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Ferox Redux

Author
Catherine Laartii
Doomheim
#1 - 2015-04-21 23:29:42 UTC
For awhile now, especially since the naga was released, the ferox has been rather awkwardly placed from a bonuses standpoint. It doesn't perform the sniper role better than the naga, which is only a bit more than the ship hull, and is fairly inflexible in a pvp setting. As a hybrid ship it is comparatively a poor performer. So with this in mind, I'm proposing a fairly simple bonus change for it and a few tweaks to round it out to help give it a strong and unique role in the caldari lineup (even if it's a bit out of place from the ranged meta).


  • 10% optimal range bonus to med hybrid turrets becomes 7.5% bonus medium hybrid turret tracking speed per level

  • +1 turret slot

  • +200 PG and 50 CPU


  • The sniper role gets swapped out in favor of an advanced tracking system. In addition to this, having a full 8 turret slots means that it applies comparable damage to ships like the brutix or hurricane (albeit still slightly less), and you have a ship that functions as either an excellent brawler boat with the tracking speed, or a good mid-ranged fleet sniper that fills the role of a heavy destroyer, picking off smaller ships.
    Also, having a full 8 turret slots leaves open the possibility for effectively using projectiles or lasers, giving it an enormous amount of flexibility and unpredictability in combat.

    Thoughts? I have loved the Ferox ever since I started playing this game 5 years ago. The deadly, focused look of it and its killer spikes have always been amazing, and I've been frustrated that anything other than a ranged blaster boat is lackluster in pvp.
    Tusker Crazinski
    Native Freshfood
    Minmatar Republic
    #2 - 2015-04-22 02:39:38 UTC
    not sure since the rail nerf but the ferox was or is one of the better CBCs. what the ferox has that the naga doesn't is an actual tank, and the ferox applies its damage much easier.

    and really lets look at CBCs that have actual issues namely the cane gets no projection, tank, or application bonus to have 2 DPS bonuses yet does the worst DPS of all the gun based CBCs
    Iyacia Cyric'ai
    Lai Dai Counterintelligence
    #3 - 2015-04-22 02:40:47 UTC  |  Edited by: Iyacia Cyric'ai
    It would perform worse as a brawler because you lose the utility high and tank. You would need a web when brawling anyway to control range and the web itself is sufficient for tracking unless you're a horrible pilot. Removing utility high and the damage bonus would do nothing but convince me to run autocannon feroxes so I get more ammo options and less vulnerability to cap warfare (i.e. the state of Feroxes before the Battlecruiser tiericide). In fact, if it loses its tanking bonus, I'm pretty confident I could solo your proposed Ferox in a Moa.

    Caldari pilots already have plenty of options to "pick off smaller ships". The Ferox performs fine aside from the fact that it's a Battlecruiser which sucks in the current meta. But that's not a hull problem so much as it is a ship class problem.
    Cade Windstalker
    #4 - 2015-04-22 03:07:39 UTC
    Just for a start that removes the ability for the Ferox to fit a Link or Utility high (something every BC can do), so strike one. Strike two is that Hybrid Tracking is a Gallente bonus, it doesn't appear on any T1 Caldari hull. And strike three the Ferox doesn't need an extra 200PG or 50CPU for another Rail because all of the T1 BCs have very generous fittings so they can fit a Link, which you're removing the slot for with a turret hard point.

    I believe the ship you are looking for is the Navy Brutix.
    Tiddle Jr
    MOONFIRE SERVICE PROVIDER
    #5 - 2015-04-22 04:59:02 UTC  |  Edited by: Tiddle Jr
    I'd like them give us back ability to fit launchers on that thing (6 turrets, 6 launchers) so make it dual weapon system. And bonuses would be splitted by 5% to hybrids range/falloff and flight time for missiles. Make it interesting otherwise this ship boring as hell.

    "The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

    Cade Windstalker
    #6 - 2015-04-22 06:35:43 UTC
    Tiddle Jr wrote:
    I'd like them give us back ability to fit launchers on that thing (6 turrets, 6 launchers) so make it dual weapon system. And bonuses would be splitted by 5% to range and rof of both charges and missiles. Make it interesting otherwise this ship boring as hell.


    Split bonus ships are terrible. If you want missiles fly a Drake, if you want Turrets fly a Ferox. Not hard.
    Tiddle Jr
    MOONFIRE SERVICE PROVIDER
    #7 - 2015-04-22 06:58:32 UTC
    I do fly both Scythe FI and Loki with dual weaponary system works well.Cool

    "The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

    To mare
    Advanced Technology
    #8 - 2015-04-22 07:42:53 UTC
    the ferox already have an extra turret compared to the other BCs because of no damage bonus.
    the ferox is way more tanky than the naga so it can actually stay on the field and take some damage (especially with a logi) instead of running away like a little ***** all the time its targeted.
    ferox also have better tracking already
    elitatwo
    Zansha Expansion
    #9 - 2015-04-22 07:57:46 UTC
    Tiddle Jr wrote:
    I'd like them give us back ability to fit launchers on that thing (6 turrets, 6 launchers) so make it dual weapon system. And bonuses would be splitted by 5% to range and rof of both charges and missiles. Make it interesting otherwise this ship boring as hell.


    Yes please, I really miss my heavy missile Ferox. Oh and while we are at it, can I bring my Drake??

    Eve Minions is recruiting.

    This is the law of ship progression!

    Aura sound-clips: Aura forever

    Ix Method
    Doomheim
    #10 - 2015-04-22 08:41:52 UTC
    Pushing all Combat BCs into a short range role wouldn't be the worst thing in the world. Prolly take more than a few bonus tweaks though tbh.

    Travelling at the speed of love.

    Lidia Caderu
    Brave Newbies Inc.
    Brave Collective
    #11 - 2015-04-22 10:11:13 UTC  |  Edited by: Lidia Caderu
    Quote:
    10% optimal range bonus to med hybrid turrets becomes 7.5% bonus medium hybrid turret tracking speed per level

    +1 turret slot


    Really? Give it +10% to damage like to other normal BCs, instead of +4% to resists. One hi-slot goes to medium and -1 turret slot.

    PG and CPU is up to CCP in that case.
    That would be a decent BC, currently its not usable.
    Stitch Kaneland
    The Tuskers
    The Tuskers Co.
    #12 - 2015-04-22 15:18:19 UTC
    Also ferox can fit MMJD, naga can not. Meaning it can escape from long point ships. Or move 100km away and get better tracking to pop that tackle frig.
    Catherine Laartii
    Doomheim
    #13 - 2015-04-22 18:49:45 UTC
    Fair points all around, especially from the mjd/rail setup point that was made, Good idea there with the current build; Ferox is a quite a bit tanker than the naga, it just hasn't seen very heavy use from my end in lowsec fw. Could just be how strong the cruiser/frig meta is there, but I am seeing a lot of good points being made in favor of the current ferox, which has been refreshing since I was under the impression that it was pretty heavily underused.

    Also in regards to to the 8 gun setup:
    It does less dps that the brutix; 50% damage bonus to 6 guns translates to 9 effective turrets, while this only has 8. While I admit a large part of the need for that comes from my desire to fix asymmetrical gun placement on a symmetrical ship, being able to pull even more dps out of the ferox is a very appealing prospect.

    Also, who said you wouldn't be able to fit a command link with 8 guns? You can just take one off.
    James Baboli
    Warp to Pharmacy
    #14 - 2015-04-22 19:09:31 UTC
    Great solo brawler with ASBs, especially if you bait tank it a little bit, and get people to agress you. Though it is trying to compete with things like sleipnirs for wtfsolopwn mobiles, so it isn't the sort of god-tier solo ship a sliepnir is.

    It also works well in a tightly clustered setup with a bit of tinker/spider tanking, with the utility high, high native resists and relatively good cap all coming to the fore-front. If you combine this with a MMJD and get your fleet to stay together during this ( medium tough bit of manual piloting if not practiced) you can kite most things while cross repping the primary well enough without any dedicated logi.

    Talking more,

    Flying crazier,

    And drinking more

    Making battleships worth the warp

    Cade Windstalker
    #15 - 2015-04-22 19:11:37 UTC
    Catherine Laartii wrote:
    Fair points all around, especially from the mjd/rail setup point that was made, Good idea there with the current build; Ferox is a quite a bit tanker than the naga, it just hasn't seen very heavy use from my end in lowsec fw. Could just be how strong the cruiser/frig meta is there, but I am seeing a lot of good points being made in favor of the current ferox, which has been refreshing since I was under the impression that it was pretty heavily underused.

    Also in regards to to the 8 gun setup:
    It does less dps that the brutix; 50% damage bonus to 6 guns translates to 9 effective turrets, while this only has 8. While I admit a large part of the need for that comes from my desire to fix asymmetrical gun placement on a symmetrical ship, being able to pull even more dps out of the ferox is a very appealing prospect.

    Also, who said you wouldn't be able to fit a command link with 8 guns? You can just take one off.


    Leaving you with sub-optimal DPS for that lost gun. It's just not worth the trade-off. The CBCs were rebalanced to all have a spare utility high for a Link or other module, without exception, and you're not making a compelling argument for breaking with this pattern. Personally I think the entire "CBCs as cheap command-ships" concept isn't really working out, but that has as much to do with OGBs as anything else right now, so while I think it needs a second look that should wait until OGBs get the axe.

    Raw damage is great unless you can't hit what you're shooting at. The projection bonus on the Ferox is extra damage as long as you're not inside un-bonused optimal on the ship which is very significant with Rails and still manages to be a good distance with Blasters, and at most points between un-bonused optimal and the end of falloff you're dealing more DPS than the bonused guns are because of how sharply Falloff loses damage after the first third.
    Stitch Kaneland
    The Tuskers
    The Tuskers Co.
    #16 - 2015-04-22 19:22:56 UTC
    Catherine Laartii wrote:
    Fair points all around, especially from the mjd/rail setup point that was made, Good idea there with the current build; Ferox is a quite a bit tanker than the naga, it just hasn't seen very heavy use from my end in lowsec fw. Could just be how strong the cruiser/frig meta is there, but I am seeing a lot of good points being made in favor of the current ferox, which has been refreshing since I was under the impression that it was pretty heavily underused.

    Also in regards to to the 8 gun setup:
    It does less dps that the brutix; 50% damage bonus to 6 guns translates to 9 effective turrets, while this only has 8. While I admit a large part of the need for that comes from my desire to fix asymmetrical gun placement on a symmetrical ship, being able to pull even more dps out of the ferox is a very appealing prospect.

    Also, who said you wouldn't be able to fit a command link with 8 guns? You can just take one off.


    In the age of T3D Online, you're gonna want that utility high. Medium neut is t3d repellant. Or, coupled with x2 webs can kill them pretty easily in a BC.

    Mmjd also makes brawling in a slow BC possible. IIRC you can fit x2 XLASB with electron blasters and MMJD. Kill all scram tackle, then moonwalk your way out of all the longpoints.

    Thats how i fly my drake, and it works well.
    Kione Keikira
    Perkone
    Caldari State
    #17 - 2015-04-22 19:34:24 UTC  |  Edited by: Kione Keikira
    The Ferox needs possibly another mid and maybe a little more PG so you can fit that utility high without downgrading your guns, though that might be intentional.

    The Ferox struggles on fitting a tank with the usual prop, web, scram since you're left with 2 slots whereas armour battlecruisers have a standard DCU and 2 damage mods which results in 3 slots for tank. You could argue that the Ferox does have that low for extra DPS, but the armour ships have the extra mid which is arguably more flexible / valuable ( cap booster is pretty much required for an active tank in PvP ).

    Master of being misunderstood.

    James Baboli
    Warp to Pharmacy
    #18 - 2015-04-22 20:52:07 UTC
    Kione Keikira wrote:
    The Ferox needs possibly another mid and maybe a little more PG so you can fit that utility high without downgrading your guns, though that might be intentional.

    The Ferox struggles on fitting a tank with the usual prop, web, scram since you're left with 2 slots whereas armour battlecruisers have a standard DCU and 2 damage mods which results in 3 slots for tank. You could argue that the Ferox does have that low for extra DPS, but the armour ships have the extra mid which is arguably more flexible / valuable ( cap booster is pretty much required for an active tank in PvP ).


    Or you could roll your rep and cap booster into one module..... if only such a thing existed, maybe it would be called an ASB.....

    Talking more,

    Flying crazier,

    And drinking more

    Making battleships worth the warp

    Kione Keikira
    Perkone
    Caldari State
    #19 - 2015-04-22 20:54:36 UTC  |  Edited by: Kione Keikira
    James Baboli wrote:
    Kione Keikira wrote:
    The Ferox needs possibly another mid and maybe a little more PG so you can fit that utility high without downgrading your guns, though that might be intentional.

    The Ferox struggles on fitting a tank with the usual prop, web, scram since you're left with 2 slots whereas armour battlecruisers have a standard DCU and 2 damage mods which results in 3 slots for tank. You could argue that the Ferox does have that low for extra DPS, but the armour ships have the extra mid which is arguably more flexible / valuable ( cap booster is pretty much required for an active tank in PvP ).


    Or you could roll your rep and cap booster into one module..... if only such a thing existed, maybe it would be called an ASB.....


    Then happily get destroyed by neuts and be unable to fire your guns while you slowly die...

    ASB is for multiple short fights, cap booster + repper is for one a long fight. Unless you get a second ASB but good luck actually holding someone within range if you do that on a Ferox. I guess it's more of a preference but I'm not a fan of ASBs on large ships.

    Master of being misunderstood.

    Harvey James
    The Sengoku Legacy
    #20 - 2015-04-22 21:02:55 UTC
    i would like to see the Naga become a T2 bc (assault bc) and drake lose the resist bonus for a range bonus and become the new attack bc, gaining mobility, then the ferox would have a much stronger role outside of rails.

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

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