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(Ghost) Fitting Window; More relevant stats, less gumpf

First post First post
Author
Joffy Aulx-Gao
Stay Frosty.
A Band Apart.
#21 - 2015-03-24 12:00:24 UTC
I hope we'll be able to switch modes on our t3 dessies so we can see all the stats for it.
And ofc a buy all button so we quickly can buy the fit we want.

I'm a lowsec pirate and diplo of A Band Apart.

Niden
Imperial Academy
Amarr Empire
#22 - 2015-03-24 12:09:21 UTC
o7 Sharq,

As stated above, the ability to ghost "fit" drugs and implants, just include the positive effects for simplicity. The ability to switch to an "all skills at V" character. The ability to view a linked list of required skills (simply a list of the skills that you can then r-click to train/view market details etc). It would also be nice to see tracking for turrets without having to go into the information window as you normally do with fitting. Also may be worth looking into being able to "over-fit", beyond the PG and CPU of the ship, this makes adjusting fits easier as you don't have to adapt the rest of the fitting every time you want to check if it would be worth the sacrifice of lower PG/CPU mods to fit larger guns or a bigger tank for example.

Hope that helps.

/N
Michael221987 Richards
Deep Core Mining Inc.
Caldari State
#23 - 2015-03-24 12:12:32 UTC
in this fitting tool I would like to be able to get a list of the skills I need and how far to train them for the ship and all of its modules and I would also like the option to edit my skills just in this ghost fitting to see how much they make a difference on the modules and the ship, this feature is something you can currently do in Pyfa and EFT.
Schmata Bastanold
In Boobiez We Trust
#24 - 2015-03-24 12:21:56 UTC
Thing is you cannot just go half way with this feature. Either you go full balls deep and give us functionalities we have in 3rd party tools or it will just become another stub of what it might have be but somebody wasn't ready to **** off few 3rd party slaves.

I said it long time ago, game client should be all that is needed to play and discover game world up to very specialized stuff like efficiencies of production or very custom tailored excells or meta or whatever. But of course 3rd party devs loving crowd always jumps in and cries 'oh no, poor 3rd party devs make community rich and awesome, you cannot take that away'.

I really hope ghost fitting will be more about fitting less about ghosts.

Invalid signature format

Ariete
Aliastra
Gallente Federation
#25 - 2015-03-24 12:26:00 UTC
Having seen it at fanfest, you've done a good job on it so far.

Heres a few things

Will the fitting screen when it use's your modules and those that are ghost modules work from POS hangers, divisions and cargo hold.

Batch fitting of ships if you have the ships and parts.

Information for modules that you have fitted for things like timers, effect, strength etc when you roll over them.

CCP Sharq
C C P
C C P Alliance
#26 - 2015-03-24 12:44:38 UTC
Ariete wrote:
Having seen it at fanfest, you've done a good job on it so far.

Heres a few things

Will the fitting screen when it use's your modules and those that are ghost modules work from POS hangers, divisions and cargo hold.

Batch fitting of ships if you have the ships and parts.

Information for modules that you have fitted for things like timers, effect, strength etc when you roll over them.



The locations we will take the modules from is TBD based on usability and technical feasibility

Batch fitting is an awesome idea that has been requested by many and is high on our wish list

We will try to update tool-tips to give the best and most relevant information is something we want to do as a part of the project

EVE UI Designer | Team Psycho Sisters | @CCP_Sharq

Rhyme Bittern
Imperial Shipment
Amarr Empire
#27 - 2015-03-24 13:19:03 UTC
I would like to see the tracking speed of my turrets.
Kirkra
The Versa-Ex Corp
#28 - 2015-03-24 13:22:39 UTC  |  Edited by: Kirkra
I've not seen the fanfest presentation, so (here's hoping) most of these are already there, but...

Turret range and tracking with tracking computers on (and scripts applied).
Lock range and lock speed with sensor boosters on (and scripts applied).
I'd like to see a "lock time on preset", or even better - a graph (we all love em, eh?) with lock times vs sig radius with several typical datapoints highlighted.

Drone speed.
Sentry range and tracking with omni-link on and scripts applied (this would benefit the drone window as well)

Align time with your choice of prop mode on (Yeah, I still sometimes fly dual prop).
(Graphs again) - maximum speed on a given orbit, with selection of prop module.

Missile explosion velocity and explosion radius.

Allow to set a "neut strength" on the cap, to see how long it lasts under extra pressure.

A slightly odd one:
Setting two points on the capacitor to see how long it takes to restore it (say, you expect to exit a fight with your "optimal" capacitor at 30% and need to calculate how long will it take to regen/cap boost to jump cap, or what's the "worst case" if your were neuted to 0 in the fight).
Gilbaron
The Scope
Gallente Federation
#29 - 2015-03-24 13:28:29 UTC
if you could make a button in that window that automagically buys everything required and fits the ship, that would be so awesome :)
Azda Ja
Native Freshfood
Minmatar Republic
#30 - 2015-03-24 13:39:55 UTC
A way to use the fitting window without the massive ship model in the middle, maybe a little collapse/minimize button to only have the stats visible. Screen real estate is already hard to come by, the fitting window makes it a bit more painful. We can live without it, but it would be a wonderful option to have. I love EVE for how much we can customize the interface, embrace that, not the other way around.

In any case it looks great! I post in the newbie forum section regularly and fitting can be a problem for many newcomers, especially if the first bit of advice we give is "go download this 3rd party app yesterday". More pertinent information, available in client, in a concise form will do more for new player retention than anything else IMO.

Screw safe, fly dangerously CCP. o7

Grrr.

Marox Calendale
Xynodyne
The Initiative.
#31 - 2015-03-24 13:52:46 UTC
Will it be possible to import / export / save fittings from and to ghost fitting?
CCP Sharq
C C P
C C P Alliance
#32 - 2015-03-24 13:59:33 UTC
Marox Calendale wrote:
Will it be possible to import / export / save fittings from and to ghost fitting?

YES! Of course!

EVE UI Designer | Team Psycho Sisters | @CCP_Sharq

FireFrenzy
Cynosural Samurai
#33 - 2015-03-24 14:29:43 UTC
Pretty please let the EHP/resists actively include active mods?
Harvey James
The Sengoku Legacy
#34 - 2015-03-24 16:28:21 UTC
could we have the fittings manager as a icon/separate persistent window from current fittings window, having to open fittings - browse too get to corp/personal fits is annoying and more clicks than needed please?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Zepheros Naeonis
TinklePee
#35 - 2015-03-24 16:37:52 UTC
Gilbaron wrote:
if you could make a button in that window that automagically buys everything required and fits the ship, that would be so awesome :)

Dear lord the number of complaints CCP would receive upon users getting shanked from overpaying for something on the market would be glorious.
Tengu Grib
Caldari Provisions
Caldari State
#36 - 2015-03-24 16:41:45 UTC
CCP Sharq wrote:
activating your autocannons in the fitting window will not blast a hole in the station or the object closest to you.


awwww why not?

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Tengu Grib
Caldari Provisions
Caldari State
#37 - 2015-03-24 16:43:51 UTC
CCP Sharq wrote:
Tryaz wrote:
Yongtau Naskingar wrote:
Add drone control range, it's not available in client at all at the moment (unless they changed that recently)

YES! THIS


This feature is already in our in client prototype along with drone bandwidth and drone range


Drone tracking could be useful as well as drone speed. I know you can already figure these out by looking, but having them right in front of us could be useful and help make fitting decisions in a pinch.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

CompleteFailure
DAWGS Corp.
SL0W CHILDREN AT PLAY
#38 - 2015-03-24 16:54:36 UTC
Link the ghost fitting to ISIS and include skills for all the modules/drones, etc. so people can see everything they need to train at different mastery levels to go from "I can fly this OK...sort of" to "I can fly this literally at all level 5's."
Max Kolonko
Caldari Provisions
Caldari State
#39 - 2015-03-24 18:04:23 UTC
In EFT/EHQ/Etc there are 4 features that if implemented in-game could greatly reduce situations where You have to alt-tab to EFT.

Those are:
- view stats as if having all skills at lvl5
- view stats as if having specific implant set
- view stats as if receiving specific gang / system bonuses
- view stats as if having eaten specific set of boosters


Any chance we can get those simulated in client?
Some sort of switch for all lvl5,
implant selector,
ability to choose from list of ganglinks (assuming some arbitrary skills that booster have - preferably all lvl5+mindlink implant,
ability to choose from enviroment bonuses
booster selector
Sard Caid
The Tuskers
The Tuskers Co.
#40 - 2015-03-24 18:06:21 UTC
Would it be possible to get a short list of expanded features and abilities of the new fitting tool for those that did not attend the ghost fitting round tables? A set of screenshots or short video would go a long way show players whats currently planned, and give CCP feedback from there.