These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Proposed Changes Empire Space and some supporting changes

First post
Author
elise densi
Imperial Academy
Amarr Empire
#201 - 2015-04-30 05:58:45 UTC
if u guys want wardecs so bad why dont u "elite pvp'ers" wardec eachother instead of blueing up in highsec?

then u will have ur content problems solved
elise densi
Imperial Academy
Amarr Empire
#202 - 2015-04-30 06:00:40 UTC
oh thats right mybad u guys dont fight targets who make up for a threat and only fight eazy free kills
Madd Adda
#203 - 2015-04-30 06:09:08 UTC
mmmm them fighting words...

Carebear extraordinaire

Rivr Luzade
Coreli Corporation
Pandemic Legion
#204 - 2015-04-30 06:10:02 UTC
So, what about bumpers and gankers in NPC corps? They don't care about taxes or structure limitations. They are alts who do not run missions, mine, produce, market or do anything that would affect them. They have absolutely no drawbacks for their stay in safety.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Madd Adda
#205 - 2015-04-30 06:13:37 UTC
Rivr Luzade wrote:
So, what about bumpers and gankers in NPC corps? They don't care about taxes or structure limitations. They are alts who do not run missions, mine, produce, market or do anything that would affect them. They have absolutely no drawbacks for their stay in safety.


i can't say anything about the bumping, but gankers in npc corps would have -5 or lower sec status. they can be fired on without consequence, it's just a matter of having some ready in a ship.

Carebear extraordinaire

elise densi
Imperial Academy
Amarr Empire
#206 - 2015-04-30 06:14:18 UTC
those gankers with negative sec status upon killed by concord (podded) they get shipped to low/nullsec npc null with no posability to get back to highsec unless sec status fixed
Madd Adda
#207 - 2015-04-30 06:20:10 UTC
elise densi wrote:
those gankers with negative sec status upon killed by concord (podded) they get shipped to low/nullsec npc null with no posability to get back to highsec unless sec status fixed


wow, I'm a care bear and even i think this is a bad idea....

Carebear extraordinaire

elise densi
Imperial Academy
Amarr Empire
#208 - 2015-04-30 06:22:24 UTC
well if those gankers rly want to coninue ganking they just buy the lost sec status up again but atleast its another isk sink
Black Pedro
Mine.
#209 - 2015-04-30 06:25:35 UTC
elise densi wrote:
well if those gankers rly want to coninue ganking they just buy the lost sec status up again but atleast its another isk sink

Security tags are not an ISK sink.

This thread is about wardecs. If you have such a problem with ganking I suggest you start a new thread detailing all the serious consequences you think gankers should receive so they can be discussed properly.
afkalt
Republic Military School
Minmatar Republic
#210 - 2015-04-30 07:33:12 UTC  |  Edited by: afkalt
Rivr Luzade wrote:
So, what about bumpers and gankers in NPC corps? They don't care about taxes or structure limitations. They are alts who do not run missions, mine, produce, market or do anything that would affect them. They have absolutely no drawbacks for their stay in safety.


They don't suit their narrative. Same as scanners, warp in dummies and loot scoopers. Any "clever use of game mechanics" to their advantage is applauded and people derided for not reading x,y or z blog. Any amusing use of game mechanics to avoid their plans is "exploiting" or other such nonsense. Any notion of using a non shooting based form of PvP is ignored, oft in the same breath complaining that people are "PvPing" them via the very same means. Typically there is no consequence proposed when the aggressing corp refuses to undock either. Basically there's not even the faintest hint that actually the tool might be inappropriate for their aims, that maybe a hammer is a bad tool to polish with. No concept of balance is in play at all.

So then, a lot of the time you're not really dealing with rational, reasonable people. People do just get their panties in the most hilarious bunch that people don't just undock to die to them. It's highly entertaining.

I mean, think about it, sticks only work when there is no other option. There are many other options than eve out there, people would take them.

See the thing about war is all the flaws currently cut both ways and so, albeit imperfect, it is broadly balanced. I've not seen a proposal yet that improves the war meta, whilst retaining balance.
Noragen Neirfallas
Emotional Net Loss
#211 - 2015-04-30 07:53:06 UTC
afkalt wrote:
Rivr Luzade wrote:
So, what about bumpers and gankers in NPC corps? They don't care about taxes or structure limitations. They are alts who do not run missions, mine, produce, market or do anything that would affect them. They have absolutely no drawbacks for their stay in safety.


They don't suit their narrative. Same as scanners, warp in dummies and loot scoopers. Any "clever use of game mechanics" to their advantage is applauded and people derided for not reading x,y or z blog. Any amusing use of game mechanics to avoid their plans is "exploiting" or other such nonsense. Any notion of using a non shooting based form of PvP is ignored, oft in the same breath complaining that people are "PvPing" them via the very same means. Typically there is no consequence proposed when the aggressing corp refuses to undock either. Basically there's not even the faintest hint that actually the tool might be inappropriate for their aims, that maybe a hammer is a bad tool to polish with. No concept of balance is in play at all.

So then, a lot of the time you're not really dealing with rational, reasonable people. People do just get their panties in the most hilarious bunch that people don't just undock to die to them. It's highly entertaining.

I mean, think about it, sticks only work when there is no other option. There are many other options than eve out there, people would take them.

See the thing about war is all the flaws currently cut both ways and so, albeit imperfect, it is broadly balanced. I've not seen a proposal yet that improves the war meta, whilst retaining balance.

I am interested in your suggestions of how one would encourage these players into corps as well. My experience in eve uni was amazing. Especially my early game history mostly in high sec. I want to make being in a corp meaningful. The whole point of this is to end the meaningless wars altogether. Mass wardeccing should not be a thing in my opinion. I'm all ears on suggestions to achieve this.

Balance
Increase income and risk for one group while reducing income but also risk for others.
Reduce wars and increased costs while making it more local.

Can you see what I'm trying to achieve here? It's not some stealth nerf it's a risk reward thing.

Great suggestion came through saying set a timer of one week or two on the war and no redeccing that corp for a few weeks after. Another was make alliances only able to have a ConstStruct and reduce/ remove the fee between SC/PC. Liked both will update op when I get home

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Rivr Luzade
Coreli Corporation
Pandemic Legion
#212 - 2015-04-30 08:06:28 UTC
By the way, please also keep in mind that there are many people who are not interested in too much social interaction. I am perfectly happy in my 1-man corp, where I enjoy freedom, prosperity and the life how I want to live it. For social interaction, I attend various public channels. My goal is to live my uneventful daily life in EVE with some spice here and there.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Kaarous Aldurald
Black Hydra Consortium.
#213 - 2015-04-30 08:21:55 UTC
Rivr Luzade wrote:
So, what about bumpers and gankers in NPC corps?


Are they undertaking income generating activities? No. They don't really matter.

Quote:
They have absolutely no drawbacks for their stay in safety.


Gankers aren't safe in NPC corps. To most of them, you can shoot them anywhere. So I hardly see why that even matters, unless you brought it up just to derail the thread by griping about ganking.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

afkalt
Republic Military School
Minmatar Republic
#214 - 2015-04-30 08:24:08 UTC
Noragen Neirfallas wrote:
I am interested in your suggestions of how one would encourage these players into corps as well. My experience in eve uni was amazing. Especially my early game history mostly in high sec. I want to make being in a corp meaningful. The whole point of this is to end the meaningless wars altogether. Mass wardeccing should not be a thing in my opinion. I'm all ears on suggestions to achieve this.


I doubt you ever can. The people I mentioned are in NPC corps because of a) "invisibility", b) the appearance of being "carebear" and c) ths trivial ability to biomass them once they have been rumbled (which is legal because you're not doing it to avoid in game penalties, so much as limit players being able to prelock the loot scooper as you never know who it is for long. Ditto the scanning alts, you eventually work out who they belong to so they are removed).

Noragen Neirfallas wrote:
Balance
Increase income and risk for one group while reducing income but also risk for others.
Reduce wars and increased costs while making it more local.

Can you see what I'm trying to achieve here? It's not some stealth nerf it's a risk reward thing.


I get that, it's a very difficult thing to do. The efforts are better than many but do still have some issues which have already been discussed in a pretty damned good way for a thread like this Smile


Noragen Neirfallas wrote:
Great suggestion came through saying set a timer of one week or two on the war and no redeccing that corp for a few weeks after. Another was make alliances only able to have a ConstStruct and reduce/ remove the fee between SC/PC. Liked both will update op when I get home


A possibility, but limited by people being able to flip corps to redec. Real merc outfits would be less likely to do this, but everyone else could and likely would.



Something that hasn't been well covered is why people don't fight, at least beyond because they're cowards/bad/omg why won't they undock to die.

So I'll tell you the reason I won't fight and you may judge for yourself:
As oft repeated if you find yourself in a fair fight, you're doing it wrong. The thing about highsec is, threat assessment is typically impossible. Local is jammed with people, contrast with my usual area of space where you KNOW the field and the threat clearly. Map stats show groupings liable to be hugging titans, an interceptor can scout the immediate gates. This is impossible in high sec. Too many people, alts are not a known quantity. Boosters are infinitely harder to shut down for the same reason.

That alone is a huge incentive to be wary/suspicious/decline the engagement. To me, that is just common sense, it is the same reason one jumps a scout before the main fleet out of highsec.

Compounding this, is the massive strength of logistic chains. Yes, absolutely they'll go flashy yellow, but because a)shooting flashy yellow in high sec is typically a trap, people are conditioned against it and b) the level of DPS/disruption required to break said chain is absolutely massive. If you have that presence in local, you'll not see the wartarget. Having that level of DPS in a neutral corp isn't practical for normal day to day running of a regular corp. Logistics are a PITA that way.

There are, of course ways around this - having your own massive supply of neutral RR, undocking an epic alpha blob, keeping lots of people logged off in reserve to undock in curses/falcons to mess with a logi chain. But really, faced with that and all that manpower required and effort to be realistic, the only smart play is to not play [in high sec].

Of course, not all wardecs have this behind them, but I tend to find I live a LOT longer if I assume the enemy is at least as competent and devious as I am.

For me, shooting a wartarget is little different to shooting a known baitship for hotdroppers. Just ignore it and it'll go away. Assuming the enemy are incompetent and shooting anyway is a fast way to get killed.

I suppose people might paint me a coward or a "carebear" and that is their prerogative - I'd gladly take the fights out of high sec, but since not a single war target has come to visit....we've not had the opportunity. Indeed that's pretty much standard for the entire corp - don't fight WT in high sec it just encourages the inconvenience, however if they come visiting then bury them. We simply refuse to fight on their terms and they refuse to fight on ours so it lapses after a week.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#215 - 2015-04-30 08:40:09 UTC
Kaarous Aldurald wrote:
Rivr Luzade wrote:
So, what about bumpers and gankers in NPC corps?


Are they undertaking income generating activities? No. They don't really matter.

Quote:
They have absolutely no drawbacks for their stay in safety.


Gankers aren't safe in NPC corps. To most of them, you can shoot them anywhere. So I hardly see why that even matters, unless you brought it up just to derail the thread by griping about ganking.

Bumpers are not undertaking income generating activities? Roll I beg your pardon, but people like Siegfried Cohenberg, Dibbes and others earn hundreds of millions from extortion. In their NPC corp bumping Machariels. They matter, they of all people matter the most. As long as they can stay unaffected in NPC corps, going after their business, I deem any attempt to force other people out of NPC corps a failed policy. Blink

I know more than enough gankers, Thrasher, Vexor and Tornado gankers mostly, who are in NPC corps and have a security status well above -5. you cannot shoot them anywhere just like that. Roll Oh, and before you give me public killrights on them: I will certainly not pay 80M to shoot a Thrasher or 400M to shoot a Tornado. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Kaarous Aldurald
Black Hydra Consortium.
#216 - 2015-04-30 08:52:39 UTC
Rivr Luzade wrote:

Bumpers are not undertaking income generating activities?


Not unless there's some way to get ticks of LP or bounties from bumping things, no.

They do not generate income, they are completely neutral in that regard. Anything they manage to obtain is an entirely meta activity, and not relevant to the subject of income mechanics, or wardecs, in any way.


Quote:
As long as they can stay unaffected in NPC corps, going after their business, I deem any attempt to force other people out of NPC corps a failed policy. Blink


Of course you do, that's your smokescreen to derail this thread.


Quote:

I know more than enough gankers, Thrasher, Vexor and Tornado gankers mostly, who are in NPC corps and have a security status well above -5. you cannot shoot them anywhere just like that. Roll


No, but that's what the killright and sec tags systems are for.

Quote:

Oh, and before you give me public killrights on them: I will certainly not pay 80M to shoot a Thrasher or 400M to shoot a Tornado. Roll


The reality is nothing of the sort, and you'd know that if you bothered to take a look around and get a clue. Heck, there was a thread on the front page of C&P the other day to that effect.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#217 - 2015-04-30 08:56:08 UTC
Oh, and before you cry about how the 100% meta activity of ransoming people (in general, not just with bumping) is something that should be subject to game balance...

If you do, I'll bring up people who beg in local. Those darned beggers, making isk with a convincing newbie account for their main, not subject to any risk, rabble rabble rabble.

And then I'll repeat that meta activities are by definition not income generating mechanics, and are not relevant to the discussion save for the fact that you brought it up to derail the thread.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

afkalt
Republic Military School
Minmatar Republic
#218 - 2015-04-30 08:56:35 UTC
Loyalty points don't generate income, by the way. Isk sink, in fact.
Neutral Haulermeister
The Corporate Raiders
#219 - 2015-04-30 08:57:02 UTC
*pokes head in, sees wardeccers talking about ******* with corp creation*
just keep in mind a few things
Corp Code is... touchy the issue with the recent UI changes highlight that very well

Changing things with Corps affects low, null and WH as well as carebears

Artificial limits suck, just as much as I don't want to only be able to drop only 5 catalysts on a freighter, I don't think imposing too much order on corps would be a good thing

Ganking is a different issue and ought to be discussed elsewhere

In my eyes if the stick is used towards NPC corp members it should be across the board, 20% tax, Fac Po engages people in NPC corps in enemy space, Higher Market fees in enemy space, no ability to cloak or use cynos, and maybe 1-2 other things just to really make sure that stick HURTS because, lets hit everyone with it, joining a player corp isn't hard, mind you I'm just for the status quo but if we want to change might as well throw the baby out with the bathwater...

or just maintain status quo, I just want more stuff to go boom tbh, content is fun and I don't mind ganking occasionally just to get it...

Accepts your stuff if you're quitting EVE, Please mail and contract me your stuff.

Kaarous Aldurald
Black Hydra Consortium.
#220 - 2015-04-30 08:59:12 UTC
afkalt wrote:
Loyalty points don't generate income, by the way. Isk sink, in fact.


They do generate income, by definition, just as mining does. They do not generate isk, the two are different things.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.