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Ores need Tiericide, Badly

Author
Donnachadh
United Allegiance of Undesirables
#41 - 2015-03-30 03:14:45 UTC
Narku Bourgeoisie Tonisilitis wrote:
I feel bad for anyone who believes a more complex game is better because of the complexity (without actual depth). Maybe they prefer we all quit our jobs so that we have more time to memorize flash cards with yields of internet space rocks.

Not taking this personally but I do want to answer it.

It is not a matter of wanting more or less complexity, it is a simple matter of the game presenting the information in a way that is valuable to ALL players. I spent 2 years on another character as the head of mining operations for a 100 player corp, and besides hating mining and everything that goes with it I did learn one very important thing. Not all people like to have their information provided to them in the same format so I would have to prepare a series of graphs etc for the CEO and several of the directors. The current method in game of making the information available is perfect as it presents the raw data if you will and it is up to you to format it to what you like. If you think this is not so just spend some time looking at all the different web sites and how differently they present the same information.

As for limiting the number of ore types again wanting it to stay the same is not about simplicity or complexity it is about choices.
You may want it simplified, but going back to those 2 years the various types were a critical component of what we did as the variations all have a slightly different make make up of the minerals they contain. This allows you to better tailor you mining operations to support a specific need.

Because you hate the variety and think the game would be better off without them does not mean that is the truth for everyone.
Reaver Glitterstim
The Scope
Gallente Federation
#42 - 2015-03-30 04:28:49 UTC
Rivr Luzade wrote:
That is because dense Null sec players crashed the market when the first ore rebalance pass and the vastly OP reprocessing increase of Minmatar Outposts hit the game. They had nothing better to do than to reprocess all their ABC and flood the high sec market with it. Guess what happened. A hint: it's not the ore's fault that it's a lot less valuable now. Roll

By the way: Guess what is going to happen when CCP's April changes to add all minerals available to all the Null sec ores hit the game. A hint: You are sour about the current ABC values, you'll be delighted about all the ore prices after that. Roll

Actually it's more like what Lienzo said.

The reason the nullsec ores aren't valuable is because you barely mine any before you cover the cost of items that take many more hours mining tritanium and pyerite to pay for. It's imbalanced such that the time cost for mining stuff is disproportionately high on the "cheap" end. The only reason those ores were ever valuable in the past is because people weren't mining them as much as they could have been, which is also because they have too little value. Here's how you fix it: decrease the megacyte and zydrine yield of all ores significantly, and make nullsec ores yield more tritaniuim and pyerite.

It's simple math but you have to do it with the assumption that a large fraction of miners are capable of mining in nullsec or w-space. The old math was based on the assumption that almost all mining would occur in highsec.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Whittorical Quandary
The Asteroid is Depleted
#43 - 2015-03-30 06:42:12 UTC
If I'm mining it, it's no problem for me, as when you're mining the best ore of that type is in order from bottom to top.

Looking at the market though, some have descriptions with the % improvent and some oddly have it missing. Especially the 5% improved yeild and the compressed ore, tend not to have it listed in info.

A few updates to the info's seem like all it may need.

Tiercide would just make mining even more boring.

"The trouble with quotes on the Internet is that you never know if they are genuine."

— Abraham Lincoln

Tiddle Jr
MOONFIRE SERVICE PROVIDER
#44 - 2015-03-30 08:55:49 UTC
Everything goes full circle. Should we expect another era of cheap ores/minerals?

Last time this happen ccp was rushing fix the situation and came up with extra minerals required for ships build.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

GankYou
9B30FF Labs
#45 - 2015-03-30 13:34:45 UTC
Tiddle Jr wrote:
Everything goes full circle. Should we expect another era of cheap ores/minerals?


Indeed. Lowends will return to their historical levels - Trit at 4, Pyerite 7-9 and Mex below 40. Smile
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