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Player Features and Ideas Discussion

 
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An old lost exodus feature.. comet mining

First post
Author
Dana Goodeye
Deep Core Mining Inc.
Caldari State
#201 - 2015-04-21 15:17:16 UTC
im a pvp pilot, and my corp is pvp oriented as well. but 3-4 months ago we were in a mostly indi alliance. and even in our losec pocket, we had not too many things to do pvpers and indies together. this could be, and should be a nice addon to make a bridge, to can work together without falling asleep :D do you know how boring can be just sitting out of d range alligned, waiting? xD btw i have a bs kill, 4 procurers on it, so its paid out, but still =D
Null Infinity
Imperial Academy
Amarr Empire
#202 - 2015-04-27 11:46:57 UTC
Dana Goodeye wrote:
do you know how boring can be just sitting out of d range alligned, waiting?


Thats why we need comet mining or the other suggestion, linked in my signature. Or a combination of both.

New mining menthods: interactive mining and comet mining

Null Infinity
Imperial Academy
Amarr Empire
#203 - 2015-04-30 11:06:29 UTC
Friendly bump!

New mining menthods: interactive mining and comet mining

erg cz
Federal Jegerouns
#204 - 2015-04-30 13:36:24 UTC
SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#205 - 2015-04-30 19:46:06 UTC  |  Edited by: SGT FUNYOUN
Null Infinity wrote:
DaReaper wrote:
your bm would become invalid in about an hour or so. why? because the comet moves


This.

The rest of the idea is not that important, but please get rid of stationary belts, that do not require even scan them - just plain warp in.


Uhmmmm.. better yet... how about as per the SEC status of a system decreases, the FEWER belts there are that are stationary.

For example:

- 1.0 space, has 95% stationary belts. Of course it also has the fewest belts in existence as well.

- .5 Space, has 55% stationary and 45% scannable belts. It also has MORE belts than 1.0 would have.

- .4 Space, has the reverse of 45% stationary belts and 55% scannable belts. And it has more belts than .5 has.

- Null and WH... 95% scannable 5% stationary and has THE HIGHEST number of belts than any other SEC status system.

- LASTLY - ALL SCANNABLE roid fields would be 50% MORE PROFITABLE than stationary ones.

Would make mining in High sec slightly more challenging, would leave the stationary belts for the newbs and the lazy, and would make BOT MINING less profitable as the player would have to take a much more active role in bot mining as they would have to FIND the roid fields that are more profitable than the ones just sitting pretty.
DaReaper
Net 7
Cannon.Fodder
#206 - 2015-05-05 02:53:33 UTC
bump

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#207 - 2015-05-05 02:54:20 UTC
SGT FUNYOUN wrote:
Null Infinity wrote:
DaReaper wrote:
your bm would become invalid in about an hour or so. why? because the comet moves


This.

The rest of the idea is not that important, but please get rid of stationary belts, that do not require even scan them - just plain warp in.


Uhmmmm.. better yet... how about as per the SEC status of a system decreases, the FEWER belts there are that are stationary.

For example:

- 1.0 space, has 95% stationary belts. Of course it also has the fewest belts in existence as well.

- .5 Space, has 55% stationary and 45% scannable belts. It also has MORE belts than 1.0 would have.

- .4 Space, has the reverse of 45% stationary belts and 55% scannable belts. And it has more belts than .5 has.

- Null and WH... 95% scannable 5% stationary and has THE HIGHEST number of belts than any other SEC status system.

- LASTLY - ALL SCANNABLE roid fields would be 50% MORE PROFITABLE than stationary ones.

Would make mining in High sec slightly more challenging, would leave the stationary belts for the newbs and the lazy, and would make BOT MINING less profitable as the player would have to take a much more active role in bot mining as they would have to FIND the roid fields that are more profitable than the ones just sitting pretty.


you do realize comet mining and belt mining not the same right/?

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

erg cz
Federal Jegerouns
#208 - 2015-05-05 08:50:46 UTC
SGT FUNYOUN wrote:

Uhmmmm.. better yet... how about as per the SEC status of a system decreases, the FEWER belts there are that are stationary.



DaReaper wrote:

Now then, once you scan down the comet... your bm would become invalid in about an hour or so. why? because the comet moves.



How about speed of comet increases when SEC status decreases? Comets are quicker, ships need to be quicker too. Up to the degree, when suicide gankers will have to use something quicker, than catalyst.
Navy Jackal
University of Caille
Gallente Federation
#209 - 2015-05-07 11:44:14 UTC
Bump interesting idea... Though I find multimethod / multiore approach even more interesting.
DaReaper
Net 7
Cannon.Fodder
#210 - 2015-05-08 23:11:46 UTC
bump

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Fzhal
#211 - 2015-05-09 07:51:26 UTC  |  Edited by: Fzhal
There are a number of things people have said that I've liked so far, comet speed and the equivalent of a mini-incursion for miners. But I want to add that there should probably be slower moving "Rogue Asteroids" that could also be similarly implemented.

I agree that things should be kept simple and goal-focused. I wrote my own "Active Comet Mining" thread, but I'll just adapt it to here. https://forums.eveonline.com/default.aspx?g=posts&t=421906

Goals
Active mining (can't be done AFK)
Increased risk
Increased reward
Team-play
High-end mining content


So, the comets themselves... Comets are hard to find because they are much less dense than asteroids and are generally faster, like someone said 45km/sec average. They are easiest to spot when they are nearing the local star because they begin to cast off massive amounts of gas that glows. Once found, they would need to be scanned down and then slowed down. So I would recommend a new probe able to be launched, called the Comet Catcher (one-time use). But how would lore explain this?

Quote:
Comet Catcher (Probe Launcher Ammunition)
Description:

Until recently, comets have been out of capsuleers' reach because of the incredible speeds that they reach. And slowing these behemoths down, without them disintegrating from the stress, was more difficult and costly than they were worth. The recent advent of Projected Inertial Dampening fields, coupled with a specialized stasis webifier and power source, has made comet catching possible for fast ships able to get 500-1250 km/sec. The deceleration stresses this probe places on comets is so great that it becomes structurally unstable, causing the comet to break apart after X hours.


To make it so you can't AFK these, only one thing would be needed to create a very natural-feeling mechanic, a damaging tail and perhaps halo. Using "Keep at distance" or "Orbit" would quickly land the ship in the damaging tail (manual piloting would be required).
Because the comet is moving, warping to zero would put the ship 20km+ away and in the damaging tail (not a safe place). (Damage would have to be tweaked so that 10-20 seconds in the tail would not be fatal.)
I would assume that NPCs would also be interested in these goldmines, so they could spawn rats at a much higher difficulty every once in a while, creating the feeling of a miner's mini-incursion. Combat at 1km/sec would mean that the rats would primarily send masses of frigates and maybe a few fast cruisers.
Limiting the lifespan, and the harder rats, would make it more advantageous for a group to mine it because one person couldn't mine much of its precious materials before it breaks apart.
There are other possibilities, like the occasional gas vent going in the direction of a random player...

As far as what is in the comet to mine, I don't care as long as the risk/reward makes sense. I would expect that these would get better/harder as sec status went down.

CCP is in small-quick release mode. Try to match your proposals to their needs for more chance to be taken seriously. Everything can be expanded upon once they are considered successful and good content by us and CCP.
erg cz
Federal Jegerouns
#212 - 2015-05-11 14:32:58 UTC
Fzhal wrote:
. Comets are hard to find because they are much less dense than asteroids and are generally faster, like someone said 45km/sec average. .


Usual mining vessels are not able to achieve this speed. We will need to focus on Quick asteroids or very slow comets, I am afraid. But damaging tail idea is interesting, IMHO.
Null Infinity
Imperial Academy
Amarr Empire
#213 - 2015-05-12 08:52:39 UTC
Bump!

New mining menthods: interactive mining and comet mining

Null Infinity
Imperial Academy
Amarr Empire
#214 - 2015-05-13 10:21:43 UTC
Another bump!

New mining menthods: interactive mining and comet mining

Navy Jackal
University of Caille
Gallente Federation
#215 - 2015-05-13 15:03:46 UTC
Actually comet signatures can be source of ice where is no ice belts, like high sec in the whole Verge Vendor region. Just make them so, that they will require to be scanned first.
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#216 - 2015-05-13 16:00:39 UTC
Came expecting a story about how when Eve was still new, Fed Navy Comets were the premier mining ship with their drones and 2 turrets.

Sorely disappointed.
DaReaper
Net 7
Cannon.Fodder
#217 - 2015-05-13 16:09:03 UTC
Dato Koppla wrote:
Came expecting a story about how when Eve was still new, Fed Navy Comets were the premier mining ship with their drones and 2 turrets.

Sorely disappointed.



pish.. no man, throax with 5 miner 2's and 8 heavy drones. Good times

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

erg cz
Federal Jegerouns
#218 - 2015-05-14 08:56:26 UTC
Dato Koppla wrote:
Came expecting a story about how when Eve was still new, Fed Navy Comets were the premier mining ship with their drones and 2 turrets.

Sorely disappointed.


PvP is not all EvE... There is also PvE. And I like it.
erg cz
Federal Jegerouns
#219 - 2015-05-18 09:13:46 UTC
DaReaper
Net 7
Cannon.Fodder
#220 - 2015-05-20 22:37:56 UTC
bump

OMG Comet Mining idea!!! Comet Mining!

Eve For life.