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What if cynos couldn't be lit within 10 kilometers of a station?

First post
Author
Rivr Luzade
Coreli Corporation
Pandemic Legion
#41 - 2015-05-11 16:25:53 UTC
Harrison Tato wrote:
The 10K exclusion zone wouldn't apply to privately owned stations in Null where the owners can control the technology or regulations that enforce it. 10K would only be in Empire Space. Null is self-sufficent right?

Are you kidding me? What makes a Null sec outpost different from an Empire station, or NPC Null sec station for that matter? If at all, these outposts are a lot flimsier than the real deal of a station and shouldn't allow cynos within 20 km of their structure in order to prevent potential damage. Roll You have your sticks and carrots wrong here.
And self-sufficiency? Null is not self-sufficient, will not be for a long time; and this kind of change would only make it even less self-sufficient as you have to potentially cross several systems/areas, which are being camped by people praying on your JFs. Not to mention that many cooperations are already today incapable of keeping the "100% safe" Jump Freighters from dying to the puniest of threats.
What kind of risk are you talking about with exploration? I use a cloaky-nullified T3 to run these sites. There are also possible Interceptor fittings for exploration, although they require some more skills to be effective. If you put yourself deliberately at risk and do not do use these tools to your advantage but rather opt for an Astero, T1 exploration frigate or Covert Ops, it's your own failure and not the fault of the game.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

M1k3y Koontz
House of Musashi
Stay Feral
#42 - 2015-05-11 16:40:55 UTC  |  Edited by: M1k3y Koontz
Harrison Tato wrote:
M1k3y Koontz wrote:
Harrison Tato wrote:
Null is self-sufficent right?


Wrong. Racial moon goos prevent this, in the R8 and R32 spectrum. Cant find much tech outside the north which means no nanotransistors or fullerides, and the lack of Scandium/titanium/tingsten/cobalt outside of its racial regions means you cant make other race's T2 ~stuff~ without imports.




So they would have to take risks like I do when I run relic sites in null and have to make it back to high-sec which is how I make 90% of my ISK?


I'm saying null isnt self sufficient.

And the risk manifests in the mining/hauling of the tower fuel for 2-4 large towers for the reactions, plus having to defend the towers supplying the minerals.

How much herp could a herp derp derp if a herp derp could herp derp.

Mayhaw Morgan
State War Academy
Caldari State
#43 - 2015-05-11 17:31:35 UTC
Zappity wrote:
The mistake that OP makes is believing that people would still bring their jump freighters into lowsec, lining them up simply for his destructive pleasure. They would not. Lowsec trade would shrivel and die (properly die, not just the slightly dead state it is in now) and nullsec freight would be the province of larger groups only.


How is that YOUR problem, though, assuming it is true?
Lloyd Roses
Artificial Memories
#44 - 2015-05-11 17:56:25 UTC  |  Edited by: Lloyd Roses
Rivr Luzade wrote:
Harrison Tato wrote:
The 10K exclusion zone wouldn't apply to privately owned stations in Null where the owners can control the technology or regulations that enforce it. 10K would only be in Empire Space. Null is self-sufficent right?

Are you kidding me? What makes a Null sec outpost different from an Empire station, or NPC Null sec station for that matter? If at all, these outposts are a lot flimsier than the real deal of a station and shouldn't allow cynos within 20 km of their structure in order to prevent potential damage. Roll You have your sticks and carrots wrong here.
And self-sufficiency? Null is not self-sufficient, will not be for a long time; and this kind of change would only make it even less self-sufficient as you have to potentially cross several systems/areas, which are being camped by people praying on your JFs. Not to mention that many cooperations are already today incapable of keeping the "100% safe" Jump Freighters from dying to the puniest of threats.
What kind of risk are you talking about with exploration? I use a cloaky-nullified T3 to run these sites. There are also possible Interceptor fittings for exploration, although they require some more skills to be effective. If you put yourself deliberately at risk and do not do use these tools to your advantage but rather opt for an Astero, T1 exploration frigate or Covert Ops, it's your own failure and not the fault of the game.


If null isn't self sufficient, then no place in New Eden is. There are some shortcomings on low goo depending on region, but that's it.

There are already great safety mechanisms in place in nullsec at around any corner. Pipesystems, gated complexes, bubblebunkers left and right, local chat and homeground advantage. If you want *safe* logistics without a JF, do the PFR stunt and just get a bunch of haulers active everytime your homesystem is two wormhole jumps from highsec. A bit of organization and you can move around 100-200 haulers/transport ships through there. That's a minimum of about 5mil m³, using just one single connection, while risking assets in the process worth peanuts in comparison to a real JF. There are funny and efficient ways to get stuff done, you're just hung up on JF services over time - given they are failproof/riskfree, I can see why you want them to persist.

If a restriction like this would be implemented, I'd guess someone like goons would have figured out a neat trick involving a fast machariel to simply not care about the freighter being 10k off the station.
d0cTeR9
Caldari Provisions
Caldari State
#45 - 2015-05-11 18:23:21 UTC
Everyone wants to take a shot at goons/emperium... yet they all seem to have to ask CCP to make the game MUCH easier to do it LolRoll

Stop killing EVE.

Been around since the beginning.

Nasar Vyron
S0utherN Comfort
#46 - 2015-05-11 18:24:44 UTC
Mayhaw Morgan wrote:
Zappity wrote:
The mistake that OP makes is believing that people would still bring their jump freighters into lowsec, lining them up simply for his destructive pleasure. They would not. Lowsec trade would shrivel and die (properly die, not just the slightly dead state it is in now) and nullsec freight would be the province of larger groups only.


How is that YOUR problem, though, assuming it is true?


You see, contrary to popular belief, EVERY null sec alliance and line member would actually like to see this game succeed and grow. Yes, that actually includes goons. If one area of the game suffers, we all suffer. If a player leaves the game, that's one less player for us all to shoot at or make friends with in time.

@Lloyd Roses
Low goo is not what is region dependent, it's the R64s, and to an extent a few R32s will be scarce.
As for the second part of your discussion. Reading the dimwitted ideas on F&I today has already put me in a foul mood so rather than saying something equally stupid like... "please uninstall you delusional p.o.s." I'll say this and hopefully you can grasp it.
-Not every area of logistics in this game can wait for a WH to magically appear and connect you to where you want to go, or even remotely close.
-Some areas of this game actually require the movement of very large quantities of goods, fuel, components, etc
-Trying to convince 100+ players to jump into an indy ship may be all well and good in theory, and while each one that dies isn't going to be worth 7b a pop that is still akin to carrying possibly a billion in assets per player in a ship that can die to a single interceptor.
-Where are these 100s of players coming from? Logistics teams typically are made up of a dozen or more (or less) players who handle everything for an alliance.
-In the case of alliance and corp level logistics, the fewer players involved the smoother it will run. Not to mention, people are dishonest and you may find yourself with missing assets and the like which is never good to open yourself up to on any level.
-Some areas of logistics need to be nearly risk-free. The risks were already taken in obtaining, running, and maintaining operations. There are far more risks in the majority of logistical operations in this game than the rewards for completing it, but it is a necessary evil for other players to have their content and fun.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#47 - 2015-05-11 18:44:55 UTC  |  Edited by: Rivr Luzade
Lloyd Roses wrote:

There are already great safety mechanisms in place in nullsec at around any corner. Pipesystems, gated complexes, bubblebunkers left and right, local chat and homeground advantage. If you want *safe* logistics without a JF, do the PFR stunt and just get a bunch of haulers active everytime your homesystem is two wormhole jumps from highsec. A bit of organization and you can move around 100-200 haulers/transport ships through there. That's a minimum of about 5mil m³, using just one single connection, while risking assets in the process worth peanuts in comparison to a real JF. There are funny and efficient ways to get stuff done, you're just hung up on JF services over time - given they are failproof/riskfree, I can see why you want them to persist.

Coincidentally enough, I do bring BR into my systems every now and then if suitable wormholes are in the vicinity (1 jump away from the destination at most). However, other than that, I cannot be bothered with relying, let alone trusting other people to move my stuff. When I want big chunks of assets moved, I expect to be able to do this on my own and not with someone else's unreliable help. BR via wormholes are nice enough to bring in some billions in modules/ammo for the market, for everything else they are way to cumbersome. They may work for you and considering your alliance structure (in case you are in PFR), they are probably a better choice of doing things; however, your way is by far not the only way and just because you deal with logistics in a certain way, does not mean other should be required to do the same. Not to mention, I expect accuracy for my logistics: if just one or two of your haulers dies on the way, it means that I have to find out what was lost and how we get replacement in time and from where. I also like to do the logistics when I have time and when I need them to do, not when someone in the alliance thinks they need logistics done. I have my own schedules to take care off and waiting for someone or even a group to get ready for the logistics, is something completely ridiculous in my opinion. These are things I personally cannot be bothered to deal with. If it is fine for you, you are totally free to do it that way. That's why this game offers choices.

Your point of JF being "failproof/riskfree" is completely moot and invalid. They are as safe as it gets if you know what you are doing, but one mistake and the local Freight Club char bumps you off a station or if you fail to abort your warp and don't manage to dock in time, the blab dreads or drive by titan gets you easily. Proof of JF being just as unsafe as any other ship can be found plentiful on all killboards. Just because I learned the game, just because I know how to keep my assets from dying to mindless morons, does not mean that the ships are failproof or riskfree. And why should I be punished for properly using game features and mechanics?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Lloyd Roses
Artificial Memories
#48 - 2015-05-11 18:55:48 UTC  |  Edited by: Lloyd Roses
Rivr Luzade wrote:
I expect to be able to do this on my own and not with someone else's unreliable help.


Such team spirit. Imo nullsec should promote team spirit and trust a lot more.

I'm unaffiliated. I did spend time with null/sov-nul groups though, but that's been pre-phoebe, I doubt the experiences even compare.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#49 - 2015-05-11 19:48:24 UTC
Null sec is the space where trust is in unimaginable huge demand and 0 supply; it is an inherent aspect of the space. I am not going to trust someone with my assets, I don't expect others to entrust their assets into care and I least expect this aspect of Null sec to change. Team playing is already require more than enough in Null sec, be it ratting (anom coordination, running plexes with buddies), security (intels don't work without people contributing), industry (PI, mineral harvesting fleets, people to actually build something), logistics (I only supply my needs and individually my alliance. Bigger projects or the export of the moon/belt/ice/ratting yield, the maintenance of POS, JBs, stations, markets, etc. require a team to work on) and so on. Even more forced team play and Null sec turns into an area where I do not want to live in anymore.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

M1k3y Koontz
House of Musashi
Stay Feral
#50 - 2015-05-11 21:30:15 UTC  |  Edited by: M1k3y Koontz
d0cTeR9 wrote:
Everyone wants to take a shot at goons/emperium... yet they all seem to have to ask CCP to make the game MUCH easier to do it LolRoll


Yes this whole thread is a stealth "kill CFC" thread Roll
*Imperium, if you're going to use that ridiculous name, spell it right.

Lloyd Roses wrote:
Rivr Luzade wrote:
Harrison Tato wrote:
The 10K exclusion zone wouldn't apply to privately owned stations in Null where the owners can control the technology or regulations that enforce it. 10K would only be in Empire Space. Null is self-sufficent right?

Are you kidding me? What makes a Null sec outpost different from an Empire station, or NPC Null sec station for that matter? If at all, these outposts are a lot flimsier than the real deal of a station and shouldn't allow cynos within 20 km of their structure in order to prevent potential damage. Roll You have your sticks and carrots wrong here.
And self-sufficiency? Null is not self-sufficient, will not be for a long time; and this kind of change would only make it even less self-sufficient as you have to potentially cross several systems/areas, which are being camped by people praying on your JFs. Not to mention that many cooperations are already today incapable of keeping the "100% safe" Jump Freighters from dying to the puniest of threats.
What kind of risk are you talking about with exploration? I use a cloaky-nullified T3 to run these sites. There are also possible Interceptor fittings for exploration, although they require some more skills to be effective. If you put yourself deliberately at risk and do not do use these tools to your advantage but rather opt for an Astero, T1 exploration frigate or Covert Ops, it's your own failure and not the fault of the game.


If null isn't self sufficient, then no place in New Eden is. There are some shortcomings on low goo depending on region, but that's it.


That's rather non-sequitur, and there are serious shortfalls for moon goo. Great Wildlands, which I'll use as an example because I actually have a moon map for it (that didn't come from DOTLAN) lacks Neodymium, Dysprosium, Ceasium and Titanium. We can't make half the metamaterials, can't make Amarr T2 components, T2 ammo (or anything else that uses phenolic composites), or any of the high tier moon goo used in T2 Entosis links and T2 ships.

There's some major holes in nullsec self-sufficience.

How much herp could a herp derp derp if a herp derp could herp derp.

Mayhaw Morgan
State War Academy
Caldari State
#51 - 2015-05-11 22:07:08 UTC
d0cTeR9 wrote:
Everyone wants to take a shot at goons/emperium... yet they all seem to have to ask CCP to make the game MUCH easier to do it

Stop killing EVE.


Sounds like "Grrrrrrr . . . high sec!". The OP is about making the game harder, not easier.

Nasar Vyron wrote:
You see, contrary to popular belief, EVERY null sec alliance and line member would actually like to see this game succeed and grow. Yes, that actually includes goons. If one area of the game suffers, we all suffer. If a player leaves the game, that's one less player for us all to shoot at or make friends with in time.


EVERY one, huh? Even Goons, huh? LOL. Quit trolling.
Do elaborate on how this change would cause players to leave the game presumably in large enough numbers for you or me to care.
Mayhaw Morgan
State War Academy
Caldari State
#52 - 2015-05-11 22:08:05 UTC
Xequecal wrote:
The Eve economy pretty much depends on Freighters and Jump Freighters being 99.9% SAFE.

Arya Regnar wrote:
I am a hellbent advocate on destruction and content creation, but even I see the need for SAFE JF jumps.

Nasar Vyron wrote:
Some areas of logistics need to be nearly RISK-FREE.

Rivr Luzade wrote:
When I want big chunks of assets moved, I EXPECT TO BE ABLE TO DO THIS ON MY OWN and not with someone else's unreliable help.


Apparently, CCP agrees with you. :-(
Harrison Tato
Yamato Holdings
#53 - 2015-05-11 22:56:26 UTC
Rivr Luzade wrote:
Harrison Tato wrote:
The 10K exclusion zone wouldn't apply to privately owned stations in Null where the owners can control the technology or regulations that enforce it. 10K would only be in Empire Space. Null is self-sufficent right?

Are you kidding me? What makes a Null sec outpost different from an Empire station, or NPC Null sec station for that matter? If at all, these outposts are a lot flimsier than the real deal of a station and shouldn't allow cynos within 20 km of their structure in order to prevent potential damage. Roll You have your sticks and carrots wrong here.
And self-sufficiency? Null is not self-sufficient, will not be for a long time; and this kind of change would only make it even less self-sufficient as you have to potentially cross several systems/areas, which are being camped by people praying on your JFs. Not to mention that many cooperations are already today incapable of keeping the "100% safe" Jump Freighters from dying to the puniest of threats.
What kind of risk are you talking about with exploration? I use a cloaky-nullified T3 to run these sites. There are also possible Interceptor fittings for exploration, although they require some more skills to be effective. If you put yourself deliberately at risk and do not do use these tools to your advantage but rather opt for an Astero, T1 exploration frigate or Covert Ops, it's your own failure and not the fault of the game.



I use an Astero because I haven't finished training for a T3. You know it takes a while before a character can fly one.
Nasar Vyron
S0utherN Comfort
#54 - 2015-05-12 00:14:32 UTC  |  Edited by: Nasar Vyron
Mayhaw Morgan wrote:

EVERY one, huh? Even Goons, huh? LOL. Quit trolling.
Do elaborate on how this change would cause players to leave the game presumably in large enough numbers for you or me to care.


I would hope goons too. We all play the game, I would like to assume there is 1 truth, and that is we all love this game and want it to thrive.

And while the number of players who leave due to such a cyno change (and there would be a few), the mass leaves would come about from the price of goods; where only those alliances who are sitting on large amounts of isk can afford anything or already have stockpiles in place to build what we want.

That is, eve's upcoming players are the ones we would lose. The exact ones we should all want to stick around who are not immediately impacted by such a chance.
Zappity
New Eden Tank Testing Services
#55 - 2015-05-12 01:44:20 UTC
Mayhaw Morgan wrote:
Zappity wrote:
The mistake that OP makes is believing that people would still bring their jump freighters into lowsec, lining them up simply for his destructive pleasure. They would not. Lowsec trade would shrivel and die (properly die, not just the slightly dead state it is in now) and nullsec freight would be the province of larger groups only.


How is that YOUR problem, though, assuming it is true?

I live and trade in lowsec.

Zappity's Adventures for a taste of lowsec and nullsec.

Iroquoiss Pliskin
9B30FF Labs
#56 - 2015-05-12 01:49:16 UTC
CCP Fozzie wrote:
Twisted


Fozzie pls

Gud idea.
Mayhaw Morgan
State War Academy
Caldari State
#57 - 2015-05-12 03:15:32 UTC
Nasar Vyron wrote:
I would hope . . .


Let me stop you right there. See, hope is a very dangerous thing. It can often blind us to the reality we face. You may HOPE that everyone has some opinion, but that doesn't necessarily have ANYTHING to do with reality. That you HOPE the Goons or your fellow nullbears or even yourself want what's "best" for the game doesn't mean that you or your fellow nullbears or the Goons really give a **** about the game.

What I suspect is that, without realizing it, you have even fooled yourself into believing that a change in cynosural field mechanics with respect to stations will harm new players. Let me ask you this: When is the last time you saw a genuinely new player lighting a cyno or flying around low sec in a Tech II freighter? When was the last time you met a new player out in the ass end of low sec or null who needed something out there that needed to be hauled in a jump freighter?

Zappity wrote:
I live and trade in lowsec.


OK, but how is it your PROBLEM? Would you be unable to operate live and trade in low sec without jump freighters?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#58 - 2015-05-12 05:58:58 UTC  |  Edited by: Rivr Luzade
Harrison Tato wrote:
I use an Astero because I haven't finished training for a T3. You know it takes a while before a character can fly one.

No way!Roll Do you know how long it takes to be able to fly a JF properly? On an completely unoptimized char: It takes me around 62 days to fly a Proteus/Legion, let's put it at 100 days for some support skills like analyzers, prop mods, tank, cap, and so on. It takes me 230 days to train into an Ark just with the necessary prerequs, Amarr Freighter V (because you need the extra last bit or cargo volume), Jump Drive Calibration V (because you need the range), Jump Freighter IV (V would be best, but IV works because of the fuel reduction) and Jump Fuel Conservation. I have not yet trained any support skills and I also have excluded the necessary 1 Cyno alt account and the necessary Webber account/toon on the cyno, which both add at least another 30 days to the queue. I am by absolutely no means complaining about the length of the skill training for this immensely powerful, useful and necessary ship, but you should have some perspective about what you say. After training for a BR (45 days on that char, including cloaking but no support skills), I have to wait another 100 (to sit in it) to 180 days (to more properly sit in it) days before I can fly the next upgrade. Whereas, you in your Astero (with frigates trained to V) need to wait 20 days to be able to upgrade from the Astero to a more or less working T3.

If you cannot fly proper tools for an activity and shy away from risk, you should not go where you cannot control the risk well. That's the same for hauling and exploration: If you cannot use a JF to bring in big volumes, you do not start it with a freighter and hope for the best. You stick to BR and wormholes to move small goods with easily manageable risk.
Likewise, if you cannot fly a T3 for exploration and don't like the like the risk of unavoidable bubble camps, you do not go to Null sec. Or at least do not enter Null sec through the low/high sec entry choke-you-to-death points and instead use wormholes, stay local and do not explore in busy areas.

That said, the jump range nerf for Jump Freighters will eventually come, once you can live fairly self-sufficient in your own region/constellations or can do proper trade with neighbor constellations. CCP has announced it and it makes sense to use your JF only to quickly and relatively safely to ferry goods around your own region or couple of constellations. I do not see why there's even more need for a JF nerf with this in mind. Blink

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Teckos Pech
Hogyoku
Goonswarm Federation
#59 - 2015-05-12 06:34:22 UTC
Mayhaw Morgan wrote:


Let me stop you right there. See, hope is a very dangerous thing. It can often blind us to the reality we face. You may HOPE that everyone has some opinion, but that doesn't necessarily have ANYTHING to do with reality. That you HOPE the Goons or your fellow nullbears or even yourself want what's "best" for the game doesn't mean that you or your fellow nullbears or the Goons really give a **** about the game.


Nasar Vyron is my space enemy. Last deployment I spent my time shooting stuff belonging to his alliance and that of his allies. But at the same time I agree with what he has written here. Goons spend alot of time making their space empire work and run. They have a serious interest in the game. I want the game to succeed, so do Goons and their allies and so do our in game enemies.

But hey, if you want to keep going on with that blind spot, go for it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Zappity
New Eden Tank Testing Services
#60 - 2015-05-12 08:24:52 UTC
Mayhaw Morgan wrote:
Nasar Vyron wrote:
I would hope . . .


Let me stop you right there. See, hope is a very dangerous thing. It can often blind us to the reality we face. You may HOPE that everyone has some opinion, but that doesn't necessarily have ANYTHING to do with reality. That you HOPE the Goons or your fellow nullbears or even yourself want what's "best" for the game doesn't mean that you or your fellow nullbears or the Goons really give a **** about the game.

What I suspect is that, without realizing it, you have even fooled yourself into believing that a change in cynosural field mechanics with respect to stations will harm new players. Let me ask you this: When is the last time you saw a genuinely new player lighting a cyno or flying around low sec in a Tech II freighter? When was the last time you met a new player out in the ass end of low sec or null who needed something out there that needed to be hauled in a jump freighter?

Zappity wrote:
I live and trade in lowsec.


OK, but how is it your PROBLEM? Would you be unable to operate live and trade in low sec without jump freighters?

Well at the moment it isn't a problem. It would seriously limit which systems I could stock if I didn't use JF.

Zappity's Adventures for a taste of lowsec and nullsec.