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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

First post First post First post
Author
DooDoo Gum
Center for Advanced Studies
Gallente Federation
#1781 - 2015-03-20 05:52:49 UTC
Can we please have the ability to bookmark escalations properly from the journal window
Freelancer117
So you want to be a Hero
#1782 - 2015-03-20 20:34:00 UTC
Please redirect these skills so they make more sense:

Mechanics <- -> Hull Upgrades

Mechanics will now be: skill at installing hull modules like expanded cargoholds and inertial stabilizers.
Hull Upgrades will now be: grants a 5% bonus to structure hit points per skill level

Hull Upgrades <--> Armor Upgrades

Hull Upgrades will now be: grants a 5% bonus to structure hit points per skill level
Armor Upgrades will now be: grants a 5% bonus to armor hit points per skill level

Shield Management <--> Shield Upgrades

Shield Upgrades will now be: grants a 5% bonus to shield capacity per skill level.
Shield Management will now be: grants a 5% reduction in shield module powergrid needs.

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Kopaka Newton
Center for Advanced Studies
Gallente Federation
#1783 - 2015-03-20 21:55:10 UTC
It would be cool if we could add the fitting management window to the neocom. Having to pass trough the main fitting window each time I want to see my saved fittings is pretty annoying.

Good job on all the little things lately it's been great!
Tyranis Marcus
Bloody Heathens
#1784 - 2015-03-21 00:55:02 UTC
CCP karkur wrote:
ok, I guess we could start a new thread since the suggestions from the other threads have been collected and summarized by the CSM,
.


I have to say, I hate seeing the CSM as a middle-man, here. That's a good way to lose some wonderful suggestions that don't happen to agree with their agenda, or that they feel will be a "waste of developer time that could be better used elsewhere." (Things they don't deem to be important.) Of course, the majority of CSM members are probably in no way qualified to make that judgement, but that unfortunately won't stop some of them from doing it, as history shows.

Also, any time you have a middleman relaying someone else's communication, it is going to be changed. Usually unintentionally. That's just how it works. And that's why having these threads where we can communicate directly with the devs is so damned awesome! It eliminates that problem entirely, so there actually is communication, not just the apparency of it.

Keep the CSM in the csm sections of the forum, and leave these threads between the players and developers! That's my two cents.

Do not run. We are your friends.

Iiridayn
Cloning Bay 02477829
#1785 - 2015-03-21 01:13:03 UTC  |  Edited by: Iiridayn
  • Suggestion: Put tracking in turret tooltip
  • Keywords: combat, pvp, pve, turrets
  • Note: Can get this in the show info window
  • ---

    I would appreciate this as tracking is not a constant value - like optimal it can change with ammo selection, local modules, and remote modules - both friend and foe. Optimal range is in the tooltip, which I find very useful.
    Nicola Romanoff
    Phoenix Connection
    #1786 - 2015-03-21 08:01:00 UTC
    - Suggestion: To be able to share notes from the notepad with your characters on the same account.

    - Notes: This would allow the easy sharing of information/notes between characters, especially when in Industry you may have more than one character building components for a large project. The information on how much of each thing or indeed any notes could be shared between 1 or 2 other same account characters for easy access of information.
    Nicola Romanoff
    Phoenix Connection
    #1787 - 2015-03-21 17:26:16 UTC  |  Edited by: Nicola Romanoff
    Suggestion:

    When looking at your standings under your character sheet. have a green up or red down arrow next to each standing to indicate if that standing have gone up or down. refreshed maybe every 15 minutes.

    Note: This would allow for easy visualizations of if your actions are affecting your standings.
    Tyranis Marcus
    Bloody Heathens
    #1788 - 2015-03-21 18:30:46 UTC
    I have two suggestions.

    In the skill qeue window, how about adding "remove" to the right click menu of skills listed in the left side of the window, where all injected skills are listed by category. Clicking on the actual qeue on the right side to remove skills is ok, but now that the list can go up to 50 skills it can sometimes take some reading to find the skill you're looking for. The left side shows how many levels of a skill are qeued up, but doesn't allow for removing them from the qeue directly from that side, which would be a lot easier in some cases, or at least a lot quicker.

    When creating multiple bookmarks with the same name in the same system, how about having a feature similar to the way filenames work in newer versions of windows. If I make a bookmark called "spot in Jita solar system", and a bookmark of this name already exists in my people and places for the system I'm in (most likely Jita Big smile), the client would name it "spot in Jita solar system (2)", and the next one would be named "spot in Jita solar system (3)", etc (without my having to manually type in the (2) and (3)).

    Ok...three suggestions. How about a way to turn off any and all forms of auto-approach. I generally never want my ship to start approaching something when I click or double click on it. This gets really tiresome when boxing and clicking to switch focus between multiple clients and a web browser, for example.

    Do not run. We are your friends.

    Joanna Aivo
    MCR Reserve
    #1789 - 2015-03-21 20:24:38 UTC

    • Suggestion: Make d-scan show a different message if you didn't scan any ships or if you were spamming it too hard.

    • Keywords: ui, dscan

    • Note: The current way is confusing, you can't tell if there aren't any ships on scan or if you didn't actually scan.

    ---
    Adrian Dixon
    Arbitrary Spaceship Destruction
    -affliction-
    #1790 - 2015-03-22 11:46:50 UTC
    I would like the watch list to be modified

    Can we have an option where pilots in pods are not shown in the watch list or maybe greyed out or change colour?

    Just some way of distinguishing that they are no longer in a ship
    Ceedi
    Deep Core Mining Inc.
    Caldari State
    #1791 - 2015-03-23 15:35:06 UTC
    - Suggestion: market sell / buy orders reflect the contact standings selected by user.
    - Keywords: market, standings
    - Note: enabling of market pvp against any red or orange standings, or non-compete / support of blues.
    Angmar Udate
    #1792 - 2015-03-23 17:30:12 UTC
    Suggestion: dont open new inventory screen when dragging ship / container node
    Keywords: UI, inventory, containers


    When I drag a shipnode from the inventory tree outside the border suddenly and magically a new inventory screen popups. I cant recall a situation where this was the intended act. Rather add some other context sensitive and usefull action to the drag motion.
    For example : drag ship from inventory to chat : post link with fit
    Drag ship/container to other inventory screen : try and move the ship from one container to the next.
    Drag to fitting window open in fitting window
    Drag to market.add fit to market quickbar
    ...
    Sol Ferrum
    Fafnir's Task
    #1793 - 2015-03-23 22:10:17 UTC
    - Suggestion: Removal of T2 Blueprints from the market Tab
    - Keywords: market, T2, Blueprint
    - Note: removes useless clutter on the Tab
    Philip Ogtaulmolfi
    We are not bad. Just unlucky
    #1794 - 2015-03-23 22:25:31 UTC  |  Edited by: Philip Ogtaulmolfi
    Regional Market window

    The Quickbar has a maximum width.

    Some items names are wider that it and part of the name and/or the aditional text is lost.
    1Robert McNamara1
    Ministry of War
    Amarr Empire
    #1795 - 2015-03-23 22:55:57 UTC

    Suggestion: Give me a button to truncate the overview by shiptype
    Keywords: ui, overview, big fights
    Note: Scrolling and Filtering hurts my FC hand
    ---

    I'd like a button near the top of the overview that would put all of a given shiptype into 1 row, with the representative ship being the one sorted by whatever magic I sort (distance, velocity, name). When fighting 200 ishtars, it's nice to be able to truncate them down to 1 row so I can see the huggin row, and the scimitar row, and the saber row. Clicking on any one of them expands the overview with that type at the top.
    Joia Crenca
    Science and Trade Institute
    Caldari State
    #1796 - 2015-03-24 01:29:19 UTC
    Skalle Pande wrote:
    Skalle Pande wrote:
    ...worries...

    CCP Explorer wrote:
    This is still the general Little Things thread.

    No more worries then Big smile
    +1



    It's important to know that the intended recipients of the suggestions are still checking on them from time to time. I know it takes time away from development, but like the spouse might hint, some attention is good even if you're busy/you told them you love them just last year/you remembered their birthday 6 months ago/etc.


    (And yep, I'm still big on the additional station backgrounds and new high, low and null sec worlds)
    FearlessLittleToaster
    Federal Navy Academy
    Gallente Federation
    #1797 - 2015-03-25 04:06:10 UTC
    Suggestion: The ability to split PLEX among accounts.
    Keywords: PLEX
    Note: This is to allow a player to have all their accounts come due on the same day every month.

    Right now the only way to sync this is by letting accounts lapse and waiting which is no fun if I want to use them. It would be nice if I knew that on the 20th I needed enough Isk to buy X number of PLEX rather than having it spread out randomly based on when the accounts were created.
    rochrius
    Deep Core Mining Inc.
    Caldari State
    #1798 - 2015-03-25 12:06:51 UTC  |  Edited by: rochrius
    Suggestion: Having mobile warp disruptors become unanchored through the hacking minigame. Clean up space clutter and create gameplay with one single change.

    Keyword: hacking, bubbles, minigame
    Cenna Ravenholt
    Ministry of War
    Amarr Empire
    #1799 - 2015-03-26 01:26:57 UTC
    Suggestion: Add Character Wallet Divisions
    Keywords: ui, wallet, organizing
    Note: Difficult to manage large sums of iskies, it's for Corps but not Characters?



    This has probably been posted before, and I hope it has.

    The whole Wallet feature is due for re-thinking but most cruical to me and a Lot! of people is:

    Character Wallet Divisions

    As a treasurer in real life, it makes all the difference in the world to have a few sub-accounts to manage the iskies.
    It's already on the Corporate Wallet, never understood why it's not on the Character Wallet.

    The ability to create up to 5 tabs would be great. and have a Total number aswell. Having more control over the wallet so the wallet doesn't control you Big smile
    Emmy Mnemonic
    Royal Amarr Institute
    Amarr Empire
    #1800 - 2015-03-26 06:13:37 UTC
    Suggestion: Make fleet- and wing-boosters work no matter in what order they join the fleet
    Keywords: combat, pvp, fleets, boosting ships
    Note: As it is now, fleet and wing-boosting ships has to join fleets in a certain order, and it also ties in squad commanders and how/when they are assigned, to make boosting ships work. This makes forming of fleets take much longer than necessary. When entosis-sov hits the servers, it will be VERY important to have the capability to quickly form response-fleets. The UI and client functions should help and aid the FC in this, not put up unneccessary obstacles. This bug has been around for "ever", so pls have a look at it for the "little things" before Entosis-sov is released!

    Ex ex-CEO of Svea Rike [.S.R.]