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CCP - End Highsec Incursions

First post First post
Author
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#481 - 2015-04-29 15:22:28 UTC
Mario Putzo wrote:
Putting 30B+ into an engagement that can go sideways if people aren't doing their jobs is risk


losing ships to NPCs is not risk, it is incompetence

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Mario Putzo
#482 - 2015-04-29 15:29:15 UTC  |  Edited by: Mario Putzo
Carrie-Anne Moss wrote:

EXACTLY!!! LOL

Thats what everyone is saying dude!
Yet the developers and everyone in thjs thread not an idiot realise and say that Hisec should be the LEAST LUCRATIVE AREA!
Highest securtiy/lowest risk == least lucrative.

Devs have stated this is goal/intention always as well and admit hisec incursion isk is too high.


Admitted it, then buffed it. Weird.

There is no written rule that HS should be the least lucrative. Even without incursions LV4s still generate more ISK/hr than NS activities, heck L3s can to if you do them right. HS has a monopoly on PVE events, NS on PVP events. Want to PVP go live in NS, want to PVE live in HS, want a little from both live in LS.

NS folks cry Nerf Nerf Nerf Nerf. To what end? Hope folks suddenly decide living in the ass end of the cluster is worth their time/effort. Nerfing HS doesn't make people desire going to other space. Proven when they moved L5s, Proven when the killed Drone Poop, Proven with the industry changes last year, will be proven again with the mining changes yesterday.

HS has very good PVE, with less risk...big whoop, I can get more PVP in NS with less risk...big whoop. Different space is different.
Frostys Virpio
State War Academy
Caldari State
#483 - 2015-04-29 15:33:44 UTC
Lan Wang wrote:
Mario Putzo wrote:
Putting 30B+ into an engagement that can go sideways if people aren't doing their jobs is risk


losing ships to NPCs is not risk, it is incompetence


As long as the EVE player base consider stacking the odds in their advantage to be the sign of not messing up, PvP loss are also incompetence...
Mario Putzo
#484 - 2015-04-29 15:35:23 UTC  |  Edited by: Mario Putzo
Jenn aSide wrote:
Mario Putzo wrote:


<1% of the entire EVE population can run incursions at any given time (Cluster Wide) it is not a ridiculous isk faucet, it is actually quite tame compared to ISK generated from Mission running/anoms/ratting, http://crossingzebras.com/wp-content/uploads/2014/11/rS2Gxq9.jpg


ha ha ha ha (continues evil laugh).

It's always funny when someone post something thinking it supports their argument, when in fact it proves the opposite.

In this case, here is Mario Putzo proving that AT BEST a few hundred Incursion Runners generated almost 1/3rd as much as tens of thousands of mission and anomaly runners. Almost 10 TRIILION isk in incursion rewards in a month (and since we know how little low and null incursions are done, we know that the overwhelming lion's share of incursion rewards are paid in high sec), in an activity that this poster claims can only accommodate a few people, compared to 30 trillion isk in bounties for the entire rest of the EVE PVE community.

In other words, Putzo demonstrated the game altering imbalance that he declares isn't a problem, because a few hundred people can generate so much isk it's comparable to the activities and efforts of tens of thousands of other players. Thanks Mario, we needed the back up there.


Its still limited no matter how you try to spin it, it is not the largest faucet by any means, and is essentially soft capped. So basically your entire whine is that some folks are making a bunch of ISK more than others. Big deal. Go do them if you want, nothing prevents you from doing them, and nothing forces you to do them. The number of of folks doing them vs others doing other things is irrelevant, its a system that is designed to be capable of only putting so much isk into the economy, where as bounties are limitless, and can be done by anyone, thus everything you have written is irrelevant. Incursions can only generate isk to a cap, if it is capped it isn't a faucet, it is a well. and once the well runs out, you have to wait for it to refill.
Frostys Virpio
State War Academy
Caldari State
#485 - 2015-04-29 15:35:33 UTC
Carrie-Anne Moss wrote:


Eve was founded on risk=reward


It was a neat idea that never worked. CCP never really made anything for it so you could almost say it's not a DEV supported idea.
Dracvlad
Taishi Combine
Astral Alliance
#486 - 2015-04-29 16:11:41 UTC  |  Edited by: Dracvlad
Feyd Rautha Harkonnen wrote:
Josef Djugashvilis wrote:
I have never taken part in an incursion, nor do I wish to, but I am just so jealous that some folk make more isk per hour than me.

CCP please stop folk doing anything that allows them to me make more isk per hour than I do.

Thank you.

It's about risk vs. reward. If drifters started randomly appearing on incursion grids and occasionally doomsday'd a carebears pinata then perhaps it could stay as is. If incursion runners couldn't dodge wardecs by just dropping to an NPC corp then perhaps it could stay as is. But as is today incursions are a huge risk-free ISK faucet that are being farmed. Dank ISK should come from null or WH's, with losec in the middle; more risk, more reward...

CCP has nerfed the hell out of hisec agression mechanics in recent years, time to bring balance back by nerfing this ridiculous ISK faucet also. The little carebears shouldn't get their cake and eat it too.

F


Prospect does not have +2 warp core stab built in for a start.

Perhaps we should have started the scale as +25 HTFU and you still have 12 points to get to zero...

Perhaps you would say that the change in mechanic two years ago so that you could no longer warp and then scoop as being a HTFU nerf.

You might also note that some of the nerfs have reduced the opportunity to do execution style helpless cattle to the slaughter PvP. My heart does not exactly weep for you over that.

What is certainly true is that people have different points to what they call balanced, for example the tank of a wet paper bag that mining ships had for many years was a total and utter imbalance for me, yet you would call that balanced.

I do not see at most 100 people out of the thousands in hisec running Incursions at ISK levels slightly above Anom ratting in null sec with a carrier as a massive imbalance, and I can say that with no hypocrisy on my part as I have run about 15 sites in an Incursion in my time in Eve.

Can you people just HTFU and gank them if it upsets you so much..., though in your case I could never call you a gank bear, you fight and do full on PvP stuff, you are just upset that the past easy kills require more effort, but you do know that on the flip side its easier to catch people compared to what it used to be like, with D-scan immunity for certain ships and of course differing warp speeds. There is balance, but you just do not want to see it...

EDIT: I would to add this:

Quote:
Shooting an MTU, or flipping a can? You're going to be suspect, with the increased risk of getting dogpiled by a bunch of opportunistic neutrals, you're gonna want to have an alt on standby to give some RR.


This was taken from one of the replies to your blog post, what is happening is that more and more of what people call carebears are doing this type of opportunistic PvP'ing and to me its a very good thing, for Eve its a good thing, they are trying out PVP and many of them enjoy it. That is a damn good thing!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Mario Putzo
#487 - 2015-04-29 17:07:28 UTC
Lan Wang wrote:
Mario Putzo wrote:
Putting 30B+ into an engagement that can go sideways if people aren't doing their jobs is risk


losing ships to NPCs is not risk, it is incompetence


Losing a ships in PVP isn't risk it is incompetence. Every loss in this game is preventable, so anyone with a loss on their KB is just incompetent right?

Risk/Reward is an immeasurable metric, it varies wildly person to person and has no concrete floor or ceiling, as such it can not be used a balancing metric, which is why it has never been used as one.

Balance on income is done to facilitate a healthy growing economy, without making isk itself entirely worthless vs PLEX (this is to preserve CCPs income stream). Incursions themselves are a capped income source, you can not do any more incursions than exist at one time, they are on a scheduled timer so only certain numbers of them can be active. Thus it is balanced, and CCP noting that incursion income on the whole was less than other sources just lowered the respawn time of these events 6 months ago, meaning CCP does not see an issue with Incursions generating isk in a way that impacts the ISK/PLEX ratio negatively.

Now. If the argument in this thread was "Increase the frequency of regional NS incursions" that would be something I imagine many people would support. The nice thing about HS is its compact, central, and quick to go from one side to the other. Unfortunately NS does not share this, It takes a long time to move through the whole of NS, which makes NS incursion running much more sporadic than that of HS. This in and of itself has nothing to do with HS, and everything to do with the layout of EVE and the fact NS is just spread out more.

As I said earlier instead of complaining about HS, ask CCP to make NS incursion running more efficient, and less sporadic. Ask them to focus on making more frequent incursions in any given region as to facilitate similar travel distance/time as it is in HS. This is ultimately the only difference between the two, and a NS incursion fleet will be just as hard to gank as a HS incursion fleet, and net the same rewards.

The issue is with NS, not HS, so ask CCP to fix the issue mechanically, and not leaning on some crutch buzz phrase, that has never been used to balance anything in the game.

baltec1
Bat Country
Pandemic Horde
#488 - 2015-04-29 17:27:42 UTC  |  Edited by: baltec1
Dracvlad wrote:
Seven Koskanaiken wrote:


The drone alloys caused the proliferation of supers.


That allowed them to be built easier in that region, but the question of being able to buy easily is also part of the equations and yes Incursions had their part in this, but its small compared to the number of supers and titans that ended up in the hands of the alliances that were involved in the Tech agreement, do people understand the concept of developing your asset base to further reinforce your success, well obviously not. But if an alliance replaces all your ship losses with Tech funded SRP then you have more ISK to buy better things don't you, simple maths basically.

Incursions allowed some smaller entities to gain the ISK to buy capitals, nothing more than that.


Yet again.

We held almost all the tech moons yet we had the smallest supercap fleet for the entire time that the tech flowed. WN steamrolled the old NC with their supercaps and the only reason they didn't headshot VFK was because at the time TIDI wasn't in place and we rapecaged our own staging system and sacrificed tens of thousands of subcaps. If TIDI had been in place back then we would have lost. WN had no tech moons.
Solecist Project
#489 - 2015-04-29 17:28:29 UTC  |  Edited by: Solecist Project
Mario Putzo wrote:
Losing a ships in PVP isn't risk it is incompetence.
Actually, after writing that long post I realise that ...
... there's only one thing to say about this line.


lol.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

baltec1
Bat Country
Pandemic Horde
#490 - 2015-04-29 17:30:29 UTC
Mario Putzo wrote:


Its still limited no matter how you try to spin it, it is not the largest faucet by any means, and is essentially soft capped. So basically your entire whine is that some folks are making a bunch of ISK more than others. Big deal. Go do them if you want, nothing prevents you from doing them, and nothing forces you to do them. The number of of folks doing them vs others doing other things is irrelevant, its a system that is designed to be capable of only putting so much isk into the economy, where as bounties are limitless, and can be done by anyone, thus everything you have written is irrelevant. Incursions can only generate isk to a cap, if it is capped it isn't a faucet, it is a well. and once the well runs out, you have to wait for it to refill.


Anoms also have a cap. We still have the situation where the safest area of space is more rewarding than the most dangerous.
Lendren
Ministry of War
Amarr Empire
#491 - 2015-04-29 17:46:50 UTC  |  Edited by: Lendren
People follow the path of least resistance for success. There isn't anything wrong with making isk in mission-like saftey, because the things they want to spend that isk on are generated by activities in low/null/wh and cannot be generated in hi sec. It's not like hi sec incursions drop sleeper salvage, deadspace loot or Arkonor/Bisot or moon goo or anything else you actually need to create the vast quantities of ships/mods/rigs/ammo consumed by the EVE populace at large.
baltec1
Bat Country
Pandemic Horde
#492 - 2015-04-29 17:51:13 UTC
Lendren wrote:
People follow the path of least resistance for success. There isn't anything wrong with making isk in mission environments because the things you want to spend that isk on are generated by activities in low/null/wh and cannot be generated in hi sec. It's not like hi sec incursions drop sleeper salvage, deadspace loot or Arkonor/Bisot or moon goo or anything else you actually need to create the vast quantities of ships/mods/rigs/ammo consumed by the EVE populace at large.


There is everything wrong with expending more effort and taking on more risk for less reward. Why exactly would anyone want to move out to null if they can make more in highsec?
Mario Putzo
#493 - 2015-04-29 17:52:37 UTC
baltec1 wrote:
Mario Putzo wrote:


Its still limited no matter how you try to spin it, it is not the largest faucet by any means, and is essentially soft capped. So basically your entire whine is that some folks are making a bunch of ISK more than others. Big deal. Go do them if you want, nothing prevents you from doing them, and nothing forces you to do them. The number of of folks doing them vs others doing other things is irrelevant, its a system that is designed to be capable of only putting so much isk into the economy, where as bounties are limitless, and can be done by anyone, thus everything you have written is irrelevant. Incursions can only generate isk to a cap, if it is capped it isn't a faucet, it is a well. and once the well runs out, you have to wait for it to refill.


Anoms also have a cap. We still have the situation where the safest area of space is more rewarding than the most dangerous.


Which is irrelevant because nothing in this game has ever been balanced through this crutch you call risk/reward. It has always been balanced relative to ones ability to live and operate in that region.

HS gets the monopoly on PVE.
NS gets the monopoly on PVP.

Different gameplay metrics, represented distinctly in different gameplay regions.

NS can comfortably afford to live/thrive in its environment, HS can comfortably afford to live/thrive in its.

HS requires much more isk investment for PVP, wardecs, ganking. NS does not need these things, as such people living in HS require more ISK just so they can functionally PVP. NS requires less isk because they do not have to pay to PVP. NS has more opportunity to PVP while making less isk, thus HS is required to pay to PVP because they make more ISK.

Yosemite?
baltec1
Bat Country
Pandemic Horde
#494 - 2015-04-29 18:01:51 UTC
Mario Putzo wrote:


Which is irrelevant because nothing in this game has ever been balanced through this crutch you call risk/reward. It has always been balanced relative to ones ability to live and operate in that region.


Wrong. Originally null was hands down the best best isk, even via belt ratting. CCP broke this with level 4s and over the years it has become more and more broken due to a mix of ever higher rewards from highsec activities and inflation. Its about time they fix it.
Mario Putzo wrote:

HS gets the monopoly on PVE.
NS gets the monopoly on PVP.


Wrong, High sec gets safety while nullsec gets the higher reward. Otherwise there is no reason to ever leave highsec.
Different gameplay metrics, represented distinctly in different gameplay regions.

Mario Putzo wrote:

NS can comfortably afford to live/thrive in its environment, HS can comfortably afford to live/thrive in its.


NS is mostly all but abandoned with most systems seen as worthless, so again you are wrong.
Mario Putzo wrote:

HS requires much more isk investment for PVP, wardecs, ganking. NS does not need these things



When was the last time you spent several trillion defending your highsec system?
ISD Supogo
ISD BH
ISD Alliance
#495 - 2015-04-29 18:08:52 UTC
Removed a rule-breaking post and those quoting it.

Quote:

Forum rules

2. Be respectful toward others at all times.

The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.

4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not conductive to the community spirit that CCP promotes. As such, this kind of behavior will not be tolerated.

ISD BH Supogo

Bughunter

Equipment Certification and Anomaly Investigations Division (ECAID)

Interstellar Services Department

Dracvlad
Taishi Combine
Astral Alliance
#496 - 2015-04-29 18:09:21 UTC  |  Edited by: Dracvlad
baltec1 wrote:
Dracvlad wrote:
Seven Koskanaiken wrote:


The drone alloys caused the proliferation of supers.


That allowed them to be built easier in that region, but the question of being able to buy easily is also part of the equations and yes Incursions had their part in this, but its small compared to the number of supers and titans that ended up in the hands of the alliances that were involved in the Tech agreement, do people understand the concept of developing your asset base to further reinforce your success, well obviously not. But if an alliance replaces all your ship losses with Tech funded SRP then you have more ISK to buy better things don't you, simple maths basically.

Incursions allowed some smaller entities to gain the ISK to buy capitals, nothing more than that.


Yet again.

We held almost all the tech moons yet we had the smallest supercap fleet for the entire time that the tech flowed. WN steamrolled the old NC with their supercaps and the only reason they didn't headshot VFK was because at the time TIDI wasn't in place and we rapecaged our own staging system and sacrificed tens of thousands of subcaps. If TIDI had been in place back then we would have lost. WN had no tech moons.


Sadly for you I was around at the time, the Tech agreement was between you the CFC, NCDOT and their allies Evoke and PL, White Noise and Raiden may have had moons at the point before they collapsed, but I was not aware of them being in teh Tech agreement, bu might have been, but WN collapsed before the Titan tracking nerf and Raiden after. The ending of the Tech agreement was really the Tribute war, which was some time after the fall of WN. I guess you were knitting or something else during that period?

In otherwords yet again you try to hide the massive war chest this agreement gave your alliance / coalition, are you scared of something, maybe you think CCP will attack you with a fleet of Drifters... The imbalance which really distorted the game and still has that massive distortion was the Tech imbalance, this Incursion rubbish being imbalanced is just a load of epeen by jealous people with other agendas...

EDIT: From the point that Raiden, PL and WH failed on killing the CFC due to what I can only describe as a well laid trap and herioc defence, credit is certainly due to the Goons on this, you used your war chest and the Tech to get into the position you have now, the premier coalition in terms of Supers and Titans, don't be shy you used the Tech imbalance very very well.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Mario Putzo
#497 - 2015-04-29 18:10:53 UTC  |  Edited by: Mario Putzo
A) This was changed because most people live in HS, and CCP is catering to its largest subscriber base. As they should since they are a business, and businesses exist to generate profits.
B) This is some figment of your imagination. The only benefit of living in NS is to PVP without consequence. That is it. Or I guess wrap yourself up in ~narrative~ and build sandcastles.
C) NS is abandoned because Coalition gameplay made it so space is unlivable by small groups, Phoebe broke this mold somewhat, Fozziesov will shatter it.
D) No one forced you to pay that isk you chose to. NS doesn't just include Sov. You chose to build and empire, you chose to pay for its defense. You could have just as easily pulled an NC. and vacated your holdings instead of dumping ISK into them.

Long story short. Your complaint is entirely baseless. 2 different regions of space that specialize in 2 different aspects of the game. One is a PVE playground, the other is a PVP playground, what you choose to do in either ends of the pool is entirely up to you and no one else. CCP has given everyone the tools they need to live and thrive in all areas, and have continually rebalanced areas that are lacking (NS industry, NS ores, HS Incursion Buffs) CCP gives us the tools, how you use them is up to you.
Vic Jefferson
Stimulus
Rote Kapelle
#498 - 2015-04-29 18:21:21 UTC  |  Edited by: Vic Jefferson
Mario Putzo wrote:
C) NS is abandoned because Coalition gameplay made it so space is unlivable by small groups, Phoebe broke this mold somewhat, Fozziesov will shatter it.


For numerous reasons you pointed out and/or acknowledged, it won't. Fozzieesov in it's present incarnation so far as it has been released, doesn't actually provide an obvious impetus to get groups to be motivated to actually take space. Why would small groups want to invade, maintain, and defend space with all the investment of time and resources that entails, as well as the very real risk of losing it all, when the rewards are simply not there? Why not just grind L4s or Incursions then go on roams or NPSI fleets when you want to pew people? Of course this mentality is self-defeating because it empties the rest of the game of population; good luck finding people to shoot at when everyone is in Hi-Sec. Unless the line member can make more in null, where she or he is at risk and creating content, than can someone in perfect safety in hi, the game is fundamentally broken.

Mario Putzo wrote:
HS has very good PVE, with less risk...big whoop, I can get more PVP in NS with less risk...big whoop. Different space is different.

Again, it's a sandbox, space shouldn't be partitioned by the recommended, designated activity. Which it currently is, therefore in most cases, EvE is a themepark, not a sandbox. Honesty, that is really sad.

Mario Putzo wrote:
Long story short. Your complaint is entirely baseless. 2 different regions of space that specialize in 2 different aspects of the game. One is a PVE playground, the other is a PVP playground, what you choose to do in either ends of the pool is entirely up to you and no one else. CCP has given everyone the tools they need to live and thrive in all areas, and have continually rebalanced areas that are lacking (NS industry, NS ores, HS Incursion Buffs) CCP gives us the tools, how you use them is up to you.

Again, I don't think you understand that the game is designed to be a sandbox, rather than a theme park. Why not just que up for pvp battlegrounds while raiding sansha?

Vote Vic Jefferson for CSM X.....XI.....XII?

Dracvlad
Taishi Combine
Astral Alliance
#499 - 2015-04-29 18:27:51 UTC  |  Edited by: Dracvlad
Vic Jefferson wrote:
Mario Putzo wrote:
C) NS is abandoned because Coalition gameplay made it so space is unlivable by small groups, Phoebe broke this mold somewhat, Fozziesov will shatter it.


For numerous reasons you pointed out and/or acknowledged, it won't. Fozzieesov in it's present incarnation so far as it has been released, doesn't actually provide an obvious impetus to get groups to be motivated to actually take space. Why would small groups want to invade, maintain, and defend space with all the investment of time and resources that entails, as well as the very real risk of losing it all, when the rewards are simply not there? Why not just grind L4s or Incursions then go on roams or NPSI fleets when you want to pew people? Of course this mentality is self-defeating because it empties the rest of the game of population; good luck finding people to shoot at when everyone is in Hi-Sec. Unless the line member can make more in null, where she or he is at risk and creating content, than can someone in perfect safety in hi, the game is fundamentally broken.

Mario Putzo wrote:
HS has very good PVE, with less risk...big whoop, I can get more PVP in NS with less risk...big whoop. Different space is different.

Again, it's a sandbox, space shouldn't be partitioned by the recommended, designated activity. Which it currently is, therefore in most cases, EvE is a themepark, not a sandbox. Honesty, that is really sad.


I feel I can answer that, because we can, we know it will be rolled over but the fun is to plant your flag and get fights, the trick is not to go too deep with assets until you have in place a coalition of people that can actually put up a fight against something bigger, then its a question of see where it takes you. The big power blocks hate the idea that people could fund this sort of thing by doing Incursions which they cannot really interdict without serious effort, hell even identifying the correct target is difficult. Previously when the Goons wanted to kill someone you would just see a load of Goons camp the hell out of that alliances space to weaken and demoralise the grunts including hisec war decs, and then when ready in came the main attack. Kaboom fail cascade... Its a strategic agenda to control the ISK, Incursions and level 4's are what the people who want to do this use to make ISK, so they want them nerfed so they cannot be threatened...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Anuri Suaraj
The Cylar Foundation
#500 - 2015-04-29 18:33:20 UTC
I really love this thread.

High sec incursion runners: "Get your hands out of my pocket..."

Low/null sec gankers: "Get rid of incursions so that only we can make bank and also kill a lot of high sec dweebs as they're pushed out into low sec."

And nobody has an agenda, allegedly.

Priceless.