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Player Features and Ideas Discussion

 
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Proposed Changes Empire Space and some supporting changes

First post
Author
Noragen Neirfallas
Emotional Net Loss
#261 - 2015-05-02 06:52:16 UTC  |  Edited by: Noragen Neirfallas
Arthur Aihaken wrote:
Noragen Neirfallas wrote:
except for the part where the social corps aren't wardeccable and small corps are currently dead in high sec as is. Infact any time a corp approaches 20-30 members its ground into the dust by the mercenaries. These changes coupled with the limited number of decs will mean that smaller corps are much more likely to thrive and larger corps would need to PvP in order to hold onto valuable constellations. also there are a lot of constellations about the place highsec could hardly be divided up between a few groups...

Except why pay $50-million for effectively the same benefits of an NPC corporation? As soon as you hit 20 members you have the options of capping membership, disbanding or paying another $200-million to upgrade your corporation - at which point you can be ground into the dust by the mercenaries.

You can count the number of alliances that effectively hold the vast majority of high-sec POCOs on one hand. And these are system-specific. How would constellation-wide be any different?

With respect to small high-sec corporations, I agree with your assessment. Between AWOX'ing and WarDecs they've been effectively harvested for entertainment. And that's before we even get into things like ganking, off-grid boosting and neutral rep'ing alts. High-sec is the shallow end of the kiddy pool. Maybe it's long overdue for some of the larger corporations to be relocated to low-sec.

Please read everything before you proceed to place your foot in your mouth...
Noragen Neirfallas wrote:

So to rework it how does this sound NPC corps 10% tax. SC 0% tax before player tax. PC 0% tax before player tax. PC can anchor the proposed structures. High sec gets 10% less base yields to balance the equations

How does this sound?

10% tax break to social corps. Latest change we are discussing regarding corp differences

Also this
Noragen Neirfallas wrote:

Perhaps remove corp size restrictions from the OP?

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Kaarous Aldurald
Black Hydra Consortium.
#262 - 2015-05-02 07:15:25 UTC
Rivr Luzade wrote:
They would, just as now, be forced to go to less and less attractive areas of space, where no one cares to go, and where they have less means to make money and where transportation cost, for instance, eats up a lot of the potential profits of production. I indeed see a lot of strive here.


So you're telling me that this would also help break up trade hubs into smaller localized areas? Beautiful.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#263 - 2015-05-02 07:18:28 UTC
I have profound doubts that this would happen. It is already difficult to sell many things in Amarr, compared to Jita. Even more fragmentation would just lead to even less sales and ultimately and quickly back to concentration. So, if you wanted to try and set up a hub, you'd bind money there, lose money there to taxes/fees and ultimately have to ship to a big hub anyways and lose money on transportation and fees/taxes again.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Arthur Aihaken
CODE.d
#264 - 2015-05-02 13:03:35 UTC  |  Edited by: Arthur Aihaken
Noragen Neirfallas wrote:
Please read everything before you proceed to place your foot in your mouth...

I can't keep track of the "newest" proposals when you don't update the OP... So the "come and go" NPC corporation now costs me 1% less tax (for a net of 10%) or I can pay $50m ISK to setup a "social" corporation to park my alts and pay 0%. But I'm going to be earning 10% less, so for all intents and purposes it still works out to basically the same tax I'm paying now without any of the perks.

This is getting more and more convoluted and it doesn't really do anything to address the underlying issues with high-sec WarDec mechanics, NPC corporations or player corporations.

I am currently away, traveling through time and will be returning last week.

Noragen Neirfallas
Emotional Net Loss
#265 - 2015-05-02 17:57:41 UTC
Arthur Aihaken wrote:
Noragen Neirfallas wrote:
Please read everything before you proceed to place your foot in your mouth...

I can't keep track of the "newest" proposals when you don't update the OP... So the "come and go" NPC corporation now costs me 1% less tax (for a net of 10%) or I can pay $50m ISK to setup a "social" corporation to park my alts and pay 0%. But I'm going to be earning 10% less, so for all intents and purposes it still works out to basically the same tax I'm paying now without any of the perks.

This is getting more and more convoluted and it doesn't really do anything to address the underlying issues with high-sec WarDec mechanics, NPC corporations or player corporations.

Twas my attempt to re word it for you. The underlying issues are the imbalance of the risk/ reward system and lack of incentive to form and maintain a high sec corp. The op doest get updated till things are discussed and I've got something I feel is better then what was there. Now if I understand your position correctly it is you expect greater isk rewards for the same risk as people willing to brave wardecs and even engage in them in conquest of greener pastures? I'm sorry but lower risk should equal lower rewards.

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Count Szadek
Center for Advanced Studies
Gallente Federation
#266 - 2015-05-05 09:33:14 UTC
I see the number game being the main issue. I would say possibly a corp/alliance tier system could help.

You may only Dec corp/alliances of the same tier. Each tier gets a new thing.

Tier 1: 1-25 members
- get to change friendly fire options

Tier 2: 26-50 members
- get to change tax rates

Tier 3: 51-150 members
- get to anchor POS

Tier 4: 151 - 500 members
- alliance logo
- alliance SKIN color scheme

Tier 5: 501 - 1000 members
- able to take SOv

Note: the above bonuses are just a thought / example and are not intended to be taken as a suggestion. The idea of Tiers having bonuses is the suggestion.
Estella Osoka
Cranky Bitches Who PMS
#267 - 2015-05-05 13:41:38 UTC
Count Szadek wrote:
I see the number game being the main issue. I would say possibly a corp/alliance tier system could help.

You may only Dec corp/alliances of the same tier. Each tier gets a new thing.

Tier 1: 1-25 members
- get to change friendly fire options

Tier 2: 26-50 members
- get to change tax rates

Tier 3: 51-150 members
- get to anchor POS

Tier 4: 151 - 500 members
- alliance logo
- alliance SKIN color scheme

Tier 5: 501 - 1000 members
- able to take SOv

Note: the above bonuses are just a thought / example and are not intended to be taken as a suggestion. The idea of Tiers having bonuses is the suggestion.


My gut reaction is that it would screw over the merc corps as it would limit who they can take contracts on, but could be easily solveable by using the confederated type system.

How would the tier system above deal with Allies?
Feyd Rautha Harkonnen
Doomheim
#268 - 2015-05-05 18:16:04 UTC
Kick players from NPC corps after 60 days never to return, OR allow NPC corps to be wardecced.
Also, have wars follow players who drop corp/alliance.

Once those exploits are first closed then we can talk about tweaking around the edges of war mechanics Until those core issues are dealt with though, wars are fundamentally broken and any other concepts nothing short of fapping.

F
Tengu Grib
Caldari Provisions
Caldari State
#269 - 2015-05-05 18:50:28 UTC
Feyd Rautha Harkonnen wrote:
Kick players from NPC corps after 60 days never to return, OR allow NPC corps to be wardecced.
Also, have wars follow players who drop corp/alliance.

Once those exploits are first closed then we can talk about tweaking around the edges of war mechanics Until those core issues are dealt with though, wars are fundamentally broken and any other concepts nothing short of fapping.

F


Where would they go if removed from NPC corp? Can't really do away with them as they need to go somewhere. I agree that NPC corps should not be the warm and cozy homes they are for so many.

Personally I'm more of the desire to see player corps being buffed to make them more attractive. Things like mining bonuses just for being in corp for x days / months , mission bonuses with a similar structure, maybe manufacturing speed increases, so sorts of things. Make being in a player corporation a competitive necessity (for those who need every penny to be optimized) and it should provide plenty of incentive to stay out of NPC corps for most players.

In my opinion people who would still refuse to leave their NPC corps at that point would be doomed to quit Eve eventually and won't be a problem forever.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Noragen Neirfallas
Emotional Net Loss
#270 - 2015-05-10 09:36:57 UTC
Changed a few things in the op.
Removed the leech structure
Removed corp sizes as reforming a corp costs a sizeable chunk of isk with this proposal.
Added a line to wardec changes

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Count Szadek
Center for Advanced Studies
Gallente Federation
#271 - 2015-05-13 07:17:10 UTC  |  Edited by: Count Szadek
Estella Osoka wrote:
Count Szadek wrote:
I see the number game being the main issue. I would say possibly a corp/alliance tier system could help.

You may only Dec corp/alliances of the same tier. Each tier gets a new thing.

Tier 1: 1-25 members
- get to change friendly fire options

Tier 2: 26-50 members
- get to change tax rates

Tier 3: 51-150 members
- get to anchor POS

Tier 4: 151 - 500 members
- alliance logo
- alliance SKIN color scheme

Tier 5: 501 - 1000 members
- able to take SOv

Note: the above bonuses are just a thought / example and are not intended to be taken as a suggestion. The idea of Tiers having bonuses is the suggestion.


My gut reaction is that it would screw over the merc corps as it would limit who they can take contracts on, but could be easily solveable by using the confederated type system.

How would the tier system above deal with Allies?



as it was just a rough though, i Hadn't honestly put much thought into the allies. Let's see...perhaps allowing offensive allies as well. if you hire an ally, the offenders could as well - allies would be restricted to the war tier as well.

Example:

Tier 3 Corp Declares War on Tier 3 Corp
Defender Obtains Ally by a Tier 2 Corp
Offender may now Obtain their own ally of Tier 2 Level

Rule: You may only ally into a corp that is same or lesser tier then you - this would eliminate "Big Brother" defenses where one side could not possibly counter

- On another thought you could also make it modular

- 2 Tier 3 Corps could ally in to even the field from a Tier 4 ally.

again this is just a thought


Edit: Also on another note: it could also be adjusted (the main idea) to allow Aggressing Corps to declare war against larger tier opponents but not smaller
Noragen Neirfallas
Emotional Net Loss
#272 - 2015-05-13 07:36:18 UTC
Count Szadek wrote:
Estella Osoka wrote:
Count Szadek wrote:
I see the number game being the main issue. I would say possibly a corp/alliance tier system could help.

You may only Dec corp/alliances of the same tier. Each tier gets a new thing.

Tier 1: 1-25 members
- get to change friendly fire options

Tier 2: 26-50 members
- get to change tax rates

Tier 3: 51-150 members
- get to anchor POS

Tier 4: 151 - 500 members
- alliance logo
- alliance SKIN color scheme

Tier 5: 501 - 1000 members
- able to take SOv

Note: the above bonuses are just a thought / example and are not intended to be taken as a suggestion. The idea of Tiers having bonuses is the suggestion.


My gut reaction is that it would screw over the merc corps as it would limit who they can take contracts on, but could be easily solveable by using the confederated type system.

How would the tier system above deal with Allies?



as it was just a rough though, i Hadn't honestly put much thought into the allies. Let's see...perhaps allowing offensive allies as well. if you hire an ally, the offenders could as well - allies would be restricted to the war tier as well.

Example:

Tier 3 Corp Declares War on Tier 3 Corp
Defender Obtains Ally by a Tier 2 Corp
Offender may now Obtain their own ally of Tier 2 Level

Rule: You may only ally into a corp that is same or lesser tier then you - this would eliminate "Big Brother" defenses where one side could not possibly counter

- On another thought you could also make it modular

- 2 Tier 3 Corps could ally in to even the field from a Tier 4 ally.

again this is just a thought


Edit: Also on another note: it could also be adjusted (the main idea) to allow Aggressing Corps to declare war against larger tier opponents but not smaller

It's an artificial restriction. Not keen. Also size of corps really make no difference in this. It's skill and dedication of the members. See Marmite vs Goons. See BAW vs Marmite. Wars actually favor the smaller more dedicated group over the huge sprawling group.

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Dracvlad
Taishi Combine
Astral Alliance
#273 - 2015-05-13 15:40:40 UTC  |  Edited by: ISD Ezwal
*Snip* Please refrain from personal attacks. ISD Ezwal. Noragen you have some good ideas here and all credit to you. The first thing is that we need to get away from slagging matches, you want good fights and I believe that some of the people you war dec do too, there are others that want none of it.

My attitude is not to go off and shoot anything that moves, I want a reason to shoot someone, so far I have not found anyone has got up my nose enough to warrant a personal crusade. I have an attitude to get in the way of the Goons screwing over hisec and am sorting out alts that will sit in NPC corps to do just that. I like many people have got to a cannot really be bothered mode, perhaps I am a bitter vet, but the thought of chasing off after people camping pipes in Cynabals interests me not at all and I am not having a dig when I say that, you are doing what is right for you and good luck to you.

I made a post on POH's C&P thread asking if they do any research on the people they dec, they are mainly US and we have no active US players, they are in NPC corps, POH have had two people on during the period I am active, my bemusement was more along the lines of what is the point? It seems just like a complete waste of 50m to me.

I talk about the I cannot be bothered bit because it is very important to what you want in the game, I don't see any fun in it for me, I have had my fill with what I call GTFO ships like the Cynabal's when I was in 0.0, I seriously cannot be bothered, when vimsey makes that point that you can set up to kill them well yes, except that I have no interest in doing it.

The new structures and some of the affects might change this in forcing a real fight I hope so, however not with hisec in its current form, lots of small corps and virtual corps, it is just not going to happen. I thought that I could start to develop an alliance that would grow in hisec, I soon realised that if you did that you would have no peace to develop to be able to fight and people have touched upon this here. I along with others tried to setup something in NPC 0.0 but before we could get it going we were carpet AFK cloaky camped by NCDOT. related people for 6 months which destroyed it and this is the issue with hisec. You do no have a chance to create something before you get jumped on and so people don't bother.

My disquiet is that I have nothing that makes me want to fight in this game, I also go out of my way not to do things that make me easy to get at, but I do feel I am missing out, but then I get to the point of looking at the costs the effort and how easy it is to tear down and I say, cannot be bothered.

I guess a lot of players have got to my point, having been in too many fail cascades and seeing people better equipped and in bigger numbers just able to stomp and not being able to do anything about it, so we just avoid and all your suggestions are more penal and are more likely to turn me off the game and not log in. And I do like to PvP, but I am not a great fan of going on roams to find something to kill, I can have fun doing it, but it gets stale very quickly.

What can we have in Eve that makes a player like me and many like me be bothered to jump into something and go for it, and it is certainly got to be more then make the attackers feel good about themselves.

So I thought I would give you it straight how I feel and many of the people I talk to feel, 15% increased yield, hell no, I use a Skiff with a DCU II and bulkheads and drone damage, do you think I could really be bothered to fight for something that gives me 15% more yield. And missions, increased LP, well possible, but again if I have to go up against people who are so much more numerous then me and have the same level of ships and stuff, I cannot win, so why bother. In terms of PvP I have gone for it against the odds when I had a chance for a kill, but I refuse to do it if there is no chance at all and why am I wrong to feel like that, the person who I amfacing has covered everything, better kit higher numbers etc., its like taking a fight and sitting there for the whole fight jammed, its about as fun as watching paint dry...

Its good that you are trying, but the people you want to push to fight are mainly jaded veterans who really don't care.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Tengu Grib
Caldari Provisions
Caldari State
#274 - 2015-05-13 17:45:02 UTC
Dracvlad wrote:
Massive but informative wall of text.


You strike on many good points here. Much of what you said is precisely why I am not in favor of any stick methods of improving player corporations or war decs.

I've seen some good ideas over the past year in regards to this topic, but haven't yet seen something cohesively deal with all the issues.

You're absolutely right that any group that attempts to grow into something worthy of a war with the larger merc groups invariably attracts too much attention before it reaches it's goals, and ends up getting farmed into extinction by well organized groups. This plays off a very important issue though, any organized group that dedicates itself to killing people will always beat a group that lacks solid organization or members who are skilled in combat. Enough noobs in tristans can kill anything, but convincing them to try is another story. And even if they do try, you need a cat herder so they don't lemming in one at a time. This basically means you need a large group that is organized. You'll take losses all the time, but as long as you are also getting kills and controlling the area of space you call home, you're winning. I'd like to see more incentive for high sec dwellers to strive for that, mostly because, as you mentioned, I feel they are missing out on a lot of what Eve has to offer. The fact that I would get to shoot at them is a bonus.

At the end of the day, industrialists who do nothing else will eventually quit. Eve is really boring if that's all you do. Getting people into the action is necessary for long term player retention, and I personally think that needs to start in high sec.

I don't have any good answers on how to improve the situation, though I am constantly on the look out for them.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Noragen Neirfallas
Emotional Net Loss
#275 - 2015-05-13 21:53:16 UTC
I gotta be honest guys you haven't thought out what the ramifications of 5 or even 10 offensive wars would have when coupled with these changes. Dravclad do you think you would warrant a random Dec with that cap? Yes you would need to build an actual corp to be competitive and hold your chosen area. With a reason to compete with your fellow highseccer (15% increase) your threat would come from a group like your own. However a hard cap on wars on its own would systematically destroy the largest groups a few at a time.

Also this is more a carrot then a stick method no?

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Dracvlad
Taishi Combine
Astral Alliance
#276 - 2015-05-14 07:12:41 UTC
Noragen Neirfallas wrote:
I gotta be honest guys you haven't thought out what the ramifications of 5 or even 10 offensive wars would have when coupled with these changes. Dravclad do you think you would warrant a random Dec with that cap? Yes you would need to build an actual corp to be competitive and hold your chosen area. With a reason to compete with your fellow highseccer (15% increase) your threat would come from a group like your own. However a hard cap on wars on its own would systematically destroy the largest groups a few at a time.

Also this is more a carrot then a stick method no?


I think that the capping of offensive wars should make it more focussed which would be better imo, but the issue as you said would be the problem of keeping a large group entertained and together, which is why you want to have the ability to ally on offensive wars. I disagree with that because if you carry out a war you have to judge if you can do it or not and you have to have the risk that someone will buy in mercs, the question after that is what will happen to mercs if people find that employing mercs is easily countered by the aggressor by bringing in more entities. From that perspective it would be a bad thing for you and I would not want to see a cap applied to offensive war decs nor do I want to see people able to ally with an aggressor, unless that is capped to one other entity only perhaps.

The important part is that the new structures will give a reason to fight and to buy in support because there is something sitting in space that needs to be defended, now it just a question of seeing if the value of that thing is enough to entice people to want to build / use them, and in doing so should they develop a bigger block to hold it. The question is that will the new structures change the dynamics, will it entice people like me to put one up and therefore defend it, would it entice us to grow bigger as a real entity and not a virtual one.

The issue we have is more of one of human nature and less so with mechanics, though they do have an impact, you guys are pushed into a corner of scatter gun war decs to find something to shoot just as much as your prey is forced to downsize into one man corps and virtual alliances to avoid being shot.

My perspective is also that Eve is losing the players who make up the prey groups, leaving the aggressors frustrated and the remaining prey equally frustrated.

What I think needs to happen is hisec develop some bigger entities to start having fun outside of hisec but based in hisec, that would change the dynamics of the game a lot. I cannot really give you real feedback on the mechanics because the issue is not as such the mechanics but the evolution of Eve as a game, but I respect your efforts.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Kaarous Aldurald
Black Hydra Consortium.
#277 - 2015-05-14 07:39:24 UTC
Dracvlad wrote:

My perspective is also that Eve is losing the players who make up the prey groups, leaving the aggressors frustrated and the remaining prey equally frustrated.


The game has never been more restrictive of the "predator" style players, but that just isn't enough, huh?

The problem isn't that the "prey" (carebears) aren't being glutted enough. They've never had it better, and your claim is that they are leaving.

The game grew faster, and had more players, when it was more dangerous. Every safety buff in highsec has hurt that, until we have what we have now. CCP has been doing the same thing for a decade, and it doesn't work. Time to go the other way for once.

Now, if you want to ramble off topic about structures, that has it's own thread.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Dracvlad
Taishi Combine
Astral Alliance
#278 - 2015-05-14 08:44:55 UTC  |  Edited by: Dracvlad
Kaarous Aldurald wrote:
Kaarous Aldurald being Kaarous Aldurald


Roll

EDIT:

Kaarous Aldurald wrote:
Now, if you want to ramble off topic about structures, that has it's own thread.


Now to say that structures are not relevant to war decs is rather odd because on 25th April 2015 at 06:34 in the Ahala system you as a member of your corp took part in downing a POS with a lab, a compression array and ship maintenance array which was used by a helpful indy corp to compress ore for fellow miners in that system. So I guess those structures was not relevant to the war dec you chaps did?

Roll

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Tengu Grib
Caldari Provisions
Caldari State
#279 - 2015-05-14 15:58:31 UTC
Dracvlad wrote:
Kaarous Aldurald wrote:
Kaarous Aldurald being Kaarous Aldurald


Roll

EDIT:

Kaarous Aldurald wrote:
Now, if you want to ramble off topic about structures, that has it's own thread.


Now to say that structures are not relevant to war decs is rather odd because on 25th April 2015 at 06:34 in the Ahala system you as a member of your corp took part in downing a POS with a lab, a compression array and ship maintenance array which was used by a helpful indy corp to compress ore for fellow miners in that system. So I guess those structures was not relevant to the war dec you chaps did?

Roll


I got bored, had nothing better to shoot at. He was kind enough to come and help.

I would have been quite happy chasing missioners in ravens or miners in mackinaws instead, but none were available.

From the current sounds of the new structures, without active defenders they'll be helpless. I suspect this will not remain %100 true as I feel it's too powerful for the aggressor. It is clear though that CCP wants structures to be very difficult to keep if left undefended.

This is very different than the current POS model as a large POS adequately fit is a deterrent to all but the most dedicated and well equipped aggressors.

This change will itself encourage the formation of larger groups as the numbers will be necessary in order to properly defend the new structures. This will be good for the aggressors as larger groups means more people online to shoot at, and you won't need to blanket dec like you do now to have people to shoot at. That will also be good for the smaller corps as they will be less attractive as targets unless there is a reason to go after that particular group.

I'm content to see how the new structures change the landscape in HS, because they most likely will. Once the new structures are rolled out and we can see how they interact with the current war dec mechanics then we can re-evaluate the war situation.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Dracvlad
Taishi Combine
Astral Alliance
#280 - 2015-05-14 17:29:57 UTC
Tengu Grib wrote:
Dracvlad wrote:
Kaarous Aldurald wrote:
Kaarous Aldurald being Kaarous Aldurald


Roll

EDIT:

Kaarous Aldurald wrote:
Now, if you want to ramble off topic about structures, that has it's own thread.


Now to say that structures are not relevant to war decs is rather odd because on 25th April 2015 at 06:34 in the Ahala system you as a member of your corp took part in downing a POS with a lab, a compression array and ship maintenance array which was used by a helpful indy corp to compress ore for fellow miners in that system. So I guess those structures was not relevant to the war dec you chaps did?

Roll


I got bored, had nothing better to shoot at. He was kind enough to come and help.

I would have been quite happy chasing missioners in ravens or miners in mackinaws instead, but none were available.

From the current sounds of the new structures, without active defenders they'll be helpless. I suspect this will not remain %100 true as I feel it's too powerful for the aggressor. It is clear though that CCP wants structures to be very difficult to keep if left undefended.

This is very different than the current POS model as a large POS adequately fit is a deterrent to all but the most dedicated and well equipped aggressors.

This change will itself encourage the formation of larger groups as the numbers will be necessary in order to properly defend the new structures. This will be good for the aggressors as larger groups means more people online to shoot at, and you won't need to blanket dec like you do now to have people to shoot at. That will also be good for the smaller corps as they will be less attractive as targets unless there is a reason to go after that particular group.

I'm content to see how the new structures change the landscape in HS, because they most likely will. Once the new structures are rolled out and we can see how they interact with the current war dec mechanics then we can re-evaluate the war situation.


You see it the same way as me, now we just have to hope that the hisec players have not got too defeatist and can start to get into bigger groups, that might need a bit of a push and perhaps a little bit of time so they can get to a level that they can get organised enough to fight.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp