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CCP - End Highsec Incursions

First post First post
Author
Frostys Virpio
State War Academy
Caldari State
#501 - 2015-04-29 18:37:56 UTC
baltec1 wrote:
Why exactly would anyone want to move out to null if they can make more in highsec?


By now I'm starting to think the reason as seen by CCP is "because you want to".
Carrie-Anne Moss
The Scope
Gallente Federation
#502 - 2015-04-29 18:38:15 UTC
Mario Putzo wrote:
A) This was changed because most people live in HS, and CCP is catering to its largest subscriber base. As they should since they are a business, and businesses exist to generate profits.


LOL

How many incurion runners that make BILLIONS of isk a week pay ccp $15 a month cash?
Id wager over 75% bux plex off the market SOMEONE ELSE paies ccp $20 for and you use that to sub your account.

Incursion running dont actually hand ccp cash from their wallets.

Take an econ class
Carrie-Anne Moss
The Scope
Gallente Federation
#503 - 2015-04-29 18:41:28 UTC
Also ccp just buffed nullsec ore prices to reward players there for higher risk taking and to incentivise hisec players to leave to go to null.

Mario you are probably bill gates rich from incursions, does it really matter to you if they take 1/4 of that isk away from you? Youd still have the several trillions of isk you made and will still EASILY be able to continue to earn enough isk to plex your account with incursions after the nerf.

Do you really need to make 20bill a month risk free in hisec? Aint like 10-15bill enough?
Jenn aSide
Soul Machines
The Initiative.
#504 - 2015-04-29 18:42:59 UTC  |  Edited by: Jenn aSide
Anuri Suaraj wrote:
I really love this thread.

High sec incursion runners: "Get your hands out of my pocket..."

Low/null sec gankers: "Get rid of incursions so that only we can make bank and also kill a lot of high sec dweebs as they're pushed out into low sec."

And nobody has an agenda, allegedly.

Priceless.


And of course this is incorrect. I'm a PVE player. This developers of this game says it has a 'risk/reward/ scheme, but I'm punished for pursing PVE gameplay in null sec (both sov and NPC), but rewarded for being able to fly a cheap stealth bomber or an incursion hip in protected high security space. The only PVE that adheres to the games risk/reward balance is wormhole space (which I dabble in), but the rest just doesn't make sense mostly.

It's stupid. It wasn't always that way. Back before 2008, you could make a living in high sec via missions, you could have a little extra fun with high sec exploration and be rewarded to a point. But beyond those points, you had to gamble a little, take risks, and pit yourself against hungry PVP types if you wanted to have the real fun (like pirate corp missions, or DED plexes above 6/10s).

But now it's all fouled up, they choice is "sure, go scan down a DED 10/10 that hasn't been changed since 2007 and pray the RNG gods are with you" or "go do incursions, and unless you are stupid enough to platy during EUTZ when contests happen, get the same large pay out every time".

In a way it's a lot like the old clone upgrade scheme ccp just changed: it looks lie a choice....but it's not really a choice because if you don't make the one true choice, you get punished. CCP has said they want to get rid of false choices in the game, and one place that really needs this is PVE.
Frostys Virpio
State War Academy
Caldari State
#505 - 2015-04-29 18:45:22 UTC
Carrie-Anne Moss wrote:
Mario Putzo wrote:
A) This was changed because most people live in HS, and CCP is catering to its largest subscriber base. As they should since they are a business, and businesses exist to generate profits.


LOL

How many incurion runners that make BILLIONS of isk a week pay ccp $15 a month cash?
Id wager over 75% bux plex off the market SOMEONE ELSE paies ccp $20 for and you use that to sub your account.

Incursion running dont actually hand ccp cash from their wallets.

Take an econ class


Who paid the PLEX does not matter. Economy class would make YOU understand CCP don't give a damn about who paid that 20$ as long as they get it. The important metric for them is how many account are active be it paid directly or through PLEX.
Mario Putzo
#506 - 2015-04-29 18:47:16 UTC
Carrie-Anne Moss wrote:
Mario Putzo wrote:
A) This was changed because most people live in HS, and CCP is catering to its largest subscriber base. As they should since they are a business, and businesses exist to generate profits.


LOL

How many incurion runners that make BILLIONS of isk a week pay ccp $15 a month cash?
Id wager over 75% bux plex off the market SOMEONE ELSE paies ccp $20 for and you use that to sub your account.

Incursion running dont actually hand ccp cash from their wallets.

Take an econ class

And ccp makes more money as a result. Don't need an economic class to know 20>15. Grade school math ftw. Point still stands ccp likes hs income high because 75% of their paid subs live and operate there.
Frostys Virpio
State War Academy
Caldari State
#507 - 2015-04-29 18:50:19 UTC
Jenn aSide wrote:
Anuri Suaraj wrote:
I really love this thread.

High sec incursion runners: "Get your hands out of my pocket..."

Low/null sec gankers: "Get rid of incursions so that only we can make bank and also kill a lot of high sec dweebs as they're pushed out into low sec."

And nobody has an agenda, allegedly.

Priceless.


And of course this is incorrect. I'm a PVE player. This developers of this game says it has a 'risk/reward/ scheme, but I'm punished for pursing PVE gameplay in null sec (both sov and NPC), but rewarded for being able to fly a cheap stealth bomber or an incursion hip in protected high security space. The only PVE that adheres to the games risk/reward balance is wormhole space (which I dabble in), but the rest just doesn't make sense mostly.

It's stupid. It wasn't always that way. Back before 2008, you could make a living in high sec via missions, you could have a little extra fun with high sec exploration and be rewarded to a point. But beyond those points, you had to gamble a little, take risks, and pit yourself against hungry PVP types if you wanted to have the real fun (like pirate corp missions, or DED plexes above 6/10s).

But now it's all fouled up, they choice is "sure, go scan down a DED 10/10 that hasn't been changed since 2007 and pray the RNG gods are with you" or "go do incursions, and unless you are stupid enough to platy during EUTZ when contests happen, get the same large pay out every time".

In a way it's a lot like the old clone upgrade scheme ccp just changed: it looks lie a choice....but it's not really a choice because if you don't make the one true choice, you get punished. CCP has said they want to get rid of false choices in the game, and one place that really needs this is PVE.


To me, all you just said is "Since 2008, risk/reward has not been supported by the devs".
Anuri Suaraj
The Cylar Foundation
#508 - 2015-04-29 18:50:45 UTC  |  Edited by: Anuri Suaraj
Frostys Virpio wrote:
baltec1 wrote:
Why exactly would anyone want to move out to null if they can make more in highsec?


By now I'm starting to think the reason as seen by CCP is "because you want to".



Exactly.

If EVE is really a freaking sandbox than players should do stuff because they want to, not because they're forced to.

Still, CONCORD presence in incursion space is kind of lame. If Sansha invades a system then their first order of business should be to get rid of the police.

This would allow gankers to gank incursion-runners thus increasing the risk.

Problem solved.
Jenn aSide
Soul Machines
The Initiative.
#509 - 2015-04-29 18:51:06 UTC
Frostys Virpio wrote:
baltec1 wrote:
Why exactly would anyone want to move out to null if they can make more in highsec?


By now I'm starting to think the reason as seen by CCP is "because you want to".


That's what I talk about when I say 'false choices'. It's like someone saying "hey dude, you can stay here in Beverly Hills, do very little and make a milliion bucks a week, or you can choose to leave here and move to the nearest ghetto slum and maybe make minimum wage flipping burgers at a fast food restaurant, and by the way that restaurant gets robbed at least once a week, so good luck".

WTF kind of choice is that lol?
Jenn aSide
Soul Machines
The Initiative.
#510 - 2015-04-29 18:52:05 UTC
Frostys Virpio wrote:
Jenn aSide wrote:
Anuri Suaraj wrote:
I really love this thread.

High sec incursion runners: "Get your hands out of my pocket..."

Low/null sec gankers: "Get rid of incursions so that only we can make bank and also kill a lot of high sec dweebs as they're pushed out into low sec."

And nobody has an agenda, allegedly.

Priceless.


And of course this is incorrect. I'm a PVE player. This developers of this game says it has a 'risk/reward/ scheme, but I'm punished for pursing PVE gameplay in null sec (both sov and NPC), but rewarded for being able to fly a cheap stealth bomber or an incursion hip in protected high security space. The only PVE that adheres to the games risk/reward balance is wormhole space (which I dabble in), but the rest just doesn't make sense mostly.

It's stupid. It wasn't always that way. Back before 2008, you could make a living in high sec via missions, you could have a little extra fun with high sec exploration and be rewarded to a point. But beyond those points, you had to gamble a little, take risks, and pit yourself against hungry PVP types if you wanted to have the real fun (like pirate corp missions, or DED plexes above 6/10s).

But now it's all fouled up, they choice is "sure, go scan down a DED 10/10 that hasn't been changed since 2007 and pray the RNG gods are with you" or "go do incursions, and unless you are stupid enough to platy during EUTZ when contests happen, get the same large pay out every time".

In a way it's a lot like the old clone upgrade scheme ccp just changed: it looks lie a choice....but it's not really a choice because if you don't make the one true choice, you get punished. CCP has said they want to get rid of false choices in the game, and one place that really needs this is PVE.


To me, all you just said is "Since 2008, risk/reward has not been supported by the devs".


Problem is, they think they have been.
Frostys Virpio
State War Academy
Caldari State
#511 - 2015-04-29 18:53:49 UTC
Jenn aSide wrote:
Frostys Virpio wrote:
Jenn aSide wrote:
Anuri Suaraj wrote:
I really love this thread.

High sec incursion runners: "Get your hands out of my pocket..."

Low/null sec gankers: "Get rid of incursions so that only we can make bank and also kill a lot of high sec dweebs as they're pushed out into low sec."

And nobody has an agenda, allegedly.

Priceless.


And of course this is incorrect. I'm a PVE player. This developers of this game says it has a 'risk/reward/ scheme, but I'm punished for pursing PVE gameplay in null sec (both sov and NPC), but rewarded for being able to fly a cheap stealth bomber or an incursion hip in protected high security space. The only PVE that adheres to the games risk/reward balance is wormhole space (which I dabble in), but the rest just doesn't make sense mostly.

It's stupid. It wasn't always that way. Back before 2008, you could make a living in high sec via missions, you could have a little extra fun with high sec exploration and be rewarded to a point. But beyond those points, you had to gamble a little, take risks, and pit yourself against hungry PVP types if you wanted to have the real fun (like pirate corp missions, or DED plexes above 6/10s).

But now it's all fouled up, they choice is "sure, go scan down a DED 10/10 that hasn't been changed since 2007 and pray the RNG gods are with you" or "go do incursions, and unless you are stupid enough to platy during EUTZ when contests happen, get the same large pay out every time".

In a way it's a lot like the old clone upgrade scheme ccp just changed: it looks lie a choice....but it's not really a choice because if you don't make the one true choice, you get punished. CCP has said they want to get rid of false choices in the game, and one place that really needs this is PVE.


To me, all you just said is "Since 2008, risk/reward has not been supported by the devs".


Problem is, they think they have been.


Or you think they do...

It's funny because while a DEV said incursion might be paying too much, one also said NS was makign enough ISK.

One of them is still working for CCP.
Carrie-Anne Moss
The Scope
Gallente Federation
#512 - 2015-04-29 18:54:45 UTC
Mario Putzo wrote:
Carrie-Anne Moss wrote:
Mario Putzo wrote:
A) This was changed because most people live in HS, and CCP is catering to its largest subscriber base. As they should since they are a business, and businesses exist to generate profits.


LOL

How many incurion runners that make BILLIONS of isk a week pay ccp $15 a month cash?
Id wager over 75% bux plex off the market SOMEONE ELSE paies ccp $20 for and you use that to sub your account.

Incursion running dont actually hand ccp cash from their wallets.

Take an econ class

And ccp makes more money as a result. Don't need an economic class to know 20>15. Grade school math ftw. Point still stands ccp likes hs income high because 75% of their paid subs live and operate there.


Wrong. Ccp received that money the SECOND someone else bought said plex.
If it gets destroyed in an ibis in jita, they still have the 20$ some dude paid for it before
If it gets converted into Aur, same
If some rich incursion rummer plexes the rest of the year with it, they only received the $20 each from the other dude at time of sale.


If you make 20bill a month and just use plexes someone else already gave ccp money for, you aint giving them anything extra. Why is this so hard to grasp?
If no ever bought a plex on market, ccp would still have just as much money from when someone gave them 20$ each. Yet now they must let you play the game for free for a year.

Seriosuly google freaking econ101
Carrie-Anne Moss
The Scope
Gallente Federation
#513 - 2015-04-29 18:57:53 UTC
Google econ opportunity cost.

You are actually LOSING CCP MONEY

If you couldnt plex your account by incursions, youd have to give ccp 15$ per month from your wallet. You dont have to, hense they lose the opportunity of you paying 15$ and must allow you to play their game for free forever cuz you want to make 20bill a month risk free in hisec
Frostys Virpio
State War Academy
Caldari State
#514 - 2015-04-29 19:05:06 UTC
Carrie-Anne Moss wrote:
Google econ opportunity cost.

You are actually LOSING CCP MONEY

If you couldnt plex your account by incursions, youd have to give ccp 15$ per month from your wallet. You dont have to, hense they lose the opportunity of you paying 15$ and must allow you to play their game for free forever cuz you want to make 20bill a month risk free in hisec


CCP themselves don't count it like that but feel free to. They consider PLEX purchase as deferred income as long as it is not used for sub/aurums/character customisation/transfers/...
Frostys Virpio
State War Academy
Caldari State
#515 - 2015-04-29 19:11:49 UTC
Jenn aSide wrote:
Frostys Virpio wrote:
baltec1 wrote:
Why exactly would anyone want to move out to null if they can make more in highsec?


By now I'm starting to think the reason as seen by CCP is "because you want to".


That's what I talk about when I say 'false choices'. It's like someone saying "hey dude, you can stay here in Beverly Hills, do very little and make a milliion bucks a week, or you can choose to leave here and move to the nearest ghetto slum and maybe make minimum wage flipping burgers at a fast food restaurant, and by the way that restaurant gets robbed at least once a week, so good luck".

WTF kind of choice is that lol?


The game is already full of stupid stuff where an alt to make X is the best way to do something. Why are you surprised about it being like that about income? Do you really expect them to fix this?

The group that hold SOV have so many hours sunk into it they won't leave because NS income is too low compared to HS. They will suck it up and create alts. Like for various other things in the game that will also not get changed until it cause something large enough to push them into changing it.

You want it to change, strap yourself in and get ready to rock the boat enough but be warned, CCP does not give you what you want but what it think you need/deserve.

Now go and run incursions with the people that agree with you that it has to be nerfed enough for it to actually cause something bad in the game. Prove it to CCP how bad the thing is. You have all the tools. You already know how to run the sites and according to yourself, you can't lose money while doing it.

What are you waiting for? The change is just a couple of Kundulini away!!!
Vic Jefferson
Stimulus
Rote Kapelle
#516 - 2015-04-29 19:15:55 UTC
Dracvlad wrote:
Its a strategic agenda to control the ISK, Incursions and level 4's are what the people who want to do this use to make ISK, so they want them nerfed so they cannot be threatened...


Even if I were take that at face value entirely, it still doesn't philosophically make sense. There are plenty of places to regroup or rebuild which do not have risk free income. The question then becomes, why would you ever hole up in NPC null or non-FW lowsec when, get this, it doesn't have as much accessible income as HiSec. I would be extraordinarily pleased if income in non-FW low or NPC null was buffed. It's not just sov that matters here - whole entire playstyles are debased due to the income disparity of HiSec/Incursions/L4s.

Anuri Suaraj wrote:
I really love this thread.

High sec incursion runners: "Get your hands out of my pocket..."

Low/null sec gankers: "Get rid of incursions so that only we can make bank and also kill a lot of high sec dweebs as they're pushed out into low sec."

And nobody has an agenda, allegedly.

Priceless.


My agenda is to make every space in the game viable and/or able to support its residents versus the expected risks they face. I just find it utterly hilarious that HiSec maintains this monopoly so well. Besides Jenn, no one is really talking up FW income - everyone just casually accepts it or profits off it. Honestly I can't find myself too annoyed at it given the elephant in the room of HiSec income - at least FW supports players enough that they could participate in a non-stop PVP slugfest that FW is supposed to be. Rather, why does HiSec need such a gratuitous income faucet when there is basically no risk there? Why do places like Syndicate have absolutely no good bottom up income sources for small entities, when it is such an incredibly violent region?

I'm tired of HiSec alts. You shouldn't need them, the game shouldn't encourage them. Each area of space should aim to have wealth generation be tied to the relative amount of risk. No one is harking on WHs either; they fight incredibly bloody battles for control of holes, and PvE there can be incredibly risky - making absurd wealth is fine when you are facing risks of the same magnitude. Fozziesov is tied to residents wanting to actually live in the space they own, if they can't, if sov-null can't support sov-null style losses, or isnt the best route to doing so, I can't see it doing well.

Vote Vic Jefferson for CSM X.....XI.....XII?

Joe Atei
Aes Dei Asher
#517 - 2015-04-29 19:19:57 UTC
I still feel as if people are shouting fire when there is no fire just to simply incite a riot.

On my older account, within a couple months' time of doing a little bit of everything, except null sec, I was able to accumulate enough wealth to purchase a titan BPO. I never did even though my corp was expanding at the time because I knew my corp mates and I knew myself. Too much trouble for the effort. Eventually everyone parted ways, including myself, but before doing so, I purchased the most expensive clothing there was at the time, purchased a dread-naught (just in case if I ever needed it, it still collects dust), pimped out all my favorite ships to multi-billion dollar status, purchased a large POS while maintaining it, purchased almost all the bpos for subcap ships and the modules they typically use, and I basically purchased enough plex to keep my account subbed for a decade.

It has always been easy to make isk in this game. Back when battleships were rare, they were still easy to come by if you knew what you were doing. Doesn't just involve situational awareness. It involves capitalizing on opportunity when you see it and making safe bets. No amount of incentive would have made me move to null sec because at the end of the day, I was playing the markets of this game. Not the pvp aspect. I did pvp, when it was needed, but I never did it just to do it. Shoot, one time I had someone invade one of my missions back was still learning the game. They were stealing from my wrecks to bait me. So I came back in a hurricane and I blew up their destroyer and their pod. My pvp cane was fit with mods in it that when summed up were in the hundred of millions. The would be ganker, now in a medical station impractically far away from me to do anything about what I just did to him was going on and on about how I'm such a carebear and the fourth for sacrificing a battle cruiser to pop their destroyer and pod.

Well, I got curious and started looking up the prices of his implants, ship modules, etc. I may have lost 1/2 a bil to concord through my ship, but they lost (at then current prices) 4+ billion isk in some hardcore implants. His destroyer was only worth millions. When I looked at his kill board, he had all these kills on helpless non-pvp fit ships. He had lost one ship ever. I made him lose his second ship and his pod. Yea, it was overkill, but I'm not going to engage a fight I know I'm bound to lose. The best part about all of this? His alt/friend was way to slow to save him. His alt/friend tried probing me down for the 15 minute timer, but pods warp instantly, so they never caught me.

Null sec would have made all my fun I had in this game impossible because of lurking enemies, fleet doctrines, etc. You name it. I don't believe in "something bigger than me" because nothing is bigger than me. At the end of the day living in null sec must suck unless you're one of the few individuals who can control everything in their alliance. After all, there is precedence for backstabbing by people you should have been able to trust.

Incursions may generate a lot of isk for high sec. I honestly wouldn't know because the only incursions I did were the little baby ones in my tech 3 solo. I didn't like how they were setup and I didn't like the drama and nose browning the incursion community seemed to have. So I simply didn't involve myself with it. I was never a fan of having to depend on others unless they did specifically what I told them. In MMORPGs like this one, people just never listen and or perform to the best of their capabilities. Not always true, but that's a super minority of people versus the grand majority of incompetent players and if you weren't there to form the old boys clubs from the beginning, you sure as hell won't be able to join unless a spot opens up. But people are emotionally driven and will fill the void with incompetent players that emotionally satisfy the group instead of getting someone who is solid.

Instead of nerfing high-sec incursion income outright, which is always a very poor way to balance things, you could have incursions depend on another variable.

For example:

Sansha anomalies could spawn all over new eden at random and are soft capped. If enough Sansha anomalies spawn within a given region it could escalate into a full blow incursion. Obviously the True Sansha rare spawns and escalations from these things should have to have their rates significantly lowered to help maintain the current market values of modules one can obtain. The soft cap on these things popping up should equal up to the maximum amount of high sec incursions that spawn now on any given day.

Now for the kicker. Let's say critical mass is 100 anoms (for simplicity's sake) in a given region. Better is a high range set of numbers. In high sec, you have explorers, mission runners, and anyone else who isn't so lazy to hit alt+p doing them. If the number of anoms never reached critical mass in a given region, obviously there wouldn't be an incursion. This can be exploited by simply not doing the anomalies, but they would pop up randomly throughout all regions at random times. In high sec, there is way too much competition for there to be as many incursions as there are now. Thus the overall isk handed out via incursions would go down substantially while making it a very real possibility for an incursion to happen in regions alliances may own out in null sec by basically mandating that sansha anoms be avoided to escalate the region into an incursion. Null sec should obviously have higher payouts because of the added risk of gankers as well, but the competition in high sec would make an incursion rare. Hell I wouldn't be surprised if dedicated explorers navigate towards regions in where there was a recent high sec incursion because that would imply there was a critical mass of sansha anoms.

Hell, maybe the incursion runners might get together and start deccing people who do the anoms
Jenn aSide
Soul Machines
The Initiative.
#518 - 2015-04-29 19:26:26 UTC
Vic Jefferson wrote:
Dracvlad wrote:
Its a strategic agenda to control the ISK, Incursions and level 4's are what the people who want to do this use to make ISK, so they want them nerfed so they cannot be threatened...


Even if I were take that at face value entirely, it still doesn't philosophically make sense. There are plenty of places to regroup or rebuild which do not have risk free income. The question then becomes, why would you ever hole up in NPC null or non-FW lowsec when, get this, it doesn't have as much accessible income as HiSec. I would be extraordinarily pleased if income in non-FW low or NPC null was buffed. It's not just sov that matters here - whole entire playstyles are debased due to the income disparity of HiSec/Incursions/L4s.

Anuri Suaraj wrote:
I really love this thread.

High sec incursion runners: "Get your hands out of my pocket..."

Low/null sec gankers: "Get rid of incursions so that only we can make bank and also kill a lot of high sec dweebs as they're pushed out into low sec."

And nobody has an agenda, allegedly.

Priceless.


My agenda is to make every space in the game viable and/or able to support its residents versus the expected risks they face. I just find it utterly hilarious that HiSec maintains this monopoly so well. Besides Jenn, no one is really talking up FW income - everyone just casually accepts it or profits off it. Honestly I can't find myself too annoyed at it given the elephant in the room of HiSec income - at least FW supports players enough that they could participate in a non-stop PVP slugfest that FW is supposed to be. Rather, why does HiSec need such a gratuitous income faucet when there is basically no risk there? Why do places like Syndicate have absolutely no good bottom up income sources for small entities, when it is such an incredibly violent region?

I'm tired of HiSec alts. You shouldn't need them, the game shouldn't encourage them. Each area of space should aim to have wealth generation be tied to the relative amount of risk. No one is harking on WHs either; they fight incredibly bloody battles for control of holes, and PvE there can be incredibly risky - making absurd wealth is fine when you are facing risks of the same magnitude. Fozziesov is tied to residents wanting to actually live in the space they own, if they can't, if sov-null can't support sov-null style losses, or isnt the best route to doing so, I can't see it doing well.


Well said. My problem with FW has nothing to do with risk ( I lose a couple purifiers per week) but rather that it's a lot of freaking income for using a frigate sized ship you don't care about losing. None of the people in my minmatar militia farming corp willfully do pvp, hell, FARMING is part of its name lol.

But even though the income is lower, and even though I join a fleet every night, I know that incursions as constituted in high sec are wrong. You just shouldn't be able to make that kind of isk in a high sec situation where you personally aren't even concentrating very hard (the FC and the TTT (guy who does the tags) and the logi guys are working, most of the rest of us are F1 monkeying). All you have to do is watch for yellow boxing NPCs and broadcast, and 9 times out of 10 you don't even have to do that because you aren't catching aggro at all.



BTW, anyone otice how the pro-status quo crowd aren't PVErs are incursion runners lol?

Solecist Project
#519 - 2015-04-29 19:27:42 UTC
That last line kind of makes no sense...

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Frostys Virpio
State War Academy
Caldari State
#520 - 2015-04-29 19:30:54 UTC  |  Edited by: Frostys Virpio
Jenn aSide wrote:




BTW, anyone otice how the pro-status quo crowd aren't PVErs are incursion runners lol?



You heard it here first folks, incursion are not PvE...

Jenn aSide wrote:
You just shouldn't be able to make that kind of isk in a high sec situation where you personally aren't even concentrating very hard


Why? Because it's not fair?