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CCP - End Highsec Incursions

First post First post
Author
Joe Atei
Aes Dei Asher
#541 - 2015-04-29 22:57:14 UTC  |  Edited by: Joe Atei
Carrie-Anne Moss wrote:
Mario Putzo wrote:
A) This was changed because most people live in HS, and CCP is catering to its largest subscriber base. As they should since they are a business, and businesses exist to generate profits.


LOL

How many incurion runners that make BILLIONS of isk a week pay ccp $15 a month cash?
Id wager over 75% bux plex off the market SOMEONE ELSE paies ccp $20 for and you use that to sub your account.

Incursion running dont actually hand ccp cash from their wallets.

Take an econ class


While this is true, if there was no demand for the plexes, CCP wouldn't be making money off the people who purchase them and put them on the market. So the incursion runners and anyone else that makes billions in a week do in fact contribute to CCP's wallet. Job creators don't create jobs. They capitalize on an opportunity no one else sees. In a way, people that pay for plex via isk are working for some other player whose time is too good to do such a menial task. When looked at it from this perspective it's a very mutual benefiting exchange. CCP already got their money because player X purchased it to make isk off of player Y. It's literally player trading confined to account time, and now the NES store. It's a genius idea and I'm glad the game has it. Makes it more exciting for me personally.
Kaldi Tsukaya
Deveron Shipyards and Technology
Citizen's Star Republic
#542 - 2015-04-29 23:36:46 UTC
Joe Atei wrote:
Kaarous Aldurald wrote:
So apparently, a few hundred people in highsec can make a full third as much as the entire rest of the game combined...

But some people think that's just fine. Roll

If it was real life where the money was being generated between people, yea, it would be unfair, but this is a video game where money is literally printed out of thin air via PVE. Other means of acquiring money are secondary to this one true fact. The real world is far more complicated than this and people that DO accumulate a stupid amount of wealth never really contribute it back into the economy, unless you count investments in stock, cds, etc. But at the end of the day, that helps a small percentage of people and not the grand majority.

Even worse, some of them just let it sit.

That's why it's not such a big deal if some individuals in a video game can make so much isk, at least for me. After a certain point it truly becomes worthless on an individual level.


There is a big economic difference between wealth accumulation, and wealth creation.
Wealth creation creates some pretty bad effects, if there is not enough destruction of wealth.

Of course, you could also get filthy rich, and then biomass your character and take it with you! P
Jenn aSide
Soul Machines
The Initiative.
#543 - 2015-04-29 23:37:55 UTC  |  Edited by: Jenn aSide
Frostys Virpio wrote:

You want to build the game around common sense?



As much as possible a game should "make sense" and be internally consistent. It once was. If you were a PVE centric player, You start in high sec (like everyone else), you build yourself up, learn the game as best you can, and when you got bored of the missions and wanted more isk, you went outside of the safety net, and while you would incur some losses, if you did it right (like made good friends), you ended up in one of those dangerous places where the good (and lucrative) pve was: In a pirate gang that made isk via piracy and lvl 5s, in npc null where you could do pirate lvl 4s, or in sov null where you could make a 'better than high sec, sometimes MUCH better' living off of belts, wild anomalies and signature (DED and unrated) plexes.

It made sense, you risked more, then learned more, and got more.

Now it's completely F'd up unless your path leads you to a 'big' wormhole group. The experienced players aren't out competing with each other over far flung DED 10/10s, the "1%" of PVE is flying stealth bombers in FW and laughing at a 50 mil loss after days of making above 250 mil an hour, or flying 5 bil incursion bling boats and not having to worry about a bad "RNG" day in null or low sec exploration.

If CCP never thinks it's a problem, it's cool, I have my hooks in several different forms of lucrative PVE. But the current imbalances don't make for the best game play, and being able to make so much isk in safety (or with the ability to do so with ships so cheap you don't mind the loss) denies the game the kind of emergent gameplay opportunities than made eve special.

like the time in 2009 when my friend got tackled in a 10/10, which led to us trying to save him, which led to RA blobbing us, which turned onto a freaky Cap fight on the 10/10s gate and a sub cap fight inside the 10/10, which resulted in the death of a Russian Titan which was a special thing then... and we STILL got the plex loot.
Joe Atei
Aes Dei Asher
#544 - 2015-04-29 23:38:33 UTC
Kaldi Tsukaya wrote:
Joe Atei wrote:
Kaarous Aldurald wrote:
So apparently, a few hundred people in highsec can make a full third as much as the entire rest of the game combined...

But some people think that's just fine. Roll

If it was real life where the money was being generated between people, yea, it would be unfair, but this is a video game where money is literally printed out of thin air via PVE. Other means of acquiring money are secondary to this one true fact. The real world is far more complicated than this and people that DO accumulate a stupid amount of wealth never really contribute it back into the economy, unless you count investments in stock, cds, etc. But at the end of the day, that helps a small percentage of people and not the grand majority.

Even worse, some of them just let it sit.

That's why it's not such a big deal if some individuals in a video game can make so much isk, at least for me. After a certain point it truly becomes worthless on an individual level.


There is a big economic difference between wealth accumulation, and wealth creation.
Wealth creation creates some pretty bad effects, if there is not enough destruction of wealth.

Of course, you could also get filthy rich, and then biomass your character and take it with you! P


Maybe I already did once Blink
Silwithin
The Scope
Gallente Federation
#545 - 2015-04-30 00:09:45 UTC
In sites it is not risky, unless you get red-boxed and your logi is not on their game; you just lost billions in a ship fit. I have also seen plenty of bling ships ganked while moving from one incursion area to another.
baltec1
Bat Country
Pandemic Horde
#546 - 2015-04-30 04:30:30 UTC
Frostys Virpio wrote:
baltec1 wrote:
Frostys Virpio wrote:


They don't have to as long as some people are "tryhard" enough to keep SOV to their name.



Which given the fact that most null space currently abandoned isn't going to happen.


Just wait for the SOV change. You know at least the "I mined it for free" crowd will give it a shot.


Wont work if people dont move out there and people wont move out there if there is no reward for doing so.
Chainsaw Plankton
FaDoyToy
#547 - 2015-04-30 05:05:26 UTC
baltec1 wrote:
Wont work if people dont move out there and people wont move out there if there is no reward for doing so.


I'm pretty sure that is how IDLE got sov at some point, grabbed a few systems that were easy to get to, but "worthless" so no one else was there. As soon as dominion sov hit (I think that was it?) and every system could be used for anom farming we got kicked out. Sounds like they scaled back anom farming a bit, but I haven't really been in null since. And anom farming is the last thing that would make me want to move out to null right now. I'll admit I like being able to do stuff in highsec, but I think most of that is due to my limited and sporadic play time, otherwise I think I'd probably go join a WH corp, or maybe go back to being a pirate. Either way Null just doesn't seem too interesting. I really hope something in fozzie sov changes that, as the whole player run empires was one of the things that really had me interested in Eve in the first place.

@ChainsawPlankto on twitter

Mario Putzo
#548 - 2015-04-30 05:16:51 UTC  |  Edited by: Mario Putzo
baltec1 wrote:
Frostys Virpio wrote:
baltec1 wrote:
Frostys Virpio wrote:


They don't have to as long as some people are "tryhard" enough to keep SOV to their name.



Which given the fact that most null space currently abandoned isn't going to happen.


Just wait for the SOV change. You know at least the "I mined it for free" crowd will give it a shot.


Wont work if people dont move out there and people wont move out there if there is no reward for doing so.


Well facts show this is just plain wrong.

NA - ~10K peak renters
PBLRD- ~4K peak renters
BOT - ~5K peak renters
X.W.X - ~5K peak renters

~24K renters over the past 2 years CHOSE to enter into Sov NS, because the barriers were removed for them. These 24K people could have just as easily stayed in HS and got better rewards, but they didn't they chose to enter into NS, for whatever reason.

Ergo the #1 deterrent to NS is not the rewards, but the barriers of sov NS.

But please tell us more about how many pilots won't enter NS because the rewards are "****"

E: You could probably add BRAVE (15K members) to this list too, since barriers for their entry were absolved by N3PL not rolling them over when they started HERO with TEST.

So really ~40K people chose to enter into NS in the last couple years, despite the rewards being "****" (and worse than they are today with manufacturing and mining tweaks already making NS the best space to mine and produce)

E:E:
And that of course doesn't include the numerous post phoebe groups who have either returned from the dead, or are new entities making gains in Dominion sov and generating heaps of content while carving out their own little pockets of space (PFR, SOLAR, TRI, RA, EVOKE, to name a few)

And this is all before Fozziesov makes it easier for small groups to take a few systems here and there to call their own.

You are very erroneously inflating ISK/HR to an end all be all of desire for NS game play.
Dracvlad
Taishi Combine
Astral Alliance
#549 - 2015-04-30 05:59:46 UTC
Vic Jefferson wrote:
Dracvlad wrote:
There is nothing wrong with hisec income, it allows people to break into 0.0, and that is why certain people want it nerfed, not because of risk or reward, it is a strategic necessity so they can keep their control on the majority of null and that they can easily tie them down by cutting of the income with single cloaky camper.


Okay, first and foremost, if you cannot deal with one cloaky camper, you may want to reconsider life in null. That is a renter mentality, not a real null enthusiasts one. That it does not force a decision tree is symptomatic - why would I risk my ship here and earn less than I could without risking my ship in HiSec? It becomes a real decision if you could get less income with more security, and more income with less security - hey look, a game where decisions matter. A real null enthusiast will have the tools to either ignore or bait out the camper. I can say from personal experience, cloaky campers are not really a problem if you have a good defence fleet - they will victimize the weakest, not the capable.

Inhabiting null should be more profitable than hi from day one, and only grow with time spent inhabiting and developing it. This is why Fozziesov needs to have some sort of line member income buff - as long as pilots don't have a personal reason to be there beyond just preventing roaming gangs from entosing their structures, no one will want to live there. Why have a duty to protect and guard things when those things in turn do nothing for you beyond what you could have gotten for free in HiSec?

HiSec as a staging point for null should seem patently absurd. It sort of is. Its no more absurd than the present state of planting a flag, then sending alts back to hisec, but absurd nonetheless. Low or NPC null make far more natural places to build up in.

You seem to think people want HiSec Income nerfed (which is in turn, a buff to nullsec income) to keep the little man down. I don't. I honestly think few people do. What people want is Null to be worth something, both so it rewards those who dare, and there's something to keep the content boiling, rather than the present state of most of null being objectively worth less than the average HiSec System.




So you are one of the "you cannot deal with one cloaky camper" types, well talking to you is a utter waste of time, it depends who the cloaky camper is and what they can drop on you, I have dealt with cloaky campers numerous times I also got cloaky camped by one of the elite alliances which is very different to some scrub trying to extort, but people base their response on the single scrub in a SB, that is easy to deal with and I have killed a fair few of those.

So you think it should be hisec - lowsec - BPC null and then sov null, rubbish...

Yes they do, they know that the concept is to get the little man into 0.0 to grab a piece of space to call their own, and they want to block that, at best what they want to do is force people to operate in 0.0 so they can get easy kills aka a cloaky camper, some of us refuse to play that game of being farmed for some ones epeen.

And to say that a null sec system is worth less than an average hisec system is utterly absurd.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Lister Vindaloo
5 Tons of Flax
#550 - 2015-04-30 05:59:49 UTC
I really like the idea of spreading out time in between hi sec incursions, a random time between 2 and 6 weeks would be nice, it would allow the massive income stream to stay but ensure that those who use it also have to do something else for their cash.

I'm all for modifying them, and now that the drifters are here maybe they could mess with the Sansha a bit, maybe they could pop the mothership early, or even just drive back the Sansha invasion once and for all?
Dracvlad
Taishi Combine
Astral Alliance
#551 - 2015-04-30 06:07:19 UTC
baltec1 wrote:
Dracvlad wrote:


Sadly for you I was around at the time, the Tech agreement was between you the CFC, NCDOT and their allies Evoke and PL, White Noise and Raiden may have had moons at the point before they collapsed, but I was not aware of them being in teh Tech agreement, bu might have been, but WN collapsed before the Titan tracking nerf and Raiden after. The ending of the Tech agreement was really the Tribute war, which was some time after the fall of WN. I guess you were knitting or something else during that period?


Fighting WN as part of GSF.

See, when you lie about things like this it will come back to bite you in arse. I was part of these events and what you are spouting is nothing but rubbish. The vast bulk of the 20,000 supers out there were not built using tech money. We didn't even have enough dreads to form a full fleet back then.


You really are trying so hard, 20,000 supers at that point of the game, I think not..., second thing is the Tech imbalance set you guys up so well that you went from having hardly any Supers and Titans to having the most in the game. You can pretend that the Tech imbalance had no impact, but that set you guys up to make that transition.

A full fleet is 250 dreads, well yes...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Mario Putzo
#552 - 2015-04-30 06:19:10 UTC  |  Edited by: Mario Putzo
Lister Vindaloo wrote:
I really like the idea of spreading out time in between hi sec incursions, a random time between 2 and 6 weeks would be nice, it would allow the massive income stream to stay but ensure that those who use it also have to do something else for their cash.

I'm all for modifying them, and now that the drifters are here maybe they could mess with the Sansha a bit, maybe they could pop the mothership early, or even just drive back the Sansha invasion once and for all?


You do realize that CCP just recently reduced incursion respawns from 24-48 to 12-36 hours right. There is no way in hell they are going to change this to 2-6 weeks. You sir have some serious delusions of grandeur.

ISK is just a side benefit of a largely successful GROUP PVE system. CCP is not going to reduce Incursions by any serious volume because of this. They may reduce the timer back to 24/48...but they are and I am 100% confident in stating this, not going to virtually eliminate an entire subculture of players, so you can feel a bit better about earning 80m/hr in your NS Anoms, or LVL4 Missions.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#553 - 2015-04-30 06:34:50 UTC
Mario Putzo wrote:
You do realize that CCP just recently reduced incursion respawns from 24-48 to 12-36 hours right. There is no way in hell they are going to change this to 2-6 weeks. You sir have some serious delusions of grandeur.

2-6 weeks seems a very unlikely stretch, though a couple of relevant quotes from the Incursions devblog for Hyperion:


In relation to the re-spawn, scout and NCN wall adjustments:

Quote:
One of the huge benefits of EVE being on this new 6 week release cadence is that, after we release this content in Hyperion, we plan on reviewing the changes again in a release or two. Something that would have been much harder before.


and, in relation to the nullsec adjustments:

Quote:
This change will only effect null sec Vangaurd sites for now. Once this goes live we will monitor closely and see if this actually makes a difference in the way we want. If everything goes well we will consider applying the change to other sites as well and possibly low sec. If everything goes horribly wrong we may also revert the change. For now though we are looking forward to seeing how this plays out on TQ come Hyperion’s release.


Based on no changes since Hyperion, the conclusion is probably that CCP are happy with the effect the changes have had.

I find it hard to believe that there has been any change in nullsec incusions, but I don't have any data to support that. If that is the case, then it could also be that CCP haven't looked at the effect of the adjustments yet and changes could come when they do.
Anuri Suaraj
The Cylar Foundation
#554 - 2015-04-30 06:35:35 UTC  |  Edited by: Anuri Suaraj
As a new player I have to say that CCP's intentions for this game are unclear for me.

I live in high sec but I spend most of my time in null sec and wormhole space.

I've made most of my money by jumping into w-space/null, finding unguarded data/relic sites with my T1 frig, and then backtracking to high sec to sell the loot.

And I really wouldn't call that type of ISK-earning ultra risky or super difficult. Basically, if you have a proto cloak and know how to D-scan and bookmark, the chance of you getting killed is extremely low.

I haven't lost a single ship thus far, just by being careful and by applying some garden variety common sense.

I have been playing for less than a month and have already accumulated almost 400 million ISK (I'm counting the value of my ships here as well).

And now that I have an Astero with covops, I can do even better.

In any case, I estimate that I will be able to start Plexing my account within weeks, which means that my original payment of 30 bucks and change is likely to be the last money I ever hand to CCP, unless I decide to buy some premium currency or buy some other stuff from the store.

So honestly, I think that rewards are too generous in general and not just in particular areas of Eden.

If it's true that you can make hundreds of millions running incursions in high sec than I would agree that that's too much.

But I would also disagree with forcing players to do a certain thing. I really don't think that the point of this game is for everyone to eventually end up in null sec and do fleet warfare.

The game should let you do whatever the frak you want.

And I disagree that only risk should dictate the rewards. Brains, effort and dedication should count for something too.
Remiel Pollard
Aliastra
Gallente Federation
#555 - 2015-04-30 07:26:37 UTC
Anuri Suaraj wrote:


I haven't lost a single ship thus far, just by being careful and by applying some garden variety common sense.


So you've been mitigating the risk and doing well. That's good, that means you're doing it right and putting the effort in, it doesn't mean the risk isn't there. Albeit, I believe exploration needs a substantial boost to it's risk factor, but that's a moot point for the moment. You just answered your own question by describing exactly how players create their own balance and earn their own rewards.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Lucy Lopez
Republic University
Minmatar Republic
#556 - 2015-04-30 07:33:02 UTC
Now That's What I Call Successful!
Black Pedro
Mine.
#557 - 2015-04-30 07:40:49 UTC  |  Edited by: Black Pedro
Scipio Artelius wrote:
Mario Putzo wrote:
You do realize that CCP just recently reduced incursion respawns from 24-48 to 12-36 hours right. There is no way in hell they are going to change this to 2-6 weeks. You sir have some serious delusions of grandeur.

2-6 weeks seems a very unlikely stretch, though a couple of relevant quotes from the Incursions devblog for Hyperion:


In relation to the re-spawn, scout and NCN wall adjustments:

Quote:
One of the huge benefits of EVE being on this new 6 week release cadence is that, after we release this content in Hyperion, we plan on reviewing the changes again in a release or two. Something that would have been much harder before.


and, in relation to the nullsec adjustments:

Quote:
This change will only effect null sec Vangaurd sites for now. Once this goes live we will monitor closely and see if this actually makes a difference in the way we want. If everything goes well we will consider applying the change to other sites as well and possibly low sec. If everything goes horribly wrong we may also revert the change. For now though we are looking forward to seeing how this plays out on TQ come Hyperion’s release.


Based on no changes since Hyperion, the conclusion is probably that CCP are happy with the effect the changes have had.

I find it hard to believe that there has been any change in nullsec incusions, but I don't have any data to support that. If that is the case, then it could also be that CCP haven't looked at the effect of the adjustments yet and changes could come when they do.

If you read the CSM minutes, the increase in spawn time occurred only because a certain CSM member convinced CCP that a 24 hour spawn time was disadvantaging certain time zones. Perhaps a more thoughtful CSM should have suggested 18 hours or 36 hours as a more appropriate way to stagger the spawn times throughout the day, but what it shows is that you shouldn't let anyone tell you that voting for a CSM member to buff your personal playstyle at the expense of the greater game isn't a useful strategy.

If you read further back in the minutes you can see that CCP was genuinely concerned at the sharp drop off in numbers when they first nerfed incursion hard back in 2012 so they reversed most of those changes. I am sure they are a little gun shy now at messing with incursions, but they really have a tough balancing act if they want CCP Seagull's vision of a player-driven game, or FozzieSov to work. There has to be a reason for people, especially the "Professional" types who are comfortable at going anywhere, but who are currently farming their ISK from the ultra-safe highsec incursions, to go elsewhere. Right now there isn't a reason for the player who is making their choices primarily on where the ISK is to do anything other than highsec incursions.

CCP Quant made it clear they know exactly how players are using their multiple characters and how many nullsec/wormhole players are farming highsec incursions. CCP will act if those players don't move back into this new space and tone back incursions income, or they won't and we will continue the slide into general stagnation and boredom. Or perhaps they will pull a rabbit out of the hat and do something crazy like drop this new AI into incursion rats and completely shake things up by making incursions risky again.

In any case it will be interesting to watch what happens next because this game is being shaken up, and incursions are not likely to survive in their current form.
Anuri Suaraj
The Cylar Foundation
#558 - 2015-04-30 09:27:55 UTC  |  Edited by: Anuri Suaraj
Remiel Pollard wrote:
Anuri Suaraj wrote:


I haven't lost a single ship thus far, just by being careful and by applying some garden variety common sense.


So you've been mitigating the risk and doing well. That's good, that means you're doing it right and putting the effort in, it doesn't mean the risk isn't there. Albeit, I believe exploration needs a substantial boost to it's risk factor, but that's a moot point for the moment. You just answered your own question by describing exactly how players create their own balance and earn their own rewards.


But what am I risking exactly?

A cheap T1 frigate that's insured anyway? The cheap implants I got from PvE? My only potential loss is around 1 mill and change for equipment, and my potential gain is 150 mil if I fill up my cargo hold.

People talk about risk in this game as if it's something that's easily quantifiable. It isn't.

The only person I saw get killed in EVE was an Orca dweeb in high sec that wasn't watching local. Nuff said.

I think risk in this game depends more on the player's individual usage of brain than on location.

And even though I'm know actually risking something for the first time (Astero exploration fit is around 80 mil), I also feel much safer with the covops cloak which eliminates even more risk.

Honestly, I think it's stupid that they allow players to access everything from everywhere.

Like the fact that you can access wormhole space from high sec.

If high sec wormholes would lead only to low/null sec, and if low/null sec worms would in turn lead to w-space, than I would call that the logical progression of things and a player would have to invest a lot of time to get to the "final frontier" so to speak.

As for high sec incursions, if there is CONCORD present than that's just stupid as heck.

Forget the economics, it's just silly.

CONCORD is all like: "Yeah, we'll protect players from potential gankers whilst ignoring the freaking massive incursion into the system committed by hordes of evil pirates."

Because CONCORD- To (selectively) protect and serve.

I have no problems with PvE players making hundreds of millions in incursions as long as that makes them open for ganking by the sociopaths jumping in from low/null systems.

Because if I have to tip toe around these people in w-space, than the dweebs in incursion space should get some of that action too.

It's only fair.
baltec1
Bat Country
Pandemic Horde
#559 - 2015-04-30 13:31:24 UTC  |  Edited by: baltec1
Mario Putzo wrote:


Well facts show this is just plain wrong.

NA - ~10K peak renters
PBLRD- ~4K peak renters
BOT - ~5K peak renters
X.W.X - ~5K peak renters

~24K renters over the past 2 years CHOSE to enter into Sov NS, because the barriers were removed for them. These 24K people could have just as easily stayed in HS and got better rewards, but they didn't they chose to enter into NS, for whatever reason.


And all of them idiots.

We have scammed literally tens of thousands with our recruitment over the last few years, so using your logic giving me 500 mil to join bat country and all your ships to transport out to us is a great idea.
baltec1
Bat Country
Pandemic Horde
#560 - 2015-04-30 13:34:10 UTC
Dracvlad wrote:

You really are trying so hard, 20,000 supers at that point of the game, I think not...,


I didnt say that, you cant even quote me right.




Dracvlad wrote:

second thing is the Tech imbalance set you guys up so well that you went from having hardly any Supers and Titans to having the most in the game.


We overtook our enemies supercap advantage two years after tech was nerfed.


Dracvlad wrote:

You can pretend that the Tech imbalance had no impact, but that set you guys up to make that transition.



It didn't have an impact on our super numbers because it wasn't spent on them.