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(Ghost) Fitting Window; More relevant stats, less gumpf

First post First post
Author
Quintessen
The Scope
Gallente Federation
#61 - 2015-03-27 14:03:09 UTC
Marseillefrog wrote:
stoicfaux wrote:
Schmata Bastanold wrote:
Thing is you cannot just go half way with this feature. Either you go full balls deep and give us functionalities we have in 3rd party tools or it will just become another stub of what it might have be but somebody wasn't ready to **** off few 3rd party slaves.

Have to agree with this. eft and pyfa are mature and feature complete, so ghost would need to be similarly comprehensive otherwise it will be considered a poor man's eft/pyfa.


As for ideas, the ability to easily import/export fits between ghost and eft/pyfa (and EveMon) would be swell, assuming that each tool had a few features that the others didn't. For example, ghost numbers would be considered 100% accurate, while eft and pyfa have DPS charts, so the ability to paste fits between the two would be useful.

The ability to quickly access the market to buy a particular set of fittings would be really nice. Maybe a popup list/spreadsheet with the module, its current market price, and the average market price?




Yup. It needs to be as good as EFT/Pyfa or why bother


Actually, I would disagree with this. Not having to leave the client is huge and, for me, I don't need everything EFT offers and I would use the ghost fitting tool if it got the core stuff I actually need.
J A Aloysiusz
Risk Breakers
SONS of BANE
#62 - 2015-03-27 18:03:41 UTC
This is not directly related, but is within the general fitting realm:

PLEASE allow in-game fits to import stuff listed in the cargohold!!!

I'm tired of telling my guys they need to have a Pax Amarria in the cargo!!!

(I know ammo+scripts can be listed in fits, but they do not import when using the import from clipboard tool. Plus, I often want situational modules, etc. to be listed somewhere on in-game fits!)
Orionah Eremonn
Perkone
Caldari State
#63 - 2015-03-28 04:46:00 UTC  |  Edited by: Orionah Eremonn
peak recharge of shields if it hasn't been mentioned. it's an important element of passive tank, but fit window doesn't show peak like EFT/Pyfa.

J A Aloysiusz wrote:
PLEASE allow in-game fits to import stuff listed in the cargohold!!!


+1, would make it easier to contract fits for newbs so ammo and scripts are properly included
Shaklu
State War Academy
Caldari State
#64 - 2015-03-28 11:29:56 UTC  |  Edited by: Shaklu
Not sure if anyone has mentioned this.. but right-clicking on a fitted module and having a drop-down window with all other types of that module would be nice.
Perhaps have sections for T1, T2, Faction, etc.
Also having their CPU and PG shown in the drop-down would be great, so you can get really tight fits and choose what module to fit there if you need to squeeze a bit more something.

Edit:
For example, say you have a ship all fitted and you love it, but it's 2 PG short. You could right-click on the T2 afterburner you have fitted on the ghost screen and see what other options are there to try to save the PG but keep everything else.
Daichi Yamato
Jabbersnarks and Wonderglass
#65 - 2015-03-28 22:56:38 UTC
would it be possible to use something like this to fit several ships at once?

either fitting a stack of/highlighted ships with a saved load out, or being able to open a stack of/highlighted ships in one fitting window?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

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Memphis Baas
#66 - 2015-03-29 00:06:19 UTC
My thoughts:

EFT can be used without having to start the client, and this is a major advantage to its users. I'm guessing that you want to implement an equivalent in-game because it would be available to all players, rather than to the small subset that reads the forums and knows about EFT/pyfa. That's fine, but don't just cover lack of features with graphics and icons (actually icons suck, don't do those).

I'd like to see damage and survival stats not just vs. the various NPC resistance presets, but also against "player PVP-fit" ships, if you can pick some of the popular fittings and dissect their resistance and damage profiles. Also, if you can code it, stats for "how this ship would fare vs. the last 2-3 ships you've PVP'd" based on stored killmail data.

Finally, one thing that EFT does not have is new player tutorials built in. You can see DPS, EHP, etc. but don't know what it means unless you're a veteran. At the risk of "dumbing down the game", I'd like to see:

- "This ship as fitted has the following weaknesses:" you can be warp scrambled, you align very slowly, you can be easily jammed due to low sensor strength, maximum range is only 10 km, no propulsion module to escape if attacked, the ship can be destroyed in one shot by x destroyers or y battlecruisers, the ship's value is x times more than a destroyer or y times more than a battlecruiser, and so on.

Basically, keep track of a bunch of thresholds for various vulnerabilities, and if the ship meets those conditions, list them.

- "Reminder: this ship can not enter high, low, null, wormhole space due to the following modules being installed:"

- Stats for alpha strike damage, duration of a 10-jump trip, the align time that you've listed, drone control range, cost of the ship and installed modules.

- "Shopping wizard": "I want a ship that can... cloak" for example, ok here are the T1, T2, T3 ships that can fit a cov-ops cloak, select one from the list and let's fit it.

- Purchasing wizard: buy this ship and these fittings, with options for selecting the closest, cheapest, fewest stops, high, low, null sources. Present all the information in a window, how much everything costs, how many stops to get everything, how much cargo hold is required, and accept/cancel. Buy the items from the market if they accept, and set their autopilot to go pick it up, ship first of course.



Yossarian Toralen
M and M Enterpises
#67 - 2015-03-29 04:41:11 UTC
I would be happy with the ability to check rig fits without having to buy them, modules aren't too much of a problem because you can always sell them for near what you bought them for.

A "buy fit" option would be great for popping into a trade hub, kitting out a ship and get going without having to spend half an hour buying each individual item.

More is not always better.
WhyYouHeffToBeMad IsOnlyGame
#68 - 2015-03-29 11:03:44 UTC
Yongtau Naskingar wrote:
Add drone control range, it's not available in client at all at the moment (unless they changed that recently)

Everything's a game if you make it one - Uriel Paradisi Anteovnuecci

CCP: Continously Crying Playerbase - Frostys Virpio

Ralph King-Griffin
New Eden Tech Support
#69 - 2015-03-29 14:00:08 UTC
can we have an estimate price,
it would be nice to know how much isk you are wearing before you lose it.

don't need much, just one line of txt down the bottom



Estimated price: 549m ISK Hull: 370m ISK Fitting: 179m ISK
Reaver Glitterstim
The Scope
Gallente Federation
#70 - 2015-03-29 16:44:59 UTC
I really want to see align time, but please keep inertia modifier on the list as well! If align time were the only attribute shown, it would become difficult to reverse engineer the calculations used by the game to determine align time. I already find myself unable to figure out how a few of the numbers are calculated, such as falloff hit chance reduction vs. damage reduction or capacitor and shield recharge rates, for instance. It would be nice if some more numbers were shown to reveal the secrets--just hide it somewhere on the long list for us theorycrafters to find. But stuff like align time should be easier to find.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

CW Itovuo
The Executioners
#71 - 2015-03-29 17:52:05 UTC
CCP Sharq wrote:
Hey pilots.

{lots of stuff}

Fly Safe o7



Nice to see a CCP_Dev respond to comments. Big smile


Seven posts within the first couple pages.


Compare that to some Dev's who only comment a couple times within a 200 page threadnaught. (And a lot of those are "Back from vacation, all caught up" BS posts).


Gold star for CCP_Sharq
Insurance Agent
Hull Zero Two
#72 - 2015-03-30 07:21:50 UTC
Previous post mentioned that we should be able to see the skills that have an impact.

The ship and modules is only half the information, the other half is implementing a way to select character skills and implants.
CCP Sharq, you mentioned that resources are limited for this feature, if CCP doesn't give you the resources go tell them it's a waste of time, do it right or focus on something else until there are enough resources.
CCP Sharq
C C P
C C P Alliance
#73 - 2015-03-30 09:13:25 UTC
Insurance Agent wrote:
Previous post mentioned that we should be able to see the skills that have an impact.

The ship and modules is only half the information, the other half is implementing a way to select character skills and implants.
CCP Sharq, you mentioned that resources are limited for this feature, if CCP doesn't give you the resources go tell them it's a waste of time, do it right or focus on something else until there are enough resources.


The resources are only limited (time) for now while this is being done as an on the side thing. Hopefully that will change soon.

EVE UI Designer | Team Psycho Sisters | @CCP_Sharq

Anonymous Forumposter
State War Academy
Caldari State
#74 - 2015-03-30 09:33:21 UTC
Any chance we can get a way to full screen preview the ship + it's fit (Turrets etc) after we ghost fit?

How about Fullscreen preview + White or green screen backgrounds? Would be a great way to help us artistic fans make even better fan art.
Vincent Athena
Photosynth
#75 - 2015-03-30 15:25:09 UTC
How about turning on and off the effects of fleet boosts?

Know a Frozen fan? Check this out

Frozen fanfiction

CCP Sharq
C C P
C C P Alliance
#76 - 2015-03-30 16:42:05 UTC
Vincent Athena wrote:
How about turning on and off the effects of fleet boosts?

That's a bigger scope request, along with skill tweaking, ghost implant fitting, drug testing etc. We are focusing on YOUR ships, modules, drones

EVE UI Designer | Team Psycho Sisters | @CCP_Sharq

CCP Sharq
C C P
C C P Alliance
#77 - 2015-03-30 16:43:33 UTC
CW Itovuo wrote:
CCP Sharq wrote:
Hey pilots.

{lots of stuff}

Fly Safe o7



Nice to see a CCP_Dev respond to comments. Big smile


Seven posts within the first couple pages.


Compare that to some Dev's who only comment a couple times within a 200 page threadnaught. (And a lot of those are "Back from vacation, all caught up" BS posts).


Gold star for CCP_Sharq

Thanks, gold teeth maybe? Pirate

EVE UI Designer | Team Psycho Sisters | @CCP_Sharq

Vincent Athena
Photosynth
#78 - 2015-03-30 18:42:01 UTC  |  Edited by: Vincent Athena
CCP Sharq wrote:
Vincent Athena wrote:
How about turning on and off the effects of fleet boosts?

That's a bigger scope request, along with skill tweaking, ghost implant fitting, drug testing etc. We are focusing on YOUR ships, modules, drones

What makes you think the booster ship is NOT my ship? I triple box. The booster and the other ships are all my ships.

PYFA it is then. Why learn a second method when the first does what I want, and the second does not?

Know a Frozen fan? Check this out

Frozen fanfiction

Nevyn Auscent
Broke Sauce
#79 - 2015-03-30 20:05:51 UTC
Because one requires a 3rd party program that may or may not be sending your API info to other people to spy, and most people don't know about while the other is available in game to everyone obviously?
Just you know, a stray thought. Also note they don't say they'll never do it, just they only have so much Dev time to include.
Xercodo
Cruor Angelicus
#80 - 2015-03-30 20:41:30 UTC
Yeah some of the cool goodies can be a rev 2 kinda thing. It doesn't have to be PERFECT the first time through.

You're crazy if you think software will ever do that :P

The Drake is a Lie