These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Proposed Changes Empire Space and some supporting changes

First post
Author
Tengu Grib
Caldari Provisions
Caldari State
#281 - 2015-05-14 17:34:50 UTC
Dracvlad wrote:
Tengu Grib wrote:
Dracvlad wrote:
Kaarous Aldurald wrote:
Kaarous Aldurald being Kaarous Aldurald


Roll

EDIT:

Kaarous Aldurald wrote:
Now, if you want to ramble off topic about structures, that has it's own thread.


Now to say that structures are not relevant to war decs is rather odd because on 25th April 2015 at 06:34 in the Ahala system you as a member of your corp took part in downing a POS with a lab, a compression array and ship maintenance array which was used by a helpful indy corp to compress ore for fellow miners in that system. So I guess those structures was not relevant to the war dec you chaps did?

Roll


I got bored, had nothing better to shoot at. He was kind enough to come and help.

I would have been quite happy chasing missioners in ravens or miners in mackinaws instead, but none were available.

From the current sounds of the new structures, without active defenders they'll be helpless. I suspect this will not remain %100 true as I feel it's too powerful for the aggressor. It is clear though that CCP wants structures to be very difficult to keep if left undefended.

This is very different than the current POS model as a large POS adequately fit is a deterrent to all but the most dedicated and well equipped aggressors.

This change will itself encourage the formation of larger groups as the numbers will be necessary in order to properly defend the new structures. This will be good for the aggressors as larger groups means more people online to shoot at, and you won't need to blanket dec like you do now to have people to shoot at. That will also be good for the smaller corps as they will be less attractive as targets unless there is a reason to go after that particular group.

I'm content to see how the new structures change the landscape in HS, because they most likely will. Once the new structures are rolled out and we can see how they interact with the current war dec mechanics then we can re-evaluate the war situation.


You see it the same way as me, now we just have to hope that the hisec players have not got too defeatist and can start to get into bigger groups, that might need a bit of a push and perhaps a little bit of time so they can get to a level that they can get organised enough to fight.


Yeah I'm not expecting things to change quickly. First of all the structures are getting rolled out over a long period of time so we won't even see the full effects of the new structures for quite a while.

Once the new structures start to have their effects it will still take corporations a while to shift their attitude towards larger cooperative groups than currently exist.

It'll be a long and slow process but I'm interested to see how it changes things. It might not change anything at all, but I'm cautiously optimistic.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Zeus Maximo
Mentally Assured Destruction
The Pursuit of Happiness
#282 - 2015-05-18 17:07:31 UTC
Dracvlad wrote:
[
I made a post on POH's C&P thread asking if they do any research on the people they dec, they are mainly US and we have no active US players, they are in NPC corps, POH have had two people on during the period I am active, my bemusement was more along the lines of what is the point? It seems just like a complete waste of 50m to me.


You were watchlisted but never undocked/uncloaked.

"It is not possible either to trick or escape the mind of Zeus."

U-MAD Membership Recruitment

PoH Corporation Recruitment

Noragen Neirfallas
Emotional Net Loss
#283 - 2015-08-11 06:10:58 UTC
I feel this warrants another round of discussion. I still think a content driver is needed in highsec. Thoughts?

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Aerasia
Republic University
Minmatar Republic
#284 - 2015-08-11 06:34:13 UTC
Noragen Neirfallas wrote:
I still think a content driver is needed in highsec.
If you want to drive something, figure out a way to drive these corps into lowsec.
Noragen Neirfallas
Emotional Net Loss
#285 - 2015-08-11 17:34:07 UTC
Aerasia wrote:
Noragen Neirfallas wrote:
I still think a content driver is needed in highsec.
If you want to drive something, figure out a way to drive these corps into lowsec.

Yuck why? You should come up with a way to attract those corps to lowsec. I am trying to push for a way to drive conflict in general in highsec while removing the predator prey system that currently exists. I don't like predator and prey but if that is the only way I chose predator every time. I would rather smaller specialized merc groups doing merc things with bigger less specialized groups holing dominion over the space they live in.

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Aerasia
Republic University
Minmatar Republic
#286 - 2015-08-11 17:46:57 UTC
Noragen Neirfallas wrote:
I am trying to push for a way to drive conflict in general in highsec
Really? Your OP makes it sound like you're just kinda mad you can't dunk on casuals all day.

If you want to fight a corp without wardec mechanics getting in the way, then move that corp somewhere that wardec mechanics don't exist.
Tengu Grib
Caldari Provisions
Caldari State
#287 - 2015-08-11 18:01:46 UTC
Aerasia wrote:
Noragen Neirfallas wrote:
I am trying to push for a way to drive conflict in general in highsec
Really? Your OP makes it sound like you're just kinda mad you can't dunk on casuals all day.

If you want to fight a corp without wardec mechanics getting in the way, then move that corp somewhere that wardec mechanics don't exist.


Why? High sec is a target rich environment. Not all of us like being F1 monkeys.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Aerasia
Republic University
Minmatar Republic
#288 - 2015-08-11 18:18:40 UTC
And if you got those people into lowsec, then Low would be a target rich environment.

And bonus! You'd actually be allowed to shoot all of those targets without having to pay for a single war.
Tengu Grib
Caldari Provisions
Caldari State
#289 - 2015-08-11 18:30:16 UTC
Aerasia wrote:
And if you got those people into lowsec, then Low would be a target rich environment.

And bonus! You'd actually be allowed to shoot all of those targets without having to pay for a single war.


Ok, so then you make reasons in low sec to draw people to low sec. Get low sec buffed, or adjusted or some such.

Why should I do your work for you?

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#290 - 2015-08-11 18:31:18 UTC
Aerasia wrote:
And if you got those people into lowsec, then Low would be a target rich environment.

And bonus! You'd actually be allowed to shoot all of those targets without having to pay for a single war.

Which is exactly why those targets are in highsec and not lowsec. You've done a good job of highlighting why pushing people to lowsec is never a good answer.
Noragen Neirfallas
Emotional Net Loss
#291 - 2015-08-11 18:43:33 UTC
The goal is to increase conflict while keeping it smaller scale and pushing for it to be between similar groups instead of having a predator and prey system. Those not interested in conflict can take the reduced risk and thus reduced reward path. Saying move to low sec demonstrates your ignorance of the objective

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Aerasia
Republic University
Minmatar Republic
#292 - 2015-08-11 18:57:44 UTC
Tengu Grib wrote:
Why should I do your work for you?
Work for me? Noragen's the one that wants to shoot all the people. I'm just pointing out that there's already a fertile field of shooting all the people available, and usually only a half dozen jumps away.
Noragen Neirfallas
Emotional Net Loss
#293 - 2015-08-11 19:28:09 UTC
Aerasia wrote:
Tengu Grib wrote:
Why should I do your work for you?
Work for me? Noragen's the one that wants to shoot all the people. I'm just pointing out that there's already a fertile field of shooting all the people available, and usually only a half dozen jumps away.

I can already shoot all the things. My issue is that nobody else in high sec has an incentive outside of the actual shooting to shoot the things. Look past corp tags for 10 minutes and read post 1 and 4. Or alternatively propose a better method of getting people to compete for areas of space and its resources or just a better way to compete. So far you have not refuted a point based on merit or added to the discussion.

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Zeus Maximo
Mentally Assured Destruction
The Pursuit of Happiness
#294 - 2015-08-11 20:25:32 UTC  |  Edited by: Zeus Maximo
I am here to admit that Null and Low are very different when compared to high-sec.

1. People in high-sec care more about their ships
-many entities in low/null rely on corp/alliance subsidies(moons/renter taxes)

2. People in high-sec either have alts in low/null or are already alts.

3. High-sec is a lot more crowded than low/null
-every system has neutrals and one is more than likely an alt of your target

High-sec is a beast of it's own so a reason does not exist for high-sec entities to move to low/null-sec. Making such a move is corp/alliance suicide anyways because said group did not originally recruit for low/null.

Example: Being a null-sec citizen, why would I want my alt in high-sec to move to null-sec? That defeats the purpose of a high-sec alt.

"It is not possible either to trick or escape the mind of Zeus."

U-MAD Membership Recruitment

PoH Corporation Recruitment

Tengu Grib
Caldari Provisions
Caldari State
#295 - 2015-08-11 21:00:05 UTC
Zeus Maximo wrote:
I am here to admit that Null and Low are very different when compared to high-sec.

1. People in high-sec care more about their ships
-many entities in low/null rely on corp/alliance subsidies(moons/renter taxes)

2. People in high-sec either have alts in low/null or are already alts.

3. High-sec is a lot more crowded than low/null
-every system has neutrals and one is more than likely an alt of your target

High-sec is a beast of it's own so a reason does not exist for high-sec entities to move to low/null-sec. Making such a move is corp/alliance suicide anyways because said group did not originally recruit for low/null.

Example: Being a null-sec citizen, why would I want my alt in high-sec to move to null-sec? That defeats the purpose of a high-sec alt.


Very well written. +1

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Aerasia
Republic University
Minmatar Republic
#296 - 2015-08-11 21:43:30 UTC
Noragen Neirfallas wrote:
read post 1 and 4.
Right - you're trying to pin the casual's feet to the floor so they're forced to take it on the chin.

Ideally, high sec space would be for newbros, casuals and Red Frog. I see no reason to help people punch puppies. So instead, I say figure out how to get these groups out of the training wheels area instead of trying to find a way to punish them for founding a tax-dodge corp.

Your problem with not being able to shoot people? Solved.
Your problem with people not HTFU and learning to defend themselves? Solved.
Your problem with neutrals? Solved.

Tengu Grib
Caldari Provisions
Caldari State
#297 - 2015-08-11 22:07:55 UTC
Aerasia wrote:
Noragen Neirfallas wrote:
read post 1 and 4.
Right - you're trying to pin the casual's feet to the floor so they're forced to take it on the chin.

Ideally, high sec space would be for newbros, casuals and Red Frog. I see no reason to help people punch puppies. So instead, I say figure out how to get these groups out of the training wheels area instead of trying to find a way to punish them for founding a tax-dodge corp.

Your problem with not being able to shoot people? Solved.
Your problem with people not HTFU and learning to defend themselves? Solved.
Your problem with neutrals? Solved.



Wow you are really disconnected from the kinds of people who live in high sec and the purpose of high sec.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Zeus Maximo
Mentally Assured Destruction
The Pursuit of Happiness
#298 - 2015-08-11 22:35:28 UTC  |  Edited by: Zeus Maximo
Aerasia wrote:

Ideally, high sec space would be for newbros, casuals and Red Frog.


What game are you playing?

Have you been apart of an incursion community in highsec before?
Have you been apart of a mercenary entity in highsec before?
Have you been apart of a 1,000 man industrial conglomerate in highsec before?

Vice versa,

Have you been apart of a major null-sec entity before?
Have you been apart of a major low-sec entity before?

If we are to combine all of this together, the casuals here are the low/null sec entities. The only people in low/null that don't deserve the "casual" award is the capital/super/titan builders and the JF bro's.

Everything I listed above I have done with the top 1% in Eve in their respective area.

Realistically the Eve you are trying to picture is not possible. There are far too many PVE man hours put into high-sec for anyone there to be considered a casual. Considering null is becoming more and more a barren waste land we can hardly EXPECT people in high-sec to randomly Drive content there.

Lets face it, there are very few things in null-sec that are better at making money than High-sec. However the things that are more profitable are so far off the beaten path that logistically its a nightmare. Yeah I could make 40 billion isk building a titan but how would I move it? Why? Yeah I could rat in perfect harmony in goon space but why? I could just run high-sec incursions.

Changing these isk gardens would shift the very foundation of Eve as we know it.

Please understand that High-sec is very unique and nothing like low-sec or null-sec. In my opinion high-sec shouldnt suffer because low/null entities are too far spread out.

BTW: I respect lowsec entities but you cannot compare them to the bigger null-sec blocs. When a null-sec entity fails they move to low-sec. One can hardly call that as BETTER.

"It is not possible either to trick or escape the mind of Zeus."

U-MAD Membership Recruitment

PoH Corporation Recruitment

Aerasia
Republic University
Minmatar Republic
#299 - 2015-08-11 23:13:09 UTC
Zeus Maximo wrote:
Changing these isk gardens would shift the very foundation of Eve as we know it.

Please understand that High-sec is very unique and nothing like low-sec or null-sec. In my opinion high-sec shouldnt suffer because low/null entities are too far spread out.
Don't get me wrong, I don't want to kneecap highsec.

There's already more outright ISK to be made in Low, but the danger (and even the threat of danger) eats up all the extra profits. I'd love to see changes made to make lowsec a better transition between the infallible NPC police force of highsec, and the purely player blue blanket of Null. Get that balance right so that a small highsec tax-dodge corp can look over the wall and see similar groups making more money and want to move out on their own.

Take your own experience with highsec incurions: what would it take for whatever group you run/ran with to decide to move to low?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#300 - 2015-08-11 23:36:38 UTC
Aerasia wrote:
Take your own experience with highsec incurions: what would it take for whatever group you run/ran with to decide to move to low?

Concord protection.

To be honest, the groups I've run with stay in high for a number of reasons that if addressed would break lowsec.

Open incursion groups rely on unfamiliar faces, a method that doesn't work well without some form of mechanical restrictions or consequences. Similarly, the force of deterrence that is concord, when pitted against the willingness to suffer an assured loss of a capable fleet comp means strong, organized and well equipped interference is unlikely. No such restrictions exist outside of highsec.

Operating in lowsec on the other hand means having a closed, trusted group that needs to be fast enough to get a high profit before drawing unwanted attention, cheap enough to have those profits mitigate any potential losses (which being in a constellation marked for everyone to see would be pretty well assured if running in low became very common), and is willing to commit enough members to actually doing it at any point in time as you can't really rotate randoms in without risking the entire fleet.