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Player Features and Ideas Discussion

 
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Skill Points remapping/buying™: Ideas, Discussion, and Proposals

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Author
Piter Bakunin
#281 - 2015-04-06 02:10:41 UTC
Tiddle Jr wrote:
Nasar Vyron wrote:
Tiddle Jr wrote:
But But this is what already happening for quite long time now. People do buy focused toons from char bazar, so what's the difference?

The differences are:
1) Each is a separate character they had to go out and obtain. They didn't just keep switching the same toon around to meet their changing needs.
2) Somebody had to take the time to train it "perfectly" or they had to make due with what they were able to find for sale.



Why do you want to be perfect so bad, right now, without putting forth the time and effort to correct those mistakes like everyone else has done for over a decade now? But instead try to erase those past mistakes to quickly make up for shortfalls today.


i do honestly don't understand what do you caled mistakes and errors. my exhumers at lvl 5? i've done with mining, done deal, do you hear me? full stop. so i heave some SP i'd like to use at different area. ie Torpedoes. I do have it at lvl4 but i might simply move them to lvl5 and add torp specialization to lvl3 if i have enough SP. So i don't buy any extra SP. I did spend time on study those exhumer to lvl5. So why should i sell my toon just simply by another one but with perfect torps?


In what way are those points you invested into Exhumers preventing you from learning Torpedo Skills now? At the time you profited from having Exhumers 5 so those points were not wasted, that you are not using them now is irrelevant.

Given the removal of Clone Grades there is less reason than ever to allow remapping, as you are not punished by increasing clone costs for increased skillpoints.

I have seen many threads on this idea over the years and every reason for has boiled down to nothing more than "I want it", which in my opinion is far from a compelling argument
Tiddle Jr
Brutor Tribe
Minmatar Republic
#282 - 2015-04-06 03:11:13 UTC
"i want it" one of the most powerfull force here. that's why people go look for a focused toons at market.
And the fact i'm not using my exhumers skills is 100% relevant.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Piter Bakunin
#283 - 2015-04-06 03:36:20 UTC
Tiddle Jr wrote:
"i want it" one of the most powerfull force here. that's why people go look for a focused toons at market.
And the fact i'm not using my exhumers skills is 100% relevant.


You fail to answer the question, in what way does Exhumers 5 prevent you from learning Torpedo Specialisation? You also failed to address that you profited from having Exhumers 5.

I didn't deny that "I want it" is a powerful force, I do deny that it constitutes a reason to fundamentally alter and invalidate the whole Skill Training system.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#284 - 2015-04-06 03:55:30 UTC  |  Edited by: Tiddle Jr
The answers are obviuos should i type these words to satisfy you?

The whole idea is to give players a tool which gives you sort of effective and efficient way to manage your skill points. Nothing else.

So please spend some time and carefuly read not only the last two pages of this thread.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Piter Bakunin
#285 - 2015-04-06 04:47:05 UTC
Tiddle Jr wrote:
The answers are obviuos should i type these words to satisfy you?

The whole idea is to give players a tool which gives you sort of effective and efficient way to manage your skill points. Nothing else.

So please spend some time and carefuly read not only the last two pages of this thread.


Again you beg the question.

You are able to learn any skill in the game, since the Clone changes you are no longer penalised for growing your skill base. Skills you have learned in the past do no harm, and have in most cases benefitted you, whether you use them now or not. Should you be too impatient to learn a new skillset on your current character the Character Bazaar exists to exchange PLEX for a character more to your liking.

Skill remaps are a solution in search of a problem, they dilute the variation of characters in favour of a FOTM blandness. They destroy the rewards of Specialisation by enabling anyone to specialise for anything, at will, instantly. They also favour older and wealthier players vastly over new players. Like all others before you your argument is I want it because I want it.

"Effective and Efficient" is nothing more than code for I want it, and I want it now, and next month, if I want something else, then I am entitled to have it, because I want it.

You have demonstrated no need for this service, it offers no value other than to pander to the Instant Gratification and FOTM Chaser crowd, neither of which are in need of pandering to.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#286 - 2015-04-06 05:05:25 UTC
Why so serious ? How to continue dialog when opponent don't even bother to wear my shoes?
Your words about char bazar again and again i have heard them many times before but this is exactly same what is remap is - today you have perfect miner next day you are the happy owner of golem pilot. So what's the different instead of buying someones toons make your own by usung your own bank of SP's.

I see you on the other side of this subject so stay where you are and i will keep push through my idea.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Piter Bakunin
#287 - 2015-04-06 05:44:38 UTC
Tiddle Jr wrote:
Why so serious ? How to continue dialog when opponent don't even bother to wear my shoes?
Your words about char bazar again and again i have heard them many times before but this is exactly same what is remap is - today you have perfect miner next day you are the happy owner of golem pilot. So what's the different instead of buying someones toons make your own by usung your own bank of SP's.

I see you on the other side of this subject so stay where you are and i will keep push through my idea.


Not serious at all, this is called debate, where you defend your idea from criticism. You don't get to tell me to shut up and let you push a position that I believe is detrimental to the game because you don't want to defend that position.

Incidentally, the definition of dialogue isn't you talk and everyone agrees with you.

There is every difference in the world between the Character Bazaar and Skill remaps, though the end result may look the same to you.

A Character bought on the Character Bazaar has been trained under the same ruleset as every other character in the game. It is a seperate entity to your current character, when you buy it there remain 2 characters with different skillsets. To use your example, both your Perfect Miner and Perfect Golem Pilot still exist after the transaction.

Under Skill Respecs, 1 character potentially has every skillset. A Perfect Miner one day, a Perfect Golem pilot the next, a Stealth Bomber FW pilot the day after, etcetera.

I get that you feel that you wasted your time training Exhumers, I just don't share that opinion. You used those skills, you profited from those skills, therefore they were not wasted.

I currently have close to 50million Skillpoints, of which I use maybe 20million on an everyday basis. I am currently training toward Recons and then Black Ops, toward which 30miilion unused Skillpoints would go a long way. I stand to benefit a lot more from a Skill Respec than a 6month old character, yet I still oppose them.

Because those 30million or so Skillpoints that I don't use are not useless to me, I can get into any Frigate or Destroyer in the game and be confident that while my personal skills may not be up to the task, my character skills are.

That includes Mining Frigates by the way, and the only mining I have ever done was for the Tutorials.

Tiddle Jr
Brutor Tribe
Minmatar Republic
#288 - 2015-04-06 06:31:31 UTC  |  Edited by: Tiddle Jr
The problem is i do compare char bazar and suggested skill remap and found them identical. Cause in the end you have what you want to have. You don't accept this statement. And i don't see any reason to continue telling this to you over and over again cause i would hear same critiscims as before.

And i don't wan to have and perfect miner and perfect golem pilots. And it doesn't mean that i should go as everyone do and buy one from market and sell the other one instead. And i want to have an option to turn my guy toon from miner to something else and i'm ready to pay for that service a number of isk to ccp and accept sort of limitations and restrictions from ccp. Cause simply i don't want to trade my lovely character's uniqness and experience for someone else stuff.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Piter Bakunin
#289 - 2015-04-06 06:38:19 UTC
Tiddle Jr wrote:
The problem is i do compare char bazar and suggested skill remap and found them identical. Cause in the end you have what you want to have. You don't accept this statement. And i don't see any reason to continue telling this to you over and over again cause i would hear same critiscims as before.

And i don't wan to have and perfect miner and perfect golem pilots. And it doesn't mean that i should go as everyone do and buy one from market and sell the other one instead. And i want to have an option to turn my guy toon from miner to something else and i'm ready to pay for that service a number of isk to ccp and accept sort of limitations and restrictions from ccp. Cause simply i don't want to trade my lovely character's uniqness and experience for someone else stuff.


1 Character is not identical to 2 characters, no matter how much you want it to be.

As far as I can see, you are advocating not only trading your lovely characters uniqness(sic) and experience by arguing for remaps, but throwing them out altogether.

You would go from being "Tiddle Jr, former Miner turned Golem Pilot" to "Identical Perfect Golem Pilot #15423, until next week when I get bored"
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#290 - 2015-04-06 08:48:56 UTC  |  Edited by: Corraidhin Farsaidh
Tiddle Jr wrote:
The problem is i do compare char bazar and suggested skill remap and found them identical. Cause in the end you have what you want to have. You don't accept this statement. And i don't see any reason to continue telling this to you over and over again cause i would hear same critiscims as before.

And i don't wan to have and perfect miner and perfect golem pilots. And it doesn't mean that i should go as everyone do and buy one from market and sell the other one instead. And i want to have an option to turn my guy toon from miner to something else and i'm ready to pay for that service a number of isk to ccp and accept sort of limitations and restrictions from ccp. Cause simply i don't want to trade my lovely character's uniqness and experience for someone else stuff.


The difference between the character bazaar and skill remaps is that somebodh had to put effort into training the character for sale. This took time and queue management and ultimately the player will profit from it .

Skill remaps would require no additional effort or planning thus negating one of the keystones of the skill training system. You get to fly x,y,or z hull with no planning or forethought required.

Ed: Note that I fundamentally disagree with the character bazaar too but it is a necessary evil. This discussion also highlights why there couldn't be any kind of remap allowed no matter how limited. Allow a little remap here and there and there will be increasing cries of 'but we can already remap x SP, allowing remap of a few SP more won't hurt...'
Tiddle Jr
Brutor Tribe
Minmatar Republic
#291 - 2015-04-06 09:07:38 UTC
Piter Bakunin wrote:
Tiddle Jr wrote:
The problem is i do compare char bazar and suggested skill remap and found them identical. Cause in the end you have what you want to have. You don't accept this statement. And i don't see any reason to continue telling this to you over and over again cause i would hear same critiscims as before.

And i don't wan to have and perfect miner and perfect golem pilots. And it doesn't mean that i should go as everyone do and buy one from market and sell the other one instead. And i want to have an option to turn my guy toon from miner to something else and i'm ready to pay for that service a number of isk to ccp and accept sort of limitations and restrictions from ccp. Cause simply i don't want to trade my lovely character's uniqness and experience for someone else stuff.


1 Character is not identical to 2 characters, no matter how much you want it to be.

As far as I can see, you are advocating not only trading your lovely characters uniqness(sic) and experience by arguing for remaps, but throwing them out altogether.

You would go from being "Tiddle Jr, former Miner turned Golem Pilot" to "Identical Perfect Golem Pilot #15423, until next week when I get bored"


Following your logic i could start buying every week a barand new character. Based on my weekly desire.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Piter Bakunin
#292 - 2015-04-06 09:31:50 UTC
Tiddle Jr wrote:


Following your logic i could start buying every week a barand new character. Based on my weekly desire.


You can do this right now.

The difference that you are refusing to see is that each and every one of those characters has had time and money invested in it by the Vendor.

If you want a character with X Skillset that takes 6 months to train, and you have a character with Y Skillset that took 6 months to train, that currently takes 12months of training and subscriptions to create.

Introduce Respecs and that becomes 6months worth of training and subs for X Skillset, Y Skillset and any other 6month Skillset you can think of.

Kueyen
Angharradh's Aegis
#293 - 2015-04-06 11:53:53 UTC
The prevailing sentiment in this thread (and elsewhere) is to prevent instant gratification. I entirely fail to understand why this is seen as compatible with the abomination that is the character bazaar. Is there anything more instantly gratifying than throwing a few hundred dollars in PLEX at a character that has the skill set you want?

"But, someone had to train that character for real over the past few years, it's more real than bought SP"
* irrelevant from the PoV of the buying player.
"But, you have to accept deficiencies like a crappy name or infamy or an only partially decent skill set"
* yes. hence me calling the bazaar an abomination: the player's spending metric tons of RL money, and still getting rubbish.
"But, what about all the people that are currently invested in the character bazaar?"
* I've no sympathy for people that make money off bad systems.

Now, I'm no proponent of a system that allows you to directly and instantly convert PLEX (or aurum, whichever of the two we'll still have in a few years' time). But the ability to accelerate a training queue makes vastly more sense in a non-instant-gratifying way than the character bazaar ever will. Essentially, we already have this in additional training queues (at the same cost of 1PLEX / 30 days), but in this case, you'd pay a PLEX for 30 days of accelerated training. Whether this should be a 100% speed increase, or somewhat less, can be debated. In my humble opinion here, 100% is not unreasonable, since the two competing options have additional benefits of their own:
* an alt character on a separate account has the ability to be logged in simultaneously;
* an alt character on the same account has the ability to be converted into an alt character on a separate account.
Items like the cerebral accelerator can be converted into consumables that grant a certain period of "accelerated training" as well.
Also, I'm sure CCP can manage to find a way to tie this ability into the lore surrounding new Drifter-derived tech (like what they're doing with the Entosis link).

Similarly, skill remaps also seem to go against the anti-instant-gratification mood. But lets face it, we all have our OCD moments, and I fail to see any reason why people shouldn't be able to dump (parts of) a skill (lets say for argument's sake "no refunds at all"). The only thing that needs checking is if the skill is a prerequisite for another skill the character currently has. If so, the skill can't be reduced below the level that still matches the prerequisite (this includes skills that the character doesn't actually already have at necessary prerequisite levels, due to skill tree changes). If the skill is reduced to 0 SP, it gets eliminated from the stat sheet (no skill book refund).

Now, combine above two systems into skill remapping functionality that doesn't involve instant gratification: refunds don't directly involve SP, but instead give you additional "accelerated training" time. Whether this is at a 1-for-1 ratio or less, whether this should be at an additional cost, can be debated. Here too, in-universe justification can be found: the untrained skill points could be seen as a "clearing of the mind" or as an area of "pre-formatted brain" which accepts new training more readily (but not instantly).

This system would probably greatly benefit from an uniform training speed (i.e. one decoupled from the attributes of the skill being trained), to avoid gaming the system (and to avoid effort being spend to prevent gaming of the system). Some effort should be spend on examining possible alternate effects for attributes, but if nothing elegant presents itself, just eliminate them outright already (and the attribute-only-affecting implants with them). As a side effect, you'll finally be able to swap clones without having to pause your training queue!

tl;dr
* implement the ability to accelerate the training queue for a certain period (similar interface as additional training queues).
* implement skill untraining that either provides no refund, or is refunded in accelerated training queue time.
* decouple attributes from skill training speed (and drop them completely if no alternate use is found).
* never (ab)use the viability of the character bazaar as an excuse not to do any of the above 3 things.

Until all are free...

Tiddle Jr
Brutor Tribe
Minmatar Republic
#294 - 2015-04-06 12:39:47 UTC  |  Edited by: Tiddle Jr
That's sounds like something new and interesting from one side of it. I mean the training acceleration not the actual SP swap.
At least someone sounds constructive and got into the topic.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Odithia
Ministry of War
Amarr Empire
#295 - 2015-04-07 15:24:43 UTC
It's probably been suggested before but giving everyone a flat attribute distribution such as 27 in everything and getting rid of Remapping alltogether would go a long way to fix the current issues.

Implants would remain usefull, so it won't please those who advocate attribute implants removal but it's a step in the right direction (like the unlimited skill queue).
FireFrenzy
Cynosural Samurai
#296 - 2015-04-07 15:50:24 UTC
Can this thread be closed already?

ISD agreed with me when i raised this point on page one, and this thread has devolved into the unproductive slog that it has become about as rapidly as i figured it would.

"i want to rest my SP so i can tengu better"

"I think you should stop complaining and skill for it manually"

"i think you should stop being mean to me and GIMMEH"

"i think you sir are a misguided person who shares the intelect of a rock"

"your mum"

"nu-uh!"

"Did too"

"Did not"
Tiddle Jr
Brutor Tribe
Minmatar Republic
#297 - 2015-04-07 20:22:17 UTC
Hmm Hmm hey mom maybe you stop bothrring to resd this thread ?

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Monasucks
BLACK SQUADRON.
Get Off My Lawn
#298 - 2015-04-08 09:39:24 UTC
I'm against Pay To Win even SP..
The SP where the only limiting thing and balancing the pay to win factor for a player. Don't take those away

Monasucks Tumblr

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Feyd Rautha Harkonnen
Doomheim
#299 - 2015-04-08 18:37:05 UTC
I've never understood the mantra of 'no pay to win', when today you can at this very moment buy PLEX with cash and buy any ingame item, or even fully skilled toons from the character bazaar. Today. Already.

Now with regard to neural remapping. A neural remap change does not grant actual skill points, it reduces (or increases) potential training rates. Potential, as in 'will accumulate', not existing skill points cha-ching. So again, my confusion at peoples resistance to paying for neural remaps chanting the 'no pay to win' mantra, when a remap itself doesn't grant actual skillpoints -- the person still needs to grind their acquisition.

In short, the issue of neural remaps is not substantively a 'pay to win' discussion, furthermore so if said remaps can be funded by ingame ISK-to-PLEX and not just Cash-to-Aurum.

tldr;
Calm the frack down, and make it so.

F

Mara Villoso
Long Jump.
#300 - 2015-04-08 20:50:33 UTC  |  Edited by: Mara Villoso
Piter Bakunin wrote:
[I have seen many threads on this idea over the years and every reason for has boiled down to nothing more than "I want it", which in my opinion is far from a compelling argument

"You can't have it, because I don't think you should" isn't a very compelling argument either.

Personally, I don't think it should be something you can buy. It should be an annual option to redistribute your points however you'd like. Maybe this year I want to be a dread pilot. Maybe next year I'll want to be an industry geek. The time it takes to get a capable character in this game is ridiculous. Why should I be forced through it again and again and again with an endless series of characters on multiple accounts? If skill acquisition weren't time based, I wouldn't support the concept. But it is. As for the character bazaar, I've bought and sold MANY characters over the years (it used to be one of my main income sources). However, if you look at it carefully these days, you'll see that overwhelming number of characters for sale are ones that are trained into a specific skillset for sale. That's the symptom of a problem.