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New Burner Missions on Singularity

First post
Author
KanonKongen
#21 - 2015-04-12 01:51:26 UTC
They seem very broken and wayyy too easy.

Talos only go 80m/s (bug?)
You can warp to the towers while inside the mission so you can land directly ontop of them (bug?)
You can warp a frigate in, then have a friend/alt warp a bigger combat ship that cant take the gate directly inside the mission, earlier today I warped a Nyx inside (bug?)

In the style of burners they seem way too easy, ccplease ner- I mean make them harder!

Kanon
Seamus Donohue
EVE University
Ivy League
#22 - 2015-04-12 01:54:15 UTC
By the way, after completing the Serpentis Burner mission for the agent in Frarn, any further attempt to ask for a mission results in the agent text "I'm sorry, but what I've got is promised to another pilot already. Could you come back later?" Is this expected for Singularity?

Drosal Inkunen wrote:
Are they going to make it so you can't just warp into it with a pod, grab bookmarks near the cruisers, and then warp directly on top of them? While it got the mission done, it made me feel incredibly dirty.

Why? Warping in on a target at zero to ambush it is a time-honored PvP tradition, I thought? :P

Survivor of Teskanen.  Fan of John Rourke.

I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE

Torgeir Hekard
I MYSELF AND ME
#23 - 2015-04-12 07:05:48 UTC
Locke DieDrake wrote:

Second, yes it can be done in a cruiser, with links, drugs and a perfect fit/skills. Others have done it already.

Don't exaggerate.
They can be done in a HAC with T2 fit and no links/drugs.
Dangeresque Too
Pistols for Pandas
#24 - 2015-04-12 13:33:15 UTC
Just a silly question here, if they have 180 turrets on grid, spread far enough away to warp in between, but only 1 turret can shoot you at once...

Why the increased load on systems with that many turrets if only 1 of them are ever going to be utilized at the same time? Or is that a bug and they really want all 180 turrets to agro you at once?
Abavus Durden
Pukin' Dogs
#25 - 2015-04-12 19:52:55 UTC  |  Edited by: Abavus Durden
I've now gotten on the Deimos bandwagon and completed the encounter.

Feedback in no particular order:
- The business about warping around inside the pocket seems odd, somehow, and I really don't like the idea of bookmarking and returning in a different ship.

- I like the idea of using HACs; just a personal preference as they're my favorite class of ships.

- Viable ship balance is a tricky thing, but I'd rather see a less restrictive "viable hull list" as these roll out. Veteran players will have trained into every corners of the skill map, but newer players that haven't yet trained Gallente might be forced to auto-decline this mission. (Or could be convinced by reading the forums that he should decline it w/o trying).


Oh, and like others ... Now that I've completed the mission, I can't get the agent to give me a repeat.
Seamus Donohue
EVE University
Ivy League
#26 - 2015-04-12 22:57:22 UTC
Dangeresque Too wrote:
Just a silly question here, if they have 180 turrets on grid, spread far enough away to warp in between, but only 1 turret can shoot you at once...

Why the increased load on systems with that many turrets if only 1 of them are ever going to be utilized at the same time? Or is that a bug and they really want all 180 turrets to agro you at once?

I think the turrets are there so that you can warp to them.

Come to think of it, Large Collidable Objects would also have worked just as well for this purpose; skip the turrets entirely.

Survivor of Teskanen.  Fan of John Rourke.

I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE

Valterra Craven
#27 - 2015-04-13 02:45:48 UTC  |  Edited by: Valterra Craven
Just curious, do they start hitting you the moment you warp in, aka around 245km? Or really what is the max range of their damage?

Also I'm really sad that both the naga and talos are hybrids, a cruise naga woulda been hella awesome for this type of thing.
nahjustwarpin
SUPER DUPER SPACE TRUCKS
#28 - 2015-04-13 06:54:46 UTC
Valterra Craven wrote:
Just curious, do they start hitting you the moment you warp in, aka around 245km? Or really what is the max range of their damage?

Also I'm really sad that both the naga and talos are hybrids, a cruise naga woulda been hella awesome for this type of thing.


we've already discussed long time age why naga doesn't use cruises. also if you want to, you can fit naga with 250k optimal
Spc One
The Chodak
Void Alliance
#29 - 2015-04-13 09:16:21 UTC
Valterra Craven wrote:
Just curious, do they start hitting you the moment you warp in

Yes, the moment you warp in they apply full damage from 230km range.
Arthur Aihaken
CODE.d
#30 - 2015-04-13 10:10:43 UTC  |  Edited by: Arthur Aihaken
I'm not sure if it was mentioned, but I'm assuming Strategic Cruisers are locked out despite being 'cruisers'? Edit: Followed one of the links and read that T3 Strategic Cruisers and T2 Command Ships are no-go.

From the write-ups thus far, these really don't seem like they should be called 'cruiser' burner missions - more like battlecruiser. Will we eventually see 'cruiser' missions (T3 destroyers, no T2 cruisers) and 'battleship' burner missions? (T3 cruisers, T2 Marauders)

I am currently away, traveling through time and will be returning last week.

Drosal Inkunen
Spreadsheeters
#31 - 2015-04-13 15:37:35 UTC
Seamus Donohue wrote:
By the way, after completing the Serpentis Burner mission for the agent in Frarn, any further attempt to ask for a mission results in the agent text "I'm sorry, but what I've got is promised to another pilot already. Could you come back later?" Is this expected for Singularity?

Drosal Inkunen wrote:
Are they going to make it so you can't just warp into it with a pod, grab bookmarks near the cruisers, and then warp directly on top of them? While it got the mission done, it made me feel incredibly dirty.

Why? Warping in on a target at zero to ambush it is a time-honored PvP tradition, I thought? :P


Oh, perfectly OK with them allowing you to do it with two sihps, I'm talking about using a pod, which the NPCs won't attack, and then bookmarking the location.
CCP Lebowski
C C P
C C P Alliance
#32 - 2015-04-13 17:38:25 UTC
Thanks for all the reports and feedback so far! I've updated the known issues in the op and I'm enabling the blood raiders mission now. Enjoy!

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Abavus Durden
Pukin' Dogs
#33 - 2015-04-13 21:24:24 UTC
Thanks Mr. Lebowski.

I'm on SISI now and the two lvl4 agents that I normally deal with still won't give ANY missions. They say they've given their offers to other pilots, or somesuch. I'm flying now to another agent to see what can be offered.

If it helps, the "bugged" agents are somehow showing up TWICE in my agent finder list. I declined the Talos mission from one on Friday(??) from one and completed the Talos mission on Sunday on the other. Since then neither would provide missions.
Torgeir Hekard
I MYSELF AND ME
#34 - 2015-04-14 07:09:25 UTC
The new and improved prophecy has left me in despair.
The only difference is it's now doing 2K. Which is 1,7k faster than the ewar frigs. So it can now outrun them and helpfully rid you of tracking disruption. So you can run in your 1400mm nado to the end of the grid, get the burner stuck 250 off the beacon and sleep through the 1,5 DU RF clips required to grind through it's stupid buffer. All the while ewar frigs are slowly crawling to you 200km behind.
Lil' Brudder Too
Pistols for Pandas
#35 - 2015-04-14 19:23:03 UTC  |  Edited by: Lil' Brudder Too
CCP Lebowski wrote:
I've updated the known issues in the op

Sooo....you are saying that these...
CCP Lebowski wrote:

Known issues/features yet to be implemented
  • Mission name & description.
  • NPC names.
...are the only known issues? I think i've seen more than that posted in just this thread...but i could be mistaken...

Also, as of today 4-14-2015 the turrets are no longer warp-able....don't seem much other reason for them to be in pocket if they were only there for navigation since they don't aggro much. (note, not asking for 180 turrets to aggro on warp-in).

So now the only way to engage them is either with a snipy ship, or to drive 180k to each of the three ships. After you've flown how many jumps to get to the system...yeah, looks like i'll be skipping this set of Burners as well....*cheers*

Their tracking isn't as God-like as the frig burners (or other ridiculous rats), and an AF can infact sig/speed tank the three Talosi, however, even with the enyo doing 250+ dps, it was barely able to break them (took 5 minutes per ship, while still moving, with double TC's with speed scripts). But if you did catch a bad angle/speed, the volley would do a bit of hurt.

*i may have used perfect armor/skirmish links*
Abavus Durden
Pukin' Dogs
#36 - 2015-04-15 01:43:57 UTC
Torgeir Hekard wrote:
The new and improved prophecy has left me in despair.
The only difference is it's now doing 2K. Which is 1,7k faster than the ewar frigs. So it can now outrun them and helpfully rid you of tracking disruption. So you can run in your 1400mm nado to the end of the grid, get the burner stuck 250 off the beacon and sleep through the 1,5 DU RF clips required to grind through it's stupid buffer. All the while ewar frigs are slowly crawling to you 200km behind.


I pulled the proph tonight and his speed was more like 1200m/s in bursts and he orbited me at ~780m/s or so. Could be they nerfed the speed before I got online?

The dmg in the pocket seemed light, and his orbit range is outside his nos range, so he mostly just webbed me and my tank giggled with delight. I hate to ask CCP to up the damage, but in a t2 fit hull and no links/fleet running I can't say I was ever in great peril.

I threw several ships at him, trying to see how bad the disruptor really affected turreted ships. I ended up in a crappy fit Gila and brought him down.

I did run him off grid during the fight. That was kind of annoying when he suddenly insta-warped back to center and I had to re-engage.

The rats will attack medium drones but seemed to ignore lights.

Will be interesting to see where this fight goes as they iterate a bit. The first pass took some thought and contrasts nicely with the Talos - much less tank required, but much more dps necessary.

My full write-up (with a few pictures) is here: http://evedogsbreath.blogspot.com/2015/04/blood-raider-bc-burner-is-bested.html
Elisk Skyforge
State War Academy
#37 - 2015-04-15 04:58:32 UTC
CCP please give us new pve content dont troll us instead.
Scott Tracy
Perkone
Caldari State
#38 - 2015-04-15 09:42:35 UTC
Would it be possible to let Battleships in the Cruiser burner missions and Cruisers in the Frig burner missions with Zbikokis hacker cards. Being low skilled the burner missions are to difficult for me.
Lil' Brudder Too
Pistols for Pandas
#39 - 2015-04-15 19:17:52 UTC
Abavus Durden wrote:

The rats will attack medium drones but seemed to ignore lights.

At one point in one of my runs against the Talos, had 2 rats left and they both aggro'd my light drones for a good minute or so.
Abavus Durden
Pukin' Dogs
#40 - 2015-04-15 21:07:26 UTC
Lil' Brudder Too wrote:
Abavus Durden wrote:

The rats will attack medium drones but seemed to ignore lights.

At one point in one of my runs against the Talos, had 2 rats left and they both aggro'd my light drones for a good minute or so.



Hmm. I was talking about the Prophecy there. Will need to try again and give him more opportunity to hate on my light drones, but I didn't see him switch targets last night. He definitely loved to aggro my medium drones and webbed the snot out of them repeatedly.

Now that you mention it, though, I'm trying to remember if the Talos went after my Hobs the last time I ran them. I think they did, but will have to run it again to see if I see the same thing as you.

The early version of the Talos really hated drones, enough that you could launch drones and use them as bait to "tank" as you approached. The later version with triple Talos went after Hobs much less severely, making bait-tanking not nearly as viable. Probably a good thing, all in all.

(I'm posting this on 4-15, but haven't tried anything since yesterday; who knows what got patched in today...).


CCP: One thing I thought of after my last post was the disparity in bounty payout. Triple Talos is 5.5M x 3. Single Proph for 5.5M x 1. Oldskool Vanilla level 4's vary in payout by mission, sure, but that hadn't been our experience with burners so far. How set in stone are the bounties?