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CCP - End Highsec Incursions

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Author
Frostys Virpio
State War Academy
Caldari State
#901 - 2015-05-14 13:06:49 UTC
Lan Wang wrote:
I would love to see some evidence of your endeavours, jamming logi is still aggression so where are your kill/death mails please


Technically he/she won't get a KM if they only jam logi and if no-one shoot them for being criminal, then concord will be the only entity on the KM so it might not be posted.

This is of course taking for granted they don't even whore on the target being potentially melted down by Sansha and somehow don't get rat aggro from e-war usage.

It kind of require every pieces to fall at the right places and people deliberately not whoring on the upcoming kill... I guess they could argue it takes a few seconds to spot which ship is getting shot to **** by deltoles, yulais and otunis...
Aivo Dresden
State War Academy
Caldari State
#902 - 2015-05-14 13:37:01 UTC
Incursion income with a top notch blinged up fleet is like 150m/hr. That's assuming you get a nice rate on your LP as well. The only concern I have with it, isn't the income, it's the safety and ease. Incursions are run while you watch TV or do something else. The income vs effort / risk ratio is a little off.
GankYou
9B30FF Labs
#903 - 2015-05-14 14:34:32 UTC
leavemymomalone idiot wrote:


i was born from the desire to stop arseholes killing the mom too early, our fleet of pilots never show up on killmails, we fly in and jam the logi pilots and let the sansha do the killing,


HAHAHA. Excellent. Big smile
Solecist Project
#904 - 2015-05-14 14:35:39 UTC  |  Edited by: Solecist Project
GankYou wrote:
leavemymomalone idiot wrote:


i was born from the desire to stop arseholes killing the mom too early, our fleet of pilots never show up on killmails, we fly in and jam the logi pilots and let the sansha do the killing,


HAHAHA. Excellent. Big smile

It's funny how she says it's a sandbox ...
... and at the same time insults the players who play sandboxxy.

And to top that she doesn't realise that greed isn't a right.
Or doesn't realise greed.

Hypocrites.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

GankYou
9B30FF Labs
#905 - 2015-05-14 14:36:14 UTC
Lan Wang wrote:
I would love to see some evidence of your endeavours, jamming logi is still aggression so where are your kill/death mails please


Yespls.

PLS
Frostys Virpio
State War Academy
Caldari State
#906 - 2015-05-14 14:44:56 UTC
Aivo Dresden wrote:
Incursion income with a top notch blinged up fleet is like 150m/hr. That's assuming you get a nice rate on your LP as well. The only concern I have with it, isn't the income, it's the safety and ease. Incursions are run while you watch TV or do something else. The income vs effort / risk ratio is a little off.


The issue is the PvE in EVE don't really offer all that much possibilities for change over this. You can make the rats hit harder to somehow overcome the logis but then fleets will bring more logis.

Enemy spawning in waves makes the whole process really procedural. At 3 point in the whole site you really ahve to pay a bit more attention because the aggro can go anywhere. The only thing that really has to be killed asap and isn't only spawning at the same time as waves are 1 ship that use ECM in TCRC. The drone bunny usually take care of it all by himself.

There is next to no situational awareness required because your position is either where you are supposed to be to do your job or burning toward that point. You never have to move because something happened.

The risk could come from other player too but the effect of this is probably harder to predict. The bling fit would most likely gets rarer which is not that bad of a result but I personally can't say if the content would still be run like it is now. It would probably depend on what freedom of intervention the players have different from the current concord response.
Kaye Kaye
Doomheim
#907 - 2015-05-14 17:54:37 UTC
This thread should go to the Game Ideas Wasteland.

Note: Same type of junk call outs got Level 5 missions moved to Low Sec, which effectively just removed them from the game. Why not just pull any and all income activity from HS and let the game die a horrible death since you don't get your play style of PVP satisfied.

There is NOTHING you will be able to change in this game PERIOD that will get non-PVP players to PVP, it's just not going to happen in any meaningful numbers to be worth the change. They are completely different game styles.

I am surprised CCP hasn't learned by now that nerfing High Sec only means less things to do in game and less income for CCP.

Here's a thought.... Why not make more interesting things to do in game that costs a metric ton of ISK to do it - tihngs that don't involved nerfing someones play style, and add value to the game.
baltec1
Bat Country
Pandemic Horde
#908 - 2015-05-14 18:00:21 UTC
Kaye Kaye wrote:
Same type of junk call outs got Level 5 missions moved to Low Sec, which effectively just removed them from the game.


CCP fixed a bug, they were never meant to be in highsec.



Kaye Kaye wrote:

There is NOTHING you will be able to change in this game PERIOD that will get non-PVP players to PVP


We don't want to, what we want is a reason for the people who do pvp to make their isk in null.
Kaye Kaye wrote:

I am surprised CCP hasn't learned by now that nerfing High Sec only means less things to do in game and less income for CCP.


Highsec has had very very few nerfs.
Kaye Kaye wrote:

Here's a thought.... Why not make more interesting things to do in game that costs a metric ton of ISK to do it - tihngs that don't involved nerfing someones play style, and add value to the game.


So using that argument you are a fan of giving goons back our tech moon monopoly?
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#909 - 2015-05-14 18:23:20 UTC
Kaye Kaye wrote:
This thread should go to the Game Ideas Wasteland.

Note: Same type of junk call outs got Level 5 missions moved to Low Sec, which effectively just removed them from the game. Why not just pull any and all income activity from HS and let the game die a horrible death since you don't get your play style of PVP satisfied.

There is NOTHING you will be able to change in this game PERIOD that will get non-PVP players to PVP, it's just not going to happen in any meaningful numbers to be worth the change. They are completely different game styles.

I am surprised CCP hasn't learned by now that nerfing High Sec only means less things to do in game and less income for CCP.

Here's a thought.... Why not make more interesting things to do in game that costs a metric ton of ISK to do it - tihngs that don't involved nerfing someones play style, and add value to the game.


You know highsec isnt the only place in eve, lvl 5's dead? Dont think so they just added risk (fixed a bug) now the only people who do them are the people who want to take the risk to make the isk, as said why buff everything else when you can sort the root of the problem

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Vic Jefferson
Stimulus
Rote Kapelle
#910 - 2015-05-14 21:02:27 UTC
baltec1 wrote:
Kaye Kaye wrote:

There is NOTHING you will be able to change in this game PERIOD that will get non-PVP players to PVP


We don't want to, what we want is a reason for the people who do pvp to make their isk in null.


What's funny is that an entirely honest appraisal of the situation will probably be ignored in favour of vilification of null sec residents.

Vote Vic Jefferson for CSM X.....XI.....XII?

ashley Eoner
#911 - 2015-05-14 21:11:32 UTC  |  Edited by: ashley Eoner
Aivo Dresden wrote:
Incursion income with a top notch blinged up fleet is like 150m/hr. That's assuming you get a nice rate on your LP as well. The only concern I have with it, isn't the income, it's the safety and ease. Incursions are run while you watch TV or do something else. The income vs effort / risk ratio is a little off.

In non a blinged out fleet I made a little less to far more per hour in WHs AND null with little risk. Although I guess I had to click dscan occasionally in the WH so you could call that extra effort.

It's amazing how much isk you can make in null as an individual when your alliance isn't renting out most of the good space.


:others:

It's kind of sad how people are so obsessive over someone possibly making as much or more isk per hour with less effort or risk. Just enjoy the game you play and stop being so zealous over what someone may or may not be making.

If your obsession is too strong to ignore you can always take it on yourself to HTFU and make it harder for those that are the target of your jealously. Nah that would require effort in a sandbox game. I guess you can just continue whining on the forums in the hopes that you don't have to do anything in game.

baltec1 wrote:

We don't want to, what we want is a reason for the people who do pvp to make their isk in null.
If only that was true. Looking at your post history it's clear you haven't met a highsec nerf you didn't like.

People can clearly make good isk in null and only propagandists or clueless/fail players claim otherwise. Your own alliance has corps that have created recruitment pictures galore bragging about the good isk you can make in their space (null).

Regardless lets do a little theory crafting here and assume for a moment that your version of null actually exists. A null that pvp players can't make good isk and that the only place to make good isk is in highsec.

Your solution to this problem is to... *drumroll*.....nerf highsec. So how does decreasing income in only highsec increase the ticks in null when ratting or running sites?

Are you hoping that all the isk made in FW/low and WH somehow vanishes too?

Or are those your next line of targets?

Only at that point (after you've nerfed highsec low and WHs into the ground) would you see a relative increase in purchasing power from null PVE.

CCP has already shown that their data shows nullsec making a LOT of isk (hence the nerfs). So I doubt CCP would buff null income after having just tried to get the isk fountains out there somewhat under control.
Vic Jefferson
Stimulus
Rote Kapelle
#912 - 2015-05-14 21:32:18 UTC
ashley Eoner wrote:

It's kind of sad how people are so obsessive over someone possibly making as much or more isk per hour with less effort or risk. Just enjoy the game you play and stop being so zealous over what someone may or may not be making.


It's not about raw isk per hour or per effort. There's always going to be someone who knows how to game things better and achieve better numbers than the rest of us, and there's nothing wrong with that at all. What's wrong about the situation is that the average pilot is better off in Hi Sec than they would be in null. Wouldn't it be cool if null sec actually supported it's population?

Vote Vic Jefferson for CSM X.....XI.....XII?

ashley Eoner
#913 - 2015-05-14 21:39:40 UTC  |  Edited by: ashley Eoner
Vic Jefferson wrote:
ashley Eoner wrote:

It's kind of sad how people are so obsessive over someone possibly making as much or more isk per hour with less effort or risk. Just enjoy the game you play and stop being so zealous over what someone may or may not be making.


It's not about raw isk per hour or per effort. There's always going to be someone who knows how to game things better and achieve better numbers than the rest of us, and there's nothing wrong with that at all. What's wrong about the situation is that the average pilot is better off in Hi Sec than they would be in null. Wouldn't it be cool if null sec actually supported it's population?

The pilots are ONLY better off in highsec because of their corp and alliance or because they are ignoring positives that effectively increase their isk per hour. Choose a different corp or alliance is my suggestion. When I rented in null I made more then enough isk per hour to choose to live there instead of highsec. Of course renting out the system to me meant that the rank and file of the renter corp had one less system to make isk in. Repeat this by many times and you see why the corp/alliance doing the renting has completely screwed their rank and file..

Of course the isk being made by the renter corps goes into SRP and other fun things that the incursion runner in highsec doesn't have. So while you're in that corp in null your income might be reduced but you're also gaining benefits galore. Also something that needs to be mentioned about incursions is that despite having a 4.4b isk nightmare I spent over 95% of the time making about 100m an hour. The few fleets I was in where I made more then +110m an hour I had to wait for. Hell I had to wait for the 100m an hour fleets. Of course the fellow quoting 150m an hour doesn't include the hour or two spent on the waitlist earning nothing. God help you if you decide to make a little isk on the side while waiting thus being out of system when your name is called.

Comparing null income while part of a large alliance to that of a single player in an incursion fleet is apples to oranges. The incursion pilot might make a bit more isk per hour on paper (excluding wait times) but they have NOTHING resembling the benefits that the null pilot has (fleet and solo SRP, paid for activities like finding WHs, more opportunities for gameplay experience etc).


If Null is really so awful to live in then it shouldn't be difficult to convince people to go on strike and leave null en-mass. That would get CCPs attention.
Nevyn Auscent
Broke Sauce
#914 - 2015-05-14 21:47:44 UTC
Vic Jefferson wrote:

It's not about raw isk per hour or per effort. There's always going to be someone who knows how to game things better and achieve better numbers than the rest of us, and there's nothing wrong with that at all. What's wrong about the situation is that the average pilot is better off in Hi Sec than they would be in null. Wouldn't it be cool if null sec actually supported it's population?

The 'average' pilot does not run Incursions in high sec. Incursions in Highsec simply do not support that many people. Even assuming 100/hour they only support 80-90 pilots at any one time. (calculated off the 2014 figures, I posted the breakdown in one of these repetitive threads by the same people crying for them to be nerfed).
So if the issue is 'average pilots' then look elsewhere.

If the issue is Null vs High Incursions....
https://wiki.eveonline.com/en/wiki/Incursion_sites#Vanguard Figures taken from here since I can't currently log into EVE, Ratio will be correct even if total value isn't.
High Incursion Vanguard = 10 (number of pilots for max payout) *0.7 (highsec ratio)*15,000,000 (Individual payout)
= 105,000,000 total income per site, 105 Million.
High Incursion Vanguard = 15 (number of pilots for max payout) *1.0 (highsec ratio)*15,000,000 (Individual payout)
= 225,000,000 total income per site, 225 Million.
So a Null Vanguard site is worth just over DOUBLE a High Vanguard site.

Yes CCP haven't extended that past Vanguards for the additional pilots, but probably they should. Even if the sites take 50% longer (despite the extra pilots which should easily balance out T2 fits vs Deadspace fits) Null still earns more isk per site.
As for 'Incursions get ended fast in Null'. Don't complain about your own choices. Now Caps can take gates you can move Caps around even with a cyno jammer effect in place.
Vic Jefferson
Stimulus
Rote Kapelle
#915 - 2015-05-14 21:59:23 UTC
Nevyn Auscent wrote:

Yes CCP haven't extended that past Vanguards for the additional pilots, but probably they should. Even if the sites take 50% longer (despite the extra pilots which should easily balance out T2 fits vs Deadspace fits) Null still earns more isk per site.
As for 'Incursions get ended fast in Null'. Don't complain about your own choices. Now Caps can take gates you can move Caps around even with a cyno jammer effect in place.


The point of the thread isn't Null vs HS incursions, though I would find it hilarious to see you take a Jump Freighter from Jita to a Sov Capital of your choice without using cynos; it isn't really a choice.

The point of the thread is the payouts available by HS incursions are sufficiently high to push all other income generation options in other areas off the table of viability/desirability.

Vote Vic Jefferson for CSM X.....XI.....XII?

Dantelion Shinoni
Empirical Inventions
#916 - 2015-05-15 01:33:58 UTC
ashley Eoner wrote:

The few fleets I was in where I made more then +110m an hour I had to wait for. Hell I had to wait for the 100m an hour fleets. Of course the fellow quoting 150m an hour doesn't include the hour or two spent on the waitlist earning nothing. God help you if you decide to make a little isk on the side while waiting thus being out of system when your name is called.


Oh gods, you ahve to wait an hour before making billions!... The horror.

ashley Eoner wrote:

Comparing null income while part of a large alliance to that of a single player in an incursion fleet is apples to oranges. The incursion pilot might make a bit more isk per hour on paper (excluding wait times) but they have NOTHING resembling the benefits that the null pilot has (fleet and solo SRP, paid for activities like finding WHs, more opportunities for gameplay experience etc).


Yeah, just a bit. Such a tiny bit that Null-secers get on their alts to run them instead of profiting of the maaaany benefits they have.
baltec1
Bat Country
Pandemic Horde
#917 - 2015-05-15 03:45:01 UTC
ashley Eoner wrote:
Aivo Dresden wrote:
Incursion income with a top notch blinged up fleet is like 150m/hr. That's assuming you get a nice rate on your LP as well. The only concern I have with it, isn't the income, it's the safety and ease. Incursions are run while you watch TV or do something else. The income vs effort / risk ratio is a little off.

In non a blinged out fleet I made a little less to far more per hour in WHs AND null with little risk. Although I guess I had to click dscan occasionally in the WH so you could call that extra effort.

It's amazing how much isk you can make in null as an individual when your alliance isn't renting out most of the good space.


:others:

It's kind of sad how people are so obsessive over someone possibly making as much or more isk per hour with less effort or risk. Just enjoy the game you play and stop being so zealous over what someone may or may not be making.

If your obsession is too strong to ignore you can always take it on yourself to HTFU and make it harder for those that are the target of your jealously. Nah that would require effort in a sandbox game. I guess you can just continue whining on the forums in the hopes that you don't have to do anything in game.

baltec1 wrote:

We don't want to, what we want is a reason for the people who do pvp to make their isk in null.
If only that was true. Looking at your post history it's clear you haven't met a highsec nerf you didn't like.

People can clearly make good isk in null and only propagandists or clueless/fail players claim otherwise. Your own alliance has corps that have created recruitment pictures galore bragging about the good isk you can make in their space (null).

Regardless lets do a little theory crafting here and assume for a moment that your version of null actually exists. A null that pvp players can't make good isk and that the only place to make good isk is in highsec.

Your solution to this problem is to... *drumroll*.....nerf highsec. So how does decreasing income in only highsec increase the ticks in null when ratting or running sites?

Are you hoping that all the isk made in FW/low and WH somehow vanishes too?

Or are those your next line of targets?

Only at that point (after you've nerfed highsec low and WHs into the ground) would you see a relative increase in purchasing power from null PVE.

CCP has already shown that their data shows nullsec making a LOT of isk (hence the nerfs). So I doubt CCP would buff null income after having just tried to get the isk fountains out there somewhat under control.



CCPs data shows more liqid isk is made in null due to the fact that all the reward for anoms come from bounties. That does not mean null has the best income, said anoms are on par with level 3 income in highsec. That propaganda about how great our great ratting income is in renter space is just that, propaganda. Shock horror, goons are scamming people into paying taxes for useless space. Do you honestly think we would not be using that space ourselves if it was any good?

What I want is a total revamp of income from PVE in all areas of space in the same way that mining, industry, exploration and PI now operate.
Jenn aSide
Soul Machines
The Initiative.
#918 - 2015-05-15 04:14:57 UTC
The sig of Malcanis the Great is relevant here:

"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
ashley Eoner
#919 - 2015-05-15 04:50:03 UTC  |  Edited by: ashley Eoner
baltec1 wrote:
CCPs data shows more liqid isk is made in null due to the fact that all the reward for anoms come from bounties. That does not mean null has the best income, said anoms are on par with level 3 income in highsec. That propaganda about how great our great ratting income is in renter space is just that, propaganda. Shock horror, goons are scamming people into paying taxes for useless space. Do you honestly think we would not be using that space ourselves if it was any good?

What I want is a total revamp of income from PVE in all areas of space in the same way that mining, industry, exploration and PI now operate.
I think the fact that your alliance can throw hundreds of extremely well equiped supers and titans into a fight is more then enough evidence that nullsec makes plenty of isk. Remember how CCP swore that titans cost so much that only the biggest alliances would be able to field a few? I believe I remember similar statements about super carriers when they were introduced. Seems nullsec income far surpassed even CCP's expectations.


I was talking about recruitment banners/images not renter stuff.

I've done the renter thing and I've done the big alliance thing. I made more personal isk as a renter but the SRP, intel channels, and such from the big alliance thing certainly made up for the loss in income relative to renting.
Kaarous Aldurald
Black Hydra Consortium.
#920 - 2015-05-15 07:30:38 UTC
ashley Eoner wrote:
Remember how CCP swore that titans cost so much that only the biggest alliances would be able to field a few?


That's a statement about CCP's legendary shortsightedness, not about relativity of personal income.

And as far as personal income goes, incursions are way out of whack.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.