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[Idea] Covert Control Tower

Author
DaPaulerBear
Dreddit
Test Alliance Please Ignore
#1 - 2015-05-28 19:53:28 UTC
Covert Control Tower:

Role Bonus:
Everything inside the shield is not visible, but will appear on dscan.
But cannot anchor offensive mods.

Very rough concept, but would this be viable? I'm sure there would be issues that I have not considered. I hope the community will have some insight there. We would still be able to gather the intel we do now, but we won't know know which pilot is fly what. Maybe the no offensive mods would make this not worth the risk, or maybe it would. Tear my idea apart please.
Iain Cariaba
#2 - 2015-05-28 20:12:31 UTC
DaPaulerBear wrote:
Covert Control Tower:

Role Bonus:
Everything inside the shield is not visible, but will appear on dscan.
But cannot anchor offensive mods.

Very rough concept, but would this be viable? I'm sure there would be issues that I have not considered. I hope the community will have some insight there. We would still be able to gather the intel we do now, but we won't know know which pilot is fly what. Maybe the no offensive mods would make this not worth the risk, or maybe it would. Tear my idea apart please.

So you can mine moons, build supers, run reactions, et al, in total security?

No.

Oh, if you didn't know already, dscan is how you find POSes to begin with. The only reason we need to see them is so we can lock them.
Ix Method
Doomheim
#3 - 2015-05-28 20:24:01 UTC
This, if it has any merit, seems to be the wrong way round..?

Travelling at the speed of love.

DaPaulerBear
Dreddit
Test Alliance Please Ignore
#4 - 2015-05-28 20:24:01 UTC
Iain Cariaba wrote:
DaPaulerBear wrote:
Covert Control Tower:

Role Bonus:
Everything inside the shield is not visible, but will appear on dscan.
But cannot anchor offensive mods.

Very rough concept, but would this be viable? I'm sure there would be issues that I have not considered. I hope the community will have some insight there. We would still be able to gather the intel we do now, but we won't know know which pilot is fly what. Maybe the no offensive mods would make this not worth the risk, or maybe it would. Tear my idea apart please.

So you can mine moons, build supers, run reactions, et al, in total security?

No.

Oh, if you didn't know already, dscan is how you find POSes to begin with. The only reason we need to see them is so we can lock them.


why wouldn't you be able to lock up the pos? its still a structure. and Im not suggesting it would make anything truely cloak. I'm suggesting you can't see who is in a Nyx for example. But we would know the Nyx was there, same with all the other mods in it. you would know they are mining goo. all the mechanics would be the same. And as far as your comment about locking them, i hope you're not suggesting that we can lock ships in the shield are you?

I way I see it, the shield animation would be a solid color, to obfuscate whats in side. But when you check short scan you would see whats there. Also with no defensive modules it would be farther from operating in safety than now.
Iain Cariaba
#5 - 2015-05-28 20:30:12 UTC
DaPaulerBear wrote:
Iain Cariaba wrote:
DaPaulerBear wrote:
Covert Control Tower:

Role Bonus:
Everything inside the shield is not visible, but will appear on dscan.
But cannot anchor offensive mods.

Very rough concept, but would this be viable? I'm sure there would be issues that I have not considered. I hope the community will have some insight there. We would still be able to gather the intel we do now, but we won't know know which pilot is fly what. Maybe the no offensive mods would make this not worth the risk, or maybe it would. Tear my idea apart please.

So you can mine moons, build supers, run reactions, et al, in total security?

No.

Oh, if you didn't know already, dscan is how you find POSes to begin with. The only reason we need to see them is so we can lock them.


why wouldn't you be able to lock up the pos? its still a structure. and Im not suggesting it would make anything truely cloak. I'm suggesting you can't see who is in a Nyx for example. But we would know the Nyx was there, same with all the other mods in it. you would know they are mining goo. all the mechanics would be the same. And as far as your comment about locking them, i hope you're not suggesting that we can lock ships in the shield are you?

I way I see it, the shield animation would be a solid color, to obfuscate whats in side. But when you check short scan you would see whats there. Also with no defensive modules it would be farther from operating in safety than now.

Ah, a bit of misunderstanding there, I thought you intended for the POS itself to cloak.
DaPaulerBear
Dreddit
Test Alliance Please Ignore
#6 - 2015-05-28 20:34:43 UTC
Iain Cariaba wrote:
DaPaulerBear wrote:
Iain Cariaba wrote:
DaPaulerBear wrote:
Covert Control Tower:

Role Bonus:
Everything inside the shield is not visible, but will appear on dscan.
But cannot anchor offensive mods.

Very rough concept, but would this be viable? I'm sure there would be issues that I have not considered. I hope the community will have some insight there. We would still be able to gather the intel we do now, but we won't know know which pilot is fly what. Maybe the no offensive mods would make this not worth the risk, or maybe it would. Tear my idea apart please.

So you can mine moons, build supers, run reactions, et al, in total security?

No.

Oh, if you didn't know already, dscan is how you find POSes to begin with. The only reason we need to see them is so we can lock them.


why wouldn't you be able to lock up the pos? its still a structure. and Im not suggesting it would make anything truely cloak. I'm suggesting you can't see who is in a Nyx for example. But we would know the Nyx was there, same with all the other mods in it. you would know they are mining goo. all the mechanics would be the same. And as far as your comment about locking them, i hope you're not suggesting that we can lock ships in the shield are you?

I way I see it, the shield animation would be a solid color, to obfuscate whats in side. But when you check short scan you would see whats there. Also with no defensive modules it would be farther from operating in safety than now.

Ah, a bit of misunderstanding there, I thought you intended for the POS itself to cloak.


Oh yea, probably should have explained myself better there. Guess the title is misleading, but I'm not sure if we have a similar mechanic I would use to name it. But you're right if it could just cloak up entirely, that would completely broken. You would have to try to anchor a pos on every moon just to see if it was there.
Ohh Yeah
Jerkasaurus Wrecks Inc.
Sedition.
#7 - 2015-05-31 22:58:28 UTC  |  Edited by: Ohh Yeah
I understand the essence of OP's idea but I think it could be more smoothly implemented. The theory would be that small groups (or a 'squad' from a larger group) could go set up shop in hostile territory with a more cohesive setup than a cloaky Orca, mobile depots, and secure cans.

OP's concept could work provided that "covert" towers only allowed the anchoring of SMAs (non-capital) and corp hangars. That said, CCP is phasing out POSes altogether and moving towards dockable structures that can be anchored anywhere in space. Perhaps a structure that is only detectable when players are in/near it, and is otherwise cloaked?


At any rate I am all for more mechanics that allow small groups of players to live parasitically in hostile space.
Reaver Glitterstim
The Scope
Gallente Federation
#8 - 2015-06-01 07:14:13 UTC  |  Edited by: Reaver Glitterstim
I'd like to see mini-towers without the ability to anchor those large POS modules in the first place, but which have minor POS characteristics and can cloak when not in use. That would make an excellent staging point for a low-budget gang, or a gang who wishes to travel light and stay on the move. They can dump basic assets in the tower storage, let it cloak, and either run off to have fun or log off in a safe spot. Later when they move, they can fold it up, dump the goodies into an industrial, and be on their way pretty quick and easy.

Probably the most important reason to let the tower cloak is because it can't have very high HP due to it being cheap, but also due to it being small, it shouldn't be a major feat of engineering to make it disappear when nobody is touching it. It should probably cost fuel so people don't abuse it. These should be anchorable wherever, and not use up POS anchoring slots.

It'd be neat if they had a force field while uncloaked, not a whole lot of HP but much tougher than a subcapital ship, so decent hiding spot for a small gang trying to get away from another small gang for a while.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."