These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[June] [Updated] Module Tiericide - Afterburners & Microwarpdrives

First post First post
Author
Phaade
LowKey Ops
Shadow Cartel
#121 - 2015-05-04 16:52:03 UTC
Charlie Firpol wrote:
A friend of mine that regulary flies boosted, snaked factionfit Garmurs just did the numbers. His Garmur will be 1440m/s faster after this, without heat.


And there you have it.
Harvey James
The Sengoku Legacy
#122 - 2015-05-04 16:54:54 UTC
Quote:
With a Gistii A-Type 1/5MN Microwarpdrive fit Garmur (faction, snakes, zor's custom, and max fleet bonuses) in KSpace I'm getting -
  • 8606 m/s Prepatch > 8883 m/s Postpatch
  • 12462 m/s Prepatch > 12514 m/s Postpatch Overloaded



and you don't see a problem here??????????????????????????????

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Radgette
EVE Irn Bru Distribution
#123 - 2015-05-04 16:58:05 UTC
changing the faction and deadspace AB's to all be the same speed is a bad change.

It was a good choice that more fitting gave you more speed and that you had a choice of what you wanted from your prop mod. now the only choice is CPU or PG.

the MWD changes i guess are alright although the 5-50-500 thing i don't particularly like either it's better staying as 1-10-100

I really like the return of the flavour names I was one of the people who campaigned against there removal in the first place.

MWD's do not need more speed.

The guy earlier saying the difference between 500 and 518 isn't that much forgot to take into account skills, implants and links.

atm a 500% mwd with acc con 5 = 600% mwd, add zors it becomes 656.25%

so yes an 18% increase on the base is quite a large change once you start adding just zors.
Phaade
LowKey Ops
Shadow Cartel
#124 - 2015-05-04 17:00:20 UTC
CCP Larrikin wrote:
Charlie Firpol wrote:
A friend of mine that regulary flies boosted, snaked factionfit Garmurs just did the numbers. His Garmur will be 1440m/s faster after this, without heat.

Hrm, Can I see you friends math?

With a Gistii A-Type 1/5MN Microwarpdrive fit Garmur (faction, snakes, zor's custom, and max fleet bonuses) in KSpace I'm getting -
  • 8606 m/s Prepatch > 8883 m/s Postpatch
  • 12462 m/s Prepatch > 12514 m/s Postpatch Overloaded



prolix travail wrote:
Will the new modules be made from bpcs or added to the loot table?

Good question! They are added to the loot table.



It's really disheartening that you see these numbers and think they are okay.

C'mon now...
FT Diomedes
The Graduates
#125 - 2015-05-04 17:00:47 UTC
Please don't add the old-fashioned flavor names. Needlessly complicated.

Also, please don't increase the top end speed even more. Nerf the lower meta stuff. Ships are already too fast.

Finally, I'd prefer it if the Republic Fleet modules remained more cap efficient - that is why I chose them for many of my fits.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Elenahina
Federal Navy Academy
Gallente Federation
#126 - 2015-05-04 17:03:23 UTC
Bleedingthrough wrote:
The absolute changes on speed for MDWs (103.6% for meta 14 compared to t1) seem a bit too low to make a meaningful difference. Why not go up to 600% total speedbonus?


Welcome back to the age of the Nanophoon.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Elwha Lynx
The Icarus Expedition
Solyaris Chtonium
#127 - 2015-05-04 17:05:55 UTC  |  Edited by: Elwha Lynx
The naming changes are a head scratcher.

CCP was doing the right thing in changing mods to a convention of "special-name" + "common-name",

But here the most basic T1 AB and MW mods are breaking the convention by going to

"1MN Y-S8 Compact Afterburner"

instead of sticking to the improved convention change of

"Y-S8 1MN Afterburner"

note the deadspace mods already fit the improved name.

Breaking that convention makes things more complex to search and comparisons and confusing to new and vet players alike.

Recommend sticking the improved convention... in other words make them all like : "Y-S8 1MN Afterburner" etc.
lord xavier
Rubbed Out
#128 - 2015-05-04 17:06:59 UTC  |  Edited by: lord xavier
Reducing comlexity by changing 1/10/100 to 5/50/500. Yet, you want to make people open the market tree for prop mods because we wont be bothered to remember things such as "y-59 quatum compact cold-gassed 1MN aerodynamical speed modication afterburner". Yup, makes sense to me.

Edit: Faction/Deadspace/Officer should also have substantial changes to make them actually fit to their faction names. Deadspace should scale a bit better and Officer shouldn't be just a "purple" version of the "blue" with the exact same stats. That goes for alot of officer stuff though,
Escobar Slim III
YOLOSWAGHASHTAGDOLLARBILLZSWIMMINGPOOLICECREAMS
#129 - 2015-05-04 17:15:32 UTC
As a noo player I was told early to fit 1mn on the frigate baots and 10 on the cruiser and the others on the biggers and I truly believe that changing the way we teach our future clone children to tell them at all said that we have to tell them about 5, and 50 and 500 I think we will confuse them.

And I thought that the CCP got ridded of the cold-gas thrusters because they made naming not particular easy for noo to remember then changed it so all had easy remembering. Now they change it back to cold-gas I don't understand make it harder surely?
LT Alter
Ryba.
White Squall.
#130 - 2015-05-04 17:16:17 UTC
lord xavier wrote:
Edit: Faction/Deadspace/Officer should also have substantial changes to make them actually fit to their faction names. Deadspace should scale a bit better and Officer shouldn't be just a "purple" version of the "blue" with the exact same stats. That goes for alot of officer stuff though,



This is something that is wrong with Deadspace/Officer mods, higher meta levels should come with more expense and more powerful modules. Right now they cost more and only the top tiers come with bigger bonuses than the Deadspace. I feel it is a good change to flesh out officer mods in a different way than Deadspace to give more variety and to make them worth using.
LT Alter
Ryba.
White Squall.
#131 - 2015-05-04 17:17:04 UTC
Phaade wrote:
Charlie Firpol wrote:
A friend of mine that regulary flies boosted, snaked factionfit Garmurs just did the numbers. His Garmur will be 1440m/s faster after this, without heat.


And there you have it.


By that I hope you mean, "And there you have it, another eve player that can't do the maths."
elitatwo
Zansha Expansion
#132 - 2015-05-04 17:20:09 UTC
Harvey James wrote:
Quote:
With a Gistii A-Type 1/5MN Microwarpdrive fit Garmur (faction, snakes, zor's custom, and max fleet bonuses) in KSpace I'm getting -
  • 8606 m/s Prepatch > 8883 m/s Postpatch
  • 12462 m/s Prepatch > 12514 m/s Postpatch Overloaded



and you don't see a problem here??????????????????????????????


I do, that fit might not do any damage at all..

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Sven Viko VIkolander
In space we are briefly free
#133 - 2015-05-04 17:20:43 UTC
I agree with what other competent posters have said: the speed creep is a bad sign and has been increasingly hurting game play for almost 3 years. If anything, there should be a general speed nerf on microwarpdrives in particular and a larger difference on drawbacks/fitting requirements among the meta levels to make fitting decisions even more meaningful. Ever since the teiricide started, way back in Retribution with the initial rebalance of T1 frigates, almost everything got a speed boost and every has gotten faster in game, and it has not been healthy especially with the proliferation of links and faster ships added like garmurs etc.
Charlie Firpol
Brutor Tribe
Minmatar Republic
#134 - 2015-05-04 17:23:59 UTC
CCP Larrikin wrote:
Charlie Firpol wrote:
A friend of mine that regulary flies boosted, snaked factionfit Garmurs just did the numbers. His Garmur will be 1440m/s faster after this, without heat.

Hrm, Can I see you friends math?

With a Gistii A-Type 1/5MN Microwarpdrive fit Garmur (faction, snakes, zor's custom, and max fleet bonuses) in KSpace I'm getting -
  • 8606 m/s Prepatch > 8883 m/s Postpatch
  • 12462 m/s Prepatch > 12514 m/s Postpatch Overloaded



LT Alter wrote:
Phaade wrote:
Charlie Firpol wrote:
A friend of mine that regulary flies boosted, snaked factionfit Garmurs just did the numbers. His Garmur will be 1440m/s faster after this, without heat.


And there you have it.


By that I hope you mean, "And there you have it, another eve player that can't do the maths."


True, I should´ve calculated it myself...

He is bad at maths and his garmur is not going 1440m/s faster.

The Butcher of Black Rise - eve-radio.com

Jessica Danikov
Network Danikov
#135 - 2015-05-04 17:32:08 UTC
OK, this is a bit ridiculous, all this fussing over 1MN, 5MN, etc. Module sizes, with respect to ship classes, already have a standardized naming scheme: Small, Medium, Large. That's what we use for rigs, for micro jump drives, for shield extenders (but not armor plates, sigh). Microwarpdrives don't need a bigger number in their name to suggest that they're faster than an afterburner, it's intrinsic to the module type.

I understand the misgivings about speed creep, but as long as that speed is coming at an appropriate fitting and capacitor cost, I don't have as big an issue with it. Sure, it changes the overall meta, but it makes MWD choice that bit more meaningful, which is overall a step in the right direction. Maybe it'll mean more changes required elsewhere, but that is the nature of balancing: sometimes you tug at a thread and unravel a whole string of changes.
Yroc Jannseen
Deep Core Mining Inc.
Caldari State
#136 - 2015-05-04 17:33:22 UTC
When do we get 1000mn and 5000mn mods?

Give caps some love.

Also local capital hull reps but that's even more off topic.
Reppyk
The Black Shell
#137 - 2015-05-04 17:34:10 UTC
CCP Larrikin wrote:
Hrm, Can I see you friends math?

With a Gistii A-Type 1/5MN Microwarpdrive fit Garmur (faction, snakes, zor's custom, and max fleet bonuses) in KSpace I'm getting -
  • 8606 m/s Prepatch > 8883 m/s Postpatch
  • 12462 m/s Prepatch > 12514 m/s Postpatch Overloaded
Quafe Zero.

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Bevici Roden
The Scope
Gallente Federation
#138 - 2015-05-04 17:35:57 UTC
I do think that speed creep is bad. I would rather the meta modules get nerfed.

I do like the name changes, and the different 5/50/500 microwarp names.
Masao Kurata
Perkone
Caldari State
#139 - 2015-05-04 17:35:59 UTC
Jessica Danikov wrote:
I understand the misgivings about speed creep, but as long as that speed is coming at an appropriate fitting and capacitor cost.


It's not, it's tied to meta levels and the higher meta modules are more or less better in every way.
CCP Larrikin
C C P
C C P Alliance
#140 - 2015-05-04 17:40:05 UTC
CCP Larrikin wrote:
Charlie Firpol wrote:
A friend of mine that regulary flies boosted, snaked factionfit Garmurs just did the numbers. His Garmur will be 1440m/s faster after this, without heat.

Hrm, Can I see you friends math?

With a Gistii A-Type 1/5MN Microwarpdrive fit Garmur (faction, snakes, zor's custom, and max fleet bonuses) in KSpace I'm getting -
  • 8606 m/s Prepatch > 8883 m/s Postpatch
  • 12462 m/s Prepatch > 12514 m/s Postpatch Overloaded



Woops, forgot Quafe Zero!

With a Gistii A-Type 1/5MN Microwarpdrive fit Garmur (3x faction overdrives, high grade snakes, zor's custom navigation link, max fleet bonuses and quafe zero) in KSpace I'm getting -
  • 9036 m/s Prepatch > 9327 m/s Postpatch
  • 13085 m/s Prepatch > 13140 m/s Postpatch Overloaded

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin