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[Discussion] Entosis Link Tactics and Ship Balance

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Author
Marranar Amatin
Center for Advanced Studies
Gallente Federation
#1821 - 2015-03-25 13:38:20 UTC
afkalt wrote:
If they are out to troll you, troll 'em right back. Even a moderately upgraded system makes this pretty easy. They'll waste active pilot time and more of it when you waste...12 minutes out a sensor damped alts otherwise inactive evening. I doubt that'll go on for more than 6 weeks (after sov readjusts itself) before people get bored and you see the serious attempts pretty much in exclusivity.


That is exactly what I - and I assume many others - do NOT want to see. No troll warfare where you troll each other until one side gets bored of it.
That you assume that the attacker will get bored faster (which I doubt) does not help at all. Its still a game of troll your enemy until he is bored and leaves. And if the attacker is more determined to troll the enemy he still wins by out-boring, even if you assume that he wastes more time.
afkalt
Republic Military School
Minmatar Republic
#1822 - 2015-03-25 13:58:34 UTC
Remember there are warm bodies on both sides. The attacker wastes more time than the defender in all used systems. I suspect this will go the way of the siphons - remember how so many of those were going to be deployed they'd blot out the sun.....or uh...not as actually transpired.

These will hit an equilibrium over (a fairly short time) and heavy trolling will not really happen. Most likely I see the harassment being a tool for roaming gangs to force the locals to respond.

I could be wrong, but there's a lot of heavy agendas in play here, hell bent on being able to defend space by not being there.
Marranar Amatin
Center for Advanced Studies
Gallente Federation
#1823 - 2015-03-25 14:21:52 UTC
I do not see how forcing the attacker to actually take a fight, will stop him from taking empty systems. If there is no one to defend then not being able to flee would not bother him at all.

And again: that both side have to waste time is not a good argument. No one should have to waste time. The fact that the attacker is willing to waste more time should not allow him to win.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1824 - 2015-03-25 14:30:01 UTC
VolatileVoid wrote:
Mario Putzo wrote:
And there is absolutely nothing stopping the defender from having their own folks doing the exact same thing to the other side. If NC. is sending Trollceptors into CFC space all day, then GSF can do the EXACT same thing right back at them in N3 space.


I read this again and again.

As entosis links will be used mostly for trolling, how do you apply entosis links to npc space and lowsec?



You could start by reading all dev blogs. ALL structures will be changed, and all will be afftected by entosis. Including the ones that will be deployed in low sec and NPC space to replace the POS, since outposts will NOT BE ABLE TO MANUFACTURE!

So yup, NPC space will be less risky.. but not riskless.

"If brute force does not solve your problem....  then you are  surely not using enough!"

VolatileVoid
Viking Clan
#1825 - 2015-03-25 15:22:29 UTC
Kagura Nikon wrote:
VolatileVoid wrote:
Mario Putzo wrote:
And there is absolutely nothing stopping the defender from having their own folks doing the exact same thing to the other side. If NC. is sending Trollceptors into CFC space all day, then GSF can do the EXACT same thing right back at them in N3 space.


I read this again and again.

As entosis links will be used mostly for trolling, how do you apply entosis links to npc space and lowsec?



You could start by reading all dev blogs. ALL structures will be changed, and all will be afftected by entosis. Including the ones that will be deployed in low sec and NPC space to replace the POS, since outposts will NOT BE ABLE TO MANUFACTURE!

So yup, NPC space will be less risky.. but not riskless.


Then tell me how to apply the entosis link to the npc stations where the pirates hide to let them undock.
Do you even read what you write?
Cade Windstalker
#1826 - 2015-03-25 16:33:19 UTC
VolatileVoid wrote:
Then tell me how to apply the entosis link to the npc stations where the pirates hide to let them undock.
Do you even read what you write?


Nothing about the Entosis Link system is going to force anyone to undock anywhere. You can capture the place where they have docked but you don't get to spit a docked ship out so you can kill the ship and pod the pilot. NPC stations are safer but provide fewer benefits compared to player structures, including restrictions on access and the ability to be placed where you need them. If you don't need those benefits then using an NPC station for the increased security is fine and intended by the new system.
Cade Windstalker
#1827 - 2015-03-25 16:38:53 UTC
On the subject of trolling, interceptors, and people running away from an attack.

It seems to me like the easiest way to deal with people running away isn't to nerf kiting fits or apply a hard speed limit anywhere. That kills viable builds. If someone brings an Inty and you can't bring another Inty or two to chase them down then you kind of deserve to lose your space. I mean, that's a T2 Frigate, it takes about a month to train into one at a decent level, and you can fly one perfectly well inside of six months. At that point it's a case of simply who flies better, and if you have a friend then two people should be able to box in one Inty.

The easiest way to stop people from running is what the Entosis Link already does, which is prevent people from warping off. The question is whether or not the 2 minute timer on the T2 EL is going to be enough for activating the link to represent a serious threat to an Inty pilot.

Anyone have some hard numbers along these lines? Or, failing that, opinions on what it would take for an Inty pilot to be catchable by 1-3 responding pilots?
Mario Putzo
#1828 - 2015-03-25 16:53:19 UTC
VolatileVoid wrote:
Kagura Nikon wrote:
VolatileVoid wrote:
Mario Putzo wrote:
And there is absolutely nothing stopping the defender from having their own folks doing the exact same thing to the other side. If NC. is sending Trollceptors into CFC space all day, then GSF can do the EXACT same thing right back at them in N3 space.


I read this again and again.

As entosis links will be used mostly for trolling, how do you apply entosis links to npc space and lowsec?



You could start by reading all dev blogs. ALL structures will be changed, and all will be afftected by entosis. Including the ones that will be deployed in low sec and NPC space to replace the POS, since outposts will NOT BE ABLE TO MANUFACTURE!

So yup, NPC space will be less risky.. but not riskless.


Then tell me how to apply the entosis link to the npc stations where the pirates hide to let them undock.
Do you even read what you write?


Im not quite sure what your issue is here. If someone is docked up their threat level against you is at its near absolute minimum, outside being logged off. If someone is docked, they can't be out entosis linking your stuff, congrats you can go back to doing whatever activity you were doing previously, or you can just camp them into station as punishment for trolling you, no fun allowed!

And if defending your assets is to much effort, you can always abandon your ****.
Marranar Amatin
Center for Advanced Studies
Gallente Federation
#1829 - 2015-03-25 17:14:25 UTC
Cade Windstalker wrote:
On the subject of trolling, interceptors, and people running away from an attack.

It seems to me like the easiest way to deal with people running away isn't to nerf kiting fits or apply a hard speed limit anywhere. That kills viable builds. If someone brings an Inty and you can't bring another Inty or two to chase them down then you kind of deserve to lose your space. I mean, that's a T2 Frigate, it takes about a month to train into one at a decent level, and you can fly one perfectly well inside of six months. At that point it's a case of simply who flies better, and if you have a friend then two people should be able to box in one Inty.

The easiest way to stop people from running is what the Entosis Link already does, which is prevent people from warping off. The question is whether or not the 2 minute timer on the T2 EL is going to be enough for activating the link to represent a serious threat to an Inty pilot.

Anyone have some hard numbers along these lines? Or, failing that, opinions on what it would take for an Inty pilot to be catchable by 1-3 responding pilots?


The problem is that you can not catch the trollceptor. Without a tremendous amount of luck there is no way. You can bring 10 guys and you probably still cant catch him.
Without any limitations through the entosis, the interceptor is as fast as you are. And he has about 100km headstart due to his 120km orbit. So you wont catch up.

You would have to place millions of bookmarks and bring lots of people so you can attack from many directions at once. But it would be just stupid if thats the requirement to catch a single attacker. If the attacker only brings one guy, you should be able to catch him with also one guy.
Mario Putzo
#1830 - 2015-03-25 17:29:18 UTC  |  Edited by: Mario Putzo
Marranar Amatin wrote:
Cade Windstalker wrote:
On the subject of trolling, interceptors, and people running away from an attack.

It seems to me like the easiest way to deal with people running away isn't to nerf kiting fits or apply a hard speed limit anywhere. That kills viable builds. If someone brings an Inty and you can't bring another Inty or two to chase them down then you kind of deserve to lose your space. I mean, that's a T2 Frigate, it takes about a month to train into one at a decent level, and you can fly one perfectly well inside of six months. At that point it's a case of simply who flies better, and if you have a friend then two people should be able to box in one Inty.

The easiest way to stop people from running is what the Entosis Link already does, which is prevent people from warping off. The question is whether or not the 2 minute timer on the T2 EL is going to be enough for activating the link to represent a serious threat to an Inty pilot.

Anyone have some hard numbers along these lines? Or, failing that, opinions on what it would take for an Inty pilot to be catchable by 1-3 responding pilots?


The problem is that you can not catch the trollceptor. Without a tremendous amount of luck there is no way. You can bring 10 guys and you probably still cant catch him.
Without any limitations through the entosis, the interceptor is as fast as you are. And he has about 100km headstart due to his 120km orbit. So you wont catch up.

You would have to place millions of bookmarks and bring lots of people so you can attack from many directions at once. But it would be just stupid if thats the requirement to catch a single attacker. If the attacker only brings one guy, you should be able to catch him with also one guy.


Or just have one dude put a counter entosis on the structure in question. I am sure someone in your organization has an alt that can do this...
afkalt
Republic Military School
Minmatar Republic
#1831 - 2015-03-25 17:39:43 UTC
Or run it down and kill it in a 10mn T3 destroyer. PS: The caldari one will be picture perfect for this, by the way.

No the "problem" here is that people don't want to have to commit an equivalent ship to defence as the attacker does. They don't want to have to live in the space they own and they want to dig big moats and pull up the bridges via gate camps. They want to maintain the status quo or bring bigger guns and more of them. They paint a spectre of a mythical ship that will barely see the light of day this time next year and will not be used to contest sov in any meaningful way provided (and this is the sticking point) people live in the space they own.
Cade Windstalker
#1832 - 2015-03-25 17:45:13 UTC
Mario Putzo wrote:
Or just have one dude put a counter entosis on the structure in question. I am sure someone in your organization has a cyno alt that can do this freeing up his main to do whatever the **** he wants....


I don't feel like "bring an alt or be bored" is good gameplay. There is gameplay that emerges through alts and is enabled by them, and that needs to be taken into account here, but I think that "bring an alt and multi-box or be bored for 4 hours" is a good solution here. Not when other potential solutions exist.

Marranar Amatin wrote:
The problem is that you can not catch the trollceptor. Without a tremendous amount of luck there is no way. You can bring 10 guys and you probably still cant catch him.
Without any limitations through the entosis, the interceptor is as fast as you are. And he has about 100km headstart due to his 120km orbit. So you wont catch up.

You would have to place millions of bookmarks and bring lots of people so you can attack from many directions at once. But it would be just stupid if thats the requirement to catch a single attacker. If the attacker only brings one guy, you should be able to catch him with also one guy.


I don't think the one to one requirement is realistic or needed, since this is sov space and if you can only muster one guy on defense then you deserve to lose your space. Besides you won't know what the enemy has on grid until you show up to check. The notification you get will (if past notification are any indication) simply show you that something is being attacked along with the timer until it's captured.

The bigger thing here is that you should have some ability to end the threat, even if it takes you a bit of effort and a few people to do it. This means that the Inty pilot harassing needs to be at some risk for doing so, rather than being able to simply kite around for the 1-2 minutes needed for his cycle to finish and then warping off.

It seems to me there are a number of ways to do this:


  • Put active AI controlled defenses on all SOV structures.
  • Put some kind of penalties on an active Entosis Link that make targets attempting to kite easier to catch.
  • Put some kind of penalties or effect on the space around Sov targets that makes attacking them riskier, especially for small or fast attackers.
  • Put some kind of restriction on attacking Sov targets that makes harassing/annoyance attacks less viable.


Each of these has its own drawbacks and benefits, but I think that covers the range of options fairly thoroughly.
Mario Putzo
#1833 - 2015-03-25 18:04:21 UTC
Cade Windstalker wrote:

It seems to me there are a number of ways to do this:


  • Put active AI controlled defenses on all SOV structures.
  • Put some kind of penalties on an active Entosis Link that make targets attempting to kite easier to catch.
  • Put some kind of penalties or effect on the space around Sov targets that makes attacking them riskier, especially for small or fast attackers.
  • Put some kind of restriction on attacking Sov targets that makes harassing/annoyance attacks less viable.


Each of these has its own drawbacks and benefits, but I think that covers the range of options fairly thoroughly.


Right expecting someone to defend with either and alt or a main is bad for emergent gameplay...so lets automate the defense so we can avoid that...

If trollceptors are the worst issue people have with this system...why wait until June to release it.
FT Diomedes
The Graduates
#1834 - 2015-03-25 18:10:46 UTC  |  Edited by: FT Diomedes
I posted this over in the main thread, but I am curious to see people's thoughts specifically as it relates to the issues associated with destroying things via Entosis.

One of the things that has bothered me the most about the proposed sovereignty system is that it allows small, non-committal entities to destroy valuable things without committing very much of their own to the fight. With destructible stations coming SoonTM, this is particularly troubling. In light of that, I suggest the following compromise.

In the proposed system, f I go into your system and run my Entosis link on your I-Hub and you do not stop me by chasing me away or blowing up my ship, it generates the standard timers as proposed by Fozzie. Forty-eight hours later, we have the multi-node Entosis capture point battles (or you blue ball me). If I win, I keep my stuff.

Under the proposed system, "If the attackers win a capture event for a Territorial Claim Unit or Infrastructure Hub, then the structure explodes and any alliance will be free to attempt deploying of their own replacement structures."

Now, here is my suggestion: "If the attackers win a capture event for a Territorial Claim Unit or Infrastructure Hub, then the structure becomes vulnerable to capture, theft, or destruction."

For the first 24 hours after the successful capture event, only the successful attacker can claim the structure - they can do so by activating an Entosis link on it (does not have to complete a cycle). As soon as the successful attacker tags the structure by activating an Entosis link, the structure becomes invulnerable until the next prime time for that alliance (at which point, the Entosis game can begin anew). The captured structure retains the indices and other advantages earned by the previous owner[s]. If the successful attacker does not claim the structure within 24 hours, then the vulnerable structure may be captured when any alliance/corporation runs one Entosis cycle on it, at any time (no prime time window).

Upon completion of a successful capture event, a vulnerable structure may be stolen when any player scoops the structure into the cargo hold of his ship. Structures too large to fit into a ship cannot be stolen. Once scooped, the structure loses the indices and other advantages earned by the previous owner[s].

Upon completion of a successful capture event, a vulnerable structure can be destroyed at any time, provided someone is willing to shoot at it long enough or bring enough [big] ships to do the job quickly. While there are no reinforcement timers, the structures all have a significant amount of hit points. In the event of destruction, the structure loss mail will belong to the last alliance/corporation to own the structure.

I think that is a reasonable compromise. What say you?

Advantages over the current proposal:
1. It still gives attackers a way to make people undock and fight to defend their space.
2. It requires real commitment to actually destroy any structure.
3. It preserves a role for Dreadnoughts and other big ships in the destruction of structures.
4. It allows for more emergent gameplay and player interaction.
5. Assuming that some structures are the right size, it could allow for some interesting choices regarding Freighters and Jump Freighters.

I see no disadvantages of this system versus the current proposal.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Aureus Ahishatsu
Deadspace Knights
#1835 - 2015-03-25 21:14:14 UTC
I'll post this hear since I already mentioned it in the wormhole forums. how (if at all) are wh dwellers supposed to defend their structures if they can all be reinforced in the minimal time since we cannot claim sov? Wh dwellers aren't going to stick around if every structure can be re'fed in only 10 minutes.
Rowells
Blackwater USA Inc.
Pandemic Horde
#1836 - 2015-03-25 21:21:30 UTC
Aureus Ahishatsu wrote:
I'll post this hear since I already mentioned it in the wormhole forums. how (if at all) are wh dwellers supposed to defend their structures if they can all be reinforced in the minimal time since we cannot claim sov? Wh dwellers aren't going to stick around if every structure can be re'fed in only 10 minutes.

good luck getting to the other capture points in the constellation.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#1837 - 2015-03-25 21:40:53 UTC  |  Edited by: scorchlikeshiswhiskey
Aureus Ahishatsu wrote:
I'll post this hear since I already mentioned it in the wormhole forums. how (if at all) are wh dwellers supposed to defend their structures if they can all be reinforced in the minimal time since we cannot claim sov? Wh dwellers aren't going to stick around if every structure can be re'fed in only 10 minutes.

I too have come here, since the Devs avoid the lowly WH section like the swinebirdebolafluplague, to ask whether there will be any real difference between WH's and null once the structures are integrated. Will my group have to have someone online 23.5/7 to prevent a 10 minute takeover of our assets by the dwellers of a K-hole? Why 10 minutes you ask, well since Sov is Verboten! in J-space, as far as I can tell that would make the RF timer for WH structures 10 minutes with any Entosis linked Astero-sleeper that has been lurking in your system doing nothing meaningful besides probing every once in a while. Combine that with null sec, of all places, being able to manipulate WH spawn behaviors and being able to plant structures that might enable local chat behaviors and, so far at least, it seems like WH's are being turned into null. (Makes it easier for Goon-alts to farm though, so there's that.) Now I will set aside my thinly veiled discontent and ask the question that I would like answered, preferably, by a Dev (although I will be content with CSM if that's all I can get):

How will these new structures behave in wormholes and what changes do you foresee them causing in the social, and quality of, life in wormholes?

I have confined myself to a single question in the hopes that it might get answered instead of an even longer rant or a wall of questions. Also, I understand that these structures are still being designed so their mechanics might not be carved in digi-stone. Here's hoping....
Kagura Nikon
Native Freshfood
Minmatar Republic
#1838 - 2015-03-25 22:48:04 UTC
VolatileVoid wrote:
Kagura Nikon wrote:
VolatileVoid wrote:
Mario Putzo wrote:
And there is absolutely nothing stopping the defender from having their own folks doing the exact same thing to the other side. If NC. is sending Trollceptors into CFC space all day, then GSF can do the EXACT same thing right back at them in N3 space.


I read this again and again.

As entosis links will be used mostly for trolling, how do you apply entosis links to npc space and lowsec?



You could start by reading all dev blogs. ALL structures will be changed, and all will be afftected by entosis. Including the ones that will be deployed in low sec and NPC space to replace the POS, since outposts will NOT BE ABLE TO MANUFACTURE!

So yup, NPC space will be less risky.. but not riskless.


Then tell me how to apply the entosis link to the npc stations where the pirates hide to let them undock.
Do you even read what you write?



I did, but you on other hand is clearly unable to do so. I never said that you will aply them to the NPC outposts. Try again.. read it.. i know it might hurt your head, byt if 6 year olds can do it, so can you.

PEOPLE LIVING IN NPC STATION WILL NEED TO DEPLOY THEIR OWN STRUCTURES!! BECAUSE THEY WILL NOT BE ABLE TO BUILD ANYTHIGN ON OUTPOSTS.

IS that so HARD to read?

"If brute force does not solve your problem....  then you are  surely not using enough!"

kidkoma
Hedion University
Amarr Empire
#1839 - 2015-03-25 23:23:35 UTC
Can I have the fitting requirements plz.
Nolak Ataru
Hedion University
Amarr Empire
#1840 - 2015-03-25 23:38:55 UTC
After spending a day bashing towers and contemplating life choices, I can say for certain HP sov > entosis sov.