These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Skill Points remapping/buying™: Ideas, Discussion, and Proposals

First post First post
Author
Piter Bakunin
#301 - 2015-04-09 02:35:22 UTC
Mara Villoso wrote:
Piter Bakunin wrote:
[I have seen many threads on this idea over the years and every reason for has boiled down to nothing more than "I want it", which in my opinion is far from a compelling argument

"You can't have it, because I don't think you should" isn't a very compelling argument either.

Personally, I don't think it should be something you can buy. It should be an annual option to redistribute your points however you'd like. Maybe this year I want to be a dread pilot. Maybe next year I'll want to be an industry geek. The time it takes to get a capable character in this game is ridiculous. Why should I be forced through it again and again and again with an endless series of characters on multiple accounts? If skill acquisition weren't time based, I wouldn't support the concept. But it is. As for the character bazaar, I've bought and sold MANY characters over the years (it used to be one of my main income sources). However, if you look at it carefully these days, you'll see that overwhelming number of characters for sale are ones that are trained into a specific skillset for sale. That's the symptom of a problem.


Nice Strawman you built there, and you still failed to knock it down. I have made no argument, as I support the status quo in this matter. I have merely pointed out that not one of you has demonstrated a need for this service beyond "I want it".

If you want an argument as to why I believe we should not have this option available I will say that quite simply I believe it cheapens the game and dilutes character variation to a degree that is frankly unacceptable to me. What is the point of specialisation in a game where that investment can be replicated in moments by anyone with cash in hand and a whim?

What you call the symptom of a problem is proof that Specialising has value under the current system, a value that would be totally eliminated should Respecs be offered. I am happy to be Piter Bakunin, Frigate Specialist, I have no desire to be Piter Bakunin, 50million meaningless Skillpoints.
Mara Villoso
Long Jump.
#302 - 2015-04-09 03:10:27 UTC
You used a word from a rhetoric class. All further discussion is unnecessary.

X ATM092 is that you? (j/k X)
Piter Bakunin
#303 - 2015-04-09 03:14:03 UTC
Mara Villoso wrote:
I can't actually refute your position


Fixed that for you
Tiddle Jr
Brutor Tribe
Minmatar Republic
#304 - 2015-04-09 03:32:26 UTC
So basically you (Piter) "don't want it" and that's why all your arguments and comments about this topic.

You could stay a frig pilot with 50m SP and don't ever remap them. But there are many others who would like to use such tool or option which is very similar to atributes remap we already have.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Piter Bakunin
#305 - 2015-04-09 03:57:42 UTC
Tiddle Jr wrote:
So basically you (Piter) "don't want it" and that's why all your arguments and comments about this topic.

You could stay a frig pilot with 50m SP and don't ever remap them. But there are many others who would like to use such tool or option which is very similar to atributes remap we already have.



Well done, what gave it away?

You aree correct that I could choose not to use such a service, that however doesn't invalidate my point. A choice with no consequences is no choice at all.

Choosing to train as a Frigate pilot, in a game where that choice means I can't fly a Mining Barge, or a Dreadnought or whatever without spending the time to broaden my skillbase is a choice that carries weight.

Doing so in a game where I can alter that choice in a moment renders that choice meaningless.

What you want is not the same as an Attribute remap, as that merely allows you to train some skills slightly quicker, and others slower, skills that still need to be trained. A choice that bears weight for those who think Skillpoints are everything. A remap allows you to alter entire skillsets instantly, which makes any choice of what to train completely meaningless.
Shodan Of Citadel
School of Applied Knowledge
Caldari State
#306 - 2015-04-09 05:02:33 UTC  |  Edited by: Shodan Of Citadel
A total SP remap for characters older than 2009 + another for those who completely **** things up.

+2 mil SP for the 2009, +4 mil SP for 2010. +6 mil SP for 2012, +8 mil SP for 2013, +10mil for 2014 and the final insult to bitter vets... 2015 and 2016 toons start with 15 million SP allocated along similar career paths that older characters were able to choose.

remove all attribute implants and boost SP/H.

Maybe let 2004/05 players remap their SP across multiple alts.

But buying an SP remap... everyone should benefit, not just a few with the RL money or space-rich.
Mag's
Azn Empire
#307 - 2015-04-09 08:17:06 UTC  |  Edited by: Mag's
Mara Villoso wrote:
Piter Bakunin wrote:
[I have seen many threads on this idea over the years and every reason for has boiled down to nothing more than "I want it", which in my opinion is far from a compelling argument

"You can't have it, because I don't think you should" isn't a very compelling argument either.

Personally, I don't think it should be something you can buy. It should be an annual option to redistribute your points however you'd like. Maybe this year I want to be a dread pilot. Maybe next year I'll want to be an industry geek. The time it takes to get a capable character in this game is ridiculous. Why should I be forced through it again and again and again with an endless series of characters on multiple accounts? If skill acquisition weren't time based, I wouldn't support the concept. But it is. As for the character bazaar, I've bought and sold MANY characters over the years (it used to be one of my main income sources). However, if you look at it carefully these days, you'll see that overwhelming number of characters for sale are ones that are trained into a specific skillset for sale. That's the symptom of a problem.
We are not saying 'You can't have it, because I don't think you should' we are asking for a logical and valid reason for this change. One that is not simply 'I want'. There is a difference. So far, no one has given one.

As far as your talk of the time it takes for a capable pilot, what you mean is multi-capable. A new pilot can be capable in the first day or so of playing. What he will not be able to do, is fly a Battleship, Cruiser, Carrier or a Titan and bridge all his mates.

I have quite a few SP, much of which I do not use and probably never will. But what I am is multi-capable, but at any one time I only use a small percentage of my SP.
What people are asking for here, is to be multi-capable but without having to train for it. They want to simply move SP where ever, whenever they want. Because they want. Well it just so happens that sometimes what people want, isn't necessarily what the game wants or needs.

Now I can see the arguments for the removal of attributes and the implants associated with them, giving all pilots a fixed SP/h. I have had my mind changed in that regard. But so far, not one argument has been put forward to convince me this is a good idea.

So, still waiting.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Dror
Center for Advanced Studies
Gallente Federation
#308 - 2015-04-09 11:12:05 UTC
Not sure exactly why resetting SP is coming up as the main topic, but probably because it's a close update from what already is.


Beyond that idea, the benefits of SP updating are clear:

  • Probable increased sub retention from fresh characters

This is the basis. Starting with 50k SP, low ship stats and performance, a bunch of arbitrary locks (inb4 lore) on a sandbox (that's probably pretty simply balanced around just ISK or availability of resources).. is a negative-reinforcement experience ("here's a limit, here's getting out of the limit"), but without a reward that matches the negativity of poor play (or literally not playing, for fresh skills). Spoiler alert: the game is fun enough without training as a main mechanic, because gameplay; but the relevant idea thereof is if the server infrastructure is even strong enough for an influx of characters, upon the notion of sandbox boundlessness.

In other words, matching the energy of a fresh experience is helpul: why smiling comes from feeling good, and good feelings come from smiling. It's a feedback loop, but finding ship fits and flight theory is at best rewarded with some 20-50% less in possible performance for nothing.


  • There's no balance system for SP (for low stats)

If low SP is rewarded with advanced industrial output; that undermines the market.. etc.


SP training is an unrewarding experience, and so ineffective at promoting gameplay that it's probably a main reason for any unsub trends. It's non-interactive and promotes station sitting (probably negatively impacting market prices, both because of .01ing and less action).

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Mag's
Azn Empire
#309 - 2015-04-09 12:32:52 UTC
Dror wrote:
SP training is an unrewarding experience, and so ineffective at promoting gameplay that it's probably a main reason for any unsub trends. It's non-interactive and promotes station sitting (probably negatively impacting market prices, both because of .01ing and less action).
It's not the fault of the skill system in Eve, but rather the mind set of many players. Who after player other MMO games with the traditional XP system, bring the thought that Eve is like those in that regard. It isn't and as Tippia once posted:
Tippia wrote:
Respeccing exists in xp/level/class-based games to solve the problem that, as you level up, you pick more and more deeply nested skills from a small skill tree to build something that works together as a unit. If at any point, you mess up or if a skill is changed, that unity is broken. Your class also restricts what skill tree you have at your disposal so that's really just a set of root nodes for the whole tree. EVE doesn't work like that. At all. EVE has no levels and no classes, and no XP. You are not restricted to one narrow set of skills and the skill tree is not deeply nested to give you something new for each level. As a result, if you want to do something else or if you want to tweak things, you can just go and train it. It won't even take that long. The problem you are suggesting doesn't exist because the EVE skill system doesn't work in a way that creates such problems; the solution is already built into the system.

Now as I said earlier, I can agree with arguments regarding attributes as well as learning implants being removed and replaced with set SP/h. If anything is required in regards to SP training, it is that change. Not SP remapping.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Deacon Abox
Black Eagle5
#310 - 2015-04-09 14:35:05 UTC  |  Edited by: Deacon Abox
Dror wrote:
Not sure exactly . . .SP training is an unrewarding experience, and so ineffective at promoting gameplay that it's probably a main reason for any unsub trends. It's non-interactive and promotes station sitting (probably negatively impacting market prices, both because of .01ing and less action).

The above is your theory. Nothing more.

My theory is that some new players can't adjust to seeing themselves as a ship, and want instead to be a walking swinging humanoid pixel warrior.

Which is right?

WE DON"T KNOW.

But you have not proven a reason why this game should become another clone of all the other games like WoW. Many people who have been playing this game for a long time love the differences that this game has been built around. Personally I am disappointed with the removal of racial attributes, when a rebalance would have been better. I also don't agree with the removal of clone costs. And I really hope they never do away with attributes.

But none of those fundamentally alters the skill system the way the remapping of sp would. If remapping of sp were allowed into this game it would no longer be about choices. Then there will be arguments that the time based nature of sp accumulation must go. I do not want this game to devolve into an xp repetitive action grind based skill system.

My first character was made in 2006. This character was made in 2012. None of them can match the accumulated skills of a 2003 character. But they don't have to. Level 5 in specs is as good as any character can get. Younger characters make choices in what to max out just as older characters did. After about a year or two in the game, the main advantage older characters have is breadth of skill, not depth.

Eve has always been about carefully considered meaningful decisions. Introducing skill remapping would take away the carfully considered part. And I really think you would no longer have any pride in your character. It would just be another fad of the month ship chaser, awaiting the inevitable nerf of the fotm, and then respeccing into whatever would become the next fotm, rinse and repeat. And new players would be at an even worse place in that game.

All you folks asking for skill respecs would not be satisfied even with them. You would still find a skill disadvantage as against older players. So next you would be asking for plex for sp packs. At that point the entire skill system would be meaningless.

Piter Bakunin's posts are spot on as to why skill respeccing is no good and not needed. And you really should accept that the game is different, and enjoy that difference.

edit - and please read the op. the only reason this thread exists is as a dump for skill system whines by new players with no appreciation for this game. Because various WoW centric new players with an I want it now attitude have over many years polluted these forums with many threads about buying skills or remapping skills. None have convinced the majority of the player base, the CSM, or CCP that a change to the skill system is a good thing.

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

NinjaTurtle
Pator Tech School
Minmatar Republic
#311 - 2015-04-10 08:21:46 UTC  |  Edited by: NinjaTurtle
ignore me, misread topic plz delete :3
Tiddle Jr
Brutor Tribe
Minmatar Republic
#312 - 2015-04-10 11:05:27 UTC
Conservatives whinnings as usual follows to anything new and not comfortable changes, improvements etc. So i wouldn't worry to much about ut casue as it mentioned the racial attibutes removal was not supported, clone cost upgrade was not supported, skill learning atributes removal was not supported. So looks liek we have two last thing to fight for Attributes removal/change current system and tafter that SP remap.

Will see how it goes.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Dror
Center for Advanced Studies
Gallente Federation
#313 - 2015-04-10 16:48:56 UTC  |  Edited by: Dror
Mag's wrote:
It's not the skill system in Eve, but rather the mind set

A lot more's in a mind set, than what's in the skill system.

Deacon Abox wrote:
Theory.. nothing more

SP is an unrewarding experience, because toying around with fits probably results in them not fitting, for no apparent reason than "probably some skill" -- which is of such tone because they make no sense, in game design or opening lore. Leveling up makes sense: it's playing and getting better. Watching a skill queue makes no sense; it's the equivalent of the game going "fug you" on almost every activity, until it seems like "fug off".

It's an unrewarding experience because of how obvious exactly what percentage of a sub is relevant. If the only carrot is "not having poor stats", the status quo of having poor stats seems awful. It's ineffective at promoting gameplay the same.

Thus, the only idea that's possibly a "theory" is effect on sub trends.. yet it is a correlation (thus "probably").

--

If nothing about the SP system is helpful for fresh play, then its discussion is.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Shodan Of Citadel
School of Applied Knowledge
Caldari State
#314 - 2015-04-10 22:33:33 UTC
Some slight changes to how newbies (in their first 30d) start and run career agents might get them into the game better.

Career agents are changed so that when a newbie runs the missions, they don't get skillbooks, but the skillbooks are injected and set to L1.
Advanced Career Agents are designed to improve the skills the player starts with by +2 levels over the current. Someone could do a small arc of 4-5 missions and get their Frigate, Gunnery, Nav, etc... improved on.

A Final Agent available to newbies who did at least 1 of the Advanced Career Agent Arcs who installs some funky implant that permanently boosts your attributes by 2. The goal is to get them in, get them playing, get them resubbing.

This is only available to new toons/alts only who are under 30 days old. Don't complete it, no problem, but no +2 to your attributes.
Deacon Abox
Black Eagle5
#315 - 2015-04-10 23:53:21 UTC
Dror wrote:
SP is an unrewarding experience, because toying around with fits probably results in them not fitting, for no apparent reason than "probably some skill" -- which is of such tone because they make no sense, in game design or opening lore. Leveling up makes sense: it's playing and getting better. Watching a skill queue makes no sense; it's the equivalent of the game going "fug you" on almost every activity, until it seems like "fug off".

It's an unrewarding experience because of how obvious exactly what percentage of a sub is relevant. If the only carrot is "not having poor stats", the status quo of having poor stats seems awful. It's ineffective at promoting gameplay the same.

Thus, the only idea that's possibly a "theory" is effect on sub trends.. yet it is a correlation (thus "probably").

--

If nothing about the SP system is helpful for fresh play, then its discussion is.

Holy crap! WoW. So bad. Is it really so hard to read skill descriptions?

Yes, this game is not for you.

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Dror
Center for Advanced Studies
Gallente Federation
#316 - 2015-04-11 02:30:21 UTC
Deacon Abox wrote:
Skill descriptions


That's a very shallow response on a very encompassing idea (poor status quo from stats).

For the fresh experience, it's an unexpected setback for no apparently-decent reason.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Loteaus Seaven
#317 - 2015-04-12 00:11:19 UTC
The way the skills are squired is a good example of delayed gratification.

Would it be a fair compromise if, like how we can remap once a year, we could change one skill per year, to correct an error made in haste, ignorance, or misdirection? Over time, this would produce a character more aligned to the place you have created in EVE.

Rain6637
GoonWaffe
Goonswarm Federation
#318 - 2015-04-13 07:07:12 UTC  |  Edited by: Rain6637
Hey CCP, if you let me swap clones in station (for the purpose of going from learning implants to PVP implants), I'd consider all issues regarding remaps, learning implants, and risk aversion (due to implants) solved. Right now you have to use a jump clone timer even if it's in-station and that doesn't make much sense to me. I'm under the impression jump clone timers are there to limit travel (and you don't travel if all you're doing is changing clones in your current station).
Liafcipe9000
Critically Preposterous
#319 - 2015-04-14 11:28:45 UTC
this thread still exists?! Evil
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#320 - 2015-04-14 12:03:31 UTC
Liafcipe9000 wrote:
this thread still exists?! Evil


It's like > /dev/null for bad SP ideas Big smile