These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

What if cynos couldn't be lit within 10 kilometers of a station?

First post
Author
afkalt
Republic Military School
Minmatar Republic
#61 - 2015-05-12 08:44:33 UTC
Harrison Tato wrote:
M1k3y Koontz wrote:
Harrison Tato wrote:
Null is self-sufficent right?


Wrong. Racial moon goos prevent this, in the R8 and R32 spectrum. Cant find much tech outside the north which means no nanotransistors or fullerides, and the lack of Scandium/titanium/tingsten/cobalt outside of its racial regions means you cant make other race's T2 ~stuff~ without imports.




So they would have to take risks like I do when I run relic sites in null and have to make it back to high-sec which is how I make 90% of my ISK?



Did you really just equate moving a covops frigate to a jump freighter?

Hahahahahahahahahahahahahahaha

No.
Benzmann
One Risky Click
Snuffed Out
#62 - 2015-05-12 08:51:43 UTC
i support this.

but only if warp to 0 will be removed, and have it warp to 15km like in the old days.
Harrison Tato
Yamato Holdings
#63 - 2015-05-12 08:54:28 UTC
Rivr Luzade wrote:


If you cannot fly proper tools for an activity and shy away from risk, you should not go where you cannot control the risk well. That's the same for hauling and exploration: If you cannot use a JF to bring in big volumes, you do not start it with a freighter and hope for the best. You stick to BR and wormholes to move small goods with easily manageable risk.
Likewise, if you cannot fly a T3 for exploration and don't like the like the risk of unavoidable bubble camps, you do not go to Null sec. Or at least do not enter Null sec through the low/high sec entry choke-you-to-death points and instead use wormholes, stay local and do not explore in busy areas.


I use wormholes and covert ops frigates / Asteros to run relic sites in hositle null. The thrill is the knowledge that a Tengu or worse could decloak right on top of me at any moment. I want JF pilots to have a tenth of that excitement so they don't get bored and leave the game! I think the fun in this game is derived from hanging it out and getting away with it. Not being safe.
Harrison Tato
Yamato Holdings
#64 - 2015-05-12 08:56:46 UTC
Benzmann wrote:
i support this.

but only if warp to 0 will be removed, and have it warp to 15km like in the old days.



JF's would really be screwed then because they could only warp within 15km of a station instead of warping to an instadock after jumping to their 99.9% safe ping. Why make it much more dangerous than my suggestion that would only increase the danger a tiny amount?
Harrison Tato
Yamato Holdings
#65 - 2015-05-12 08:58:30 UTC
afkalt wrote:
Harrison Tato wrote:
M1k3y Koontz wrote:
Harrison Tato wrote:
Null is self-sufficent right?


Wrong. Racial moon goos prevent this, in the R8 and R32 spectrum. Cant find much tech outside the north which means no nanotransistors or fullerides, and the lack of Scandium/titanium/tingsten/cobalt outside of its racial regions means you cant make other race's T2 ~stuff~ without imports.




So they would have to take risks like I do when I run relic sites in null and have to make it back to high-sec which is how I make 90% of my ISK?



Did you really just equate moving a covops frigate to a jump freighter?

Hahahahahahahahahahahahahahaha

No.



No I am describing how my ISK making actvity involves risk unlike cyno'ing a jump freighter into the docking range of a station in low-sec.
Zappity
New Eden Tank Testing Services
#66 - 2015-05-12 09:03:10 UTC
Why would you want to make living and trading in lowsec more difficult? Is it not risky enough for you already? For goodness sake, JFs cost 7 billion (with a b) isk. That is more than entire hangars of most lowsec pilots in a single ship.

They are plenty enough exciting already, even flying through highsec. Maybe you should try it some time.

Zappity's Adventures for a taste of lowsec and nullsec.

afkalt
Republic Military School
Minmatar Republic
#67 - 2015-05-12 09:10:40 UTC
Harrison Tato wrote:
afkalt wrote:
Harrison Tato wrote:
M1k3y Koontz wrote:
Harrison Tato wrote:
Null is self-sufficent right?


Wrong. Racial moon goos prevent this, in the R8 and R32 spectrum. Cant find much tech outside the north which means no nanotransistors or fullerides, and the lack of Scandium/titanium/tingsten/cobalt outside of its racial regions means you cant make other race's T2 ~stuff~ without imports.




So they would have to take risks like I do when I run relic sites in null and have to make it back to high-sec which is how I make 90% of my ISK?



Did you really just equate moving a covops frigate to a jump freighter?

Hahahahahahahahahahahahahahaha

No.



No I am describing how my ISK making actvity involves risk unlike cyno'ing a jump freighter into the docking range of a station in low-sec.


Unless you fail at covops, the risk is the same.
Harrison Tato
Yamato Holdings
#68 - 2015-05-12 09:13:33 UTC
afkalt wrote:

Unless you fail at covops, the risk is the same.


Trying to get through a properly set up bubble camp in a covops frigate is much higher. No interdictors, interceptors, and insta-locking sensor boosted ships in a deep safe in low sec.
Harrison Tato
Yamato Holdings
#69 - 2015-05-12 09:15:19 UTC
Zappity wrote:
Why would you want to make living and trading in lowsec more difficult? Is it not risky enough for you already? For goodness sake, JFs cost 7 billion (with a b) isk. That is more than entire hangars of most lowsec pilots in a single ship.

They are plenty enough exciting already, even flying through highsec. Maybe you should try it some time.


I believe it is but I fail to see how having to jump into a safe before warping to an instadock adds a ton more risk.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#70 - 2015-05-12 09:27:42 UTC  |  Edited by: Rivr Luzade
Let's see... LowSechNaya sees your cyno char arrive in system and warp to a save. LSH really is good at the game and knows that something is going to cyno. They probe the cyno ship in a matter of seconds and then sit there with a bomber. You cyno your ship in, the bomber decloaks and points the JF while the rest of their buddies come in. Your webber, of course, has been neutralized multiple times as s/he attempted to come to the system. So, even if you do not cyno in because of your webber losses, you already lost several dozens of millions there. And if you decide to be ballsy, you lose billions in addition. Their titan/super kill history speaks for itself to demonstrate what kind of risk you add to this.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Samillian
Angry Mustellid
#71 - 2015-05-12 10:13:05 UTC  |  Edited by: Samillian
Harrison Tato wrote:
Zappity wrote:
Why would you want to make living and trading in lowsec more difficult? Is it not risky enough for you already? For goodness sake, JFs cost 7 billion (with a b) isk. That is more than entire hangars of most lowsec pilots in a single ship.

They are plenty enough exciting already, even flying through highsec. Maybe you should try it some time.


I believe it is but I fail to see how having to jump into a safe before warping to an instadock adds a ton more risk.


I think the problem here is you seem to have never had to do large scale logistics.

In order for you to make a fair and balanced assessment of your recommendations virtues I suggest you get your self a JF and give it a go for a few weeks, jumping at least a couple of times a week to and from HiSec and the same target system in Null. Make sure you stay 10km off the docking ring or at a safe when you cyno in and let us know how your proposal works out for you.

After all its only seems fair and reasonable that you make recommendations on a subject you actually have some experience of after all.

Edit: TQ not SiSi or its not a fair test.

NBSI shall be the whole of the Law

Harrison Tato
Yamato Holdings
#72 - 2015-05-12 10:35:42 UTC
Samillian wrote:
Harrison Tato wrote:
Zappity wrote:
Why would you want to make living and trading in lowsec more difficult? Is it not risky enough for you already? For goodness sake, JFs cost 7 billion (with a b) isk. That is more than entire hangars of most lowsec pilots in a single ship.

They are plenty enough exciting already, even flying through highsec. Maybe you should try it some time.


I believe it is but I fail to see how having to jump into a safe before warping to an instadock adds a ton more risk.


I think the problem here is you seem to have never had to do large scale logistics.

In order for you to make a fair and balanced assessment of your recommendations virtues I suggest you get your self a JF and give it a go for a few weeks, jumping at least a couple of times a week to and from HiSec and the same target system in Null. Make sure you stay 10km off the docking ring or at a safe when you cyno in and let us know how your proposal works out for you.

After all its only seems fair and reasonable that you make recommendations on a subject you actually have some experience of after all.

Edit: TQ not SiSi or its not a fair test.



I can't fly a JF and have no urge to. Would you mind testing it for me?
Samillian
Angry Mustellid
#73 - 2015-05-12 10:52:43 UTC  |  Edited by: Samillian
Harrison Tato wrote:
Samillian wrote:
Harrison Tato wrote:
Zappity wrote:
Why would you want to make living and trading in lowsec more difficult? Is it not risky enough for you already? For goodness sake, JFs cost 7 billion (with a b) isk. That is more than entire hangars of most lowsec pilots in a single ship.

They are plenty enough exciting already, even flying through highsec. Maybe you should try it some time.


I believe it is but I fail to see how having to jump into a safe before warping to an instadock adds a ton more risk.


I think the problem here is you seem to have never had to do large scale logistics.

In order for you to make a fair and balanced assessment of your recommendations virtues I suggest you get your self a JF and give it a go for a few weeks, jumping at least a couple of times a week to and from HiSec and the same target system in Null. Make sure you stay 10km off the docking ring or at a safe when you cyno in and let us know how your proposal works out for you.

After all its only seems fair and reasonable that you make recommendations on a subject you actually have some experience of after all.

Edit: TQ not SiSi or its not a fair test.



I can't fly a JF and have no urge to. Would you mind testing it for me?


No need, I know very well what will happen.

You on the other hand seem to be happy to make recommendations on a subject with very little or no first hand experience and therefore need to do the basic research before throwing out "good ideas" with nothing to really back them up.

NBSI shall be the whole of the Law

Mayhaw Morgan
State War Academy
Caldari State
#74 - 2015-05-12 11:08:48 UTC
Zappity wrote:
Well at the moment it isn't a problem. It would seriously LIMIT which systems I could stock if I didn't use JF.


Limitations suck, but there are consequences for imposing them on and/or removing them from a game. Always.
What I wonder, and what the original poster wonders, is just: What are the consequences? Seems like a fair question.

Rivr Luzade wrote:
Let's see... LowSechNaya sees your cyno char arrive in system and warp to a save. LSH really is good at the game and knows that something is going to cyno. They probe the cyno ship in a matter of seconds and then sit there with a bomber. You cyno your ship in, the bomber decloaks and points the JF while the rest of their buddies come in. Your webber, of course, has been neutralized multiple times as s/he attempted to come to the system. So, even if you do not cyno in because of your webber losses, you already lost several dozens of millions there. And if you decide to be ballsy, you lose billions in addition. Their titan/super kill history speaks for itself to demonstrate what kind of risk you add to this.


Lowsechnaya Sholupen and many other such groups are good at picking off the weak and inflexible. I sometimes wonder if maybe that is for the best.

Security is not a simple thing to maintain. It is harder if the majority of people who might be good at providing it are instead trying to destroy it. It is harder when the few remaining people who are capable of providing security have virtually no incentive to do so. It is harder when the people who need security are hellbent on going it alone, even going to the extreme of denigrating and obsoleting the role of protector.

Needing other players gives rise to all sorts of icky and vulnerable feelings like trust and gratitude and admiration . . . but maybe giving players in capital ships a perfect defense was a bad idea from a gameplay standpoint.
Mayhaw Morgan
State War Academy
Caldari State
#75 - 2015-05-12 11:18:34 UTC
Samillian wrote:
Harrison Tato wrote:
Zappity wrote:
Why would you want to make living and trading in lowsec more difficult? Is it not risky enough for you already? For goodness sake, JFs cost 7 billion (with a b) isk. That is more than entire hangars of most lowsec pilots in a single ship.

They are plenty enough exciting already, even flying through highsec. Maybe you should try it some time.


I believe it is but I fail to see how having to jump into a safe before warping to an instadock adds a ton more risk.


I think the problem here is you seem to have never had to do large scale logistics.

In order for you to make a fair and balanced assessment of your recommendations virtues I suggest you get your self a JF and give it a go for a few weeks, jumping at least a couple of times a week to and from HiSec and the same target system in Null. Make sure you stay 10km off the docking ring or at a safe when you cyno in and let us know how your proposal works out for you.

After all its only seems fair and reasonable that you make recommendations on a subject you actually have some experience of after all.

Edit: TQ not SiSi or its not a fair test.


It sounds like if cynos were changed the way the OP suggested, your spaceship might be vulnerable to space violence when it is flying in space.
Holy ****balls, Batman! That would be un-ac-ceptable. Jump freighters should NEVER die in unsecure space. Only in high sec.
Somebody kill this noob a jump freighter to learn him.
Zappity
New Eden Tank Testing Services
#76 - 2015-05-12 11:30:53 UTC
Mayhaw Morgan wrote:
It sounds like if cynos were changed the way the OP suggested, your spaceship might be vulnerable to space violence when it is flying in space.
Holy ****balls, Batman! That would be un-ac-ceptable. Jump freighters should NEVER die in unsecure space. Only in high sec.
Somebody kill this noob a jump freighter to learn him.

It sounds to me like you should get a jump freighter before you continue your ill-informed nonsense. Plenty of jump freighters die outside of highsec. Search for Freight Club.

Zappity's Adventures for a taste of lowsec and nullsec.

Hicksimus
Torgue
#77 - 2015-05-12 12:26:18 UTC
Every time somebody asks for CCP to make something easier the vets yell "EvE is hard, HTFU!"....every time CCP goes near the easy buttons exclusively available to the vets the vets cry and shitpost the suggestion out of existence.

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

Mayhaw Morgan
State War Academy
Caldari State
#78 - 2015-05-12 12:34:13 UTC
Should I believe:
Zappity wrote:
Plenty of jump freighters die outside of highsec.


Or should I believe:
Xequecal wrote:
The Eve economy pretty much depends on Freighters and Jump Freighters being 99.9% SAFE.

Arya Regnar wrote:
I am a hellbent advocate on destruction and content creation, but even I see the need for SAFE JF jumps.

Nasar Vyron wrote:
Some areas of logistics need to be nearly RISK-FREE.

Rivr Luzade wrote:
When I want big chunks of assets moved, I EXPECT TO BE ABLE TO DO THIS ON MY OWN and not with someone else's unreliable help.



Are jump freighters 99.9% risk free ships that you can operate without help or does the fact that a paltry number of them dying in low sec to a group who is specialized at killing them evidence that they are 0.01% dangerous? Hmmm . . .
Rivr Luzade
Coreli Corporation
Pandemic Legion
#79 - 2015-05-12 14:43:22 UTC  |  Edited by: Rivr Luzade
On my own means that I need to use 3 accounts at least. Roll. On my own means that I do not trust anyone to web my freighters and that I have to do it with my own chars in order to keep them 99.9% safe. On my own means that I do not trust anyone to light a cyno for my JF/Carrier/Dread/other things without checking myself where the cyno is and in most cases I have to the cynos myself, which means a lot of chars, in order to keep my belongings 99.9% safe. This is "on my own". No JF works in its intended ways without help as for the above reasons. Where this help comes from, whether it's unreliable, untrustworthy strangers or my own assets of a trusted community, does not matter at all.

"On my own" does not mean that I want total safety. This proposal, however, is beyond all tenable precariousness.

Harrison Tato wrote:
I use wormholes and covert ops frigates / Asteros to run relic sites in hositle null. The thrill is the knowledge that a Tengu or worse could decloak right on top of me at any moment. I want JF pilots to have a tenth of that excitement so they don't get bored and leave the game! I think the fun in this game is derived from hanging it out and getting away with it. Not being safe.

Are you nuts? Have you even tried to move a JF through Niarja or Uedama for once when there are some bumpers around. Can you even imagine what kind of adrenaline rushes through your veins when you see that the bumper picks up speed and locks you? Or when your webber is out of range you just barely make it to web your JF in warp before the first bump lands? Or when all of a sudden Dreads appear behind your JF on the undock and bump you, both of you knowing full well that the undock range is just a couple of kilometers. Or when a titan warps in and you just sit there, hammering the Warp Abort button while the ominous glow of the DD builds up and you just pray that there's no lag. Or when you see a couple of red flashy pirates sitting on the station you want to cyno in and you know what they are up to (bumping your ship off the station as soon as it cynos in or when it tries to warp to the high sec gate) and you do not do anything and just let them rot on the undock. You have absolutely no idea what you are talking about as you clearly have never experienced this kind of thrill.
I have and I can tell you, it is better than anything else in this game. I don't care if I lose a 300M Ishtar/Eagle or a 600M Legion/Machariel in a fleet fight; however, I do absolutely feel a horrendous blood rush when I move freighters with double or high single digit billions through space, or JF through systems with known titan/super pilots where you need to warp to gates and kind of expect these big toys to uncloak and start pounding you.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Dustpuppy
New Eden Ferengi
#80 - 2015-05-12 15:28:09 UTC  |  Edited by: Dustpuppy
Harrison Tato wrote:


No I am describing how my ISK making actvity involves risk unlike cyno'ing a jump freighter into the docking range of a station in low-sec.


If JF jumps to low-/nullsec stations really would be so safe, why are there so many kills on zkillboard with Jump Freighters?

To me it simply looks like you never have flown a capital ship before because otherwise you wouldn't compare the "risk" of flying a cloaky ship which costs less than 200 mio isk (incl. fit), a ship which can defend itself and even attack/kill other ships with the risk of flying a sitting duck aka "jump freighter" worth 7 billion, without the possibility to defend itself and slow as hell when it comes to warping, aligning or generally moving in space.
Please also forget the point about webbing. Lighting a cyno in a system attracts much more people than enetering a system through a gate. A cyno is a clear indicator of fun and a nice fat killmail for every pvp player and typically you have visitors at your place within 15 seconds. Also don't forget that you would have to find new cyno spots for every jump and can't reuse existing ones. Nothing is easier to wait with a cloaked camper 5k off your standard spot and then launch a warp disruptor probe. If you don't like probes just put a bubble between the cyno spot and the next station. If the capital tries to bounce off safe spots to avoid the bubble then use scanner probes. A captial can be found with a single probing run, enough time for you to warp to him, not enough time for the sitting duck to get away.
In short: forcing capital pilots to cyno into space would make it very easy to hunt and kill them with little effort. A small warp disruption bubble and a covop fitted for scanning with a single point to pin down the freighter would be enough. What should you fear? The cyno pilot is blocked for 10 minutes or looses his ship while self destructing and the capital pilot cant defend himself.

Making it impossible to dock immediately in LS/NS would kill the economy in these areas, especially the ones which don't have a direct and fast connection to Highsec. Only big allies could afford the required defense backbone to bring in goods with JF while any small group would fail and have to move back to High sec. Black Frog would have to cancel their flights or raise the costs and any free trader currently seeding ls/ns nullsec stations could go back to HS.

Fights for regions would be very easy. You want to evict the Fountain Core pirats? Very easy, just camp the Lowsec NPC stations on the way home and sooner than later they will run out of supplies. Why fighting in Deklein at all? Just check out the stations on the way back to high sec and camp them. Don't attack the enemy directly, just cut off the supply chain.

If you mention BR as replacements then you never had a look at the cargo size of goods. Feel free to tell me how you want to store bigger ships in a BR or how many runs you plan to do. A BR typically has around 8k cargo space, a JF around 300k. If you want to do 38 instead of a single run to bring in goods - well well.

If you come up with Wormhole routes as replacement then feel free to do it for a while. I have done it and can ensure you that after some weeks you just don't want to spend 2-3 hours scanning down a route from Null to Highsec just to bring in a cargo load which fits into an Orca.

So in short: NO and please try it on your own how your proposed change feels. Buy a random carrier, light and jump to a cyno somewhere in a crowded npc ls/nullsec system outside the station range and try to survive for a while.