flycatcher vs Jackdaw... However I think, at some point, that would become information overload for me. The previous icons, on the other hand, didn't have enough information. So I'm happy with the current new icons, I think they're a nice compromise of enough info, but not too much. Of course, that's just my personal experience after a few hours. :)

Indeed, that's a customization that works well for me. Others could adopt it. Another thing people could do is create a brackets preset that simply doesn't have neutral NPCs. (I think? Haven't tried to create such, personally, so I'm not entirely sure that neutral vs hostile rats can be differentiated that way.) Finally, CCP could of course adjust icons for neutral NPCs to be different, if enough people complain about them.

Yeah, security/criminal status is always an issue when roaming low, where not everybody is legally shootable. Red to one person is criminal status, war target to another person, and personal dislike to a third.

No worries. Just stating why I like the new icons, and why they work for me. Cool I understand and respect that others don't.
Marsha Mallow
#235 - 2015-06-02 17:49:09 UTC
I forgot there was a patch today and got in within minutes. Nice job on the patch size/update.

The new icons look fine to me, dunno what all the fuss is about >.>

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Natya Mebelle
Center for Advanced Studies
Gallente Federation
#236 - 2015-06-02 17:51:43 UTC
Joia Crenca wrote:
There's too much competition out there now, for CCP to be driving players away and counting on some kind of miracle to replace the lost subscription income.


Especially with the opportunity system which is giving new players an unnecessarily hard time to get into the game. It was another half-hearted attempt to revamp the new player experience.
A proper attempt would have been to integrate the opportunities into career agents, while revamping career agents as well.

The old Aura tutorial popups when accepting certain career agents are dead. That means half of the career missions are profoundly useless since 28th of April, being Mosaic patch. The only thing a new player learns about scanning, is what little information they receive when reading "to boldly go" opportunity. That's it.
There is not one mention about right clicking, and not one mention about the evelopia.

I do not believe CCP when they say 10% more subscriptions come from opportunities than not. I want to challenge this with other counter-statistics.
How much google and youtube did those users have to do compared to regular tutorial users? Because nowadays, Eve online tutorial has degraded to "just google it" instead of helping the new player.
How much was their decision driven to subscribe because they found help within the starter corporation or other player corps which are there to help out new players? This is important because the cries for help are a lot louder and a lot more than ever before, thus the interaction between players is higher too.

What does this have to do with anything?
Well, Opportunities have not been updated at all and the new starmap has received 4 insignificant fixes.

Do you want the icons to suffer the same fate? I sure have lost a lot of faith in CCP, and I've been at this game since 2008.
Your "fast paced schedule" is a bad idea, since you are proving to us even more that you do not fix the troubles you are shipping.
Panterata
Federal Navy Academy
Gallente Federation
#237 - 2015-06-02 17:53:28 UTC  |  Edited by: Panterata
Marsha Mallow wrote:
I forgot there was a patch today and got in within minutes. Nice job on the patch size/update.

The new icons look fine to me, dunno what all the fuss is about >.>


For you and another 500 ppl is fine, but for the other 50 000 players it is not... believe me!
Porucznik Borewicz
GreenSwarm
#238 - 2015-06-02 17:53:34 UTC  |  Edited by: Porucznik Borewicz
Oh, so CCP also managed the screw up the fitting window sound effect... It cuts out. Stellar development work.Ugh
S810 Jr
Lowlife.
Snuffed Out
#239 - 2015-06-02 17:54:10 UTC
Why the rename off all 1's to 5's on the MWD? If people are unable to already read "Afterburner" and "Microwarpdrive" I don't think changing the number is their biggest issue.
Miss Blueprint
BIueprints
#240 - 2015-06-02 17:56:27 UTC
New icons are f**k ugly and horrible. Add option to remove them please please please!





/me rage quit.