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Carnyx release - General feedback

First post First post First post
Author
Electra Magnetic
The Scope
Gallente Federation
#201 - 2015-06-02 17:05:55 UTC
The new icons are terribly thought out. It's very difficult to distinguish ship classes now. too many icons look alike. Is color not an option? Red for NPC's, Yellow for players, white for wrecks and deployables?
George Gouillot
MASS
Pandemic Horde
#202 - 2015-06-02 17:06:54 UTC
Encountered a flashy mobile depot going 5k per second - must have been linked.
Turned out it was a malediction.

Why do you change things that do not need changes? What is next - an overview item for every ship in order to improve the illiterate player experience?

Doctor Sherman
Sebiestor Tribe
Minmatar Republic
#203 - 2015-06-02 17:07:40 UTC
Cannot see stations now. Completely covered with white circles
Solar Prane
Prane Industries
#204 - 2015-06-02 17:09:23 UTC
There seems to be something odd about the gallente shuttle model, it displays way off center in station and space. The other ships I've checked seem fine.

I like the new icons btw. Lol
Kronossan
Bellum Esca
#205 - 2015-06-02 17:10:31 UTC
Look, it's not that the new icons aren't functional.. it's just that they're exceptionally ugly.
CCP Lebowski
C C P
C C P Alliance
#206 - 2015-06-02 17:12:23 UTC
Azrael Sheriph wrote:
Did you seriously allow station serives to be entosised during non vulnerability hours?

i though you were smarter than that.

cause if you did

1 your giving the defender daily quests.
2 your giving a total licence to troll to attackers
3 your giving complete free kills to pirates (which we all though was the point of a vunrablity window)

gj ccp
Yes this was always part of the design, station services have always been vulnerable at all times.

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Panterata
Federal Navy Academy
Gallente Federation
#207 - 2015-06-02 17:12:47 UTC
ahahah are you normal??!!! This game becomes as TETRIS

This was the most stupid idea that you made.

Please remove this sh...ty icons and give a chance to the players to choose what icons to have!!!!

They PAY your salary!!
Viceran Phaedra
Instar Heavy Industries
#208 - 2015-06-02 17:14:24 UTC
Carnyx release success! Thank you once again, CCP. I just have one major gripe (as the rest look like they will be fixed/gotten used to).

- Coercer Blood Raider SKIN (30 Days/ISK)

- Prophecy Blood Raider SKIN (30 Days/ISK)

- Paladin Blood Raider SKIN (Permanent/ISK/AUR)

I stood right there in the Ship SKINs roundtable room at FanFest 2015 and asked the same question then: consistency? Time-limited SKINs will only work for the rarest of ships/factions/events! Not standard ones. What if I want all my Amarr ships to have Blood Raiders livery? A system where you have to continually rent some and yet others are permanent makes no sense, and is frustrating and no fun to engage with. I really hope this is brought in to line (along with the rest of the pirate SKINs) so that the whole system is consistent. Prices also need to be adjusted so that frigate SKINs don't cost more than capital SKINs.

$0.02

Chief Executive Officer

Instar Heavy Industries

gomlee
Caldari 1
Caldari Alliance
#209 - 2015-06-02 17:14:32 UTC
the icons is just meeeeh!!! Cry


"if it aint broken dont fix it"
Trajan Unknown
State War Academy
Caldari State
#210 - 2015-06-02 17:16:08 UTC
What is wrong with the new icons?

They are logical, following wing forms and therefore be pretty much spot on.
And after all there are not too many different icons.
Shai 'Hulud
#211 - 2015-06-02 17:16:17 UTC  |  Edited by: Shai 'Hulud
Also, why the arbitrary swapping of roles between Gist and Core model MWD's?

Before: Gist = better cap efficiency, Core = lower sig radius penalty

Now: Gist = lower sig radius penalty, Core = better cap efficiency

All you did was swap their respective roles. If I chose Gist before the patch, I probably want Core now... and vice versa. What the hell is the point of this? You basically guaranteed that anyone with these mods now needs to do a trade in, just to regain the same stat priority they had before the patch.

And speed creep is bad!!!!!

The most useful slaves are those that believe themselves to be free

Strykr X
University of Caille
Gallente Federation
#212 - 2015-06-02 17:16:34 UTC
Even though I much preferred the earlier drafted UI icons, I'm willing to attempt to get used to the new icons if they just revert the stargate icon to the previous version.

1) the pacman shape looks terrible (it needs to be a perfect circle)
2) the gray interior makes it indistinguishable at a glance from the other circular icons.
3) why is there gray in the interior? for other celestials, solid gray implies the object itself is solid and cannot be further entered. The circle needs to be empty on the inside to visually cue that it is something that you travel through.

The stargate icon on the overview is one of the most iconic things players have irrevocably burned into their memories. In the earlier draft of the new icons, there was no new icon for stargates, which I thought was very wise, since it was such a cornerstone of the entire visual experience.

The rest of the new overview icons players can get used to (but I do agree the NPC icons are far inferior to the drafted versions, and feel way too retro for 2015), but the new stargate icon makes me the unhappiest I've been with this game in a very long time.

Seriously, just remove the gray in the interior of the stargate option. As it is now, it visually cues that you're flying into a big planet, not into an adjacent star system.
Panterata
Federal Navy Academy
Gallente Federation
#213 - 2015-06-02 17:16:47 UTC
Can I undo the patch? Shocked

I want to stay with the old PERFECT icons
Tyr Dolorem
State War Academy
Caldari State
#214 - 2015-06-02 17:17:23 UTC
I'd give you feedback on the new icons but it's already been covered pretty extensively and you won't listen anyway so what's the point.

Also the new ship thumbnails look like a screenshot from 2007.
Azeria L'Mante
Northern Freight Unlimited
Young Miners Christian Association
#215 - 2015-06-02 17:18:00 UTC
Malie Hakaari wrote:
Holy **** who designed these icons?

Why do you insist on messing with things that were perfectly fine. At least give us an option to keep the old icons. The new ones are horrible.

POS icons, yuck! They're all boxy and horrible and wtf is that JB icon? It's like the old station icon with an arrow. The old one at least looked like a gate icon. The beacon icon? It looks like a ******* station icon. WHY, WHY, WHY!

Stacked icons for planet and moons and such is just a blurred mess, WHY!

I-hub is a giant I? Really? That's what the art department came up with? How fuckin original...

TCU looks like a shovel?

Why are guns and ewar batteries pratically the same icon, seriously, who is in your art department and do they play this game or did they just grad and figured they knew what they were doing and wanted to make it 'hip and boxy'

If you do not want to remove the new icons, FFS allow us to revert to the old ones. UI scaling sucks now, icons are not even close to the originals and are UGLY, let me repeat, they are UGLY.

Why the **** is a cruiser icon like a house?

Did the designers ever learn that "less is more"? Less "ornament" on icons is always better for people to distinguish important items. Why does an ambulance have a simple cross, it's not a gothic cross, it's not an ornamented to **** celtic cross, but a simple, clean cross. Completely not like your icons which have little dots, useless and hard to see variations from modules that do completely different things. You used to be able to look at things and instantly know what they were because the design was clean and there were distinct differences. Now it's like a throwback to a 1980's space-invaders or centipede game. WHY?

Seriously need to find a new role in the company for the person or team that designed these and did not listen to player feedback from SiSi.

Edit:

Why does the station services always have the "entosis" ring around them? Why not just have that appear when it's under attack? It just adds more clutter and six blurry circles to an already busy overview. It's very distracting. I think out of all icons, the station services is the only one that is okay, scrap the rest or allow a revert to the old, just please hide the ring until it's needed to be shown.


This
Joia Crenca
Science and Trade Institute
Caldari State
#216 - 2015-06-02 17:18:32 UTC
Arla Sarain wrote:
You must have thought it was the minority crying about the icons on SISI?

They are awful.



I guess I don't understand why they have player access to SiSi if feedback from those players is ignored?
Panterata
Federal Navy Academy
Gallente Federation
#217 - 2015-06-02 17:22:15 UTC
of course CCP dont care about us and our opinion

The same thing happens with the Tooltips and with the Opportunities
Porucznik Borewicz
GreenSwarm
#218 - 2015-06-02 17:24:34 UTC
What a glorious patch... it's not. The icons are pretty hard to read. And what's the deal with the "new" pod and drones brackets / icons? What exactly was wrong with the pod icon?? Can we at least get them back? I liked the drone Xes so much. They were so... different. Someone please think about the drones!
retsudsag
GREAT EXPECTATIONS
#219 - 2015-06-02 17:24:42 UTC
I'm sorry to say the new icons are horrible, and making the icons for enemies red is bad, red is a true enemy such as war, red to you, so seeing red in overview is not a good thing, It would be better green as in ok to shoot. The new icons for items on a tower just don't fit with what they are, ya'll must have been drunk when you did this, dang sober up and try asking the players before u change things like this.Evil
DDemon
Volatile Instability
#220 - 2015-06-02 17:24:58 UTC
Most terrible icon design ever.

If you are insisting on leaving these space invader like icons in the game, at least give us the option to use the old simple and obvious icons.