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Ventures: Speed, mining range, sig radius, higgs anchor

Author
13kr1d1
Hedion University
Amarr Empire
#1 - 2015-05-01 10:17:05 UTC  |  Edited by: 13kr1d1
We wanna drop the speed to make the higgs anchors work reliably on them. They're pretty fast, like all frigs, and speed helps them tank coupled with sig radius. Speed is a requirement for that survivability, but its tied to sig radius as well.

We can reduce sig radius so then we can also reduce speed, in order to get the higgs anchor to work on them. Right now, 'they'll do 105m/s which still will pull them far off target. The lower cargohold is a factor in that they might be able to stick around to full with the higgs anchor providing the slow speed full alignment, however they also mine slower as well.

Dropping the speed to around 200-250 would give enough time with a higgs anchor on to mine fully before warping out, without going too far from the roids.

The difference in the higgs anchor for frigs, obviously ventures, and higgs anchor for cruiser sized ships, obviously barges, is that barges have far more m3 rate, move slower, and can pew roids from a longer distance than ventures.

We can put a bonus to mining range on ventures, to work with the new lower speed combined with higgs to get their hold full on a single pass. Then we can drop the sig radius of ventures so that the speed tanking ability is similar to what it was before. Lock speed shouldn't really be an issue as you cant pin them down without a bunch of help anyway.

Ventures really need a way to toe that line between themselves and a barge, to be able to have slightly shy of 100% of isk income than a highsec barge by banging away lowsec ores, while at the same time, they need to not come close to a barge's haul for the same type of ore. Is this a problem with venture bonuses or a problem with mineral distribution?

The reason they need a way to validate their existence in lowsec, as the go-to ship for dangerous mining ops, should be relatively obvious. Interestingly, the WC bonus seems moot or useless, because barges make such better monies. In addition to that, they're a really, really cheap ship, so who cares if they get blown up? I can only see them being of value when you have some critical ore haul you want to get back. Otherwise, I'd take a stabbed procurer or something...

The abilities of ventures are, in essence, wasted because they're pretty useless once you skill into a barge.

I'll wait between crickets for anyone who's found them useful for their Warp Core Strength bonus in terms of profitable mining.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Donnachadh
United Allegiance of Undesirables
#2 - 2015-05-01 13:29:03 UTC
Wondering why CCP should change a ship intended to be used by new/newer players into what you are asking for.
It is a frigate based ship and should never even come close the the mining yield that a barge can offer.

The prospect offers many of the things you are looking for as well as the ability to use co-ops cloaks I suggest you switch to this ship since was intended for mining in dangerous places like low sec.

-1 to your idea.
13kr1d1
Hedion University
Amarr Empire
#3 - 2015-05-01 23:28:59 UTC  |  Edited by: 13kr1d1
Tell me why the venture has +2 WC strength then. Lots of newbies being scrammed in high sec?

Obviously they intended it for a dangerous role. The newbie ship is half the equation. Furthermore, you'll read the idea in full and realize I said specifically that they shouldnt be able to compete with a barge when mining the same ore. Only when they mine much more valuable ore could they get near, not equal to or greater than, but near, the isk/hour of a high sec veld barge, but when they're going into the danger zones and mining lowsec hedbergite, etc.

CCP obviously intended it to be used, perhaps for corp ops, in dangerous locations, possibly over using barges, in order to minimize risk and get miners into lowsec. That doesn't work if the isk/hour is still very inferior to a mining barge.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

elitatwo
Zansha Expansion
#4 - 2015-05-01 23:35:29 UTC
13kr1d1 wrote:
We wanna drop the speed to make the higgs anchors work reliably on them....


On a frigate that isn't supposed to sit still??

Eve Minions is recruiting.

This is the law of ship progression!

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13kr1d1
Hedion University
Amarr Empire
#5 - 2015-05-02 00:02:13 UTC
Exactly. The frig isnt supposed to sit still, which is what happens with a non-aligned venture sitting at 0m/s because being aligned would drag it far off the roids.

The higgs + speed reduction makes it able to keep moving, not being still, while mining, and not go off target.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Zimmer Jones
Aliastra
Gallente Federation
#6 - 2015-05-02 00:43:42 UTC  |  Edited by: Zimmer Jones
or they could just stack on more speed affecting rigs/mods, and take the hit to cargo/yield in exchange for safety?

Tradeoffs, your idea doesn't really have enough of them. It seeks to keep the tank while making running away easier, slower to lock on to, and probe/dscan. Speed reduction isn't even a tradeoff, its what you are looking for in the first place and now has more bonuses to help you run warp away from risk faster.

There is also the point that ventures are a multi-role ship aimed at noobs as a stepping stone to specialization, while barges are specialized for their purpose.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

13kr1d1
Hedion University
Amarr Empire
#7 - 2015-05-02 08:23:56 UTC
Doesn't work. Too few rigs and lowslots. I've tried it.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

elitatwo
Zansha Expansion
#8 - 2015-05-02 10:13:44 UTC
13kr1d1 wrote:
Doesn't work. Too few rigs and lowslots. I've tried it.


Honey, tanking is a little more complicated than how much shield booster or armor reps you can have running at all times. The Venture has this high mobility to the very reason that high speed movement makes it hard(er) to get hit at all.

The +2 warp strength is for a situation where someone warps close to you and wants to put a point or two and you to keep you from leaving but you can still warp away.

So I would tell your corp buddies to orbit the rocks they want to mine from and the gang leader warps them away when something doesn't look good for you.

If you want to 'anchor' your buddies at a location, you basically hand out free gankmails, no matter how fast you warp or not.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

13kr1d1
Hedion University
Amarr Empire
#9 - 2015-05-02 10:36:23 UTC
I addressed the lower speed issue in OP with lowering sig radius, since the number "on the tin" for tracking speed on ship guns is not the whole truth. a 0.01 tracking gun with 400 sig es vs 40 sig radius is actually tracking, and thus hitting with an accuracy of, 0.001 vs that target, so the speed of that target doesn't have to be as high to dodge that gun because the sig radius is smaller.

Already covered changing topspeed and sig to allow slow moving ventures to speed tank, honey. It has nothing to do with hull/shield/armor tank fitting ability.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

elitatwo
Zansha Expansion
#10 - 2015-05-02 14:53:28 UTC
13kr1d1 wrote:
..Already covered changing topspeed and sig to allow slow moving ventures to speed tank, honey. It has nothing to do with hull/shield/armor tank fitting ability.


You are seeing this going in the wrong direction. Look at the Confessor prior to the nerfbat, the complaints were that the Confessor was tanking with very high speed and very low signature.

I was suggesting you do the same. Those higg rigs would be counter-productive to that. You already know the faster you move the lower the chance of hitting a small ship like that.

Unless you go to nullsec or w-space you should be able to escape by fleet-warp.

In null or w-space a smaller interdictor can throw a bubble on your gang and I would tell everyone to burn out of the bubble and send all drones to that interdictor and kill it with fire and warp as soon as we would be out of the bubble or the dictor explodes.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Lloyd Roses
Artificial Memories
#11 - 2015-05-02 17:51:32 UTC
Ventures need to go fast. I fail to understand why you'd put a higgsrig on a venture in the first place, it just turns you unable to burn out of sabre bubbles. Ventures are gas mining ships for booster/polymer gas. Atleast their yield is a fraction more than appropriately fitted CBCs with a bit more cargo, so there was a trend here I assume.

A yield-fitted prospect with 4 MLUs mines about 60% as much as a retriever afaik. It's worse, but then again you're in a much more survivable and cheaper ship.

For both, the warpcore stab bonus is really handy. It got me out of numerous occasions and made me miss numerous times, I appreciate this side of the ship.
13kr1d1
Hedion University
Amarr Empire
#12 - 2015-05-02 22:11:58 UTC
Higgs rigs are for mining ships for anti-gank reasons.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Atomeon
Tetraktys
The Initiative.
#13 - 2015-05-02 22:30:27 UTC
13kr1d1 wrote:
Higgs rigs are for mining ships for anti-gank reasons.


Mining is one of its uses. Even Procurer at 200m/s is fast for higgs, but none complains. The other 2 mining barges, which go around 100m/s, can fully used and gain from it.

Thinking one item its use is only that then you using it the wrong way.