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[April] Ore, Mineral and Nullsec Mining Anomaly Revamp

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Author
Anhenka
Native Freshfood
Minmatar Republic
#201 - 2015-04-16 06:59:08 UTC  |  Edited by: Anhenka
Basil Pupkin wrote:

Typical goonshit.

implants are small and easily transported, their consumption is not anywhere near minerals, same for faction modules.
Building ships in hisec is doomed anyway, I'm not sure why even bring that up. If you alliance is dependent on hisec for ships, there is no surprise you got your butts kicked in Fountain.
Mission loot refinable in highends is a LIE. The amount of highends obtained by refining is negligible. I probably should drop your face into eve-refinery's table for my proof, but as you're just a goon troll, you don't need proof, you're just here for paplinks on orders to capitalize your gains from this unneeded change, and the last thing you need is discussion.
Hisec income is ALREADY rekt btw. But you will ignore this anyway, when 25% of hisec mining income has gone down the drain even before changes are live, and more to come.
Hisec miners won't switch to null, unless it's a blue donut, but blue donut is a domain of bot fleets and actual miners are not needed there. Hisec miners just have to unsub again like in Odyssey and wait for another 5 consecutive buffs which it took to recover mining to 75% of former income from drop to 25% on Odyssey launch.


Bro, I'm about as anti-goon as it's possible to get while being civil, and let me tell you something.

You are batshit crazy.

First off, Goons pushed our **** in at Fountain, and now Delve. I'm certainly not glad about it, but it happened. Second. There is no more blue donut. There's barely two alliances still with good relations left in the northeast, east, southeast, south, or southwest, and soon to be west. It's just the CFC squatting in the north/northwest with lots of blues, and just about everyone else prepping to shank our neighbor when Fozziesov hits.

The ore related stuff is a mixture of issues, but I doubt I could beat the basics into you with a sledge. The TLDR though is that if we paid a living wage to nullsec miners to mine all the trit we need with the current anom makeup, BS's would cost upwards of 500 mil. And that just isn't going to work, and CCP knows it.
Rowells
Blackwater USA Inc.
Pandemic Horde
#202 - 2015-04-16 07:17:09 UTC
Basil Pupkin wrote:


Typical goonshit.

implants are small and easily transported, their consumption is not anywhere near minerals, same for faction modules.
Building ships in hisec is doomed anyway, I'm not sure why even bring that up. If you alliance is dependent on hisec for ships, there is no surprise you got your butts kicked in Fountain.
Mission loot refinable in highends is a LIE. The amount of highends obtained by refining is negligible. I probably should drop your face into eve-refinery's table for my proof, but as you're just a goon troll, you don't need proof, you're just here for paplinks on orders to capitalize your gains from this unneeded change, and the last thing you need is discussion.
Hisec income is ALREADY rekt btw. But you will ignore this anyway, when 25% of hisec mining income has gone down the drain even before changes are live, and more to come.
Hisec miners won't switch to null, unless it's a blue donut, but blue donut is a domain of bot fleets and actual miners are not needed there. Hisec miners just have to unsub again like in Odyssey and wait for another 5 consecutive buffs which it took to recover mining to 75% of former income from drop to 25% on Odyssey launch.

Well, I have just had my full dose of ignorance for the day. And its only 1:14AM. Nice.
Mr Omniblivion
Ministry of War
Amarr Empire
#203 - 2015-04-16 07:19:04 UTC
Prior to this change, mining in null was equal or worse than mining in highsec. Null specific ores were less valuable than trit (except crok, because nocx).

It's not like anyone can just go and mine freely in null ore anomalies. A group must own sov, install an IHUB, install upgrades in the system and maintain the industrial level. There is no security in null, and roaming gangs of interceptors can catch and kill any miner that they find. Mining isn't free in null- being part of an alliance means that you pay taxes. Whether or not it's a per person tax or a refining tax, you have to pay to help maintain the space. Furthermore, once you get the ore in null and refine it, you then have to ship out excess mid/high ends and import the remaining low ends that you need (which incurs transport costs both ways). The number of people mining in nullsec space directly relates to how much hostile activity will be in that system, since industrial indices are readily available to everyone. This means that the more that anyone mines in null, the more the risk increases.

In highsec, you just undock and warp to a belt. If you're in a skiff, your chances of being suicide ganked are near zero. You could then refine and move your minerals freely within highsec. It doesn't matter how much ore is mined in highsec- no one can see an indices to see how much ore is mined. Furthermore, miners can resort to mining missions if their belts are done for the day.

CCP is finally making a change to fix the mining situation in null- it desperately needed a fix. Mining in nullsec was literally the worst activity you could do in terms of isk/hr in null unless you were running a fleet of 10+ miners. Players that wanted to mine to build their own ships were still forced to import low end minerals because there simply isn't enough available (WITHIN REASON- belt mining was the dumbest thing to do in null).

Now, we will have a system that rewards cherry picking nullsec static belts, while allowing for groups of players to mine anomalies in order to get proper portions of minerals that they need to build the basic t1 items that are needed everywhere.

All of the highsec hurfers are coming out of the woodworks to say how this is an unfair buff to null etc etc. They clearly have not looked at any data nor do they have a grasp on how income works across the game.

It's not a surprise that I also have to spell this out for the highsec people. As ore belts and anomalies increase in value, null miners are going to switch from ice to ores. As they do, isotope prices will increase across the board. Highsec miners will then have an opportunity to start mining (or continue to mine) ice at an increased profit per hour.

Basil Pupkin
Republic Military School
#204 - 2015-04-16 07:23:10 UTC  |  Edited by: Basil Pupkin
Iroquoiss Pliskin wrote:
PLAYER ECONOMY BRO Big smile

A group of players getting rekt by an unneeded change catered to blue donut bot fleets.
TOTALLY PLAYER ECONOMY BRO.

Iroquoiss Pliskin wrote:
I find the notion viewing Highsec as an endgame in itself laughable - Glorious Truesec is where most pilots should be aiming at - Develop and sustain, cherish and protect, enjoy and overcome all odds by living in player-driven Empires, Freeport Federations and the like. Blink

As long as mining vessels are made unprotectable, hisec will be endgame for a miner. Even if you have a whole BNI on your belt, your barge would still die to a gank, that is the reason being lower than 0.7 is too risky for any decent mining.

And I will never hesitate to tell people like you to which safespot on their bodies they have to stick their armor fit drake of an opinion about how others should play the game.

Iroquoiss Pliskin wrote:
The highest number of player activity has always coincided with the largest conflicts and wars in the history of New Eden.

Mining prefers places with the lowest number of player activity, for obvious reasons - one 10 days old "special" individual in a destroyer can bring halt to all mining in a whole constellation for as long as he wants.
So why should miner care about your high number? He should stay away from it as far as possible.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Mr Omniblivion
Ministry of War
Amarr Empire
#205 - 2015-04-16 07:26:45 UTC
Basil Pupkin wrote:
one 10 days old "special" individual in a destroyer can bring halt to all mining in a whole constellation for as long as he wants.


Step 1) Fly a skiff
Step 2) Orbit your can
GankYou
9B30FF Labs
#206 - 2015-04-16 07:36:07 UTC  |  Edited by: GankYou
Basil Pupkin wrote:

A group of players getting rekt by an unneeded change catered to blue donut bot fleets.
TOTALLY PLAYER ECONOMY BRO.


Nope.

Who introduced ore anomalies in the first place? Who then buffed the volume of ABCs (was it volume?) in the Large/Medium/XL fields? A situation had been created, which was no longer in the hands of the players, as market forces began flooding Empire with supply, since even at 750 Zyd p/u it was still more profitable, than mining Scordite in Empire, and even at 400 p/u for Zyd the income stayed near 28-29 mil p/h per person in a proper fleet AFAIK - I don't think people actually mined during the record lows in late 2014, as the market was still clearing stock from early 2014, possibly even 2013!

It used to be fine, when we didn't have capitalships, and everyone in null mined ABCs in belts, because there wasn't any alternative - such an arrangement supported a healthy economy with stable prices for most T1 products, including Battleships. That was a long time ago.

I see Tech 1 cruisers and battleships returning to under 10m and 180m respectively. Smile

Overall, lower mineral prices equals cheaper products, while *probably* retaining the same margins for industrialists, which in turn means more inventory gets moved, as people readily purchase spaceships to explode in PvP in both Empire and Null.

Basil Pupkin wrote:

So why should miner care about your high number? He should stay away from it as far as possible.


Minerals always spike in times of war, followed by sustained demand increase, securing your income levels. Smile
Sizeof Void
Ninja Suicide Squadron
#207 - 2015-04-16 07:48:48 UTC
CCP Fozzie wrote:

Increasing Zydrine and Megacyte consumption in manufacturing.
This is a fairly simple change, but it will have some significant effects. As we said on the o7 show, we are doubling the Zydrine and Megacyte consumption of almost all blueprints in the game.

What about the reprocessing values on meta modules? Are you going to adjust those upwards, as well?

If not, then T1 modules become even more expensive, relative to low metas - and thus, even less incentive to build/use T1 except as components in T2 module manufacturing.

Note that low meta prices tend to be bounded by their reprocessing value, in the majority of cases where the NPC drops and market supply are high (and not being deliberately market manipulated). For most modules, the reprocessing value is already significantly lower than the T1 build cost, making those modules impractical to build, esp. since even the low metas tend to have better stats than T1.

Module tiericide has completely failed to address this problem, thus far.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#208 - 2015-04-16 07:59:21 UTC
Sizeof Void wrote:
CCP Fozzie wrote:

Increasing Zydrine and Megacyte consumption in manufacturing.
This is a fairly simple change, but it will have some significant effects. As we said on the o7 show, we are doubling the Zydrine and Megacyte consumption of almost all blueprints in the game.

What about the reprocessing values on meta modules? Are you going to adjust those upwards, as well?

If not, then T1 modules become even more expensive, relative to low metas - and thus, even less incentive to build/use T1 except as components in T2 module manufacturing.

Note that low meta prices tend to be bounded by their reprocessing value, in the majority of cases where the NPC drops and market supply are high (and not being deliberately market manipulated). For most modules, the reprocessing value is already significantly lower than the T1 build cost, making those modules impractical to build, esp. since even the low metas tend to have better stats than T1.

Module tiericide has completely failed to address this problem, thus far.



This is because NPC's shouldn't drop complete components. They should drop "parts" which are then used in conjunction with T1 components and BPC's acquired from data sites to build meta modules.
Then it's really easy to balance the cost of meta modules as you just tweak the supply of parts dropped from rats.
The daft thing is, we already have all the items in game (more or less) to do this. There are mechanical parts, electrical parts (all those really low value items in relic/data sites) etc etc. The list is very long.

This would fix data sites (as they're currently rubbish) and give a massive expansion to industry.
GankYou
9B30FF Labs
#209 - 2015-04-16 08:08:00 UTC  |  Edited by: GankYou
Mr Omniblivion wrote:
Prior to this change, mining in null was equal or worse than mining in highsec. Null specific ores were less valuable than trit (except crok, because nocx).

It's not like anyone can just go and mine freely in null ore anomalies. A group must own sov, install an IHUB, install upgrades in the system and maintain the industrial level. There is no security in null, and roaming gangs of interceptors can catch and kill any miner that they find. Mining isn't free in null- being part of an alliance means that you pay taxes. Whether or not it's a per person tax or a refining tax, you have to pay to help maintain the space. Furthermore, once you get the ore in null and refine it, you then have to ship out excess mid/high ends and import the remaining low ends that you need (which incurs transport costs both ways). The number of people mining in nullsec space directly relates to how much hostile activity will be in that system, since industrial indices are readily available to everyone. This means that the more that anyone mines in null, the more the risk increases.

In highsec, you just undock and warp to a belt. If you're in a skiff, your chances of being suicide ganked are near zero. You could then refine and move your minerals freely within highsec. It doesn't matter how much ore is mined in highsec- no one can see an indices to see how much ore is mined. Furthermore, miners can resort to mining missions if their belts are done for the day.

CCP is finally making a change to fix the mining situation in null- it desperately needed a fix. Mining in nullsec was literally the worst activity you could do in terms of isk/hr in null unless you were running a fleet of 10+ miners. Players that wanted to mine to build their own ships were still forced to import low end minerals because there simply isn't enough available (WITHIN REASON- belt mining was the dumbest thing to do in null).

Now, we will have a system that rewards cherry picking nullsec static belts, while allowing for groups of players to mine anomalies in order to get proper portions of minerals that they need to build the basic t1 items that are needed everywhere.

All of the highsec hurfers are coming out of the woodworks to say how this is an unfair buff to null etc etc. They clearly have not looked at any data nor do they have a grasp on how income works across the game.

It's not a surprise that I also have to spell this out for the highsec people. As ore belts and anomalies increase in value, null miners are going to switch from ice to ores. As they do, isotope prices will increase across the board. Highsec miners will then have an opportunity to start mining (or continue to mine) ice at an increased profit per hour.



Very aptly put. Smile

One has to agree that some of them may be inexperienced due to age, but it shouldn't give way to making slanderous accusations.

This thread makes me want to go mine something. Sad In Lowsecks. Smile
Basil Pupkin
Republic Military School
#210 - 2015-04-16 08:13:26 UTC
Mr Omniblivion wrote:
Basil Pupkin wrote:
one 10 days old "special" individual in a destroyer can bring halt to all mining in a whole constellation for as long as he wants.


Step 1) Fly a skiff
Step 2) Orbit your can


1) Unviable ship. No yield, no extra meaningful tank compared to T1 variant. Takes a goon to be bad at mining...
2) You can only have cans in blue donut, otherwise you're just inviting "special" individuals.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Mr Omniblivion
Ministry of War
Amarr Empire
#211 - 2015-04-16 08:22:42 UTC
Basil Pupkin wrote:
1) Unviable ship. No yield, no extra meaningful tank compared to T1 variant.


Roll
Sheldon d'Albion
#212 - 2015-04-16 08:26:23 UTC  |  Edited by: Sheldon d'Albion
Dr Farallon wrote:
New Ore Charts (estimated)


Mineral Output per Unit of Ore


Mineral Output per m3 of Ore


Do these look correct?


Edit: Fixed a few bad numbers.


Hi,
In your chart Mineral Output per Unit of Ore , there must be an error with the zydrine
amount in the vitric hedbergite .
Everything else looking good :)
Beta Maoye
#213 - 2015-04-16 08:34:55 UTC  |  Edited by: Beta Maoye
Null sec mining will not be prosperous if you let the miner be a sitting duck in the belt waiting for a Ares or Catalyst to get him. Persons with logical mind will not mine there.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#214 - 2015-04-16 08:55:30 UTC
Beta Maoye wrote:
Null sec mining will not be prosperous if you let the miner be a sitting duck in the belt waiting for my Ares or Catalyst to get him. Persons with logical mind will not mine there.


Depends on how many belts there are, where you sit in the belt and how on the ball the Miner is.
And I say that as someone who actually mines in Null.
erg cz
Federal Jegerouns
#215 - 2015-04-16 09:22:33 UTC
Posting in hidden "high sec gun mining buff" thread... Time to queue Scrapmetal Processing, IMHO.

But seriosly speaking they are not buffing null sec mining. They are killing high sec production (due to doubled zydrine / megacyte requirements and nerf of hemorphite content). And that means null sec will not be able to import that much from high sec and there fore prices there will go up as well.

Solution was not playing with blueprints / ore content. Solution was to make all belts moving / scanable. And ban any miner from rokie system if that miner is over 30 days old.
Basil Pupkin
Republic Military School
#216 - 2015-04-16 10:22:59 UTC
Mr Omniblivion wrote:
Basil Pupkin wrote:
1) Unviable ship. No yield, no extra meaningful tank compared to T1 variant.


Roll


Suicide wankers being butthurt about it makes it a viable choice for trolling them, but not for mining. You can field 4 Covetors at the cost of one Skiff, and they are a lot easier to max SP-wise with a lot better yield. Troll this approach all you want, but if you're not a bot, the only way to mine is full yield full attention, otherwise you're just wasting your precious time and entertain the bot fleets you "compete" with. I have never lost a barge before, but if a destroyer comes, the only difference your Skiff will make is dying longer after his drones are rekt by destroyer, all at the cost of 20% reduced yield, leading to longer field exposure, which is a lose-lose at the cost of T2 ship.

Well, it's not like we have a viable barge to begin with, hence all the "T3 miner pls" moans.

Now we don't even have a viable place to mine, and changes aren't even there yet, but bot shepherds are already happy as a puppy.

Human mining ruining OP success.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Firvain
Wildly Inappropriate
Wildly Inappropriate.
#217 - 2015-04-16 11:45:31 UTC
T3 miner sounds awesome? what will it have more mining power? So making it the best ship to mine and lowering all other ships mining potential coz more minerals coming in while demand stays the same means prices will drop..
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#218 - 2015-04-16 12:28:52 UTC
erg cz wrote:
Posting in hidden "high sec gun mining buff" thread... Time to queue Scrapmetal Processing, IMHO.

But seriosly speaking they are not buffing null sec mining. They are killing high sec production (due to doubled zydrine / megacyte requirements and nerf of hemorphite content). And that means null sec will not be able to import that much from high sec and there fore prices there will go up as well.

Solution was not playing with blueprints / ore content. Solution was to make all belts moving / scanable. And ban any miner from rokie system if that miner is over 30 days old.


As I remember the Rookie system Asteroids were 'tweaked' so that they are all but pointless to mine unless you are doing a tutorial.


We'll wait and see what happens to prices, because so far I see Tritanium lowering in price while Mexallon and Pyerite are stable. Once the crazy Zydrine and Megacyte prices stabalise after all this speculation we'll see what happens.

Either way, I'm hoarding ABC's till after the patch.
GankYou
9B30FF Labs
#219 - 2015-04-16 12:53:38 UTC  |  Edited by: GankYou
Heh-heh, I remember getting multi-million volume Zyd orders filled as low as 630 p/u just two days before o7 Show.

People would then rage in GD on April 1st with, "What - who knew, investigate nao!"

Heh-heh.

Science & Trade thread went completely over the heads of 99%, MD and S&T activity being very low overall. Please explode more spaceships to bring more people back. Sad
Querns
Science and Trade Institute
Caldari State
#220 - 2015-04-16 13:08:35 UTC  |  Edited by: Querns
Basil Pupkin wrote:
Mr Omniblivion wrote:
Basil Pupkin wrote:
one 10 days old "special" individual in a destroyer can bring halt to all mining in a whole constellation for as long as he wants.


Step 1) Fly a skiff
Step 2) Orbit your can


1) Unviable ship. No yield, no extra meaningful tank compared to T1 variant. Takes a goon to be bad at mining...
2) You can only have cans in blue donut, otherwise you're just inviting "special" individuals.

A skiff can have 90k EHP, before bonuses.

Also, enumerate your enemies and scout. These are the tools nullsec uses; quit being too lazy to use them.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.