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(Ghost) Fitting Window; More relevant stats, less gumpf

First post First post
Author
Solairen
Aliastra
Gallente Federation
#41 - 2015-03-24 18:17:11 UTC
Personally I like the Fitting window as it is - specifically in terms of appearance and "clean-ness".

However, I really want to see a lot of the data that everyone is suggesting.

Suggestion: Set it up as tabs.
Tab 1) Fitting Window (super basic stats on the right)
Tab 2) In depth Fitting Info
Tab 3) Damage Graphs (if you add that).

Other options are something like:
Tab 1) Fitting
Tab 2) Tank Info
Tab 3) DPS
Tab 4) Drone Data.


I just want to avoid a supper cluttered fitting window. At the same time I play on my laptop (travel for work), I don't want to have to scroll loads of data lists, or use a magnifying glass, because everything is on 1 page. (I currently can't open all drop downs on the fitting screen and have it fit).
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#42 - 2015-03-24 19:06:42 UTC
this is pretty much a waste of time next to making a multi-buy/assemble/fit tool.
Alvatore DiMarco
Capricious Endeavours Ltd
#43 - 2015-03-24 21:04:37 UTC
TrouserDeagle wrote:
this is pretty much a waste of time next to making a multi-buy/assemble/fit tool.


Hush, you. This is something EVE has needed since the very beginning and it could very well lead to your desired result.
Solairen
Aliastra
Gallente Federation
#44 - 2015-03-25 15:30:20 UTC
How is this the only thread not sticky'd after Fanfest?
Catherine Laartii
Doomheim
#45 - 2015-03-25 15:38:56 UTC
All I'm wanting from this are a good UI and proper maths with stats. One of the reason using Null-sec.com for fitting purposes is frustrating is because some of the dps stats on its ships are skewed because they didn't do their maths right. They have a great UI which is why I like it, but combining both is essential.
Ayumi Shekki
Thee Almitee Ones
1st Naval Alliance
#46 - 2015-03-26 00:19:18 UTC
CCP Sharq wrote:
Hey pilots.

Me and CCP Karkur, have been poking at the fitting window. Adding the ability to test fit with ships and modules you don't own and see effects of modules when active or overheated without undocking. In short a lite version of EFT/PYFA inside client.

Some of the information in the stats panel is just raw data and not very useful in context. For example Inertia Modifier might be more useful as an Align Time attribute, a combination of attributes to give you relevant information. A sort of a 0-60 mph. concept that can be easily understood without knowing anything about the engine under the bonnet or other tech of the car.

We are planning to add Alpha in the offence panel and more information for drone users.

It would be nice to get some feedback on what would be useful for you guys to have in the fitting stats and if we see some recurring patterns in your feedback we might implement your suggestions as a part of the feature set.

This projects is just a Skunkworks endeavor for now but hopefully it's to enter production SOON tm.

Fly Safe o7


is there anyway to add in a demo fight, to test out your ships with dummys NPCs,
or dummy try fits out in demo combat via from station tab or added on the ghost fitting
be nice to be able to fly about the ship in dummy test sim,
SilentAsTheGrave
Aliastra
Gallente Federation
#47 - 2015-03-26 07:24:17 UTC
Would be cool to see the stats change (green = higher, red =lower, grey = no change) on the ship if we mouse over a module or have the ability to select the module fit and then select other modules not fit.
McChicken Combo HalfMayo
The Happy Meal
#48 - 2015-03-26 09:47:00 UTC
Make the interface tighter. The ship preview section is close to if not more than 50% of the space used. Let us collapse that. The fitting window doesn't need to take up half the screen like right now.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

afkalt
Republic Military School
Minmatar Republic
#49 - 2015-03-26 09:50:38 UTC
From the last thread you asked in Blink

Toggle module state active/inactive so we can see cap use that isn't "all or nothing"
Overheat lifetime
Copy paste a text list of mods a-la existing tools without needing to import export
Drone control range
Checkboxes on what drones to activate for the DPS window
Damage split %ages (em/th/ki/ex). Incoming and outgoing - so show your own output spit and be able to toggle your EHP display based on either presets or empty boxes you can manually plug %ages into.
Drone stats - speed, EHP, tracking.
Logi stats - drones too.
Ammo comparison window a-la EVEHQ would be EPIC.


Wishlist: "Find module to fit" option for a given slot, based on remaining fitting.
per
Terpene Conglomerate
#50 - 2015-03-26 10:38:45 UTC
drones

id love to see optimal + faloff for sentry drones (ship bonus+skill bonus+modules included)
Anthar Thebess
#51 - 2015-03-26 11:49:57 UTC
You could add some predefined fittings for each T1 ships.
- Meta version
- T2 Version

So we will have less ... funny stuff on new player KB .
TigerXtrm
The Scope
Gallente Federation
#52 - 2015-03-26 12:35:46 UTC
Don't suppose we could get mining yield stats crammed in there somewhere?

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Aiyshimin
Yamagata Syndicate
Shadow Cartel
#53 - 2015-03-26 12:48:22 UTC
All my support for this, awesome initiative!
stoicfaux
#54 - 2015-03-26 12:49:17 UTC
Schmata Bastanold wrote:
Thing is you cannot just go half way with this feature. Either you go full balls deep and give us functionalities we have in 3rd party tools or it will just become another stub of what it might have be but somebody wasn't ready to **** off few 3rd party slaves.

Have to agree with this. eft and pyfa are mature and feature complete, so ghost would need to be similarly comprehensive otherwise it will be considered a poor man's eft/pyfa.


As for ideas, the ability to easily import/export fits between ghost and eft/pyfa (and EveMon) would be swell, assuming that each tool had a few features that the others didn't. For example, ghost numbers would be considered 100% accurate, while eft and pyfa have DPS charts, so the ability to paste fits between the two would be useful.

The ability to quickly access the market to buy a particular set of fittings would be really nice. Maybe a popup list/spreadsheet with the module, its current market price, and the average market price?


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Scatim Helicon
GoonWaffe
Goonswarm Federation
#55 - 2015-03-26 13:57:31 UTC
If "ghost skills" are not possible, a tooltip popping up telling the player what skills would improve a given attribute would be nice

Every time you post a WiS thread, Hilmar strangles a kitten.

EVE-Lotteries
EVE-Lotteries Corporation
#56 - 2015-03-26 14:27:29 UTC
Next step : Ingame Killboard !

Thanks for that feature CCP !

You miss blink ? Come and play with us at EVE-Lotteries.com !

Mangala Solaris
Blue Republic
RvB - BLUE Republic
#57 - 2015-03-26 14:57:29 UTC
McChicken Combo HalfMayo wrote:
Make the interface tighter. The ship preview section is close to if not more than 50% of the space used. Let us collapse that. The fitting window doesn't need to take up half the screen like right now.


+1ing the hell out of this.
Marseillefrog
Blueprint Mania
#58 - 2015-03-26 18:31:39 UTC
Michael221987 Richards wrote:
in this fitting tool I would like to be able to get a list of the skills I need and how far to train them for the ship and all of its modules and I would also like the option to edit my skills just in this ghost fitting to see how much they make a difference on the modules and the ship, this feature is something you can currently do in Pyfa and EFT.


This plus an estimate of what the current fit would cost like Pyfa and EFT have.
Marseillefrog
Blueprint Mania
#59 - 2015-03-26 18:35:53 UTC
stoicfaux wrote:
Schmata Bastanold wrote:
Thing is you cannot just go half way with this feature. Either you go full balls deep and give us functionalities we have in 3rd party tools or it will just become another stub of what it might have be but somebody wasn't ready to **** off few 3rd party slaves.

Have to agree with this. eft and pyfa are mature and feature complete, so ghost would need to be similarly comprehensive otherwise it will be considered a poor man's eft/pyfa.


As for ideas, the ability to easily import/export fits between ghost and eft/pyfa (and EveMon) would be swell, assuming that each tool had a few features that the others didn't. For example, ghost numbers would be considered 100% accurate, while eft and pyfa have DPS charts, so the ability to paste fits between the two would be useful.

The ability to quickly access the market to buy a particular set of fittings would be really nice. Maybe a popup list/spreadsheet with the module, its current market price, and the average market price?




Yup. It needs to be as good as EFT/Pyfa or why bother
Marox Calendale
Voices of War - Research and Production
Evictus.
#60 - 2015-03-27 02:57:23 UTC
yield per minute would be nice for the miners even if it is not really needed. To define boosters/skills/implants/effects will be necessary.