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EVE New Citizens Q&A

 
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Operation Magic School Bus

First post First post
Author
Mr Epeen
It's All About Me
#21 - 2015-03-20 19:55:15 UTC
Some seriously ****** up posts from people that should know better in here.

The absolute best way to introduce new players into PVP is to use the same philosophy as every large corp and major alliance. That being a ship replacement policy to help them get over their initial fear of losing ships.

This is a great initiative, Mike. Feel free to drop me a mail or post a link where I can donate some ships or ISKies to the cause.

Mr Epeen Cool
J'Poll
School of Applied Knowledge
Caldari State
#22 - 2015-03-20 20:00:17 UTC  |  Edited by: J'Poll
Sure. Showering a new player with multiple hundreds of millions in either ISK or items is bad (leads to spoiled player syndrome with a possible side effect called entitlement).

But giving a new player who already has to worry about how to get the ISK for the nwext skillbook and modules a handful of basic fitted frigates or destroyers is a great idea to get them involved into EVE's gameplay.


Keep this going Mike and if I can assist in any shape or form, let me know.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Azda Ja
Native Freshfood
Minmatar Republic
#23 - 2015-03-20 20:04:46 UTC
kitsune Sabre wrote:
Mike Azariah wrote:
I am too chaotic to keep to a schedule though I am around a fair amount.

and it is always ships, I am not a fan of handing out isk. (except in unusual cases)

m

I highly recommend not planning something you cannot dedicate time to it just makes you look like an idiot


Easy there tiger. Mike is a CSM (Council of Stellar Management) representative. In addition to whatever his RL duties are, he spends 10 to 20 hours a week working and communicating with CCP on behalf of the playerbase. Feel free to disagree with his views on the game and it's direction, but ease up. He's trying to proactively help out new players, such as yourself.

Grrr.

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#24 - 2015-03-21 15:01:27 UTC
It was kinda cool to see Mike doing this in game while I was in a starter system helping out a new player that had just been the target of a gank attempt. Keep it up Mike!

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Koebmand
Silverflames
#25 - 2015-03-22 19:31:12 UTC
I think Mike's efforts is a good help on showing new players how large scale logistics are a part of Eve.

A very common question from new players is "How do I move my items to a new system?".

At their skill and resource level, it usually ends up with having to fly each ship, then pod/rookie ship back and pick up the next. Showing them how it works once you are a bit more organized is a good thing in my opinion (for any new players reading this, just don't move everything. You will likely leave that new place soon, change what ship you use, discover a new module you want instead or unlock something with skills).

I also think its a good thing to flash a ton of ships at the new players, show them it is not always a large time investment as well as nearly all your ISK to get a new ship when you lose one. With a little organization you easily get replacement ships, and once a little into the game, you have many ships at once - and they are easy enough to get that you can even just give them away!

I have gotten good feedback from just giving people ships too, like "Thank you, I ended up getting it blown up, but it was nice to see and try that finished fit" fx. Don't think I have ever had someone I gave a ship come and ask for a second to replace the first (aka turn into a useless beggar / expect instant free replacements).

Those I have seen of Mike's fits are nice and simple, something the new player can see, try - and are likely to be able to replace. Combined with the Career Agents that let them put together their own ships, I think it gives a very good basis for getting into ship fitting and replacement, while also showing that it gets easier a long the way.

Just telling them to go mine for 5-10 hours in a Rookie Ship when they lose their first frig - is gonna make it seem like a very large set back every time they lose a fight, scaring them out of risking ships - and also gives that false impression that mining is the only way to make money in Eve.
Cellini Benvenuto
Ephemeral Syzygy
#26 - 2015-03-23 16:38:24 UTC
From a newbies point of view, as someone who was on the receiving end of a gift, my two cents:

I don't think a gift automatically 'spoils' new players. For me, the gift did two things:

1. All of a sudden, I had this realization that I wasn't alone. Eve can be a little overwhelming when you start out. Perhaps those who come from other MMOs can handle it better, but for me, this is my first MMO, and that was the moment I really realized that Eve's an MMO, there are acquaintances and friends to be made. The thank you note I sent led to a small conversation with advice that was worth way more than the donation, and all in all, that was the moment I decided that I wanted to stay and stick around, no matter how hard Eve is.

2. It eased up the 'I have to earn ISK' pressure. I was just starting out. I wasn't even sure how you make money in Eve (okay, I'm still not sure!!!). I had limited time in which I could either grind money or actually find things I might enjoy. The gift helped me find the latter more rapidly, and in turn, that helped me make more money than I would have.

Would I have stuck around without that gesture? Yes. Would I have found ways to have fun? Yes. But that kind of gesture goes a long way into making you feel welcome into eve-verse. It can be a ship, a bit of money, and perhaps most important of all: helpful advice; but kindness from a stranger is perhaps the most attractive part of joining an online community, and in turn, you end up doing the same for someone else.

I think Eve's a very complex game. Any help within your first week or so goes a long, long way as you are getting used to a lot of different and new ideas that come with a complete sandbox and a player-run economy.
Mike Azariah
The Scope
Gallente Federation
#27 - 2015-05-01 21:18:00 UTC
Small bump and a reminder that Operation Magic School Bus is coming up on 6 months in operation at the end of May.

wow

Thank you to all the donors and welcome to all the new folks I have met along the way. Here is to another six months and more!

m

Mike Azariah  ┬──┬ ¯|(ツ)

Solecist Project
#28 - 2015-05-02 07:29:45 UTC  |  Edited by: Solecist Project
Mike ... I can do suicide ganking roams.

Of course noobs won't add any relevant dps ...
... but that's not the point.

Takes fifteen or so minutes to skill for a role in that fleet.

It teaches people situational awareness and how others fit their ships.
People also get to see lots of shiptypes and learn to understand why autopiloting is bad.

Furthermore can I provide a proper, thorough, tutorial about how to create a perfect instaundock bookmark.

If you are interested, tell me and contact me ingame when I'm around.

I'd also like to connect this with PLEX4GOOD.
NOOBS4GOOD.

Helping raise money for those who need it ...
... and giving them a feeling of connection.


Thanks!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

13kr1d1
Hedion University
Amarr Empire
#29 - 2015-05-02 21:49:07 UTC
This isn't such a great idea. Insulate people from ship loss, and they won't be able to handle it later when they have to stand on their own two feet and eat a big loss. Kind of like how childhood is being extended into the 20's in america from permissive parenting and run amok pop armchair psych. The longer you coddle people, the worse they have it when they have to stand on their own. Not everyone will know the rule to not fly what you cant afford to lose. They'll be insulated by free ships instead of learning to minimize their own risk.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Azda Ja
Native Freshfood
Minmatar Republic
#30 - 2015-05-02 22:10:23 UTC
13kr1d1 wrote:
This isn't such a great idea. Insulate people from ship loss, and they won't be able to handle it later when they have to stand on their own two feet and eat a big loss. Kind of like how childhood is being extended into the 20's in america from permissive parenting and run amok pop armchair psych. The longer you coddle people, the worse they have it when they have to stand on their own. Not everyone will know the rule to not fly what you cant afford to lose. They'll be insulated by free ships instead of learning to minimize their own risk.

A person has to be exceptionally stupid and or weak of character to somehow be 'insulated from ship loss' from getting a few cheap frigates for a fleet or two. Your argument would make more sense if it was CCP giving out free stuff. If that were the case, people would be expecting it to always be easy to get another ship. In this situation, we have a proactive effort from community members to help new players get into fleets and shoot stuff. I doubt many (or any) of the newbies getting free ships from this effort are going to be expecting ships to magically materialize throughout their EVE careers. It's very clear that they're getting help from the community, not the game itself, that's an important distinction. That's probably the best part of this effort, the ships and all that are nice sure, but I'd argue the greatest benefit is showing EVE newbies that there is a large community here willing to help each other out, hopefully encouraging them to join groups, or even make their own. I think you're mistaking support, with 'coddling'.

Grrr.

Eli Stan
Center for Advanced Studies
Gallente Federation
#31 - 2015-05-03 06:47:22 UTC
13kr1d1 wrote:
This isn't such a great idea. Insulate people from ship loss, and they won't be able to handle it later when they have to stand on their own two feet and eat a big loss. Kind of like how childhood is being extended into the 20's in america from permissive parenting and run amok pop armchair psych. The longer you coddle people, the worse they have it when they have to stand on their own. Not everyone will know the rule to not fly what you cant afford to lose. They'll be insulated by free ships instead of learning to minimize their own risk.


Fear...
Fear is what holds us back in Eve.
The more we fear a ship loss, the more likely we are not to undock.
The more we fear poor ISK efficiency, the worse our efficiency becomes.
We are immortals. We don't die. We should not fear the loss of our ship. There are others we will fly in again.
Teach the newbies not to fear.
Teach the newbies the joy of ships exploding. Theirs and their targets' ships.
Ships lost do not matter. It's simply a bit of time spent to acquire the replacement. Which will - which SHOULD - be lost as well tomorrow.
Fearing risk, minimizing risk, leads to stagnation in Eve. One learns from doing.
Embrace the risk.
Embrace the loss of ships. Only when we let go of the fear, when we engage when others run and dock, will we find our joy.

Bob is the god of wormholes and capriciousness. But we are the gods of our own resolve.
Deck Cadelanne
CAStabouts
#32 - 2015-05-03 18:50:10 UTC
13kr1d1 wrote:
This isn't such a great idea. Insulate people from ship loss, and they won't be able to handle it later when they have to stand on their own two feet and eat a big loss. Kind of like how childhood is being extended into the 20's in america from permissive parenting and run amok pop armchair psych. The longer you coddle people, the worse they have it when they have to stand on their own. Not everyone will know the rule to not fly what you cant afford to lose. They'll be insulated by free ships instead of learning to minimize their own risk.


You are completely wrong.

Mike's effort here is all about providing an opportunity for newbs to experience PVP without losing everything they have managed to earn in the game.

If they take advantage of this experience, which many hopefully will, they will quickly learn that PVP is nothing to be afraid of, that in fact it is fun, that in fact getting your pixels popped is also fun. Almost as much fun as popping somebody else's. Hopefully, with that learning under their belts but without having lost everything while learning nothing (which is the usual experience for a first time PVPer) they then decide that PVP is an aspect of the game they can participate in and enjoy.

I totally support Mike's position on this and will keep on supporting the regular ongoing newb-supporting activities the CAS Combat Guild provide.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

13kr1d1
Hedion University
Amarr Empire
#33 - 2015-05-03 23:44:48 UTC
Deck Cadelanne wrote:
13kr1d1 wrote:
This isn't such a great idea. Insulate people from ship loss, and they won't be able to handle it later when they have to stand on their own two feet and eat a big loss. Kind of like how childhood is being extended into the 20's in america from permissive parenting and run amok pop armchair psych. The longer you coddle people, the worse they have it when they have to stand on their own. Not everyone will know the rule to not fly what you cant afford to lose. They'll be insulated by free ships instead of learning to minimize their own risk.


You are completely wrong.

Mike's effort here is all about providing an opportunity for newbs to experience PVP without losing everything they have managed to earn in the game.

If they take advantage of this experience, which many hopefully will, they will quickly learn that PVP is nothing to be afraid of, that in fact it is fun, that in fact getting your pixels popped is also fun. Almost as much fun as popping somebody else's. Hopefully, with that learning under their belts but without having lost everything while learning nothing (which is the usual experience for a first time PVPer) they then decide that PVP is an aspect of the game they can participate in and enjoy.

I totally support Mike's position on this and will keep on supporting the regular ongoing newb-supporting activities the CAS Combat Guild provide.


Time to lowjack some newbies then, and watch their killboards with free ships and when they stop having free ships.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Deck Cadelanne
CAStabouts
#34 - 2015-05-04 09:42:24 UTC
13kr1d1 wrote:


Time to lowjack some newbies then, and watch their killboards with free ships and when they stop having free ships.


Mike's initiative is not a long-term SRP program. It is a series of ad-hoc events where new players can join, experience PVP without risking serious losses then go back to whatever they do normally in the game. That experience will benefit them, regardless of how they choose to play.

An event. To provide an experience re: an aspect of the game that most players are too nervous to try. Not a permanent arrangement. Get it?

What exactly is wrong with that?

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Solecist Project
#35 - 2015-05-04 14:15:33 UTC
Nothing is wrong with it ...
... as long as it's properly engineered.

She's overreacting. I understand the worries,
but these are just events and nothing more.

Making people aware of them not being handheld is important.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Solomar Espersei
Quality Assurance
#36 - 2015-05-04 15:05:39 UTC
Not usually a fan of your work Mike, but kudos on this effort.

Please send all aspiring ninjas and those interested in Stealth Bombers, Cloaky shenanigans and Exploring our way. With Suddenly Ninjas and TEARS on somewhat of quiet period, some of us alumni have branched into other pursuits. I'm still happy to teach new bros. Are ship donations accepted?

Quality Assurance Recruiting intrepid explorers and BlOps/Cov Ops combat enthusiasts

Mike Azariah
The Scope
Gallente Federation
#37 - 2015-05-18 03:23:32 UTC
Solomar Espersei wrote:
Not usually a fan of your work Mike, but kudos on this effort.

Please send all aspiring ninjas and those interested in Stealth Bombers, Cloaky shenanigans and Exploring our way. With Suddenly Ninjas and TEARS on somewhat of quiet period, some of us alumni have branched into other pursuits. I'm still happy to teach new bros. Are ship donations accepted?


Send me a recruitment pitch for new players and I will pass it along to the mailing list.

If you want to test the water and just see how many show up or are interested let me know. Hell I will give you a half down frigs or dessies to take a few newbros out with.

Support from vets can be in the form of isk, ships but we all know that the most valuable resource is TIME

m

Mike Azariah  ┬──┬ ¯|(ツ)

Mike Azariah
The Scope
Gallente Federation
#38 - 2015-06-18 16:58:11 UTC
Okay, so Amarr run was done just before the Burn takes place. Caldari is today, Kestrels and Coraxi.

Do YOU watch Local?

m

Mike Azariah  ┬──┬ ¯|(ツ)

Marseillefrog
Blueprint Mania
#39 - 2015-06-18 19:02:34 UTC  |  Edited by: Marseillefrog
13kr1d1 wrote:
This isn't such a great idea. Insulate people from ship loss, and they won't be able to handle it later when they have to stand on their own two feet and eat a big loss. Kind of like how childhood is being extended into the 20's in america from permissive parenting and run amok pop armchair psych. The longer you coddle people, the worse they have it when they have to stand on their own. Not everyone will know the rule to not fly what you cant afford to lose. They'll be insulated by free ships instead of learning to minimize their own risk.


Stop, Dave. Will you stop, Dave?
Mike Azariah
The Scope
Gallente Federation
#40 - 2015-08-08 22:42:24 UTC
Two funny things related

1) I do see a difference in each system, some are quiet, others welcoming. One always seems to have a lot of russinas and sends me scrambling to google translate.

2) I do an kneejerk check of anybody who asks for a new ship. You five minutes old? fine. You are 5 years old and have been changing corps regularly through that time? You do not need my charity

but somoene in that latter class asked for a ship and said they hadn't played in three years. Fine, look at the employment history . . . active as all hell. So I called them on it, said they were a liar.

they called me a racist

I laughed. But since then I have thought about it and point (1) and I do give to everybody but I see a difference in the races . . . is seeing a difference racism?

Anyways . . . The bus is still running to all 12 career systems and still doing well

m

Mike Azariah  ┬──┬ ¯|(ツ)