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Player Features and Ideas Discussion

 
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[New structures] Market Hubs and Drilling Platforms

First post First post
Author
Maldiro Selkurk
Radiation Sickness
#141 - 2015-04-01 18:25:00 UTC
Ekaterina 'Ghetto' Thurn wrote:
Maldiro Selkurk wrote:
As far as rigs go you will need different rigs for null, low, and high sec. The cost should reflect the benefit. If you simply make the rigs adapt to where the structure is then my highsec Corp pays 20b because the rigs on board are worth that to a 5000 man nullsec cartel. To highsec corporations the same rig might only be worth it at a max cost of 5b or less.


5 Billion sounds an awful lot for a POS rig in high sec especially if you unanchor the POS and the rig/s are destroyed. Would probably have to be in the tens of millions at most ie similar to ship rig prices.


You apparently missed the actual point.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Aodan OfClanBrien
#142 - 2015-04-01 22:03:53 UTC
Regarding this drilling platform idea

My suggestion:
First requirement : that it interfaces with the current planetary interaction interface system of looking at the planets surface and get moon mining be included onto the same.Also moon goo to be added to whs.

Purpose: the drill platform is for mining raw pi materials, moon goo (and maybe the really large astroids such as those found in wormholes).

Versions:
The small and medium versions would be mobile deployables structures,
Repurpose the roqual as "the large version" (as the roqual is a capital ship in need of some love)".

Include new modules for refining the raw material onboard the ship.

A small version (mobile deployable) of the drilling platform should be added for moon mining in wormholes, this would encourage solo players into wormholes to do some private moon mining.

A medium version would have a large yield but would require an industrial for transportation, making it a good fleet activity for crusiers and battleships to defend it, for low sec and C4 to C6 wormhole moon mining.

And the big daddy of the platforms (XL) (requiring a freighter or jump freighter for transport ) would be for Null sec.

Pro:This interaction would enable a pilot to distrupt another's player's Pi or moon goo activities using the small or medium version by raiding the resourses near the facilities on the planets surface.It would allow new emergent gameplay with moon mining in a wh and the possible interception of industrials transporting platforms.Prevents the possible "fencing in" of resourses as mentioned in other posts, and improves accessibility for small levels of moon goo mining.
Cons: i had sit in a station docked up to write this.
Rialen
Native Freshfood
Minmatar Republic
#143 - 2015-04-02 00:19:41 UTC
Aodan OfClanBrien wrote:
Regarding this drilling platform idea

A small version (mobile deployable) of the drilling platform should be added for moon mining in wormholes, this would encourage solo players into wormholes to do some private moon mining.



Getting a bit off topic but...
Are you suggesting that we make moon goo (which is a T2 resource primarily found in low/null only) available in wormhole?

Current setup is that T2 is low/null resources and t3 mats is wh resources.

If you are suggesting that moon goo mining be available in wh, then t3 mats should also be made available in low/null.

Otherwise, I am against moon mining in w-space. You can have drilling platforms, just not the moon mining side of things.
The Hamilton
Sebiestor Tribe
Minmatar Republic
#144 - 2015-04-02 07:02:24 UTC
Aodan OfClanBrien wrote:
Regarding this drilling platform idea

My suggestion:
First requirement : that it interfaces with the current planetary interaction interface system of looking at the planets surface and get moon mining be included onto the same.Also moon goo to be added to whs.

Purpose: the drill platform is for mining raw pi materials, moon goo (and maybe the really large astroids such as those found in wormholes).

Versions:
The small and medium versions would be mobile deployables structures,
Repurpose the roqual as "the large version" (as the roqual is a capital ship in need of some love)".

Include new modules for refining the raw material onboard the ship.

A small version (mobile deployable) of the drilling platform should be added for moon mining in wormholes, this would encourage solo players into wormholes to do some private moon mining.

A medium version would have a large yield but would require an industrial for transportation, making it a good fleet activity for crusiers and battleships to defend it, for low sec and C4 to C6 wormhole moon mining.

And the big daddy of the platforms (XL) (requiring a freighter or jump freighter for transport ) would be for Null sec.

Pro:This interaction would enable a pilot to distrupt another's player's Pi or moon goo activities using the small or medium version by raiding the resourses near the facilities on the planets surface.It would allow new emergent gameplay with moon mining in a wh and the possible interception of industrials transporting platforms.Prevents the possible "fencing in" of resourses as mentioned in other posts, and improves accessibility for small levels of moon goo mining.
Cons: i had sit in a station docked up to write this.


Can't say I'm a fan of moon mining in wormholes as a resident of them. Wormholes should in no way be self-sufficient and anything that adds to that from the new structures is to the detriment of the wild west danger that exists from living in wormholes. Null is fine as they are trying to make them self-sufficient and that has been a goal for a while now. As long as miners can dock, then re-ship you could see a rise in fights being brought. Especially if the attacker only has to entosis and take all the goods out to win.
The Hamilton
Sebiestor Tribe
Minmatar Republic
#145 - 2015-04-02 07:13:38 UTC  |  Edited by: The Hamilton
Is it just me, or does the market hub seem a bit too much "everything else rolled into one"?

Clones, repairs, insurance, agents, storage, character customization, offices. I kinda feel like repair should go in the assembly array and agents and offices in the administration hub, clones in the research lab. Doing this will break down the things you can do in a single station and require players to travel through space "what!" to do the things they require.
Liafcipe9000
Critically Preposterous
#146 - 2015-04-02 11:25:46 UTC
The Hamilton wrote:
Is it just me, or does the market hub seem a bit too much "everything else rolled into one"?

Clones, repairs, insurance, agents, storage, character customization, offices. I kinda feel like repair should go in the assembly array and agents and offices in the administration hub, clones in the research lab. Doing this will break down the things you can do in a single station and require players to travel through space "what!" to do the things they require.

arguments can be made for either way, but it seems to me that the market hub's concept, at least for now, is for it to be the main center of attention.
Sarah Eginald
Git R Done Resources
#147 - 2015-04-02 15:49:10 UTC  |  Edited by: Sarah Eginald
I got an idea that would help players have a passive income on the new structures.

Take the Drilling rig instead of setting it up just for personal use you can set it up for public use the player can set a use tax on all slots.

So if a player needs to compress ore or reprocess ore they can pay a tax to the owner of the platform either player, corp or alliance for using there facility. If I have a low enough tax more people will use my facilities more isk i make. Also this creates content in high sec as well with competition since if I someone competing with me they can wardec or hire mercs to wardec me to get rid of my platform. I can do the same.
On the drilling platform the person using the service can decide to pay taxes by either ore, minerals, or isk.

Also the same thing can be done with the trade hubs instead of npc tax there can be a player tax. Market people will go to where the items are but they will also look for the best profit for trading if I have lower taxes for trading then npc stations i might make a lot of players use my structure to make more profit. All the while I make profit off of the taxes of the market transactions.

The taxes can be added to the assemble and research structures as well.
Aodan OfClanBrien
#148 - 2015-04-02 15:54:10 UTC  |  Edited by: Aodan OfClanBrien
To Rialen: yes thats excatly what im suggesting, just as pi yield is awfull in high sec have 'drill platform moon mining' produce a low yield in wormholes. In the current system the large alliance blocs hold all the decent moons and you either buy off the market or join one the blocs and rent space set up a tower etc etc and all that diplomacy well...., its slow, time consuming and sucks........... as a way to play I would rather ninja moon mine in wormhole space than rent in sov and be treated like **** as 'renters' currently are by the alliances holding the sovernity.

Wormhole space is the best space and this would make it even better, the thrill of ninja mining gas is awesome think what ir would be like for moon goo too Blink


Even if moon goo mining was not brought into whs, tying the moon mining into the planatery interaction interface would be an improvement over the current 'select from a list' (when setting up a harvester at your POS) method, also deployable structures to moon mine in low or null allowing people to bypass the 'locals' (raiding the moon goo) would be better than a system empty of player but full of towers (its also fairly similiar to the siphon unit but allows for a more active means of harvesting and the distruption of enemy harvesting cause your draining from their yield)
Blastil
Aideron Robotics
Aideron Robotics.
#149 - 2015-04-02 18:29:59 UTC
I would like to see this as a chance to revise the moon mining mechanic from a setup once, touch never, print ISK mechanic to a PI-like mechanic, requiring some pilot to log in every few days to manage the mining operation.

If this were the case, I'd also be OK with this being a way to passively generate some mining materials as well (automining) at a rate much slower than normal mining operations, and limited to mining one asteroid at a time, so you only get one type of ore. (IE you have to select a veldspar rock to mine, and the result of mining a veldspar rock for 24 hours would be like 50% of what it would have been if you had mined that rock directly.)
Quintessen
The Scope
Gallente Federation
#150 - 2015-04-02 20:47:51 UTC
A neat idea would be for mining platforms to tractor beam in large asteroids every once in awhile (on a timer). After acquiring it, it would start to break it apart and from there you could mine the pieces.

Though perhaps, when "piloted" it could mine itself. We could equip strip miners to it or super strip miners and mine the resulting asteroids.
Slykar
Viziam
Amarr Empire
#151 - 2015-04-03 08:06:54 UTC
Hello CCP,
you said nothing in ur post and everyone says what he expect from the few informations. its very funny.

i will do that too!


Market Hubs
- focus on trade
- office
- player to player cloning service
- ship insurance
- character customization services

Rents, rents, rents and more rents.

Drilling Platforms
- focus on resource harvesting
- mainly with reprocessing
- moon harvesting
- reactions
- mining
- gas harvesting
- or new harvesting mechanics.

I dont like the "platform" in the name.

reprocessing, reactions dont need a riod be at. but ok.
if we get drilling platforms my next question is; can we pick them up again?
there is a totaly diffrent between a temporary material income and an income like our moon harvesting at the moment.

moon harvesting should be reworked that we have to scan them to see how much and which material is in and after that the moon gets nothing worth. a few months later we can harvest it again with totaly diffrent materials in it.
eve is a sandbox so everything static should be eliminated. explorers have to explore moons and not to google them.
so the games becomes more dynamic and the big alliance can still have them, they just need to organize moon-scanner-fleets Big smile

mining. mining should be a seprate product of moon harvesting. moons could become minerals too.

otherwise a roid drilling platform that spawns harvestable roids like u said before. sounds good. it should be control able. in high sec i dont like to spent money for that and other ppl mine my spawnd roids Evil

gas harvesting. again a possible side-product of moon harvesting.
ok.. moon harvesting isnt realy needed. we can change that to - BIG ROID Mining. there is no realy diffrence.

So i think there is only 1 thing

a roid with diffrent size and moon should be the biggst one. (moons also get temporary materials, cus the are static) and after we put a drilling platform on a "roid" it spawns roids, gas and collect moon materials. maybe gas and mining materials too. ur choice.

empty

Alavaria Fera
GoonWaffe
#152 - 2015-04-03 10:23:30 UTC
Slykar wrote:
so the games becomes more dynamic and the big alliance can still have them, they just need to organize moon-scanner-fleets Big smile

heh heh...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Vulfen
Imperial Academy
Amarr Empire
#153 - 2015-04-03 11:10:57 UTC
I like the idea of the harvesting platforms as i think it will mean more low/null mining is completed if it can be done in a "AFK" style however im wondering if CCP has thought about the loss of revenue this may cause them.

A couple of days ago i was roaming null and came across a 35 man mining gang. now i'm pretty sure this was a botter though i can do nothing to prove that. But either way this is 35 accounts subbed to mine minerals, if we can do it automatically via platforms i think there would be a large reduction in these mass groups and this would then affect CCP's income.


The Fitting window would be interesting for some of these structures aswell, surely you cannot have everything on them, which means people will have to make choices just like they do on current ships.

Also have CCP given thought as to how these structures will be able to be placed in proximity to each other?
for example the 2 mentioned structures here would be nice if they can be anchored together or near each other due to their relation. But also because grouping a small number of structures together allows for the defensive systems to assist each other.
Elfi Wolfe
University of Caille
Gallente Federation
#154 - 2015-04-03 15:11:06 UTC
I thought the Mining Platform would just break up Large unmineable asteroids so that then the miner could then mining the mineable smaller asteroids?

And then you can just haul the ore to the mining platform and refine it right there.

Add in service slots for better yields and then you do not need an orca for boost.

Can end up with a mining platform permanently emplaced at each of the asteroid fields in a system.
After the mining is over a freighter or transport comes by the mining platform and takes the minerals to an assembly platform.

"Please point to the place on the doll where the carebear touched you."

Sarah Eginald
Git R Done Resources
#155 - 2015-04-03 15:57:54 UTC
I like the idea of the drilling platform attracting bigger rocks to itself and then being able to break them up. However I don't think the breaking should be passive. I think you should have to log in and tell it to start breaking asteroids.


I like the idea of changing moon mining with this to a more active role. Make moon mining available in all sec status.

To make null sec or low sec moons more coveted make them have more materials. Maybe have the moons have lots of different materials instead of 1 or 2. But make the rarer materials harder to get or take longer . Say a high sec moon has hafnium it would harvest at 1/4 the speed of a null sec moon. so if you need 100 units an hour to to your reaction it takes you 4 hours to get enough. Something like atmospheric gasses you would get a 50 and hour maybe in null you would get 200 an hour. Also multiple platforms around moons and have it mine for so many hours then stop mining. Each moon only gives out so many units of one material per hour if 2 miners are mining the same thing they each get half. Because you might make more isk mining a less rare material and getting more per hour then mining a rare material and sharing the volume with the other people also be able to see who is mining the material maybe but looking at platforms or gas clouds so you can deal with the situation.
The concept of PI is you can see other people colonies and kind of guess what they are mining I think moon mining should be the same.

Any process can contribute to the gas cloud around the platform id doesn't matter if its moon mining, rock busting, or material reprocessing. Maybe the different process contributes different gasses.
Felter Echerie
Profit Prophets
#156 - 2015-04-03 18:37:09 UTC
Vulfen wrote:
I like the idea of the harvesting platforms as i think it will mean more low/null mining is completed if it can be done in a "AFK" style however im wondering if CCP has thought about the loss of revenue this may cause them.

A couple of days ago i was roaming null and came across a 35 man mining gang. now i'm pretty sure this was a botter though i can do nothing to prove that. But either way this is 35 accounts subbed to mine minerals, if we can do it automatically via platforms i think there would be a large reduction in these mass groups and this would then affect CCP's income.


The Fitting window would be interesting for some of these structures aswell, surely you cannot have everything on them, which means people will have to make choices just like they do on current ships.

Also have CCP given thought as to how these structures will be able to be placed in proximity to each other?
for example the 2 mentioned structures here would be nice if they can be anchored together or near each other due to their relation. But also because grouping a small number of structures together allows for the defensive systems to assist each other.


maybe it was a mining fleet?
Milla Goodpussy
Garoun Investment Bank
#157 - 2015-04-03 21:53:50 UTC
any further word from ccp about these changes?


nope?

oh well im not surprised.

Rowells
Blackwater USA Inc.
Pandemic Horde
#158 - 2015-04-04 00:24:51 UTC
Will the drilling platform have a refine rate similar to that of current minmatar outposts or will there be a separation between highsec and null/low structures?
LuckyQuarter
Eden Dominion Coalition
Scary Wormhole People
#159 - 2015-04-04 03:50:08 UTC
Love the idea of drilling platform slowly create a new private mini asteroid belt near the structure, or influence the spawning rate of harvesting anomalies in the system. Just let it be useable in highsec also. Which mins are in the roids/anoms would depend on security level of the system.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#160 - 2015-04-05 07:39:43 UTC  |  Edited by: Akrasjel Lanate
Will the sov changes, structure rebalance(Drilling Platforms) an parts of phase 3 lead to making for moon mining(and similar) a bottom-up income ?

CEO of Lanate Industries

Citizen of Solitude