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CCP - End Highsec Incursions

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ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#801 - 2015-05-10 15:02:57 UTC  |  Edited by: ISD Ezwal
I have removed a rule breaking post.

The Rules:
27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.

ISD Ezwal Community Communication Liaisons (CCLs)

Vedrit
Pirates of the Caribbean.
#802 - 2015-05-10 21:59:35 UTC
As a logistic and otherwise industrial-minded player (Call me carebear if you want) the only issue I have about low- or null-sec is that everyone is so gun happy. So why should I want to leave high-sec when I'm more likely to lose more ISK than I would ever make? Throw what numbers at me you want, but those numbers are pointless when I'm given a free ride to home base and a fresh clone.
Sure, high sec incs are super profitable. If you don't mind flying half way across the galaxy. Or waiting 2 hours to find a fleet (Where are all the armor fleets at?!!) Or waiting another 2 hours for the fleet to congregate in the same system. Or another hour for everyone to get fitted and aligned to the site, only to find that another fleet beat you to the punch, so some pilots drop from fleet and you're almost back to square 1.

Sure, sounds really good.

Incursioners might go in to low-sec more often if it weren't for the very reason you want them there; to shoot at.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#803 - 2015-05-10 22:55:27 UTC
Vedrit wrote:
Incursioners might go in to low-sec more often if it weren't for the very reason you want them there; to shoot at.

I don't get that same impression from the discussion here.

From the bulk of the thread I don't think anyone has expressed a view that they want to force anyone to leave highsec that doesn't want to. It's more a case of creating the environment that not only supports the people that already live in nullsec, but that also provides incentive for others that would like to live there if they could sustain themselves.

There's just different views on how to make null more attractive. Clearly from this thread, one option is to nerf the high paying income sources that pose little risk, so that higher incomes are the reward for taking higher risk.

But there's no need to use a stick method - come to null so we can kill you - when a carrot is a better option - come to null because the rewards for taking the risks are worth it.
Kaarous Aldurald
Black Hydra Consortium.
#804 - 2015-05-10 22:58:27 UTC
Vedrit wrote:

Incursioners might go in to low-sec more often if it weren't for the very reason you want them there; to shoot at.


Isn't that exactly the problem? That you're raking in this kind of money without any real risk?

You can be that horribly risk averse if you want, but you damn sure should not be making this kind of money doing it. That should absolutely be reserved for people who do take on risk.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Vic Jefferson
Stimulus
Rote Kapelle
#805 - 2015-05-11 00:42:20 UTC
Vedrit wrote:
So why should I want to leave high-sec when I'm more likely to lose more ISK than I would ever make?


That's exactly the point. There is no incentive to leave Hi Sec. The amount of income you should be able to make out in low, NPC null, and Sov Null, with the average losses you will incur factored in, should exceed what you are able to do In Hi Sec by a healthy margin. It doesn't. I'm actually thrilled that some of the ore changes may eventually/may be having an effect on Hi Sec mining - even after replacing a few barges, it should be more profitable per hour to mine in null than it should be in Hi. Risk should be rewarded - it is not, but maybe we are headed there.

Let's do a hypothetical. Let's say an Ishtar running anomalies makes about 60m/hr optimally. However, lets say, oh, on average, every 14 hours of ratting, the Ishtar is ganked and destroyed, and for every 3 hours of ratting, one hour is spent either in system defense, or docked up. so over a 24 hour period of ratting 18 hours can be actually run, and the ishtar will be killed 1.28 times. So over those 24 ratting hours, 1.08 billion was made, and ~320m worth of ships was lost, making the entire take 760m/24 hours, or as low as 32m isk/hour.

Hi Sec Incursions make, lets say, 90m isk/hr running in an optimal setting. While there is set up time per incursion, this is mitigated by them lasting so long and farming continuing after the influence bar is maxed. Out of 24 hours of available incursion running time, lets say fully 1/3 of the time is wasted on form ups and moving - this is probably no where near where a disciplined group can get it, so if anything this hypothetical is under reporting the true profits here. So 16 hours out of 24 times 90m/hr is 1.44 billion isk take home over 24 hours, no lost ships, and we get ~60m/hr, even when we waste fully 1/3 of the time.

To make null viable, either the Hi Sec number has to be lowered, or the Null Sec number be made competitive and exceed the Hi Sec one. One could make the same hypothetical with miners and ore, which is why miners traditionally stayed in Hi Sec - the rewards were not great enough elsewhere to justify the risks. The Ishtar pilot is creating or participating in player made content as well, as a priceless intangible benefit. Personally, i'd rather see a sneaky and brave miner be able to vastly out compete his or her competitors out in null, and have a game which rewards that. It would also be nice to reward those who make content by exposing themselves to risk. It would also be nice to have Null Sec worth taking for line members. Previously, the issue with null empires is that you both A)Couldn't take the space if you wanted it and B)The people who owned the space didnt really want it either. A has been addressed by the previous few patches and the incoming patches more and more, but B hasn't really been talked about at all. If you want people to build new empires to challenge the old, you have to make those empires valuable enough so the resources are there to do so.

And again, I'm curious. If you won't leave Hi Sec, if you realize how much better the near absolute safety is versus how the rewards, how can you expect the new null to work, given the stifling income disparity?



Vote Vic Jefferson for CSM X.....XI.....XII?

Mr Epeen
It's All About Me
#806 - 2015-05-11 02:35:22 UTC
Kaarous Aldurald wrote:
Vedrit wrote:

Incursioners might go in to low-sec more often if it weren't for the very reason you want them there; to shoot at.


Isn't that exactly the problem? That you're raking in this kind of money without any real risk?

You can be that horribly risk averse if you want, but you damn sure should not be making this kind of money doing it. That should absolutely be reserved for people who do take on risk.


There's a whole lot more risk running high sec incursions than there is in being a CODE logistics pilot. That's about as risk averse as it gets.

Mr Epeen Cool
Mr Epeen
It's All About Me
#807 - 2015-05-11 02:37:49 UTC
Vic Jefferson wrote:
Vedrit wrote:
So why should I want to leave high-sec when I'm more likely to lose more ISK than I would ever make?


That's exactly the point. There is no incentive to leave Hi Sec.
Yet thousands upon thousands of pilots actually do leave high sec. Explain that for me.

Mr Epeen Cool
baltec1
Bat Country
Pandemic Horde
#808 - 2015-05-11 02:51:53 UTC  |  Edited by: baltec1
Mr Epeen wrote:

Yet thousands upon thousands of pilots actually do leave high sec. Explain that for me.



Nullsec is where the stories happen, it sure as hell isn't for the income.
Mr Epeen
It's All About Me
#809 - 2015-05-11 02:57:17 UTC
baltec1 wrote:
Mr Epeen wrote:

Yet thousands upon thousands of pilots actually do leave high sec. Explain that for me.



Nullsec is where the stories happen, it sure as hell isn't for the income.


So high sec for ISK and null sec for stories. Seems like a fair trade to me. Be a rich nobody or a poor but cool somebody with a rich nobody alt.

Mr Epeen Cool
Vic Jefferson
Stimulus
Rote Kapelle
#810 - 2015-05-11 03:33:58 UTC
Mr Epeen wrote:
baltec1 wrote:
Mr Epeen wrote:

Yet thousands upon thousands of pilots actually do leave high sec. Explain that for me.



Nullsec is where the stories happen, it sure as hell isn't for the income.


So high sec for ISK and null sec for stories. Seems like a fair trade to me. Be a rich nobody or a poor but cool somebody with a rich nobody alt.

Mr Epeen Cool


...which basically means we are back to EvE being a theme park rather than a sandbox, where HS is for safe PvE farming, and nullsec is for elite battleground pvp. Somehow, I think EvE was meant to be different than that. Big ideas. A Big Universe. Player made entities crashing into one another in the conquest of space, resources, and power. Decisions defining who you are in this new and different world.

Nope.Big smileUgh

Vote Vic Jefferson for CSM X.....XI.....XII?

Madd Adda
#811 - 2015-05-11 03:37:52 UTC  |  Edited by: Madd Adda
Vic Jefferson wrote:
Mr Epeen wrote:
baltec1 wrote:
Mr Epeen wrote:

Yet thousands upon thousands of pilots actually do leave high sec. Explain that for me.



Nullsec is where the stories happen, it sure as hell isn't for the income.


So high sec for ISK and null sec for stories. Seems like a fair trade to me. Be a rich nobody or a poor but cool somebody with a rich nobody alt.

Mr Epeen Cool


...which basically means we are back to EvE being a theme park rather than a sandbox, where HS is for safe PvE farming, and nullsec is for elite battleground pvp. Somehow, I think EvE was meant to be different than that. Big ideas. A Big Universe. Player made entities crashing into one another in the conquest of space, resources, and power. Decisions defining who you are in this new and different world.

Nope.Big smileUgh


and what stops you from adding risk to incursions? a couple of catas should have enough to blow up incursion logis, then watch as they either scramble to wrap away/attack you or the NPC shred them

Carebear extraordinaire

Mr Epeen
It's All About Me
#812 - 2015-05-11 03:39:20 UTC
Vic Jefferson wrote:


...which basically means we are back to EvE being a theme park rather than a sandbox, where HS is for safe PvE farming, and nullsec is for elite battleground pvp.


EVE has never been a theme park. High sec has never been safe. Null sec is not even close to being the elite.

Are we even playing the same game?

Mr Epeen Cool
Avaelica Kuershin
Paper Cats
#813 - 2015-05-11 05:15:58 UTC
Madd Adda wrote:

and what stops you from adding risk to incursions? a couple of catas should have enough to blow up incursion logis, then watch as they either scramble to wrap away/attack you or the NPC shred them


Think you'd need more than a couple of catalysts, but the general idea should work, and quite cheaply too. E-war as well.
Nevyn Auscent
Broke Sauce
#814 - 2015-05-11 05:25:32 UTC
Vic Jefferson wrote:
*snip*

Except for the faulty and misrepresentative maths. Firstly you used two different scenario's and compared a different length of income gathering.

In your examples the Ishtar is actually 42/hour. And this assumes you are a bad enough ishtar pilot to get ganked every 12 hours..... which I'm very very sure is not the average rate. You are also only placing 320 Million at risk in a purely solo endeavour and solo endeavours should pay less. If you do not take any losses (which is why you use an Ishtar, not a Battleship so you can align and warp to safety much faster.) then you earn.... hey, wouldn't you know it. 60/hour.
If you run Incursions and don't lose a ship, hey, we have the same 60/hour!
Except in this case you are using a couple of billion isk ship, and are running in a 40 man fleet highly reliant on other people for your safety. And if you take a loss over the same 18 hour income period, you actually take a net loss, not a profit at all.
And you can't run 18 hours, only 17, because you then have to haul your ass out to Null in an interceptor for an hour in order to take part in the defence fleets.

So... Using your maths all you have actually shown is that if you are bad enough to lose a ship, you don't make as much money. And that even using a weaker cheaper ship & running a pure solo activity you make as much in Null once you actually take real time into account rather than the perfect best ticks/hour.

*queue excuses about how Incursion income was lowballed and Null income was Highballed.... Now!*
Herzog Wolfhammer
Sigma Special Tactics Group
#815 - 2015-05-11 05:45:14 UTC
Vic Jefferson wrote:
Vedrit wrote:
So why should I want to leave high-sec when I'm more likely to lose more ISK than I would ever make?


That's exactly the point. There is no incentive to leave Hi Sec. The amount of income you should be able to make out in low, NPC null, and Sov Null, with the average losses you will incur factored in, should exceed what you are able to do In Hi Sec by a healthy margin. It doesn't. I'm actually thrilled that some of the ore changes may eventually/may be having an effect on Hi Sec mining - even after replacing a few barges, it should be more profitable per hour to mine in null than it should be in Hi. Risk should be rewarded - it is not, but maybe we are headed there.

Let's do a hypothetical. Let's say an Ishtar running anomalies makes about 60m/hr optimally. However, lets say, oh, on average, every 14 hours of ratting, the Ishtar is ganked and destroyed, and for every 3 hours of ratting, one hour is spent either in system defense, or docked up. so over a 24 hour period of ratting 18 hours can be actually run, and the ishtar will be killed 1.28 times. So over those 24 ratting hours, 1.08 billion was made, and ~320m worth of ships was lost, making the entire take 760m/24 hours, or as low as 32m isk/hour.

Hi Sec Incursions make, lets say, 90m isk/hr running in an optimal setting. While there is set up time per incursion, this is mitigated by them lasting so long and farming continuing after the influence bar is maxed. Out of 24 hours of available incursion running time, lets say fully 1/3 of the time is wasted on form ups and moving - this is probably no where near where a disciplined group can get it, so if anything this hypothetical is under reporting the true profits here. So 16 hours out of 24 times 90m/hr is 1.44 billion isk take home over 24 hours, no lost ships, and we get ~60m/hr, even when we waste fully 1/3 of the time.

To make null viable, either the Hi Sec number has to be lowered, or the Null Sec number be made competitive and exceed the Hi Sec one. One could make the same hypothetical with miners and ore, which is why miners traditionally stayed in Hi Sec - the rewards were not great enough elsewhere to justify the risks. The Ishtar pilot is creating or participating in player made content as well, as a priceless intangible benefit. Personally, i'd rather see a sneaky and brave miner be able to vastly out compete his or her competitors out in null, and have a game which rewards that. It would also be nice to reward those who make content by exposing themselves to risk. It would also be nice to have Null Sec worth taking for line members. Previously, the issue with null empires is that you both A)Couldn't take the space if you wanted it and B)The people who owned the space didnt really want it either. A has been addressed by the previous few patches and the incoming patches more and more, but B hasn't really been talked about at all. If you want people to build new empires to challenge the old, you have to make those empires valuable enough so the resources are there to do so.

And again, I'm curious. If you won't leave Hi Sec, if you realize how much better the near absolute safety is versus how the rewards, how can you expect the new null to work, given the stifling income disparity?






Some time ago, Gallente ships were a joke. You see the range on them that utilized their bonuses pretty much had you being webbed so bad it felt like you anchored it and then you get picked off by snipers. There were a lot of "Why you no like Gallente, CCP?" threads and around that time the term "Winmatar" was common in FW.

The first buff had nothing to do with any direct improvement to Gallente ships. It was the micro jump drive. A module that puts the blasters into face melting range.

You see, indirect buff is the key here.

Nullsec has had indirect nerfs. Mainly in the form of making it way too easy to catch people. Nobody said "nerf nullsec" and the devs never said "we're nerfing nullsec". But the changes to warp speed, bubble immune inties, removal of deep safes, and now d-scan immune recons. Also, the Ishtar "scourge" to consider. And now the 1000 DPS gecko (though that's arguable).

So yeah. But I have seen this argument in countless "CCP move level 4 to lowsec why you no like gankers" threads. You see if the cost factor is affected by PVP, even someone who tries to like losing a ship once a day simply cannot keep at it. The cost factors you bring up are valid.

Were it up to me there would be more rewards for securing nullsec space with almost no cap on player resource and effort investment. But it's possible the game is worked into a corner with the interaction around having a central production and market spot like Jita. The "need" for this must be replaced with something before it's removed.

Bring back DEEEEP Space!

Madd Adda
#816 - 2015-05-11 05:48:41 UTC
Avaelica Kuershin wrote:
Madd Adda wrote:

and what stops you from adding risk to incursions? a couple of catas should have enough to blow up incursion logis, then watch as they either scramble to wrap away/attack you or the NPC shred them


Think you'd need more than a couple of catalysts, but the general idea should work, and quite cheaply too. E-war as well.


exactly. people are crying to CCP at "the lack of risk" ,but they themselves can add that risk. Isn't that what CCP wants? For players to add risk to the game through their actions?


target jumping the logi would be funny to watch, assuming they get jammed

Carebear extraordinaire

Nevyn Auscent
Broke Sauce
#817 - 2015-05-11 05:54:56 UTC
Madd Adda wrote:

exactly. people are crying to CCP at "the lack of risk" ,but they themselves can add that risk. Isn't that what CCP wants? For players to add risk to the game through their actions?


target jumping the logi would be funny to watch, assuming they get jammed

I think you'll find that Incursions grew through the era of people trolling their fleets regularly, though some of the new fat cats who do nothing else rather than use incursions to fund other fun might panic about it. The real 'issue' is that despite all the trolling, incursion communities actually did HTFU & Adapted, and now the gankers have found they can't kill them so are trying to get CCP to do it for them.
Lew Dicrous
4th Line
#818 - 2015-05-11 06:31:01 UTC
I'm genuinely surprised that with the mountain of isk/LP that could be tapped from null incursions, none of the blocs rent out incursion zones in their space. I bet some of the communities would jump all over a zone they could milk uncontested for x amount of days.

It burns when I PVP

Vic Jefferson
Stimulus
Rote Kapelle
#819 - 2015-05-11 07:13:16 UTC
Lew Dicrous wrote:
I'm genuinely surprised that with the mountain of isk/LP that could be tapped from null incursions, none of the blocs rent out incursion zones in their space. I bet some of the communities would jump all over a zone they could milk uncontested for x amount of days.


This has been answered several times in the thread, however once more...
A)Null incursions last less than a day due to the need to remove them from space because they cyno jam, as opposed to a full week.
B)Getting ships to a null incursion, even in the now passing days of sprawling empires, is a challenge, as opposed to trivial.
C)Getting one to spawn in your neighborhood is erratic and unreliable, as opposed to always having one(s) up in Hi.
D)A concentration of ratters attracts antagonists, and without CONCORD protection, dealing with them is not easy.

I've run incursions in null. It's not nearly as lucrative as you make it out to be, due to a lack of consistency, whereas Hi Sec ones are very consistent.

Avaelica Kuershin wrote:
Madd Adda wrote:

and what stops you from adding risk to incursions? a couple of catas should have enough to blow up incursion logis, then watch as they either scramble to wrap away/attack you or the NPC shred them


Think you'd need more than a couple of catalysts, but the general idea should work, and quite cheaply too. E-war as well.


This has also been answered a few times in the thread.

Ganking people in gated sites, in Hi Sec, where the rats turn on you is entirely different than traditional miner ganking or freighter ganking. If it was actually doable en-mass as suggested, a ganking entity would have done it already.

Unlike nullsec incursions...where players represent real risk, and have a FAR bigger toolbox of ways to ruin your day.

Vote Vic Jefferson for CSM X.....XI.....XII?

Big Cyc
Royal Amarr Institute
Amarr Empire
#820 - 2015-05-11 09:50:04 UTC  |  Edited by: Big Cyc
i started playing eve not so long ago and incursions for me is a missing shot that deny all other activities.

i expected incursions to be challenging pve content with different objectives but it is only brainless TCRC grind, also it makes so good money that you dont need to do anything else. For now i can easly afford few plexes and ships i cant fly yet.

incursions should be more random with different ship requirements (layout, type and size) so communities have to do a little work how to beat new type of incursions effectively. (EFT warrioring is fun for some ppls :D)

i dont think making it more risky using some artificial way like increasing damage or adding jams/ewar is good thing, just make it more challenging by extending preparations needed for taking new incursions - carebears will be happy, pvps will start do thier stuff in null/wh.

win-win