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Switch projection bonus from Damnation to Absolution

Author
Baali Tekitsu
AQUILA INC
#1 - 2015-04-09 09:11:51 UTC
As it stands now the Absolution is the only Field command ship without a projection bonus which doesnt make much sense to me. On the other hand the Damnation is the only Fleet command ship with one (except the Eos, drone bonuses are weird anyway). I say swap the Energy turret cap use bonus from the Absolution (who needs it anyway with the cap buffer command ships have) and give it a Optimal bonus. The Damnation could get something else for its range bonus or keep it.

Why do I propose this change? Compared to its other field CS counterparts the Absolution is really hard to find a gang role for except links, as Battlecruisers require damage projection a lot to compensate for their terrible speed. It also never made sense to me why the Absolution shouldnt have one.

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Baali Tekitsu
AQUILA INC
#2 - 2015-04-09 09:28:49 UTC
I know this thread will get buried quickly beneath 3 entosis link whine threads and 2 nerf local threads, because its a issue few people can relate to. So I ask u CCP Fozzie directly (who I hope reads the forums faithfully :P): Its a small change, its in line with the other field CS and it makes sense. Please have mercy with us Absolution pilots and do it.

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Nevyn Auscent
Broke Sauce
#3 - 2015-04-09 09:37:50 UTC
There are no longer any field or fleet command ships. They are all Command ships and just come with different weapon systems.
Baali Tekitsu
AQUILA INC
#4 - 2015-04-09 09:44:39 UTC  |  Edited by: Baali Tekitsu
Ok, I also made a mistake there, the vulture is a former fleet command ship and still has a projection bonus, leaving the absolution as the only turret CS without such a bonus. Doesnt make my conclusion bad though, the Absolution should get a optimal bonus.

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Nevyn Auscent
Broke Sauce
#5 - 2015-04-09 10:12:15 UTC
Do the maths on laser cap useage without that bonus. They haven't given Medium lasers the cap use treatment yet, so any Amarr ship without the cap bonus caps out in seconds with lasers.
Baali Tekitsu
AQUILA INC
#6 - 2015-04-09 10:32:46 UTC
I can assure you thats not the case with any Laser ship and most certainly not with Battlecruiser hulls.

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Lloyd Roses
Artificial Memories
#7 - 2015-04-09 10:40:21 UTC  |  Edited by: Lloyd Roses
The Abso is already overshadowing the rail astarte. I don't think that it should have the application bonus and the resist bonus.

Currently you can decide between resists and utility highs (abso) or optimal and buffer hp (legion), not the least interesting of choices.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#8 - 2015-04-09 10:42:52 UTC  |  Edited by: Rivr Luzade
Baali Tekitsu wrote:
I can assure you thats not the case with any Laser ship and most certainly not with Battlecruiser hulls.
Absolution without capacitor bonus? Let's see: 5 Heavy Beam Laser II with IN Multi M, 2 Medium Smarties, 10MN MWD and Scram runs stable for 2 Minutes; with a Small Cap Booster II and Navy 400s: 11 Minutes. With 2 Small neuts instead it lasts 1:43/3:40 respectively.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Baali Tekitsu
AQUILA INC
#9 - 2015-04-09 10:43:52 UTC
I dont see the rail astarte as its competition at all because of the Astartes active tanking bonus, rather the Vulture.
I also dont want a application bonus (tracking) I want a optimal range bonus (projection).
All command ships have the same number of utility high slots.

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Baali Tekitsu
AQUILA INC
#10 - 2015-04-09 10:44:42 UTC
Rivr Luzade wrote:
Baali Tekitsu wrote:
I can assure you thats not the case with any Laser ship and most certainly not with Battlecruiser hulls.
Absolution without capacitor bonus? Let's see: 5 Heavy Beam Laser II with IN Multi M, 2 Medium Smarties, 10MN MWD and Scram runs stable for 2 Minutes; with a Small Cap Booster II and Navy 400s: 11 Minutes. With 2 Small neuts instead it lasts 1:43/3:40 respectively.


So 2 minutes of guns and MWD cap life is "caps out in seconds"?

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Serendipity Lost
Repo Industries
#11 - 2015-04-09 10:50:58 UTC
The abso rocks as is. It needs its cap bonus. Not everyone runs around w/ 4 or 5 guardians in their fleet. If you're rolling w/out cap support, then the cap bonus is kind of needed.

As I peer into the future, I see the guardian / proteus meta finally fading into wh pvp history. I recommend you give the abso a bit of time after CCP gets done wonking the T3 cruisers into a good place. You'll either have to up your game to 6-7 guardians to keep your 5 proteus alive or (shiver) maybe just come w/ a 10 abso gang and damage tank your opponents.

This would be glorious and if you turn your turret sounds all the way up, the rythmic thrumming of 70 pulse lasers working on an enemy fleet would probably rank as breathtaking. Frapstastic would be an understatement.
Baali Tekitsu
AQUILA INC
#12 - 2015-04-09 10:54:27 UTC
Or just fit a small cap booster and be done with it. A ship doesnt need to be cap stable with everything running to be useful in combat, however in the current meta, especially the lowsec and nullsec meta, it definatly needs damage projection.

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Baali Tekitsu
AQUILA INC
#13 - 2015-04-09 11:05:15 UTC
To be done with this capacitor discussion: you can look at the harbinger navy issue for a good example how a absolution would behave without the cap bonus. The HNI has one more turret and less cap, yet nobody would argue that it doesnt have enough.

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Rivr Luzade
Coreli Corporation
Pandemic Legion
#14 - 2015-04-09 11:07:43 UTC  |  Edited by: Rivr Luzade
2 minutes is 120 seconds. Roll

Why does a ship have to heed the "current meta"? There need to be different options, not the same option just in different hulls. Also, I do not see how the Abso is worse than the other CS. It's in a comfortable 3rd place with ~19T destroyed value (4th if you take the killmail whoring of the Damnation (40T kills) into account). Only Sleipnir (30T kills), Claymore (23T kills) are ahead. All other CS have a lot less kills in terms of money destroyed (for comparison). I do not see why the Absolution needs any change considering that kind of high use and popularity. Not to mention that the fall-off-bonuses on the remaining CS haven't really helped them to get better or used more.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Serendipity Lost
Repo Industries
#15 - 2015-04-09 11:15:20 UTC
Baali Tekitsu wrote:
Or just fit a small cap booster and be done with it. A ship doesnt need to be cap stable with everything running to be useful in combat, however in the current meta, especially the lowsec and nullsec meta, it definatly needs damage projection.



That's the cool thing about the forums. We all have opinionsBig smile

I personally dislike propping up a fit w/ a cap booster. It wastes a candy slot and they take a good deal of grid - limiting other fitting options. I know... I know, so many guys need a cap booster on practically every fit. Me - I don't like them and rarely use them. To each his own.

As to low sec and null sec current metas - I don't really think we should adapt a ships attributes to compliment or conform to current metas. That's kind of a backwards way of looking at things.

I'd rather see the meta move to a brawling short range explosion-fest, but prying the ranged kitey crap out of a null skull is a fatal procedure in most cases. Let's not make absolution beam kiting a thing (a little part of me would die if that came to pass).
Baali Tekitsu
AQUILA INC
#16 - 2015-04-09 11:20:56 UTC
And a day is 86400 seconds.
The issue is that this cap bonus doesnt create a "interesting choice" as its useless in almost all cases. On the other hand the Damnation doesnt utilise its Range bonus either in many cases as it often operates at very close range, or with no launchers in large fleets. So why not have the absolution get the range bonus as it would create the choice of having a tanky long range (you can still use it at short range but you have the choice now to use it at long range aswell) laser command ship and either let the damnation have its useless bonus or give it the application bonus the other missile CS have.

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Baali Tekitsu
AQUILA INC
#17 - 2015-04-09 11:24:41 UTC
Serendipity Lost wrote:
Baali Tekitsu wrote:
Or just fit a small cap booster and be done with it. A ship doesnt need to be cap stable with everything running to be useful in combat, however in the current meta, especially the lowsec and nullsec meta, it definatly needs damage projection.



That's the cool thing about the forums. We all have opinionsBig smile

I personally dislike propping up a fit w/ a cap booster. It wastes a candy slot and they take a good deal of grid - limiting other fitting options. I know... I know, so many guys need a cap booster on practically every fit. Me - I don't like them and rarely use them. To each his own.

As to low sec and null sec current metas - I don't really think we should adapt a ships attributes to compliment or conform to current metas. That's kind of a backwards way of looking at things.

I'd rather see the meta move to a brawling short range explosion-fest, but prying the ranged kitey crap out of a null skull is a fatal procedure in most cases. Let's not make absolution beam kiting a thing (a little part of me would die if that came to pass).


Its perfectly fine without a cap booster aswell. Im just saying that if youre desperate for permament cap stability you fit a cap booster.

About the meta thing: Having a ship inferior to others just because we dont want to balance around meta is even more stupid.

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Rivr Luzade
Coreli Corporation
Pandemic Legion
#18 - 2015-04-09 11:34:26 UTC  |  Edited by: Rivr Luzade
Because, by looking at objective KB data, the fall-off bonus does not help a CS to stand out.
  • The Damnation is, as said, just whoring on kills and I do not know any pilot who'd use a Damnation as a fleet or solo/small gang primary damage ship.
  • The Sleipnir excels in its role as a fast and agile small/solo killer.
  • The Claymore is in a similar place as the Damnation but at least offer the bonus of a shield fit and better agility/speed so that you can use it as a solo/small damage dealer.
  • The Vulture is also only good in its role as a on-grid booster. There are some fleet setups where Vultures mimic the Tengu, but judging by the numbers it's not all to effective or widely used.
  • The Nighthawk is just awkward. You can have a surprising ship for small fleets, but the very limited range coupled with the low speed don't give it many favorable usage scenarios.
  • Eos and Astarte should be used a lot more as drones are awesome and Blasters/Rails as well, but even their bonuses do not help them to take off.
The Absolution has a commanding lead of the next best CS without the fall-off bonus. That shows that the Absolution has at least some strong usage scenarios and that it does not need such a bonus to be useful. The Damnation is not a choice for a DPS boat. You cannot get anywhere near the DPS or versatility out of a Damnation that other CS offer. It's damage is always very lackluster, which is, by no means, a problem as it excels in its role as a very tough nut to crack as on-field command ship booster. The Absolution, on the other hand, is a very good mixture between an effective medium range and short range fleet damage dealer comparable to Zealot and Legion, with better tank than the Zealot and better ISK/material value than the Legion.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Baali Tekitsu
AQUILA INC
#19 - 2015-04-09 11:51:25 UTC  |  Edited by: Baali Tekitsu
Rivr Luzade wrote:
Because, by looking at objective KB data, the fall-off bonus does not help a CS to stand out. The Absolution has a commanding lead of the next best CS without the fall-off bonus. That shows that the Absolution has at least some strong usage scenarios and that it does not need such a bonus to be useful. The Damnation is not a choice for a DPS boat. You cannot get anywhere near the DPS or versatility out of a Damnation that other CS offer. It's damage is always very lackluster, which is, by no means, a problem as it excels in its role as a very tough nut to crack as on-field command ship booster. The Absolution, on the other hand, is a very good mixture between an effective medium range and long range fleet damage dealer.


KB Stats should be never a balancing factor.
The absolution in fact is not a good mid - long range damage dealer as it lacks the range bonus. Just having it use lasers doesnt make it automatically have good range. It can barely hold up to a zealot, as opposed to Sleipnir - Vagabond or Vulture - Eagle.


Following your edit:
Your perceived performance coming from KB stats is the exact reason why balancing shouldnt be done around KB stats. They in no way reflect how a ship is balanced which is best shown by your Nighthawk example: the Nighthawk is a very strong ship using garbage weapon systems which leads to its low popularity.

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Serendipity Lost
Repo Industries
#20 - 2015-04-09 12:07:24 UTC  |  Edited by: Serendipity Lost
So you want a range bonus on the abso and are prepared to defend it to the death. Everyone else (so far) thinks it's fine as is.

If you start taking all the 'wasted' cap usage bonus' away from amarr ships and start giving them damage/range/ROF bonus, we'll eventally remember how OP lasers used to be. A pulse raven was pretty badass at one time. I'd rather not go back to that.

I think you're missing some of what a pulse abso is. You put a small gang of them together and the have decent damage projection. It's not ideal swapping to long range crystals, but they do reach out and touch your targets. The unspoken truth is that if your opponent should choose to come in to zero, then the abso gang swaps to multi/conflag and melts face. It seems like you want it both ways - devastating pulse damage at both short and long range. Or are you looking for a beam abso platform?

You really haven't said what you want in specific terms. That would be helpful. EX: I want a pulse abso that can do X damage out to X range. Fill in the Xs. Or I want a beam abso that.... (barf.... cough.... gack)

I'll stand on my original statement - the abso rocks as is. Feel free to take it inside of 10km, apply web/scram and melt anything you like into space junk. It will work every single time.
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