These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

New Burner Missions on Singularity

First post
Author
CCP Fozzie
C C P
C C P Alliance
#61 - 2015-05-08 11:21:45 UTC  |  Edited by: CCP Fozzie
There's another set of tweaks coming early next week for the first two medium Burners. The turrets in the Serpentis mission will now work properly and we're toning the range on the Ashimmu down a bit again.

We're also working on an Angel Cartel mission that should hit SISI before too long.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Jori McKie
African Atomic.
Train Wreck.
#62 - 2015-05-08 11:36:50 UTC
CCP Fozzie wrote:
There's another set of tweaks coming early next week for the first two medium Burners. The turrets in the Serpentis mission will now work properly and we're toning the range on the Ashimmu down a bit again.

We're also working on an Angel Cartel mission that should hit SISI before too long.


Ashimmu range toning down won't really change anything, there are enough options even kiting ones to deal with it in it's current iteration. A different thing would be if you change it back to below ~55-60km then we will be able to use the no tank Cerb again.

I have updated my topic to the current iterations https://forums.eveonline.com/default.aspx?g=posts&t=369477&find=unread.


Old no tank cerb
Quote:
[Cerberus, Burner Ashimmu]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Experimental 10MN Microwarpdrive I
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Large Shield Extender II

Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile

Medium Warhead Rigor Catalyst II
Medium Warhead Flare Catalyst II



New tank Cerb
https://forums.eveonline.com/default.aspx?g=posts&m=5728593#post5728593

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Desert Ice78
Gryphons of the Western Wind
#63 - 2015-05-08 14:11:47 UTC
CCP Fozzie wrote:
The turrets in the Serpentis mission will now work properly

Explain?

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

CCP Fozzie
C C P
C C P Alliance
#64 - 2015-05-11 13:26:44 UTC
Desert Ice78 wrote:
CCP Fozzie wrote:
The turrets in the Serpentis mission will now work properly

Explain?

When activated they were refusing to shoot you once you left a 10km radius of them. After these changes they'll keep firing once activated.

You guys are going to start noticing a new Angel Cartel burner mission on sisi after today's update. The version in this build is definitely too hard, we're still at an early stage of balancing it. So feel free to give it a try if you want, but don't worry we won't release it with this level of difficulty.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Bienator II
madmen of the skies
#65 - 2015-05-11 16:41:32 UTC
CCP Fozzie wrote:
Desert Ice78 wrote:
CCP Fozzie wrote:
The turrets in the Serpentis mission will now work properly

Explain?

When activated they were refusing to shoot you once you left a 10km radius of them. After these changes they'll keep firing once activated.

You guys are going to start noticing a new Angel Cartel burner mission on sisi after today's update. The version in this build is definitely too hard, we're still at an early stage of balancing it. So feel free to give it a try if you want, but don't worry we won't release it with this level of difficulty.

is it possible to ad the name of the burner to the mission title? All burner missions have the same name.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Desert Ice78
Gryphons of the Western Wind
#66 - 2015-05-11 17:39:30 UTC
CCP Fozzie wrote:
Desert Ice78 wrote:
CCP Fozzie wrote:
The turrets in the Serpentis mission will now work properly

Explain?

When activated they were refusing to shoot you once you left a 10km radius of them. After these changes they'll keep firing once activated.

You guys are going to start noticing a new Angel Cartel burner mission on sisi after today's update. The version in this build is definitely too hard, we're still at an early stage of balancing it. So feel free to give it a try if you want, but don't worry we won't release it with this level of difficulty.


Ah, I thought you were referring to the turrets on the Talos.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Aghira
Systech Astromantics Shipyard Inc.
#67 - 2015-05-11 18:54:18 UTC
CCP Fozzie wrote:

You guys are going to start noticing a new Angel Cartel burner mission on sisi after today's update. The version in this build is definitely too hard, we're still at an early stage of balancing it. So feel free to give it a try if you want, but don't worry we won't release it with this level of difficulty.


Please change the agents so that they again only offer the new burner missions. Since today they started to offer normal missions again. :(

Es wird niemals so viel gelogen wie vor der Wahl, während des Krieges und nach der Jagd. (Otto von Bismarck)

english is not my native language.

CCP Fozzie
C C P
C C P Alliance
#68 - 2015-05-12 10:28:08 UTC
Aghira wrote:
CCP Fozzie wrote:

You guys are going to start noticing a new Angel Cartel burner mission on sisi after today's update. The version in this build is definitely too hard, we're still at an early stage of balancing it. So feel free to give it a try if you want, but don't worry we won't release it with this level of difficulty.


Please change the agents so that they again only offer the new burner missions. Since today they started to offer normal missions again. :(


Yup the mirror cleared it, we'll get that restriction going again soon.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Oovarvu
C.O.L.D.
#69 - 2015-05-26 10:59:57 UTC  |  Edited by: Oovarvu
i guess i'm a bit late in the day for this thread but fwiw i did the talos mission in a harpy and then a jackdaw (unkillable unless you suicide) on sisi with no real issues other than the travel time to the targets (afterburner fits). neither fit had any bling and no links or drugs. my only concession was a full halo set because i have one.

i've had a go with a talwar but poor flying lost the ship and the lower dps might not have been able to kill anyway. got stuck at half armour and just couldn't seem to knock the last bit off.

it seems that any dps over 235 will kill but less than 280 and it takes a while. i've only used rockets and blasters
Captain Sobanicide
Bahama Investments
#70 - 2015-06-02 17:10:56 UTC
Ahem... Are agents going to give non-burner missions any time soon? There is a highly experimental tengu pve build i would like to test on regular lvl4s.
CCP Lebowski
C C P
C C P Alliance
#71 - 2015-06-02 17:20:15 UTC
Done! Enjoy your testing! Big smile

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Captain Sobanicide
Bahama Investments
#72 - 2015-06-02 20:09:22 UTC
Thanks!