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Player Features and Ideas Discussion

 
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Proposed Changes Empire Space and some supporting changes

First post
Author
Noragen Neirfallas
Emotional Net Loss
#81 - 2015-04-25 04:19:12 UTC
Thank you ( most people) for sticking to the theme and generating a decent discussion on this for once. I'll alter my op with my thoughts about it all and see if isd will be kind enough to move it for me. Great ideas here without the 15 pages of drama. Again thank you.

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Demerius Xenocratus
The Scope
Gallente Federation
#82 - 2015-04-25 04:46:45 UTC
Valkin Mordirc wrote:
Demerius Xenocratus wrote:
Vimsy Vortis wrote:
Dracvlad wrote:
Not to derail the thread, but I will admit to being guilty of not being arsed to go chasing after people in Cynabal's and Svipul's, I had so much experience of just that in null sec, though that was before Svipuls. I loved it when the Tier 3 BC's came out then it was just create a screen for them that would kill them if they came in and blap them as they tried to kite, they hated it and it was sweet revenge, problem is that we still did not get to kill them, it just meant that they could not have their fun...


We've killed so many Marmite T3 destroyers it's not even funny. It turns out rapid light missiles turn them into dust pretty fast. Coupled with their tendency to engage anything without thinking about what they're shooting (due to the tendency of war targets to not fight back) it makes them easy targets.

Of course having an entire fleet of Orthruses and rapiers helps too.


That last sentence is pretty telling. Your average highsec corp can't undock that kind of comp on a whim much less know what to do with it.



Please don't start with your SP **** again. I've already more then gone over multiple times with you.


Like literally just stop.


You have to be willfully ignorant to pretend that a system of ship choice and effectiveness based on skillpoints trained is irrelevant.

The time we had this discussion you moved the goalposts from "SP doesn't matter" to "SP doesn't matter past 15M" and then onward to "SP doesn't matter in specific situations ergo it doesn't matter at all."

I was actually looking at adverts in the corp recruiting thread including some for well known merc corps - almost all of them have fairly high minimum SP requirements. Devil's Warrior Alliance requires you to have a neutral covops alt. I laughed.

I am not gonna sit here and say you can't play the game until you have X number of SP but it definitely defines your in-game options.
Noragen Neirfallas
Emotional Net Loss
#83 - 2015-04-25 04:55:54 UTC
Demerius Xenocratus wrote:
Valkin Mordirc wrote:
Demerius Xenocratus wrote:
Vimsy Vortis wrote:
Dracvlad wrote:
Not to derail the thread, but I will admit to being guilty of not being arsed to go chasing after people in Cynabal's and Svipul's, I had so much experience of just that in null sec, though that was before Svipuls. I loved it when the Tier 3 BC's came out then it was just create a screen for them that would kill them if they came in and blap them as they tried to kite, they hated it and it was sweet revenge, problem is that we still did not get to kill them, it just meant that they could not have their fun...


We've killed so many Marmite T3 destroyers it's not even funny. It turns out rapid light missiles turn them into dust pretty fast. Coupled with their tendency to engage anything without thinking about what they're shooting (due to the tendency of war targets to not fight back) it makes them easy targets.

Of course having an entire fleet of Orthruses and rapiers helps too.


That last sentence is pretty telling. Your average highsec corp can't undock that kind of comp on a whim much less know what to do with it.



Please don't start with your SP **** again. I've already more then gone over multiple times with you.


Like literally just stop.


You have to be willfully ignorant to pretend that a system of ship choice and effectiveness based on skillpoints trained is irrelevant.

The time we had this discussion you moved the goalposts from "SP doesn't matter" to "SP doesn't matter past 15M" and then onward to "SP doesn't matter in specific situations ergo it doesn't matter at all."

I was actually looking at adverts in the corp recruiting thread including some for well known merc corps - almost all of them have fairly high minimum SP requirements. Devil's Warrior Alliance requires you to have a neutral covops alt. I laughed.

I am not gonna sit here and say you can't play the game until you have X number of SP but it definitely defines your in-game options.

To completely stifle this argument I joined Marmite with 7mil sp's and was 3rd on the kb in my 2nd month based on that weird points system (cause my kills were solo). My 3rd month I had a Frigate alt and got 6/7th cause I was **** holding the whole time with 2 toons. One had 8 mil at this point and the other 6. Now do SP's matter? Yes. Do SP's determine the outcome of a PvP engagement? No. What you choose to go in with fittings and ships against what your opponent is fielding coupled with the damage type you/he select and the skill of the pilots in question affects it. if you are both in an incursus and select orbit at the same distance and 1 has all 4's and the other has all 5's then sure sp's matter. But if the all 4's is fit to counter the 5's and flies better well then...

Now what does any of this have to do with Highsec warfare mechanics and changes? both of you go to your corners and don't come out till you have thought about your actions and are ready to apologise

CoolCool

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Julius Maagnus
V A N D A L I S M
#84 - 2015-04-25 06:00:32 UTC
I see some interesting ideas, and some stupid ones.

The only real way to fix the issue is to address what is really broken with the system. . Mercenary alliances wardec people because they are paid to, or they see you speak in local, or they see you in a shiny ship, or you log in. There are some interesting ideas in this thread to give a cause for war, however I dont see any feasibility in most of it. You know what wont fix the war mechanics?

* Banning neutral logi and making it a concord offense. - Typical crybaby carebear complaint. Reason? Neutral logistics is no different than in corp logistics, save the fact that anyone can engage them, not just the war targets. How about you stop crying about it, and deal with it like you would in any other fleet fight.

* Removing fighting from trade systems. - More crybaby carebear complaining. MOST EVERYTHING THAT HAPPENS IN HIGHSEC STARTS IN A TRADE SYSTEM. Deal with it. Why wouldnt there be fighting there?

* Removing suspect gaming from stations. - Seriously? More carebear stuff.... if you dont like it, dont shoot them. Everyone does what they like to do.

Now lets assess what could perhaps fix the current situation with highsec wars. I think I have it figured out. Convince the highsec mercenary alliances to quit being so scared of eachother. The reason why you dont get the good fights that we were used to until 3 years ago is that all the merc groups except 2 that I know of are buddy buddy with each other. They surround themselves with this big blue doughnut. This allows them the same kind of controls on highsec warfare that gewnz have doing what they do in null. I bet some of the people reading this post have asked marmites to help them in a war with forsaken, or BAW, or PoH, etc.... and what were you told? No? Of course you were. Well, to be honest, I dont see any of them assisting against BAW, but the reason you dont get help with the others is they are scared. Period. (that and you arent forking over enough money) As a matter of fact, they are so scared of going to war with another merc organization that they have to pull 5 alliances together to wardec 1 mercenary alliance.

I suggest you find a way to fix those kinds of issues, and you might get content in quantity while playing in high security space. Mad props to the couple of mercenary groups who still operate on their own, and in their own capacity with no f**ks given.

If you frenchfry when you should pizza, you're going to have a bad time.

Demerius Xenocratus
The Scope
Gallente Federation
#85 - 2015-04-25 07:30:26 UTC
Julius Maagnus wrote:
I see some interesting ideas, and some stupid ones.

The only real way to fix the issue is to address what is really broken with the system. . Mercenary alliances wardec people because they are paid to, or they see you speak in local, or they see you in a shiny ship, or you log in. There are some interesting ideas in this thread to give a cause for war, however I dont see any feasibility in most of it. You know what wont fix the war mechanics?

* Banning neutral logi and making it a concord offense. - Typical crybaby carebear complaint. Reason? Neutral logistics is no different than in corp logistics, save the fact that anyone can engage them, not just the war targets. How about you stop crying about it, and deal with it like you would in any other fleet fight.

* Removing fighting from trade systems. - More crybaby carebear complaining. MOST EVERYTHING THAT HAPPENS IN HIGHSEC STARTS IN A TRADE SYSTEM. Deal with it. Why wouldnt there be fighting there?

* Removing suspect gaming from stations. - Seriously? More carebear stuff.... if you dont like it, dont shoot them. Everyone does what they like to do.

Now lets assess what could perhaps fix the current situation with highsec wars. I think I have it figured out. Convince the highsec mercenary alliances to quit being so scared of eachother. The reason why you dont get the good fights that we were used to until 3 years ago is that all the merc groups except 2 that I know of are buddy buddy with each other. They surround themselves with this big blue doughnut. This allows them the same kind of controls on highsec warfare that gewnz have doing what they do in null. I bet some of the people reading this post have asked marmites to help them in a war with forsaken, or BAW, or PoH, etc.... and what were you told? No? Of course you were. Well, to be honest, I dont see any of them assisting against BAW, but the reason you dont get help with the others is they are scared. Period. (that and you arent forking over enough money) As a matter of fact, they are so scared of going to war with another merc organization that they have to pull 5 alliances together to wardec 1 mercenary alliance.

I suggest you find a way to fix those kinds of issues, and you might get content in quantity while playing in high security space. Mad props to the couple of mercenary groups who still operate on their own, and in their own capacity with no f**ks given.


It's the same throughout the game. If your goal is to minimize risk while still getting kills, it makes alot more sense for the smart, experienced players to band together and curbstomp the rest than to fight each other. Join the blob and conduct daily massacre of those who aren't in the blob = guaranteed content as long as the idiots keep undocking.

Of course I'm one of the idiots for repeatedly shooting at things without a couple of pet alts or corpmates for backup.
Valkin Mordirc
#86 - 2015-04-25 08:10:25 UTC
Demerius Xenocratus wrote:


It's the same throughout the game. If your goal is to minimize risk while still getting kills, it makes alot more sense for the smart, experienced players to band together and curbstomp the rest than to fight each other. Join the blob and conduct daily massacre of those who aren't in the blob = guaranteed content as long as the idiots keep undocking.

Of course I'm one of the idiots for repeatedly shooting at things without a couple of pet alts or corpmates for backup.



The main reason Merc alliance band togther they do currently is because War Fee's, even with contracts are rather expensive. When Deadly runs it's 250+ wars it's around 900$ if you were plex it all. That is ******* expensive for highsec.

So having multiple people donating to warfunds is extremely viable and easy to do. Hence the large merc alliance like Marmite, Absolute, and Forsaken.

And also as it turns out, just because people will do better grouped together, doesn't mean they will get along. Hence why they're are multiple large merc alliance roaming around highsec right now.

The cost to fund wars and how they currently function mechanically is the cause for this

And there's nothing wrong with make a fair fight unfair. If you gunna ***** about it, your playing the wrong game.

Stop derailing the thread with your own opinions, please.
#DeleteTheWeak
Mobadder Thworst
Doomheim
#87 - 2015-04-25 09:58:44 UTC  |  Edited by: Mobadder Thworst
Julius Maagnus wrote:
I see some interesting ideas, and some stupid ones.

The only real way to fix the issue is to address what is really broken with the system. . Mercenary alliances wardec people because they are paid to, or they see you speak in local, or they see you in a shiny ship, or you log in. There are some interesting ideas in this thread to give a cause for war, however I dont see any feasibility in most of it. You know what wont fix the war mechanics?

* Banning neutral logi and making it a concord offense. - Typical crybaby carebear complaint. Reason? Neutral logistics is no different than in corp logistics, save the fact that anyone can engage them, not just the war targets. How about you stop crying about it, and deal with it like you would in any other fleet fight.

* Removing fighting from trade systems. - More crybaby carebear complaining. MOST EVERYTHING THAT HAPPENS IN HIGHSEC STARTS IN A TRADE SYSTEM. Deal with it. Why wouldnt there be fighting there?

* Removing suspect gaming from stations. - Seriously? More carebear stuff.... if you dont like it, dont shoot them. Everyone does what they like to do.

Now lets assess what could perhaps fix the current situation with highsec wars. I think I have it figured out. Convince the highsec mercenary alliances to quit being so scared of eachother. The reason why you dont get the good fights that we were used to until 3 years ago is that all the merc groups except 2 that I know of are buddy buddy with each other. They surround themselves with this big blue doughnut. This allows them the same kind of controls on highsec warfare that gewnz have doing what they do in null. I bet some of the people reading this post have asked marmites to help them in a war with forsaken, or BAW, or PoH, etc.... and what were you told? No? Of course you were. Well, to be honest, I dont see any of them assisting against BAW, but the reason you dont get help with the others is they are scared. Period. (that and you arent forking over enough money) As a matter of fact, they are so scared of going to war with another merc organization that they have to pull 5 alliances together to wardec 1 mercenary alliance.

I suggest you find a way to fix those kinds of issues, and you might get content in quantity while playing in high security space. Mad props to the couple of mercenary groups who still operate on their own, and in their own capacity with no f**ks given.




I don't completely disagree, but I disagree on a couple points which I think are important.

Allow me to expose them.

I think the reason it's hard to find a skilled shooter outside the merc organizations is because the crime watch system is so effective at preventing fights. I just think dabbling in PvP to learn is much more inconvenient than it used to be. The end result: newer players are doing it less.

I've was in the Orphanage back before Marmite and I also fought against the Orphanage. If that qualifies me to talk about merc v merc, here are my thoughts: fighting mercs is hard, you lose ships, your killboard(which is the only thing making the iskies roll in) suffers, and most of the time you don't get paid crap for it.

There is also the problem that merc players get to know each other over time. Most of us kind of like the same things and get on pretty well (minus a little drama). Wars are less fun when they're against your friends.

Also, note to the public: here is how you clear all those sensor boosted war targets off Jita:

Go get a macharial and fit it for alpha shooting. Then sensor boost/tracking enhance the **** out of it.

Use an alt or a buddy to set up some straight line bookmarks where the first is in dead space, the second is 70k off Jita camp, and the third is straight ahead in dead space again.

Never use the same bookmark on Jita grid twice.

Then you warp from the first point to the second, land/target lock/kill one target, and Instawarp to the third point. Congratulations for self whoring a km against a substantial fleet.

Be sure to have your alt hugging the target so you get his loots and dock up.

Mo

I would like to apply to be called the Star of Perkone. Does anyone know with whom I should speak?
Sol epoch
HELVEGEN
#88 - 2015-04-25 16:18:39 UTC
Mobadder Thworst wrote:
Julius Maagnus wrote:
I see some interesting ideas, and some stupid ones.

The only real way to fix the issue is to address what is really broken with the system. . Mercenary alliances wardec people because they are paid to, or they see you speak in local, or they see you in a shiny ship, or you log in. There are some interesting ideas in this thread to give a cause for war, however I dont see any feasibility in most of it. You know what wont fix the war mechanics?

* Banning neutral logi and making it a concord offense. - Typical crybaby carebear complaint. Reason? Neutral logistics is no different than in corp logistics, save the fact that anyone can engage them, not just the war targets. How about you stop crying about it, and deal with it like you would in any other fleet fight.

* Removing fighting from trade systems. - More crybaby carebear complaining. MOST EVERYTHING THAT HAPPENS IN HIGHSEC STARTS IN A TRADE SYSTEM. Deal with it. Why wouldnt there be fighting there?

* Removing suspect gaming from stations. - Seriously? More carebear stuff.... if you dont like it, dont shoot them. Everyone does what they like to do.

Now lets assess what could perhaps fix the current situation with highsec wars. I think I have it figured out. Convince the highsec mercenary alliances to quit being so scared of eachother. The reason why you dont get the good fights that we were used to until 3 years ago is that all the merc groups except 2 that I know of are buddy buddy with each other. They surround themselves with this big blue doughnut. This allows them the same kind of controls on highsec warfare that gewnz have doing what they do in null. I bet some of the people reading this post have asked marmites to help them in a war with forsaken, or BAW, or PoH, etc.... and what were you told? No? Of course you were. Well, to be honest, I dont see any of them assisting against BAW, but the reason you dont get help with the others is they are scared. Period. (that and you arent forking over enough money) As a matter of fact, they are so scared of going to war with another merc organization that they have to pull 5 alliances together to wardec 1 mercenary alliance.

I suggest you find a way to fix those kinds of issues, and you might get content in quantity while playing in high security space. Mad props to the couple of mercenary groups who still operate on their own, and in their own capacity with no f**ks given.




I don't completely disagree, but I disagree on a couple points which I think are important.

Allow me to expose them.

I think the reason it's hard to find a skilled shooter outside the merc organizations is because the crime watch system is so effective at preventing fights. I just think dabbling in PvP to learn is much more inconvenient than it used to be. The end result: newer players are doing it less.

I've was in the Orphanage back before Marmite and I also fought against the Orphanage. If that qualifies me to talk about merc v merc, here are my thoughts: fighting mercs is hard, you lose ships, your killboard(which is the only thing making the iskies roll in) suffers, and most of the time you don't get paid crap for it.

There is also the problem that merc players get to know each other over time. Most of us kind of like the same things and get on pretty well (minus a little drama). Wars are less fun when they're against your friends.

Also, note to the public: here is how you clear all those sensor boosted war targets off Jita:

Go get a macharial and fit it for alpha shooting. Then sensor boost/tracking enhance the **** out of it.

Use an alt or a buddy to set up some straight line bookmarks where the first is in dead space, the second is 70k off Jita camp, and the third is straight ahead in dead space again.

Never use the same bookmark on Jita grid twice.

Then you warp from the first point to the second, land/target lock/kill one target, and Instawarp to the third point. Congratulations for self whoring a km against a substantial fleet.

Be sure to have your alt hugging the target so you get his loots and dock up.

Mo

I would like to apply to be called the Star of Perkone. Does anyone know with whom I should speak?


An alt giving advice is like a 5 dollar whore giving you head, once given it is forgotten.
Mobadder Thworst
Doomheim
#89 - 2015-04-25 16:59:57 UTC
Sol epoch wrote:
Mobadder Thworst wrote:
Julius Maagnus wrote:
I see some interesting ideas, and some stupid ones.

The only real way to fix the issue is to address what is really broken with the system. . Mercenary alliances wardec people because they are paid to, or they see you speak in local, or they see you in a shiny ship, or you log in. There are some interesting ideas in this thread to give a cause for war, however I dont see any feasibility in most of it. You know what wont fix the war mechanics?

* Banning neutral logi and making it a concord offense. - Typical crybaby carebear complaint. Reason? Neutral logistics is no different than in corp logistics, save the fact that anyone can engage them, not just the war targets. How about you stop crying about it, and deal with it like you would in any other fleet fight.

* Removing fighting from trade systems. - More crybaby carebear complaining. MOST EVERYTHING THAT HAPPENS IN HIGHSEC STARTS IN A TRADE SYSTEM. Deal with it. Why wouldnt there be fighting there?

* Removing suspect gaming from stations. - Seriously? More carebear stuff.... if you dont like it, dont shoot them. Everyone does what they like to do.

Now lets assess what could perhaps fix the current situation with highsec wars. I think I have it figured out. Convince the highsec mercenary alliances to quit being so scared of eachother. The reason why you dont get the good fights that we were used to until 3 years ago is that all the merc groups except 2 that I know of are buddy buddy with each other. They surround themselves with this big blue doughnut. This allows them the same kind of controls on highsec warfare that gewnz have doing what they do in null. I bet some of the people reading this post have asked marmites to help them in a war with forsaken, or BAW, or PoH, etc.... and what were you told? No? Of course you were. Well, to be honest, I dont see any of them assisting against BAW, but the reason you dont get help with the others is they are scared. Period. (that and you arent forking over enough money) As a matter of fact, they are so scared of going to war with another merc organization that they have to pull 5 alliances together to wardec 1 mercenary alliance.

I suggest you find a way to fix those kinds of issues, and you might get content in quantity while playing in high security space. Mad props to the couple of mercenary groups who still operate on their own, and in their own capacity with no f**ks given.




I don't completely disagree, but I disagree on a couple points which I think are important.

Allow me to expose them.

I think the reason it's hard to find a skilled shooter outside the merc organizations is because the crime watch system is so effective at preventing fights. I just think dabbling in PvP to learn is much more inconvenient than it used to be. The end result: newer players are doing it less.

I've was in the Orphanage back before Marmite and I also fought against the Orphanage. If that qualifies me to talk about merc v merc, here are my thoughts: fighting mercs is hard, you lose ships, your killboard(which is the only thing making the iskies roll in) suffers, and most of the time you don't get paid crap for it.

There is also the problem that merc players get to know each other over time. Most of us kind of like the same things and get on pretty well (minus a little drama). Wars are less fun when they're against your friends.

Also, note to the public: here is how you clear all those sensor boosted war targets off Jita:

Go get a macharial and fit it for alpha shooting. Then sensor boost/tracking enhance the **** out of it.

Use an alt or a buddy to set up some straight line bookmarks where the first is in dead space, the second is 70k off Jita camp, and the third is straight ahead in dead space again.

Never use the same bookmark on Jita grid twice.

Then you warp from the first point to the second, land/target lock/kill one target, and Instawarp to the third point. Congratulations for self whoring a km against a substantial fleet.

Be sure to have your alt hugging the target so you get his loots and dock up.

Mo

I would like to apply to be called the Star of Perkone. Does anyone know with whom I should speak?


An alt giving advice is like a 5 dollar ***** giving you head, once given it is forgotten.



Confirming, I am an alt of Nitsche
Lyric Masters
Sebiestor Tribe
Minmatar Republic
#90 - 2015-04-25 17:12:32 UTC  |  Edited by: Lyric Masters
Demerius Xenocratus wrote:
Vimsy Vortis wrote:
It's not universally the case that players who spend their time in highsec doing PVE are not interested in PVP. Obviously there are some people who are just plain not interested in PVP whatsoever, but I don't think that's that's the majority of people and it's definitely not everyone.


I enjoy PvP. I don't enjoy having to dodge linked, instalocking hub campers.

You want ******* pvp content? Make it enough of a fair fight that it's actually fun for both sides. Not a hard concept. You can bleat all you want about how hard and scary the game's supposed to be, no fair fights etc. That doesn't change the fact that people don't want to fight you because it's either hopeless, or insanely boring because you hide. You want CCP to force people to play clay pigeons for you because nobody is stupid or lifeless enough to play your game.

I watched some corp try to dunk DF on the Dodixie undock a few weeks ago and I swear I didn't know there were that many Nestors in the whole game. I mean, really?

I came for the spaceships. Could care less about your hard scary universe that's only scary when you play without a half dozen alts and your pet blob.


What is all this nonsense I keep seeing about "fair fights?"

If I'm trying to kill you, I am doing it in a way to where I am going to have the advantage and win the fight. This isn't WOW, no matter how much you would like it to be.

Your quote about the "dunking of DF in Dodixie" -- so, they got together in a group of their friends, and this is bad? It doesn't sound bad to me, it sounds like the people being attacked needed to gather as many friends as the other side.

Regardless, I'm not trying to go off on a tangent. Of course, highsec wars could be improved, but by making this Hello Kitty Adventure World where everything is fair for people IS NOT EVE, and it isn't the solution. If there's a fair fight in EVE, odds are both sides of the fight screwed up.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#91 - 2015-04-25 17:39:36 UTC
Mobadder Thworst wrote:
I think the reason it's hard to find a skilled shooter outside the merc organizations is because the crime watch system is so effective at preventing fights. I just think dabbling in PvP to learn is much more inconvenient than it used to be. The end result: newer players are doing it less.


I think people that don't interact with crimewatch very often and weren't around before it existed don't really appreciate how badly crimewatch has affected highsec PVP in general. I feel that the elimination of canflipping in particular was hugely detrimental since it totally eliminated one of the easiest ways for a new player to experience PVP in a way where the newbie himself has some control over who can shoot at him.

That's not to mention the unreasonably short duration of limited engagement timers, which leads to situations where people who want to fight each other and who had been fighting each other only a few minutes earlier suddenly become totally unable to re-engage.

But from its inception crimewatch wasn't designed with gameplay in mind. CCP Greyscale was openly disdainful of highsec PVP gameplay. Not just aggressors in highsec PVP situations, but of PVP in highsec period. Subsequently he created a system without any regard for the resultant gameplay, as was painfully apparent during its development.

The result is a terrible system that leaves no openings for new players and ends most fights before they happen.
Julius Maagnus
V A N D A L I S M
#92 - 2015-04-25 18:44:28 UTC
Vimsy Vortis wrote:
Mobadder Thworst wrote:
I think the reason it's hard to find a skilled shooter outside the merc organizations is because the crime watch system is so effective at preventing fights. I just think dabbling in PvP to learn is much more inconvenient than it used to be. The end result: newer players are doing it less.


I think people that don't interact with crimewatch very often and weren't around before it existed don't really appreciate how badly crimewatch has affected highsec PVP in general. I feel that the elimination of canflipping in particular was hugely detrimental since it totally eliminated one of the easiest ways for a new player to experience PVP in a way where the newbie himself has some control over who can shoot at him.

That's not to mention the unreasonably short duration of limited engagement timers, which leads to situations where people who want to fight each other and who had been fighting each other only a few minutes earlier suddenly become totally unable to re-engage.

But from its inception crimewatch wasn't designed with gameplay in mind. CCP Greyscale was openly disdainful of highsec PVP gameplay. Not just aggressors in highsec PVP situations, but of PVP in highsec period. Subsequently he created a system without any regard for the resultant gameplay, as was painfully apparent during its development.

The result is a terrible system that leaves no openings for new players and ends most fights before they happen.


I cannot argue with anything you say here. I agree.

If you frenchfry when you should pizza, you're going to have a bad time.

Vhelnik Cojoin
Pandemic Horde High Sec Division
#93 - 2015-04-25 20:08:28 UTC
Not sure if the OP wants my perspective, as this is an alt.

However, I don't think anything can be done to change the wardec mechanisms, or even the general HiSec PvP RoE, to improve the current situation with wardecs and a lack of willingness on part of many players to defend when war is declared.

The core problem is not rooted in the current game mechanics, but are in my view due to sort of a 'meta' problem transcending actual game mechanics. The longer explanation has been discused many times before, so I won't bring up the details unless people won't mind hearing them (again).

But the tl;dr: is that the premise of EvE as a permanently cold, dark, harsh HTFUniverse may be fundamentally broken due to factors outside New Eden.

Have you Communicated with your fellow capsuleers today? It is good for the EvE-oconomy and o-kay for you.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#94 - 2015-04-25 20:37:00 UTC  |  Edited by: Vimsy Vortis
There is, most certainly a tend in the MMO community towards spoon feeding people content and telling everyone they're a magical legendary hero in an environment where everyone else is the same magical legendary hero.

I personally don't understand it. If I wanted that kind of power fantasy I'd be playing a single player game. The entire point of EVE is that you are what you make yourself into.

I'm a high price thug for hire for instance. And it's not just a quest line that makes me that, people actually pay me money to do violence to other players.

Subsequently when some carebear says it should be impossible for me to do that because he wants to be able to pretend to be a super special snowflake space captain by leveling his raven undisturbed by other players in the same seamless, single shard universe as him it upsets and confuses me quite a lot.
Kaarous Aldurald
Black Hydra Consortium.
#95 - 2015-04-25 21:39:28 UTC
Vimsy Vortis wrote:

I think people that don't interact with crimewatch very often and weren't around before it existed don't really appreciate how badly crimewatch has affected highsec PVP in general.


Bingo. You want to know why merc groups and gankers behave the way they do? Because of the years and years of punitive, heavy handed safety mechanics they have to deal with just to play their game at all.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#96 - 2015-04-25 21:51:10 UTC
I'd say that the carebears made their bed and now they have to lie in it. However we also have to lie in it and I'd really prefer not to. I'd also prefer for them to not continue to make it worse.
Vhelnik Cojoin
Pandemic Horde High Sec Division
#97 - 2015-04-25 21:54:17 UTC  |  Edited by: Vhelnik Cojoin
Vimsy,

Those situations are not what I am getting at. There are two separate issues, which tend to reinforce one another. One is specific to EvE, the other isn't.

The first issue is how people approach playing games, and I am no referring to what we in EvE consider playstyles (PvP, PvE, etc.) Many people, when they are playing games, are not in a position, where they can give the game 100% of their attention. I'm not talking about being AFK, but perhaps there are people around the player in meatspace, who may need some attention as well.

I at least cannot work effectively in any kind of PvP scenario, if I cannot give the game my full attention. And by effectively I mean that I won't have a high risk of loosing my ships due to apparent silly mistakes, get caught during a wardec while doing PvE etc.

Have a look of some of kil2 / CCP Rise' small gang PvP videos, which he made before he started working for CCP. He literally sits completely alone in what appears to be an attick room, wearing a headset with boom mike and all the while being completely transfixed by the monitor. Try doing this with your family around, it won't fly very often.

Curiously we just heard one example of this in this thread from a CODE. member, who cannot play PvP effectively due to having to look after a small child in meatspace.

Over time I have met *many* players i EvE, for whom this is a problem for one reason or another. This to a point, where people give up on PvE activities in null/low/WH space. There are a *lot* of nullsec/WH 'refugees' in HiSec.

I used to live in null, and never lost a ratting ship and it wasn't for lack of opportunity. Also I am fairly confident I could successfully run missions during a live wardec with Marmites and their colleagues, assuming I could fully concentrate on the game while doing so. Yet with the many hours I spend in EvE, I had to split my game time between PvE and PvP. Otherwise I would end up in serious trouble with people in meatspace.

This is the reason why for instance trying to tweak the profitability of HiSec/NPC corp member activities is pointless. It won't change anything, because to many 'good' HiSec players it is not a question of the ISK/risk ratio of a given activity, as some seem to believe. CCP has tried to move the population out of HiSec by tweaking the payout of especially mining and mission running. Nothing moved in the relative population densities.

If I log in with a mind to do some PvE, and find myself forced to go do X in a PvP scenario, before I can do PvE (at higher payout), then I will just log out again. Because trying for instance to keep up with dscan every 2-3 seconds is frequently not compatible with being on a friendly footing with my surroundings.

I will post the second reason tomorrow, and that one is perhaps even worse than this one.

Have you Communicated with your fellow capsuleers today? It is good for the EvE-oconomy and o-kay for you.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#98 - 2015-04-25 22:16:11 UTC
All kinds of groups have people with those concerns in them. They always have done. That has absolutely no bearing on the current state of play in highsec.
Kaarous Aldurald
Black Hydra Consortium.
#99 - 2015-04-25 22:16:51 UTC
Vhelnik Cojoin wrote:

Curiously we just heard one example of this in this thread from a CODE. member, who cannot play PvP effectively due to having to look after a small child in meatspace.


Eh, kinda. More like when my wife was recovering and I became the primary caregiver, it was impossible to play just about anything, because I had the newborn baby literally all the time.

It wasn't just EVE, and it wasn't just PvP, I could not do anything except type on my phone or play a game that you can play with just the mouse hand. Ended up buying one of those carriers so I could hold his little ass on my chest so that I could cook. Dominos gets tiresome after a week.


Quote:
Also I am fairly confident I could successfully run missions during a live wardec with Marmites and their colleagues, assuming I could fully concentrate on the game while doing so.


I can and have done this.

I think the failure on your part is the assumption that people who find themselves in a scenario where they can't guarantee lack of distractions will default to PvE activity. I damn sure did not, I'd almost rather not play the game at all, and I doubt I'm alone in that regard.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Noragen Neirfallas
Emotional Net Loss
#100 - 2015-04-26 01:00:02 UTC
I for one have 2 little ones and look after them throughout the day. You manage to find a way to get stuff done despite the constant distraction. Sure it costs you from time to time but meh.

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

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'"****station games" - Sun Tzu' - Ralph King Griffin